Bladeren bron

Update 3.0.5
- add pre-alpha ios renderer
- fix FilterExplorer property updates
- add support for blender 2.69
- prepare for new installer

git-svn-id: https://jmonkeyengine.googlecode.com/svn/branches/3.0final@11043 75d07b2b-3a1a-0410-a2c5-0572b91ccdca

nor..67 11 jaren geleden
bovenliggende
commit
22c77b954c
27 gewijzigde bestanden met toevoegingen van 6503 en 75 verwijderingen
  1. 4 5
      engine/src/core-plugins/com/jme3/font/plugins/BitmapFontLoader.java
  2. 2 2
      engine/src/core-plugins/com/jme3/shader/plugins/GLSLLoader.java
  3. 1 1
      engine/src/core/com/jme3/system/JmeVersion.java
  4. 1054 0
      engine/src/ios/com/jme3/audio/android/AL.java
  5. 67 0
      engine/src/ios/com/jme3/audio/android/AndroidAudioData.java
  6. 24 0
      engine/src/ios/com/jme3/audio/android/AndroidAudioRenderer.java
  7. 1423 0
      engine/src/ios/com/jme3/audio/android/AndroidOpenALSoftAudioRenderer.java
  8. 20 0
      engine/src/ios/com/jme3/audio/plugins/AndroidAudioLoader.java
  9. 2571 0
      engine/src/ios/com/jme3/renderer/ios/IGLESShaderRenderer.java
  10. 273 0
      engine/src/ios/com/jme3/renderer/ios/JmeIosGLES.java
  11. 591 0
      engine/src/ios/com/jme3/renderer/ios/TextureUtil.java
  12. 201 0
      engine/src/ios/com/jme3/system/ios/IGLESContext.java
  13. 4 1
      engine/src/ios/com/jme3/system/ios/IosAssetManager.java
  14. 7 0
      engine/src/ios/com/jme3/system/ios/IosHarness.java
  15. 3 2
      engine/src/ios/com/jme3/system/ios/JmeIosSystem.java
  16. 4 1
      sdk/jme3-blender/src/com/jme3/gde/blender/BlenderTool.java
  17. 48 49
      sdk/jme3-blender/src/com/jme3/gde/blender/filetypes/Blender3dsDataObject.java
  18. 93 0
      sdk/jme3-blender/src/com/jme3/gde/blender/filetypes/BlenderFbxDataObject.java
  19. 1 0
      sdk/jme3-blender/src/com/jme3/gde/blender/scripts/Scripts.java
  20. 83 0
      sdk/jme3-blender/src/com/jme3/gde/blender/scripts/import_fbx.py
  21. 17 2
      sdk/jme3-core/src/com/jme3/gde/core/filters/AbstractFilterNode.java
  22. 3 3
      sdk/nbi/stub/ext/infra/build/products/blender-linux-x64/build.properties
  23. 3 3
      sdk/nbi/stub/ext/infra/build/products/blender-linux-x86/build.properties
  24. 1 1
      sdk/nbi/stub/ext/infra/build/products/blender-macosx/build.properties
  25. 2 2
      sdk/nbi/stub/ext/infra/build/products/blender-windows-x64/build.properties
  26. 2 2
      sdk/nbi/stub/ext/infra/build/products/blender-windows-x86/build.properties
  27. 1 1
      sdk/nbproject/project.properties

+ 4 - 5
engine/src/core-plugins/com/jme3/font/plugins/BitmapFontLoader.java

@@ -43,23 +43,22 @@ import java.io.BufferedReader;
 import java.io.IOException;
 import java.io.InputStream;
 import java.io.InputStreamReader;
+import org.omg.PortableInterceptor.SYSTEM_EXCEPTION;
 
 public class BitmapFontLoader implements AssetLoader {
 
     private BitmapFont load(AssetManager assetManager, String folder, InputStream in) throws IOException{
         MaterialDef spriteMat = 
                 (MaterialDef) assetManager.loadAsset(new AssetKey("Common/MatDefs/Misc/Unshaded.j3md"));
-
         BitmapCharacterSet charSet = new BitmapCharacterSet();
         Material[] matPages = null;
         BitmapFont font = new BitmapFont();
 
