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* simplified terrain tests, only passing in single camera

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7824 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
bre..ns 14 years ago
parent
commit
1a72ca91b1

+ 1 - 16
engine/src/test/jme3test/terrain/TerrainGridTest.java

@@ -1,7 +1,5 @@
 package jme3test.terrain;
 
-import java.util.ArrayList;
-import java.util.List;
 
 import com.jme3.app.SimpleApplication;
 import com.jme3.app.state.ScreenshotAppState;
@@ -18,24 +16,13 @@ import com.jme3.input.controls.KeyTrigger;
 import com.jme3.material.Material;
 import com.jme3.math.ColorRGBA;
 import com.jme3.math.Vector3f;
-import com.jme3.renderer.Camera;
 import com.jme3.terrain.geomipmap.TerrainGrid;
 import com.jme3.terrain.geomipmap.TerrainLodControl;
-import com.jme3.terrain.geomipmap.TerrainQuad;
-import com.jme3.terrain.heightmap.FractalHeightMapGrid;
 import com.jme3.terrain.heightmap.ImageBasedHeightMapGrid;
 import com.jme3.terrain.heightmap.Namer;
 import com.jme3.texture.Texture;
 import com.jme3.texture.Texture.WrapMode;
 import java.io.File;
-import org.novyon.noise.ShaderUtils;
-import org.novyon.noise.basis.FilteredBasis;
-import org.novyon.noise.filter.IterativeFilter;
-import org.novyon.noise.filter.OptimizedErode;
-import org.novyon.noise.filter.PerturbFilter;
-import org.novyon.noise.filter.SmoothFilter;
-import org.novyon.noise.fractal.FractalSum;
-import org.novyon.noise.modulator.NoiseModulator;
 
 public class TerrainGridTest extends SimpleApplication {
 
@@ -116,9 +103,7 @@ public class TerrainGridTest extends SimpleApplication {
         this.terrain.initialize(Vector3f.ZERO);
         this.rootNode.attachChild(this.terrain);
 
-        List<Camera> cameras = new ArrayList<Camera>();
-        cameras.add(this.getCamera());
-        TerrainLodControl control = new TerrainLodControl(this.terrain, cameras);
+        TerrainLodControl control = new TerrainLodControl(this.terrain, getCamera());
         this.terrain.addControl(control);
 
         BulletAppState bulletAppState = new BulletAppState();

+ 1 - 8
engine/src/test/jme3test/terrain/TerrainTest.java

@@ -33,7 +33,6 @@ package jme3test.terrain;
 
 import jme3tools.converters.ImageToAwt;
 import com.jme3.app.SimpleApplication;
-import com.jme3.bounding.BoundingBox;
 import com.jme3.font.BitmapText;
 import com.jme3.input.KeyInput;
 import com.jme3.input.controls.ActionListener;
@@ -43,17 +42,13 @@ import com.jme3.light.PointLight;
 import com.jme3.material.Material;
 import com.jme3.math.ColorRGBA;
 import com.jme3.math.Vector3f;
-import com.jme3.renderer.Camera;
 import com.jme3.scene.Geometry;
 import com.jme3.terrain.geomipmap.TerrainLodControl;
 import com.jme3.terrain.heightmap.AbstractHeightMap;
 import com.jme3.terrain.heightmap.ImageBasedHeightMap;
 import com.jme3.terrain.geomipmap.TerrainQuad;
-import com.jme3.terrain.geomipmap.lodcalc.LodPerspectiveCalculatorFactory;
 import com.jme3.texture.Texture;
 import com.jme3.texture.Texture.WrapMode;
-import java.util.ArrayList;
-import java.util.List;
 
 /**
  * Demonstrates how to use terrain.
@@ -161,9 +156,7 @@ public class TerrainTest extends SimpleApplication {
          * size=2049, it got really slow. But that is a jump from 2 million to 8 million triangles...
          */
         terrain = new TerrainQuad("terrain", 65, 513, heightmap.getHeightMap());//, new LodPerspectiveCalculatorFactory(getCamera(), 4)); // add this in to see it use entropy for LOD calculations
-        List<Camera> cameras = new ArrayList<Camera>();
-        cameras.add(getCamera());
-        TerrainLodControl control = new TerrainLodControl(terrain, cameras);
+        TerrainLodControl control = new TerrainLodControl(terrain, getCamera());
         terrain.addControl(control);
         terrain.setMaterial(matRock);
         terrain.setLocalTranslation(0, -100, 0);

+ 1 - 6
engine/src/test/jme3test/terrain/TerrainTestAdvanced.java

@@ -44,7 +44,6 @@ import com.jme3.light.PointLight;
 import com.jme3.material.Material;
 import com.jme3.math.ColorRGBA;
 import com.jme3.math.Vector3f;
-import com.jme3.renderer.Camera;
 import com.jme3.scene.Geometry;
 import com.jme3.scene.Spatial;
 import com.jme3.terrain.geomipmap.TerrainLodControl;
@@ -54,8 +53,6 @@ import com.jme3.terrain.geomipmap.TerrainQuad;
 import com.jme3.texture.Texture;
 import com.jme3.texture.Texture.WrapMode;
 import com.jme3.util.SkyFactory;
-import java.util.ArrayList;
-import java.util.List;
 
 /**
  * Uses the terrain's lighting texture with normal maps and lights.
@@ -180,9 +177,7 @@ public class TerrainTestAdvanced extends SimpleApplication {
          * size=2049, it got really slow. But that is a jump from 2 million to 8 million triangles...
          */
         terrain = new TerrainQuad("terrain", 65, 513, heightmap.getHeightMap());//, new LodPerspectiveCalculatorFactory(getCamera(), 4)); // add this in to see it use entropy for LOD calculations
-        List<Camera> cameras = new ArrayList<Camera>();
-        cameras.add(getCamera());
-        TerrainLodControl control = new TerrainLodControl(terrain, cameras);
+        TerrainLodControl control = new TerrainLodControl(terrain, getCamera());
         terrain.addControl(control);
         terrain.setMaterial(matTerrain);
         terrain.setModelBound(new BoundingBox());

