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jme3-blender: remove TextureGeneratorWood and its dependencies (#1274)

Stephen Gold 5 gadi atpakaļ
vecāks
revīzija
1a0b6ecac3

+ 0 - 4
jme3-blender/src/main/java/com/jme3/scene/plugins/blender/textures/generating/TextureGeneratorFactory.java

@@ -16,8 +16,6 @@ public class TextureGeneratorFactory {
                 return new TextureGeneratorDistnoise(noiseGenerator);
             case TextureHelper.TEX_MAGIC:
                 return new TextureGeneratorMagic(noiseGenerator);
-            case TextureHelper.TEX_MARBLE:
-                return new TextureGeneratorMarble(noiseGenerator);
             case TextureHelper.TEX_MUSGRAVE:
                 return new TextureGeneratorMusgrave(noiseGenerator);
             case TextureHelper.TEX_NOISE:
@@ -26,8 +24,6 @@ public class TextureGeneratorFactory {
                 return new TextureGeneratorStucci(noiseGenerator);
             case TextureHelper.TEX_VORONOI:
                 return new TextureGeneratorVoronoi(noiseGenerator);
-            case TextureHelper.TEX_WOOD:
-                return new TextureGeneratorWood(noiseGenerator);
             default:
                 throw new IllegalStateException("Unknown generated texture type: " + generatedTexture);
         }

+ 0 - 137
jme3-blender/src/main/java/com/jme3/scene/plugins/blender/textures/generating/TextureGeneratorMarble.java

@@ -1,137 +0,0 @@
-/*
- * Copyright (c) 2009-2012 jMonkeyEngine
- * All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- *
- * * Redistributions of source code must retain the above copyright
- *   notice, this list of conditions and the following disclaimer.
- *
- * * Redistributions in binary form must reproduce the above copyright
- *   notice, this list of conditions and the following disclaimer in the
- *   documentation and/or other materials provided with the distribution.
- *
- * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
- *   may be used to endorse or promote products derived from this software
- *   without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
- * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
- * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
- * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-package com.jme3.scene.plugins.blender.textures.generating;
-
-import com.jme3.scene.plugins.blender.BlenderContext;
-import com.jme3.scene.plugins.blender.file.Structure;
-import com.jme3.scene.plugins.blender.textures.TexturePixel;
-import com.jme3.scene.plugins.blender.textures.generating.NoiseGenerator.NoiseFunction;
-
-/**
- * This class generates the 'marble' texture.
- * @author Marcin Roguski (Kaelthas)
- */
-public class TextureGeneratorMarble extends TextureGeneratorWood {
-    // tex->stype
-    protected static final int TEX_SOFT    = 0;
-    protected static final int TEX_SHARP   = 1;
-    protected static final int TEX_SHARPER = 2;
-
-    protected MarbleData       marbleData;
-    protected int              noisebasis;
-    protected NoiseFunction    noiseFunction;
-
-    /**
-     * Constructor stores the given noise generator.
-     * @param noiseGenerator
-     *            the noise generator
-     */
-    public TextureGeneratorMarble(NoiseGenerator noiseGenerator) {
-        super(noiseGenerator);
-    }
-
-    @Override
-    public void readData(Structure tex, BlenderContext blenderContext) {
-        super.readData(tex, blenderContext);
-        marbleData = new MarbleData(tex);
-        noisebasis = marbleData.noisebasis;
-        noiseFunction = NoiseGenerator.noiseFunctions.get(noisebasis);
-        if (noiseFunction == null) {
-            noiseFunction = NoiseGenerator.noiseFunctions.get(0);
-            noisebasis = 0;
-        }
-    }
-
-    @Override
-    public void getPixel(TexturePixel pixel, float x, float y, float z) {
-        pixel.intensity = this.marbleInt(marbleData, x, y, z);
-        if (colorBand != null) {
-            int colorbandIndex = (int) (pixel.intensity * 1000.0f);
-            pixel.red = colorBand[colorbandIndex][0];
-            pixel.green = colorBand[colorbandIndex][1];
-            pixel.blue = colorBand[colorbandIndex][2];
-
-            this.applyBrightnessAndContrast(bacd, pixel);
-            pixel.alpha = colorBand[colorbandIndex][3];
-        } else {
-            this.applyBrightnessAndContrast(pixel, bacd.contrast, bacd.brightness);
-        }
-    }
-
-    public float marbleInt(MarbleData marbleData, float x, float y, float z) {
-        int waveform;
-        if (marbleData.waveform > TEX_TRI || marbleData.waveform < TEX_SIN) {
-            waveform = 0;
-        } else {
-            waveform = marbleData.waveform;
-        }
-
-        float n = 5.0f * (x + y + z);
-        if (noisebasis == 0) {
-            ++x;
-            ++y;
-            ++z;
-        }
-        float mi = n + marbleData.turbul * NoiseGenerator.NoiseFunctions.turbulence(x, y, z, marbleData.noisesize, marbleData.noisedepth, noiseFunction, marbleData.isHard);
-
-        if (marbleData.stype >= TEX_SOFT) {
-            mi = waveformFunctions[waveform].execute(mi);
-            if (marbleData.stype == TEX_SHARP) {
-                mi = (float) Math.sqrt(mi);
-            } else if (marbleData.stype == TEX_SHARPER) {
-                mi = (float) Math.sqrt(Math.sqrt(mi));
-            }
-        }
-        return mi;
-    }
-
-    private static class MarbleData {
-        public final float   noisesize;
-        public final int     noisebasis;
-        public final int     noisedepth;
-        public final int     stype;
-        public final float   turbul;
-        public final int     waveform;
-        public final boolean isHard;
-
-        public MarbleData(Structure tex) {
-            noisesize = ((Number) tex.getFieldValue("noisesize")).floatValue();
-            noisebasis = ((Number) tex.getFieldValue("noisebasis")).intValue();
-            noisedepth = ((Number) tex.getFieldValue("noisedepth")).intValue();
-            stype = ((Number) tex.getFieldValue("stype")).intValue();
-            turbul = ((Number) tex.getFieldValue("turbul")).floatValue();
-            int noisetype = ((Number) tex.getFieldValue("noisetype")).intValue();
-            waveform = ((Number) tex.getFieldValue("noisebasis2")).intValue();
-            isHard = noisetype != TEX_NOISESOFT;
-        }
-    }
-}