         BufferedReader reader = new BufferedReader(new InputStreamReader(in));
-        String regex = "[\\s=]+";
-
+        String regex = "[\\s=]+";      
         font.setCharSet(charSet);
-        while (reader.ready()){
-            String line = reader.readLine();
+        String line;
+        while ((line = reader.readLine())!=null){                        
             String[] tokens = line.split(regex);
             if (tokens[0].equals("info")){
                 // Get rendered size

+ 2 - 2
engine/src/core-plugins/com/jme3/shader/plugins/GLSLLoader.java

@@ -82,8 +82,8 @@ public class GLSLLoader implements AssetLoader {
         StringBuilder sb = new StringBuilder();
         BufferedReader bufReader = new BufferedReader(reader);
         try {
-            while (bufReader.ready()) {
-                String ln = bufReader.readLine();
+            String ln;
+            while ((ln = bufReader.readLine()) != null) {                
                 if (ln.trim().startsWith("#import ")) {
                     ln = ln.trim().substring(8).trim();
                     if (ln.startsWith("\"") && ln.endsWith("\"") && ln.length() > 3) {

+ 1 - 1
engine/src/core/com/jme3/system/JmeVersion.java

@@ -32,5 +32,5 @@
 package com.jme3.system;
 
 public class JmeVersion {
-    public static final String FULL_NAME = "jMonkeyEngine 3.0.4";
+    public static final String FULL_NAME = "jMonkeyEngine 3.0.5";
 }