+ 1 - 7
engine/src/test/jme3test/terrain/TerrainTestCollision.java

@@ -36,7 +36,6 @@ import com.jme3.bullet.collision.shapes.SphereCollisionShape;
 import com.jme3.bounding.BoundingBox;
 import com.jme3.bullet.BulletAppState;
 import com.jme3.app.SimpleApplication;
-import com.jme3.bounding.BoundingSphere;
 import com.jme3.bullet.control.RigidBodyControl;
 import com.jme3.collision.CollisionResult;
 import com.jme3.collision.CollisionResults;
@@ -53,7 +52,6 @@ import com.jme3.math.ColorRGBA;
 import com.jme3.math.Ray;
 import com.jme3.math.Vector2f;
 import com.jme3.math.Vector3f;
-import com.jme3.renderer.Camera;
 import com.jme3.scene.Geometry;
 import com.jme3.scene.Node;
 import com.jme3.scene.shape.Box;
@@ -64,8 +62,6 @@ import com.jme3.terrain.heightmap.ImageBasedHeightMap;
 import com.jme3.terrain.geomipmap.TerrainQuad;
 import com.jme3.texture.Texture;
 import com.jme3.texture.Texture.WrapMode;
-import java.util.ArrayList;
-import java.util.List;
 
 /**
  * Creates a terrain object and a collision node to go with it. Then
@@ -137,9 +133,7 @@ public class TerrainTestCollision extends SimpleApplication {
         }
 
         terrain = new TerrainQuad("terrain", 65, 513, heightmap.getHeightMap());
-        List<Camera> cameras = new ArrayList<Camera>();
-        cameras.add(getCamera());
-        TerrainLodControl control = new TerrainLodControl(terrain, cameras);
+        TerrainLodControl control = new TerrainLodControl(terrain, getCamera());
         terrain.addControl(control);
         terrain.setMaterial(matRock);
         terrain.setLocalScale(new Vector3f(2, 2, 2));

+ 1 - 5
engine/src/test/jme3test/terrain/TerrainTestModifyHeight.java

@@ -32,7 +32,6 @@
 package jme3test.terrain;
 
 import com.jme3.app.SimpleApplication;
-import com.jme3.bounding.BoundingBox;
 import com.jme3.collision.CollisionResult;
 import com.jme3.collision.CollisionResults;
 import com.jme3.font.BitmapText;
@@ -48,7 +47,6 @@ import com.jme3.math.ColorRGBA;
 import com.jme3.math.Ray;
 import com.jme3.math.Vector2f;
 import com.jme3.math.Vector3f;
-import com.jme3.renderer.Camera;
 import com.jme3.terrain.geomipmap.TerrainLodControl;
 import com.jme3.terrain.geomipmap.TerrainQuad;
 import com.jme3.texture.Texture;
@@ -140,9 +138,7 @@ public class TerrainTestModifyHeight extends SimpleApplication {
 
         // CREATE THE TERRAIN
         terrain = new TerrainQuad("terrain", 65, 513, null);
-        List<Camera> cameras = new ArrayList<Camera>();
-        cameras.add(getCamera());
-        TerrainLodControl control = new TerrainLodControl(terrain, cameras);
+        TerrainLodControl control = new TerrainLodControl(terrain, getCamera());
         terrain.addControl(control);
         terrain.setMaterial(matTerrain);
         terrain.setLocalTranslation(0, -100, 0);

+ 1 - 7
engine/src/test/jme3test/terrain/TerrainTestReadWrite.java

@@ -32,7 +32,6 @@
 package jme3test.terrain;
 
 import com.jme3.app.SimpleApplication;
-import com.jme3.bounding.BoundingBox;
 import com.jme3.export.Savable;
 import com.jme3.export.binary.BinaryExporter;
 import com.jme3.export.binary.BinaryImporter;
@@ -44,7 +43,6 @@ import com.jme3.light.DirectionalLight;
 import com.jme3.material.Material;
 import com.jme3.math.ColorRGBA;
 import com.jme3.math.Vector3f;
-import com.jme3.renderer.Camera;
 import com.jme3.scene.Node;
 import com.jme3.terrain.Terrain;
 import com.jme3.terrain.geomipmap.TerrainLodControl;
@@ -59,8 +57,6 @@ import java.io.File;
 import java.io.FileInputStream;
 import java.io.FileOutputStream;
 import java.io.IOException;
-import java.util.ArrayList;
-import java.util.List;
 import java.util.logging.Level;
 import java.util.logging.Logger;
 import jme3tools.converters.ImageToAwt;
@@ -162,9 +158,7 @@ public class TerrainTestReadWrite extends SimpleApplication {
         } else {
             // create the terrain as normal, and give it a control for LOD management
             TerrainQuad terrainQuad = new TerrainQuad("terrain", 65, 129, heightmap.getHeightMap());//, new LodPerspectiveCalculatorFactory(getCamera(), 4)); // add this in to see it use entropy for LOD calculations
-            List<Camera> cameras = new ArrayList<Camera>();
-            cameras.add(getCamera());
-            TerrainLodControl control = new TerrainLodControl(terrainQuad, cameras);
+            TerrainLodControl control = new TerrainLodControl(terrainQuad, getCamera());
             terrainQuad.addControl(control);
             terrainQuad.setMaterial(matTerrain);
             terrainQuad.setLocalTranslation(0, -100, 0);