+ 0 - 209
jme3-blender/src/main/java/com/jme3/scene/plugins/blender/textures/generating/TextureGeneratorWood.java

@@ -1,209 +0,0 @@
-/*
- *
- * $Id: noise.c 14611 2008-04-29 08:24:33Z campbellbarton $
- *
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- *
- */
-package com.jme3.scene.plugins.blender.textures.generating;
-
-import com.jme3.math.FastMath;
-import com.jme3.scene.plugins.blender.BlenderContext;
-import com.jme3.scene.plugins.blender.file.Structure;
-import com.jme3.scene.plugins.blender.textures.TexturePixel;
-import com.jme3.scene.plugins.blender.textures.generating.NoiseGenerator.NoiseFunction;
-import com.jme3.texture.Image.Format;
-
-/**
- * This class generates the 'wood' texture.
- * @author Marcin Roguski (Kaelthas)
- */
-public class TextureGeneratorWood extends TextureGenerator {
-    // tex->noisebasis2
-    protected static final int  TEX_SIN       = 0;
-    protected static final int  TEX_SAW       = 1;
-    protected static final int  TEX_TRI       = 2;
-
-    // tex->stype
-    protected static final int  TEX_BAND      = 0;
-    protected static final int  TEX_RING      = 1;
-    protected static final int  TEX_BANDNOISE = 2;
-    protected static final int  TEX_RINGNOISE = 3;
-
-    // tex->noisetype
-    protected static final int  TEX_NOISESOFT = 0;
-    protected static final int  TEX_NOISEPERL = 1;
-
-    protected WoodIntensityData woodIntensityData;
-
-    /**
-     * Constructor stores the given noise generator.
-     * @param noiseGenerator
-     *            the noise generator
-     */
-    public TextureGeneratorWood(NoiseGenerator noiseGenerator) {
-        super(noiseGenerator, Format.Luminance8);
-    }
-
-    @Override
-    public void readData(Structure tex, BlenderContext blenderContext) {
-        super.readData(tex, blenderContext);
-        woodIntensityData = new WoodIntensityData(tex);
-    }
-
-    @Override
-    public void getPixel(TexturePixel pixel, float x, float y, float z) {
-        pixel.intensity = this.woodIntensity(woodIntensityData, x, y, z);
-
-        if (colorBand != null) {
-            int colorbandIndex = (int) (pixel.intensity * 1000.0f);
-            pixel.red = colorBand[colorbandIndex][0];
-            pixel.green = colorBand[colorbandIndex][1];
-            pixel.blue = colorBand[colorbandIndex][2];
-
-            this.applyBrightnessAndContrast(bacd, pixel);
-            pixel.alpha = colorBand[colorbandIndex][3];
-        } else {
-            this.applyBrightnessAndContrast(pixel, bacd.contrast, bacd.brightness);
-        }
-    }
-
-    protected static WaveForm[] waveformFunctions = new WaveForm[3];
-    static {
-        waveformFunctions[0] = new WaveForm() {// sinus (TEX_SIN)
-
-            @Override
-            public float execute(float x) {
-                return 0.5f + 0.5f * (float) Math.sin(x);
-            }
-        };
-        waveformFunctions[1] = new WaveForm() {// saw (TEX_SAW)
-
-            @Override
-            public float execute(float x) {
-                int n = (int) (x * FastMath.INV_TWO_PI);
-                x -= n * FastMath.TWO_PI;
-                if (x < 0.0f) {
-                    x += FastMath.TWO_PI;
-                }
-                return x * FastMath.INV_TWO_PI;
-            }
-        };
-        waveformFunctions[2] = new WaveForm() {// triangle (TEX_TRI)
-
-            @Override
-            public float execute(float x) {
-                return 1.0f - 2.0f * FastMath.abs((float) Math.floor(x * FastMath.INV_TWO_PI + 0.5f) - x * FastMath.INV_TWO_PI);
-            }
-        };
