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@@ -211,7 +211,7 @@ public class Cylinder extends Mesh {
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*/
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*/
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public void updateGeometry(int axisSamples, int radialSamples,
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public void updateGeometry(int axisSamples, int radialSamples,
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float radius, float radius2, float height, boolean closed, boolean inverted) {
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float radius, float radius2, float height, boolean closed, boolean inverted) {
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- this.axisSamples = axisSamples + (closed ? 2 : 0);
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+ this.axisSamples = axisSamples;
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this.radialSamples = radialSamples;
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this.radialSamples = radialSamples;
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this.radius = radius;
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this.radius = radius;
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this.radius2 = radius2;
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this.radius2 = radius2;
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@@ -222,6 +222,7 @@ public class Cylinder extends Mesh {
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// VertexBuffer pvb = getBuffer(Type.Position);
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// VertexBuffer pvb = getBuffer(Type.Position);
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// VertexBuffer nvb = getBuffer(Type.Normal);
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// VertexBuffer nvb = getBuffer(Type.Normal);
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// VertexBuffer tvb = getBuffer(Type.TexCoord);
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// VertexBuffer tvb = getBuffer(Type.TexCoord);
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+ axisSamples += (closed ? 2 : 0);
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// Vertices
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// Vertices
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int vertCount = axisSamples * (radialSamples + 1) + (closed ? 2 : 0);
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int vertCount = axisSamples * (radialSamples + 1) + (closed ? 2 : 0);
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