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+/*
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+ * Copyright (c) 2009-2012 jMonkeyEngine
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+ * All rights reserved.
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+ *
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+ * Redistribution and use in source and binary forms, with or without
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+ * modification, are permitted provided that the following conditions are
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+ * met:
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+ *
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+ * * Redistributions of source code must retain the above copyright
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+ * notice, this list of conditions and the following disclaimer.
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+ *
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+ * * Redistributions in binary form must reproduce the above copyright
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+ * notice, this list of conditions and the following disclaimer in the
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+ * documentation and/or other materials provided with the distribution.
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+ *
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+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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+ * may be used to endorse or promote products derived from this software
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+ * without specific prior written permission.
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+ *
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+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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+ */
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+
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+package jme3test.scene;
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+
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+import com.jme3.app.BasicProfilerState;
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+import com.jme3.app.DebugKeysAppState;
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+import com.jme3.app.FlyCamAppState;
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+import com.jme3.app.SimpleApplication;
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+import com.jme3.app.StatsAppState;
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+import com.jme3.app.state.ScreenshotAppState;
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+import com.jme3.material.Material;
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+import com.jme3.math.ColorRGBA;
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+import com.jme3.math.Quaternion;
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+import com.jme3.math.Vector3f;
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+import com.jme3.renderer.RenderManager;
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+import com.jme3.renderer.ViewPort;
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+import com.jme3.scene.Geometry;
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+import com.jme3.scene.Node;
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+import com.jme3.scene.Spatial;
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+import com.jme3.scene.control.AbstractControl;
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+import com.jme3.scene.shape.Box;
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+import java.util.Random;
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+
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+
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+/**
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+ * Tests a deep scene with an unrecommended amount of objects.
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+ *
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+ * @author Paul Speed
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+ */
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+public class TestSceneStress extends SimpleApplication {
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+
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+ private static Box BOX = new Box(2f, 0.5f, 0.5f);
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+
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+ private Material mat;
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+ private Random random = new Random(0);
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+
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+ private int totalNodes = 0;
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+ private int totalGeometry = 0;
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+ private int totalControls = 0;
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+
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+ public static void main( String... args ) {
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+
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+ TestSceneStress test = new TestSceneStress();
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+ test.start();
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+ }
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+
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+ public TestSceneStress() {
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+ super(new StatsAppState(), new DebugKeysAppState(), new BasicProfilerState(false),
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+ new FlyCamAppState(),
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+ new ScreenshotAppState("", System.currentTimeMillis()));
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+ }
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+
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+ @Override
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+ public void simpleInitApp() {
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+
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+ stateManager.getState(FlyCamAppState.class).getCamera().setMoveSpeed(10);
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+
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+ mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
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+ mat.setColor("Color", ColorRGBA.Blue);
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+
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+ // Create a deep, mostly static scene
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+ Spatial oct = createOctSplit("root", 500, 5);
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+
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+ rootNode.attachChild(oct);
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+
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+ // Position to see most of it
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+ cam.setLocation(new Vector3f(400.8009f, 370.16455f, -408.17984f));
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+ cam.setRotation(new Quaternion(0.24906662f, -0.3756747f, 0.105560325f, 0.88639235f));
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+
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+ System.out.println("Total nodes:" + totalNodes + " Total Geometry:" + totalGeometry + " Total controls:" + totalControls );
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+ }
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+
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+ protected Spatial createOctSplit( String name, int size, int depth ) {
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+
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+ if( depth == 0 ) {
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+ // Done splitting
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+ Geometry geom = new Geometry(name, BOX);
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+ totalGeometry++;
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+ geom.setMaterial(mat);
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+
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+ if( random.nextFloat() < 0.01 ) {
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+ RotatorControl control = new RotatorControl(random.nextFloat(), random.nextFloat(), random.nextFloat());
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+ geom.addControl(control);
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+ totalControls++;
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+ }
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+
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+ return geom;
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+ }
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+
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+ Node root = new Node(name);
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+ totalNodes++;
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+
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+ int half = size / 2;
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+ float quarter = half * 0.5f;
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+
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+ for( int i = 0; i < 2; i++ ) {
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+ float x = i * half - quarter;
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+ for( int j = 0; j < 2; j++ ) {
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+ float y = j * half - quarter;
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+ for( int k = 0; k < 2; k++ ) {
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+ float z = k * half - quarter;
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+
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+ Spatial child = createOctSplit(name + "(" + i + ", " + j + ", " + k + ")",
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+ half, depth - 1);
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+ child.setLocalTranslation(x, y, z);
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+ root.attachChild(child);
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+ }
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+ }
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+ }
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+
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+ return root;
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+ }
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+
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+ private class RotatorControl extends AbstractControl {
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+ private float[] rotate;
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+
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+ public RotatorControl( float... rotate ) {
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+ this.rotate = rotate;
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+ }
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+
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+ @Override
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+ protected void controlUpdate( float tpf ) {
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+ if( spatial != null ) {
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+ spatial.rotate(rotate[0] * tpf, rotate[1] * tpf, rotate[2] * tpf);
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+ }
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+ }
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+
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+ @Override
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+ protected void controlRender( RenderManager rm, ViewPort vp ) {
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+ }
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+ }
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+}
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