+ 1054 - 0
engine/src/ios/com/jme3/audio/android/AL.java

@@ -0,0 +1,1054 @@
+package com.jme3.audio.android;
+
+/**
+ *
+ * @author iwgeric
+ */
+public class AL {
+
+
+
+    /* ********** */
+    /* FROM ALC.h */
+    /* ********** */
+
+//    typedef struct ALCdevice_struct ALCdevice;
+//    typedef struct ALCcontext_struct ALCcontext;
+
+
+    /**
+     * No error
+     */
+    static final int ALC_NO_ERROR = 0;
+
+    /**
+     * No device
+     */
+    static final int ALC_INVALID_DEVICE = 0xA001;
+
+    /**
+     * invalid context ID
+     */
+    static final int ALC_INVALID_CONTEXT = 0xA002;
+
+    /**
+     * bad enum
+     */
+    static final int ALC_INVALID_ENUM = 0xA003;
+
+    /**
+     * bad value
+     */
+    static final int ALC_INVALID_VALUE = 0xA004;
+
+    /**
+     * Out of memory.
+     */
+    static final int ALC_OUT_OF_MEMORY = 0xA005;
+
+
+    /**
+     * The Specifier string for default device
+     */
+    static final int ALC_DEFAULT_DEVICE_SPECIFIER = 0x1004;
+    static final int ALC_DEVICE_SPECIFIER = 0x1005;
+    static final int ALC_EXTENSIONS = 0x1006;
+
+    static final int ALC_MAJOR_VERSION = 0x1000;
+    static final int ALC_MINOR_VERSION = 0x1001;
+
+    static final int ALC_ATTRIBUTES_SIZE = 0x1002;
+    static final int ALC_ALL_ATTRIBUTES = 0x1003;
+
+
+    /**
+     * Capture extension
+     */
+    static final int ALC_EXT_CAPTURE = 1;
+    static final int ALC_CAPTURE_DEVICE_SPECIFIER = 0x310;
+    static final int ALC_CAPTURE_DEFAULT_DEVICE_SPECIFIER = 0x311;
+    static final int ALC_CAPTURE_SAMPLES = 0x312;
+
+
+    /**
+     * ALC_ENUMERATE_ALL_EXT enums
+     */
+    static final int ALC_ENUMERATE_ALL_EXT = 1;
+    static final int ALC_DEFAULT_ALL_DEVICES_SPECIFIER = 0x1012;
+    static final int ALC_ALL_DEVICES_SPECIFIER = 0x1013;
+
+
+    /* ********** */
+    /* FROM AL.h */
+    /* ********** */
+
+/** Boolean False. */
+    static final int AL_FALSE = 0;
+
+/** Boolean True. */
+    static final int AL_TRUE = 1;
+
+/* "no distance model" or "no buffer" */
+    static final int AL_NONE = 0;
+
+/** Indicate Source has relative coordinates. */
+    static final int AL_SOURCE_RELATIVE = 0x202;
+
+
+
+/**
+ * Directional source, inner cone angle, in degrees.
+ * Range:    [0-360]
+ * Default:  360
+ */
+    static final int AL_CONE_INNER_ANGLE = 0x1001;
+
+/**
+ * Directional source, outer cone angle, in degrees.
+ * Range:    [0-360]
+ * Default:  360
+ */
+    static final int AL_CONE_OUTER_ANGLE = 0x1002;
+
+/**
+ * Specify the pitch to be applied at source.
+ * Range:   [0.5-2.0]
+ * Default: 1.0
+ */
+    static final int AL_PITCH = 0x1003;
+
+/**
+ * Specify the current location in three dimensional space.
+ * OpenAL, like OpenGL, uses a right handed coordinate system,
+ *  where in a frontal default view X (thumb) points right,
+ *  Y points up (index finger), and Z points towards the
+ *  viewer/camera (middle finger).
+ * To switch from a left handed coordinate system, flip the
+ *  sign on the Z coordinate.
+ * Listener position is always in the world coordinate system.
+ */
+    static final int AL_POSITION = 0x1004;
+
+/** Specify the current direction. */
+    static final int AL_DIRECTION = 0x1005;
+
+/** Specify the current velocity in three dimensional space. */
+    static final int AL_VELOCITY = 0x1006;
+
+/**
+ * Indicate whether source is looping.
+ * Type: ALboolean?
