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@@ -84,11 +84,11 @@ public class LightsDebugState extends BaseAppState {
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private final ArrayDeque<Light> lightDeque = new ArrayDeque<>();
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private Predicate<Light> lightFilter = x -> true; // Identity Function
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- protected ViewPort viewPort;
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- protected AssetManager assetManager;
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- protected Material debugMaterial;
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- protected Node debugNode;
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- protected Spatial scene; // The scene whose lights will be debugged
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+ private ViewPort viewPort;
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+ private AssetManager assetManager;
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+ private Material debugMaterial;
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+ private Node debugNode;
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+ private Spatial scene; // The scene whose lights will be debugged
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private boolean showOnTop = true;
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private float lightProbeScale = 1.0f;
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