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@@ -1,5 +1,5 @@
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/*
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- * Copyright (c) 2009-2014 jMonkeyEngine
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+ * Copyright (c) 2009-2019 jMonkeyEngine
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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@@ -36,7 +36,7 @@ import java.util.List;
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/**
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* Defines animations set that will be created while loading FBX scene
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- * <p>Animation <code>name</code> is using to access animation via {@link AnimControl}.<br>
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+ * <p>Animation <code>name</code> is using to access animation via {@link com.jme3.animation.AnimControl}.<br>
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* <code>firstFrame</code> and <code>lastFrame</code> defines animation time interval.<br>
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* Use <code>layerName</code> also to define source animation layer in the case of multiple layers in the scene.<br>
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* Skeletal animations will be created if only scene contain skeletal bones</p>
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@@ -47,8 +47,7 @@ public class AnimationList {
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/**
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* Use in the case of multiple animation layers in FBX asset
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- * @param name - animation name to assess via {@link AnimControl}
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- * @param layerName - source layer
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+ * @param name - animation name to access via {@link com.jme3.animation.AnimControl}
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*/
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public void add(String name, int firstFrame, int lastFrame) {
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add(name, null, firstFrame, lastFrame);
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@@ -56,7 +55,7 @@ public class AnimationList {
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/**
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* Use in the case of multiple animation layers in FBX asset
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- * @param name - animation name to assess via {@link AnimControl}
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+ * @param name - animation name to access via {@link com.jme3.animation.AnimControl}
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* @param layerName - source layer
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*/
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public void add(String name, String layerName, int firstFrame, int lastFrame) {
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