+ * Range:   [AL_TRUE, AL_FALSE]
+ * Default: FALSE.
+ */
+    static final int AL_LOOPING = 0x1007;
+
+/**
+ * Indicate the buffer to provide sound samples.
+ * Type: ALuint.
+ * Range: any valid Buffer id.
+ */
+    static final int AL_BUFFER = 0x1009;
+
+/**
+ * Indicate the gain (volume amplification) applied.
+ * Type:   ALfloat.
+ * Range:  ]0.0-  ]
+ * A value of 1.0 means un-attenuated/unchanged.
+ * Each division by 2 equals an attenuation of -6dB.
+ * Each multiplicaton with 2 equals an amplification of +6dB.
+ * A value of 0.0 is meaningless with respect to a logarithmic
+ *  scale; it is interpreted as zero volume - the channel
+ *  is effectively disabled.
+ */
+    static final int AL_GAIN = 0x100A;
+
+/*
+ * Indicate minimum source attenuation
+ * Type: ALfloat
+ * Range:  [0.0 - 1.0]
+ *
+ * Logarthmic
+ */
+    static final int AL_MIN_GAIN = 0x100D;
+
+/**
+ * Indicate maximum source attenuation
+ * Type: ALfloat
+ * Range:  [0.0 - 1.0]
+ *
+ * Logarthmic
+ */
+    static final int AL_MAX_GAIN = 0x100E;
+
+/**
+ * Indicate listener orientation.
+ *
+ * at/up
+ */
+    static final int AL_ORIENTATION = 0x100F;
+
+/**
+ * Source state information.
+ */
+    static final int AL_SOURCE_STATE = 0x1010;
+    static final int AL_INITIAL = 0x1011;
+    static final int AL_PLAYING = 0x1012;
+    static final int AL_PAUSED = 0x1013;
+    static final int AL_STOPPED = 0x1014;
+
+/**
+ * Buffer Queue params
+ */
+    static final int AL_BUFFERS_QUEUED = 0x1015;
+    static final int AL_BUFFERS_PROCESSED = 0x1016;
+
+/**
+ * Source buffer position information
+ */
+    static final int AL_SEC_OFFSET = 0x1024;
+    static final int AL_SAMPLE_OFFSET = 0x1025;
+    static final int AL_BYTE_OFFSET = 0x1026;
+
+/*
+ * Source type (Static, Streaming or undetermined)
+ * Source is Static if a Buffer has been attached using AL_BUFFER
+ * Source is Streaming if one or more Buffers have been attached using alSourceQueueBuffers
+ * Source is undetermined when it has the NULL buffer attached
+ */
+    static final int AL_SOURCE_TYPE = 0x1027;
+    static final int AL_STATIC = 0x1028;
+    static final int AL_STREAMING = 0x1029;
+    static final int AL_UNDETERMINED = 0x1030;
+
+/** Sound samples: format specifier. */
+    static final int AL_FORMAT_MONO8 = 0x1100;
+    static final int AL_FORMAT_MONO16 = 0x1101;
+    static final int AL_FORMAT_STEREO8 = 0x1102;
+    static final int AL_FORMAT_STEREO16 = 0x1103;
+
+/**
+ * source specific reference distance
+ * Type: ALfloat
+ * Range:  0.0 - +inf
+ *
+ * At 0.0, no distance attenuation occurs.  Default is
+ * 1.0.
+ */
+    static final int AL_REFERENCE_DISTANCE = 0x1020;
+
+/**
+ * source specific rolloff factor
+ * Type: ALfloat
+ * Range:  0.0 - +inf
+ *
+ */
+    static final int AL_ROLLOFF_FACTOR = 0x1021;
+
+/**
+ * Directional source, outer cone gain.
+ *
+ * Default:  0.0
+ * Range:    [0.0 - 1.0]
+ * Logarithmic
+ */
+    static final int AL_CONE_OUTER_GAIN = 0x1022;
+
+/**
+ * Indicate distance above which sources are not
+ * attenuated using the inverse clamped distance model.
+ *
+ * Default: +inf
+ * Type: ALfloat
+ * Range:  0.0 - +inf
+ */
+    static final int AL_MAX_DISTANCE = 0x1023;
+
+/**
+ * Sound samples: frequency, in units of Hertz [Hz].
+ * This is the number of samples per second. Half of the
+ *  sample frequency marks the maximum significant
