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@@ -64,7 +64,7 @@ import java.util.ArrayList;
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* Meshes may contain three types of geometric primitives:
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* <ul>
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* <li>Points - Every vertex represents a single point in space,
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- * the size of each point is specified via {@link Mesh#setPointSize(float) }.
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+ * the size of {@link Mode#Points points} is determined via the vertex shader's <code>gl_PointSize</code> output.
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* Points can also be used for {@link RenderState#setPointSprite(boolean) point
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* sprite} mode.</li>
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* <li>Lines - 2 vertices represent a line segment, with the width specified
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