Browse Source

Removed depricated material example in hellomaterial, refactored some object names

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10724 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
roo..li 12 năm trước cách đây
mục cha
commit
2224767cbe
1 tập tin đã thay đổi với 30 bổ sung43 xóa
  1. 30 43
      engine/src/test/jme3test/helloworld/HelloMaterial.java

+ 30 - 43
engine/src/test/jme3test/helloworld/HelloMaterial.java

@@ -46,8 +46,7 @@ import com.jme3.texture.Texture;
 import com.jme3.util.TangentBinormalGenerator;
 
 /** Sample 6 - how to give an object's surface a material and texture.
- * How to make objects transparent, or let colors "leak" through partially
- * transparent textures. How to make bumpy and shiny surfaces.  */
+ * How to make objects transparent. How to make bumpy and shiny surfaces.  */
 public class HelloMaterial extends SimpleApplication {
 
   public static void main(String[] args) {
@@ -59,59 +58,47 @@ public class HelloMaterial extends SimpleApplication {
   public void simpleInitApp() {
 
     /** A simple textured cube -- in good MIP map quality. */
-    Box boxshape1 = new Box( 1f,1f,1f);
-    Geometry cube = new Geometry("My Textured Box", boxshape1);
-    cube.setLocalTranslation(new Vector3f(-3f,1.1f,0f));
-    Material mat_stl = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
-    Texture tex_ml = assetManager.loadTexture("Interface/Logo/Monkey.jpg");
-    mat_stl.setTexture("ColorMap", tex_ml);
-    cube.setMaterial(mat_stl);
-    rootNode.attachChild(cube);
+    Box cube1Mesh = new Box( 1f,1f,1f);
+    Geometry cube1Geo = new Geometry("My Textured Box", cube1Mesh);
+    cube1Geo.setLocalTranslation(new Vector3f(-3f,1.1f,0f));
+    Material cube1Mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
+    Texture cube1Tex = assetManager.loadTexture("Interface/Logo/Monkey.jpg");
+    cube1Mat.setTexture("ColorMap", cube1Tex);
+    cube1Geo.setMaterial(cube1Mat);
+    rootNode.attachChild(cube1Geo);
 
     /** A translucent/transparent texture, similar to a window frame. */
-    Box boxshape3 = new Box( 1f,1f,0.01f);
-    Geometry window_frame = new Geometry("window frame", boxshape3);
-    Material mat_tt = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
-    mat_tt.setTexture("ColorMap", assetManager.loadTexture("Textures/ColoredTex/Monkey.png"));
-    mat_tt.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);  // activate transparency
-    window_frame.setQueueBucket(Bucket.Transparent);
-    window_frame.setMaterial(mat_tt);
-    rootNode.attachChild(window_frame);
-
-
-    /** A cube with its base color "leaking" through a partially transparent texture */
-    Box boxshape4 = new Box(1f,1f,1f);
-    Geometry cube_leak = new Geometry("Leak-through color cube", boxshape4);
-    cube_leak.setLocalTranslation(new Vector3f(3f,-1f,0f));
-    Material mat_tl = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
-    mat_tl.setTexture("ColorMap", assetManager.loadTexture("Textures/ColoredTex/Monkey.png"));
-    mat_tl.setColor("Color", new ColorRGBA(1f,0f,1f, 1f)); // purple
-    cube_leak.setMaterial(mat_tl);
-    rootNode.attachChild(cube_leak);
-    // cube_leak.setMaterial((Material) assetManager.loadAsset( "Materials/LeakThrough.j3m"));
+    Box cube2Mesh = new Box( 1f,1f,0.01f);
+    Geometry cube2Geo = new Geometry("window frame", cube2Mesh);
+    Material cube2Mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
+    cube2Mat.setTexture("ColorMap", assetManager.loadTexture("Textures/ColoredTex/Monkey.png"));
+    cube2Mat.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);  // activate transparency
+    cube2Geo.setQueueBucket(Bucket.Transparent);
+    cube2Geo.setMaterial(cube2Mat);
+    rootNode.attachChild(cube2Geo);
 
     /** A bumpy rock with a shiny light effect. To make bumpy objects you must create a NormalMap. */
     Sphere sphereMesh = new Sphere(32,32, 2f);
-    Geometry shinyRockGeo = new Geometry("Shiny rock", sphereMesh);
+    Geometry sphereGeo = new Geometry("Shiny rock", sphereMesh);
     sphereMesh.setTextureMode(Sphere.TextureMode.Projected); // better quality on spheres
     TangentBinormalGenerator.generate(sphereMesh);           // for lighting effect
-    Material litMat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
-    litMat.setTexture("DiffuseMap", assetManager.loadTexture("Textures/Terrain/Pond/Pond.jpg"));
-    litMat.setTexture("NormalMap", assetManager.loadTexture("Textures/Terrain/Pond/Pond_normal.png"));
-    litMat.setBoolean("UseMaterialColors",true);    
-    litMat.setColor("Specular",ColorRGBA.White);
-    litMat.setColor("Diffuse",ColorRGBA.White);
-    litMat.setFloat("Shininess", 64f); // [0,128]
-    shinyRockGeo.setMaterial(litMat);
-    shinyRockGeo.setLocalTranslation(0,2,-2); // Move it a bit
-    shinyRockGeo.rotate(1.6f, 0, 0);          // Rotate it a bit
-    rootNode.attachChild(shinyRockGeo);
+    Material sphereMat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
+    sphereMat.setTexture("DiffuseMap", assetManager.loadTexture("Textures/Terrain/Pond/Pond.jpg"));
+    sphereMat.setTexture("NormalMap", assetManager.loadTexture("Textures/Terrain/Pond/Pond_normal.png"));
+    sphereMat.setBoolean("UseMaterialColors",true);    
+    sphereMat.setColor("Diffuse",ColorRGBA.White);
+    sphereMat.setColor("Specular",ColorRGBA.White);
+    sphereMat.setFloat("Shininess", 64f); // [0,128]
+    sphereGeo.setMaterial(sphereMat);
+    //sphereGeo.setMaterial((Material) assetManager.loadMaterial("Materials/MyCustomMaterial.j3m"));
+    sphereGeo.setLocalTranslation(0,2,-2); // Move it a bit
+    sphereGeo.rotate(1.6f, 0, 0);          // Rotate it a bit
+    rootNode.attachChild(sphereGeo);
     
     /** Must add a light to make the lit object visible! */
     DirectionalLight sun = new DirectionalLight();
     sun.setDirection(new Vector3f(1,0,-2).normalizeLocal());
     sun.setColor(ColorRGBA.White);
     rootNode.addLight(sun);
-
   }
 }