+ *  frequency component.
+ */
+    static final int AL_FREQUENCY = 0x2001;
+    static final int AL_BITS = 0x2002;
+    static final int AL_CHANNELS = 0x2003;
+    static final int AL_SIZE = 0x2004;
+
+/**
+ * Buffer state.
+ *
+ * Not supported for public use (yet).
+ */
+    static final int AL_UNUSED = 0x2010;
+    static final int AL_PENDING = 0x2011;
+    static final int AL_PROCESSED = 0x2012;
+
+
+/** Errors: No Error. */
+    static final int AL_NO_ERROR = 0;
+
+/**
+ * Invalid Name paramater passed to AL call.
+ */
+    static final int AL_INVALID_NAME = 0xA001;
+
+/**
+ * Invalid parameter passed to AL call.
+ */
+    static final int AL_INVALID_ENUM = 0xA002;
+
+/**
+ * Invalid enum parameter value.
+ */
+    static final int AL_INVALID_VALUE = 0xA003;
+
+/**
+ * Illegal call.
+ */
+    static final int AL_INVALID_OPERATION = 0xA004;
+
+
+/**
+ * No mojo.
+ */
+    static final int AL_OUT_OF_MEMORY = 0xA005;
+
+
+/** Context strings: Vendor Name. */
+    static final int AL_VENDOR = 0xB001;
+    static final int AL_VERSION = 0xB002;
+    static final int AL_RENDERER = 0xB003;
+    static final int AL_EXTENSIONS = 0xB004;
+
+/** Global tweakage. */
+
+/**
+ * Doppler scale.  Default 1.0
+ */
+    static final int AL_DOPPLER_FACTOR = 0xC000;
+
+/**
+ * Tweaks speed of propagation.
+ */
+    static final int AL_DOPPLER_VELOCITY = 0xC001;
+
+/**
+ * Speed of Sound in units per second
+ */
+    static final int AL_SPEED_OF_SOUND = 0xC003;
+
+/**
+ * Distance models
+ *
+ * used in conjunction with DistanceModel
+ *
+ * implicit: NONE, which disances distance attenuation.
+ */
+    static final int AL_DISTANCE_MODEL = 0xD000;
+    static final int AL_INVERSE_DISTANCE = 0xD001;
+    static final int AL_INVERSE_DISTANCE_CLAMPED = 0xD002;
+    static final int AL_LINEAR_DISTANCE = 0xD003;
+    static final int AL_LINEAR_DISTANCE_CLAMPED = 0xD004;
+    static final int AL_EXPONENT_DISTANCE = 0xD005;
+    static final int AL_EXPONENT_DISTANCE_CLAMPED = 0xD006;
+
+    /* ********** */
+    /* FROM efx.h */
+    /* ********** */
+
+    static final String ALC_EXT_EFX_NAME = "ALC_EXT_EFX";
+
+    static final int ALC_EFX_MAJOR_VERSION = 0x20001;
+    static final int ALC_EFX_MINOR_VERSION = 0x20002;
+    static final int ALC_MAX_AUXILIARY_SENDS  = 0x20003;
+
+
+///* Listener properties. */
+//#define AL_METERS_PER_UNIT                       0x20004
+//
+///* Source properties. */
+    static final int AL_DIRECT_FILTER = 0x20005;
+    static final int AL_AUXILIARY_SEND_FILTER = 0x20006;
+//#define AL_AIR_ABSORPTION_FACTOR                 0x20007
+//#define AL_ROOM_ROLLOFF_FACTOR                   0x20008
+//#define AL_CONE_OUTER_GAINHF                     0x20009
+    static final int AL_DIRECT_FILTER_GAINHF_AUTO = 0x2000A;
+//#define AL_AUXILIARY_SEND_FILTER_GAIN_AUTO       0x2000B
+//#define AL_AUXILIARY_SEND_FILTER_GAINHF_AUTO     0x2000C
+//
+//
+///* Effect properties. */
+//
+///* Reverb effect parameters */
+    static final int AL_REVERB_DENSITY = 0x0001;
+    static final int AL_REVERB_DIFFUSION = 0x0002;
+    static final int AL_REVERB_GAIN = 0x0003;
+    static final int AL_REVERB_GAINHF = 0x0004;
+    static final int AL_REVERB_DECAY_TIME = 0x0005;
+    static final int AL_REVERB_DECAY_HFRATIO = 0x0006;
+    static final int AL_REVERB_REFLECTIONS_GAIN = 0x0007;
+    static final int AL_REVERB_REFLECTIONS_DELAY = 0x0008;