-    }
-
-    /**
-     * Computes basic wood intensity value at x,y,z.
-     * @param woodIntData
-     * @param x
-     *            X coordinate of the texture pixel
-     * @param y
-     *            Y coordinate of the texture pixel
-     * @param z
-     *            Z coordinate of the texture pixel
-     * @return wood intensity at position [x, y, z]
-     */
-    public float woodIntensity(WoodIntensityData woodIntData, float x, float y, float z) {
-        float result;
-
-        switch (woodIntData.woodType) {
-            case TEX_BAND:
-                result = woodIntData.waveformFunction.execute((x + y + z) * 10.0f);
-                break;
-            case TEX_RING:
-                result = woodIntData.waveformFunction.execute((float) Math.sqrt(x * x + y * y + z * z) * 20.0f);
-                break;
-            case TEX_BANDNOISE:
-                if (woodIntData.noisebasis == 0) {
-                    ++x;
-                    ++y;
-                    ++z;
-                }
-                result = woodIntData.turbul * NoiseGenerator.NoiseFunctions.noise(x, y, z, woodIntData.noisesize, 0, woodIntData.noiseFunction, woodIntData.isHard);
-                result = woodIntData.waveformFunction.execute((x + y + z) * 10.0f + result);
-                break;
-            case TEX_RINGNOISE:
-                if (woodIntData.noisebasis == 0) {
-                    ++x;
-                    ++y;
-                    ++z;
-                }
-                result = woodIntData.turbul * NoiseGenerator.NoiseFunctions.noise(x, y, z, woodIntData.noisesize, 0, woodIntData.noiseFunction, woodIntData.isHard);
-                result = woodIntData.waveformFunction.execute((float) Math.sqrt(x * x + y * y + z * z) * 20.0f + result);
-                break;
-            default:
-                result = 0;
-        }
-        return result;
-    }
-
-    /**
-     * A class that collects the data for wood intensity calculations.
-     * @author Marcin Roguski (Kaelthas)
-     */
-    private static class WoodIntensityData {
-        public final WaveForm waveformFunction;
-        public final int      noisebasis;
-        public NoiseFunction  noiseFunction;
-
-        public final float    noisesize;
-        public final float    turbul;
-        public final int      noiseType;
-        public final int      woodType;
-        public final boolean  isHard;
-
-        public WoodIntensityData(Structure tex) {
-            int waveform = ((Number) tex.getFieldValue("noisebasis2")).intValue();// wave form: TEX_SIN=0, TEX_SAW=1, TEX_TRI=2
-            if (waveform > TEX_TRI || waveform < TEX_SIN) {
-                waveform = 0; // check to be sure noisebasis2 is initialized ahead of time
-            }
-            waveformFunction = waveformFunctions[waveform];
-            int noisebasis = ((Number) tex.getFieldValue("noisebasis")).intValue();
-            if (noiseFunction == null) {
-                noiseFunction = NoiseGenerator.noiseFunctions.get(0);
-                noisebasis = 0;
-            }
-            this.noisebasis = noisebasis;
-
-            woodType = ((Number) tex.getFieldValue("stype")).intValue();
-            noisesize = ((Number) tex.getFieldValue("noisesize")).floatValue();
-            turbul = ((Number) tex.getFieldValue("turbul")).floatValue();
-            noiseType = ((Number) tex.getFieldValue("noisetype")).intValue();
-            isHard = noiseType != TEX_NOISESOFT;
-        }
-    }
-
-    protected static interface WaveForm {
-
-        float execute(float x);
-    }
-}