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Merge pull request #2360 from jMonkeyEngine/yaRnMcDonuts-patch-5

Update tank material pointing to deleted copy of PBRLighting
Ryan McDonough 7 月之前
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1f31c14af5

+ 1 - 1
jme3-core/src/main/resources/Common/MatDefs/Light/PBRLighting.frag

@@ -20,7 +20,7 @@ uniform vec4 g_LightData[NB_LIGHTS];
 uniform vec3 g_CameraPosition;
 
 #ifdef USE_FOG
-    #import "MatDefs/ShaderLib/MaterialFog.glsllib"
+    #import "Common/ShaderLib/MaterialFog.glsllib"
 #endif
 
 void main(){

+ 2 - 2
jme3-terrain/src/main/resources/Common/MatDefs/Terrain/AdvancedPBRTerrain.frag

@@ -11,9 +11,9 @@
 #define ENABLE_PBRTerrainUtils_readPBRTerrainLayers 1
 
 #import "Common/ShaderLib/module/pbrlighting/PBRLightingUtils.glsllib"
-#import "Common/MatDefs/ShaderLib/PBRTerrainUtils.glsllib"
+#import "Common/MatDefs/Terrain/Modular/PBRTerrainUtils.glsllib"
 #ifdef AFFLICTIONTEXTURE
-    #import "Common/MatDefs/ShaderLib/AfflictionLib.glsllib"
+    #import "Common/MatDefs/Terrain/Modular/AfflictionLib.glsllib"
 #endif
 
 //declare PBR Lighting vars

+ 1 - 1
jme3-terrain/src/main/resources/Common/MatDefs/Terrain/Modular/PBRTerrainUtils.glsllib

@@ -1,7 +1,7 @@
 #ifndef __PBR_TERRAIN_UTILS_MODULE__
     #define __PBR_TERRAIN_UTILS_MODULE__
 
-    #import "Common/MatDefs/ShaderLib/PBRTerrainTextureLayer.glsl"    
+    #import "Common/MatDefs/Terrain/Modular/PBRTerrainTextureLayer.glsl"    
 
     #import "Common/ShaderLib/TangentUtils.glsllib"
     #import "Common/ShaderLib/TriPlanarUtils.glsllib"

+ 1 - 1
jme3-testdata/src/main/resources/Models/Tank/tank.j3m

@@ -1,4 +1,4 @@
-Material Tank : Common/MatDefs/Light/modular/PBRLighting.j3md {
+Material Tank : Common/MatDefs/Light/PBRLighting.j3md {
      MaterialParameters {
         
         MetallicRoughnessMap : Flip Models/Tank/Tank_Occ_Rough_Metal.png