+    static final int AL_REVERB_LATE_REVERB_GAIN = 0x0009;
+    static final int AL_REVERB_LATE_REVERB_DELAY = 0x000A;
+    static final int AL_REVERB_AIR_ABSORPTION_GAINHF = 0x000B;
+    static final int AL_REVERB_ROOM_ROLLOFF_FACTOR = 0x000C;
+    static final int AL_REVERB_DECAY_HFLIMIT = 0x000D;
+
+///* EAX Reverb effect parameters */
+//#define AL_EAXREVERB_DENSITY                     0x0001
+//#define AL_EAXREVERB_DIFFUSION                   0x0002
+//#define AL_EAXREVERB_GAIN                        0x0003
+//#define AL_EAXREVERB_GAINHF                      0x0004
+//#define AL_EAXREVERB_GAINLF                      0x0005
+//#define AL_EAXREVERB_DECAY_TIME                  0x0006
+//#define AL_EAXREVERB_DECAY_HFRATIO               0x0007
+//#define AL_EAXREVERB_DECAY_LFRATIO               0x0008
+//#define AL_EAXREVERB_REFLECTIONS_GAIN            0x0009
+//#define AL_EAXREVERB_REFLECTIONS_DELAY           0x000A
+//#define AL_EAXREVERB_REFLECTIONS_PAN             0x000B
+//#define AL_EAXREVERB_LATE_REVERB_GAIN            0x000C
+//#define AL_EAXREVERB_LATE_REVERB_DELAY           0x000D
+//#define AL_EAXREVERB_LATE_REVERB_PAN             0x000E
+//#define AL_EAXREVERB_ECHO_TIME                   0x000F
+//#define AL_EAXREVERB_ECHO_DEPTH                  0x0010
+//#define AL_EAXREVERB_MODULATION_TIME             0x0011
+//#define AL_EAXREVERB_MODULATION_DEPTH            0x0012
+//#define AL_EAXREVERB_AIR_ABSORPTION_GAINHF       0x0013
+//#define AL_EAXREVERB_HFREFERENCE                 0x0014
+//#define AL_EAXREVERB_LFREFERENCE                 0x0015
+//#define AL_EAXREVERB_ROOM_ROLLOFF_FACTOR         0x0016
+//#define AL_EAXREVERB_DECAY_HFLIMIT               0x0017
+//
+///* Chorus effect parameters */
+//#define AL_CHORUS_WAVEFORM                       0x0001
+//#define AL_CHORUS_PHASE                          0x0002
+//#define AL_CHORUS_RATE                           0x0003
+//#define AL_CHORUS_DEPTH                          0x0004
+//#define AL_CHORUS_FEEDBACK                       0x0005
+//#define AL_CHORUS_DELAY                          0x0006
+//
+///* Distortion effect parameters */
+//#define AL_DISTORTION_EDGE                       0x0001
+//#define AL_DISTORTION_GAIN                       0x0002
+//#define AL_DISTORTION_LOWPASS_CUTOFF             0x0003
+//#define AL_DISTORTION_EQCENTER                   0x0004
+//#define AL_DISTORTION_EQBANDWIDTH                0x0005
+//
+///* Echo effect parameters */
+//#define AL_ECHO_DELAY                            0x0001
+//#define AL_ECHO_LRDELAY                          0x0002
+//#define AL_ECHO_DAMPING                          0x0003
+//#define AL_ECHO_FEEDBACK                         0x0004
+//#define AL_ECHO_SPREAD                           0x0005
+//
+///* Flanger effect parameters */
+//#define AL_FLANGER_WAVEFORM                      0x0001
+//#define AL_FLANGER_PHASE                         0x0002
+//#define AL_FLANGER_RATE                          0x0003
+//#define AL_FLANGER_DEPTH                         0x0004
+//#define AL_FLANGER_FEEDBACK                      0x0005
+//#define AL_FLANGER_DELAY                         0x0006
+//
+///* Frequency shifter effect parameters */
+//#define AL_FREQUENCY_SHIFTER_FREQUENCY           0x0001
+//#define AL_FREQUENCY_SHIFTER_LEFT_DIRECTION      0x0002
+//#define AL_FREQUENCY_SHIFTER_RIGHT_DIRECTION     0x0003
+//
