@@ -140,14 +140,12 @@ MaterialDef PBR Lighting {
Int DebugValuesMode
// debugs the final value of the selected layer as a color output:
// Layers:
- // 0 - albedo (un-shaded)
+ // 0 - albedo (unshaded)
// 1 - normals
// 2 - roughness
// 3 - metallic
// 4 - ao
- // 5 - emissive
-
+ // 5 - emissive
}
Technique {