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+/*
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+ * Copyright (c) 2018 jMonkeyEngine
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+ * All rights reserved.
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+ *
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+ * Redistribution and use in source and binary forms, with or without
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+ * modification, are permitted provided that the following conditions are
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+ * met:
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+ *
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+ * * Redistributions of source code must retain the above copyright
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+ * notice, this list of conditions and the following disclaimer.
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+ *
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+ * * Redistributions in binary form must reproduce the above copyright
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+ * notice, this list of conditions and the following disclaimer in the
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+ * documentation and/or other materials provided with the distribution.
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+ *
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+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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+ * may be used to endorse or promote products derived from this software
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+ * without specific prior written permission.
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+ *
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+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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+ */
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+package jme3test.bullet;
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+
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+/**
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+ * Test case for JME issue #889: disabled physics control gets added to a
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+ * physics space.
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+ * <p>
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+ * If successful, no debug meshes will be visible.
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+ */
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+import com.jme3.app.SimpleApplication;
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+import com.jme3.bullet.BulletAppState;
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+import com.jme3.bullet.PhysicsSpace;
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+import com.jme3.bullet.collision.shapes.BoxCollisionShape;
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+import com.jme3.bullet.collision.shapes.CollisionShape;
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+import com.jme3.bullet.collision.shapes.SphereCollisionShape;
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+import com.jme3.bullet.control.BetterCharacterControl;
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+import com.jme3.bullet.control.GhostControl;
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+import com.jme3.bullet.control.RigidBodyControl;
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+import com.jme3.math.Vector3f;
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+
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+public class TestIssue889 extends SimpleApplication {
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+
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+ public static void main(String[] args) {
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+ TestIssue889 app = new TestIssue889();
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+ app.start();
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+ }
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+
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+ @Override
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+ public void simpleInitApp() {
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+ flyCam.setEnabled(false);
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+
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+ BulletAppState bulletAppState = new BulletAppState();
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+ bulletAppState.setDebugEnabled(true);
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+ bulletAppState.setSpeed(0f);
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+ stateManager.attach(bulletAppState);
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+ PhysicsSpace space = bulletAppState.getPhysicsSpace();
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+
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+ float radius = 1f;
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+ CollisionShape sphere = new SphereCollisionShape(radius);
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+ CollisionShape box = new BoxCollisionShape(Vector3f.UNIT_XYZ);
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+
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+ RigidBodyControl rbc = new RigidBodyControl(box);
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+ rbc.setEnabled(false);
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+ rbc.setPhysicsSpace(space);
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+ rootNode.addControl(rbc);
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+
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+ BetterCharacterControl bcc = new BetterCharacterControl(radius, 4f, 1f);
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+ bcc.setEnabled(false);
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+ bcc.setPhysicsSpace(space);
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+ rootNode.addControl(bcc);
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+
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+ GhostControl gc = new GhostControl(sphere);
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+ gc.setEnabled(false);
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+ gc.setPhysicsSpace(space);
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+ rootNode.addControl(gc);
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+ }
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+}
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