+///* Vocal morpher effect parameters */
+//#define AL_VOCAL_MORPHER_PHONEMEA                0x0001
+//#define AL_VOCAL_MORPHER_PHONEMEA_COARSE_TUNING  0x0002
+//#define AL_VOCAL_MORPHER_PHONEMEB                0x0003
+//#define AL_VOCAL_MORPHER_PHONEMEB_COARSE_TUNING  0x0004
+//#define AL_VOCAL_MORPHER_WAVEFORM                0x0005
+//#define AL_VOCAL_MORPHER_RATE                    0x0006
+//
+///* Pitchshifter effect parameters */
+//#define AL_PITCH_SHIFTER_COARSE_TUNE             0x0001
+//#define AL_PITCH_SHIFTER_FINE_TUNE               0x0002
+//
+///* Ringmodulator effect parameters */
+//#define AL_RING_MODULATOR_FREQUENCY              0x0001
+//#define AL_RING_MODULATOR_HIGHPASS_CUTOFF        0x0002
+//#define AL_RING_MODULATOR_WAVEFORM               0x0003
+//
+///* Autowah effect parameters */
+//#define AL_AUTOWAH_ATTACK_TIME                   0x0001
+//#define AL_AUTOWAH_RELEASE_TIME                  0x0002
+//#define AL_AUTOWAH_RESONANCE                     0x0003
+//#define AL_AUTOWAH_PEAK_GAIN                     0x0004
+//
+///* Compressor effect parameters */
+//#define AL_COMPRESSOR_ONOFF                      0x0001
+//
+///* Equalizer effect parameters */
+//#define AL_EQUALIZER_LOW_GAIN                    0x0001
+//#define AL_EQUALIZER_LOW_CUTOFF                  0x0002
+//#define AL_EQUALIZER_MID1_GAIN                   0x0003
+//#define AL_EQUALIZER_MID1_CENTER                 0x0004
+//#define AL_EQUALIZER_MID1_WIDTH                  0x0005
+//#define AL_EQUALIZER_MID2_GAIN                   0x0006
+//#define AL_EQUALIZER_MID2_CENTER                 0x0007
+//#define AL_EQUALIZER_MID2_WIDTH                  0x0008
+//#define AL_EQUALIZER_HIGH_GAIN                   0x0009
+//#define AL_EQUALIZER_HIGH_CUTOFF                 0x000A
+//
+///* Effect type */
+//#define AL_EFFECT_FIRST_PARAMETER                0x0000
+//#define AL_EFFECT_LAST_PARAMETER                 0x8000
+    static final int AL_EFFECT_TYPE = 0x8001;
+//
+///* Effect types, used with the AL_EFFECT_TYPE property */
+//#define AL_EFFECT_NULL                           0x0000
+    static final int AL_EFFECT_REVERB = 0x0001;
+//#define AL_EFFECT_CHORUS                         0x0002
+//#define AL_EFFECT_DISTORTION                     0x0003
+//#define AL_EFFECT_ECHO                           0x0004
+//#define AL_EFFECT_FLANGER                        0x0005
+//#define AL_EFFECT_FREQUENCY_SHIFTER              0x0006
+//#define AL_EFFECT_VOCAL_MORPHER                  0x0007
+//#define AL_EFFECT_PITCH_SHIFTER                  0x0008
+//#define AL_EFFECT_RING_MODULATOR                 0x0009
+//#define AL_EFFECT_AUTOWAH                        0x000A
+//#define AL_EFFECT_COMPRESSOR                     0x000B
+//#define AL_EFFECT_EQUALIZER                      0x000C
+//#define AL_EFFECT_EAXREVERB                      0x8000
+//
+///* Auxiliary Effect Slot properties. */
+    static final int AL_EFFECTSLOT_EFFECT = 0x0001;
+//#define AL_EFFECTSLOT_GAIN                       0x0002
+//#define AL_EFFECTSLOT_AUXILIARY_SEND_AUTO        0x0003
+//
+///* NULL Auxiliary Slot ID to disable a source send. */
+//#define AL_EFFECTSLOT_NULL                       0x0000
+//
+//
+///* Filter properties. */
+//
+///* Lowpass filter parameters */
+    static final int AL_LOWPASS_GAIN = 0x0001;
+    static final int AL_LOWPASS_GAINHF = 0x0002;
+//
+///* Highpass filter parameters */
+//#define AL_HIGHPASS_GAIN                         0x0001
+//#define AL_HIGHPASS_GAINLF                       0x0002
+//
+///* Bandpass filter parameters */
+//#define AL_BANDPASS_GAIN                         0x0001
+//#define AL_BANDPASS_GAINLF                       0x0002
+//#define AL_BANDPASS_GAINHF                       0x0003
+//
+///* Filter type */
+//#define AL_FILTER_FIRST_PARAMETER                0x0000
+//#define AL_FILTER_LAST_PARAMETER                 0x8000
+    static final int AL_FILTER_TYPE = 0x8001;
+//
+///* Filter types, used with the AL_FILTER_TYPE property */
+    static final int AL_FILTER_NULL = 0x0000;
+    static final int AL_FILTER_LOWPASS = 0x0001;
+    static final int AL_FILTER_HIGHPASS = 0x0002;
+//#define AL_FILTER_BANDPASS                       0x0003
+//
+///* Filter ranges and defaults. */
+//
+///* Lowpass filter */
+//#define AL_LOWPASS_MIN_GAIN                      (0.0f)
+//#define AL_LOWPASS_MAX_GAIN                      (1.0f)
+//#define AL_LOWPASS_DEFAULT_GAIN                  (1.0f)
+//
+//#define AL_LOWPASS_MIN_GAINHF                    (0.0f)
+//#define AL_LOWPASS_MAX_GAINHF                    (1.0f)
+//#define AL_LOWPASS_DEFAULT_GAINHF                (1.0f)
+//
+///* Highpass filter */
+//#define AL_HIGHPASS_MIN_GAIN                     (0.0f)
+//#define AL_HIGHPASS_MAX_GAIN                     (1.0f)
+//#define AL_HIGHPASS_DEFAULT_GAIN                 (1.0f)
+//
+//#define AL_HIGHPASS_MIN_GAINLF                   (0.0f)
+//#define AL_HIGHPASS_MAX_GAINLF                   (1.0f)
+//#define AL_HIGHPASS_DEFAULT_GAINLF               (1.0f)
+//
+///* Bandpass filter */
+//#define AL_BANDPASS_MIN_GAIN                     (0.0f)
+//#define AL_BANDPASS_MAX_GAIN                     (1.0f)
+//#define AL_BANDPASS_DEFAULT_GAIN                 (1.0f)
+//
+//#define AL_BANDPASS_MIN_GAINHF                   (0.0f)
+//#define AL_BANDPASS_MAX_GAINHF                   (1.0f)
+//#define AL_BANDPASS_DEFAULT_GAINHF               (1.0f)
+//
+//#define AL_BANDPASS_MIN_GAINLF                   (0.0f)
+//#define AL_BANDPASS_MAX_GAINLF                   (1.0f)
+//#define AL_BANDPASS_DEFAULT_GAINLF               (1.0f)
+//
+//
+///* Effect parameter ranges and defaults. */
+//
+///* Standard reverb effect */
+//#define AL_REVERB_MIN_DENSITY                    (0.0f)
+//#define AL_REVERB_MAX_DENSITY                    (1.0f)
+//#define AL_REVERB_DEFAULT_DENSITY                (1.0f)
+//
+//#define AL_REVERB_MIN_DIFFUSION                  (0.0f)
+//#define AL_REVERB_MAX_DIFFUSION                  (1.0f)
+//#define AL_REVERB_DEFAULT_DIFFUSION              (1.0f)
+//
+//#define AL_REVERB_MIN_GAIN                       (0.0f)
+//#define AL_REVERB_MAX_GAIN                       (1.0f)
+//#define AL_REVERB_DEFAULT_GAIN                   (0.32f)
+//
+//#define AL_REVERB_MIN_GAINHF                     (0.0f)
+//#define AL_REVERB_MAX_GAINHF                     (1.0f)
+//#define AL_REVERB_DEFAULT_GAINHF                 (0.89f)
+//
+//#define AL_REVERB_MIN_DECAY_TIME                 (0.1f)
+//#define AL_REVERB_MAX_DECAY_TIME                 (20.0f)
+//#define AL_REVERB_DEFAULT_DECAY_TIME             (1.49f)
+//
+//#define AL_REVERB_MIN_DECAY_HFRATIO              (0.1f)
+//#define AL_REVERB_MAX_DECAY_HFRATIO              (2.0f)
+//#define AL_REVERB_DEFAULT_DECAY_HFRATIO          (0.83f)
+//
+//#define AL_REVERB_MIN_REFLECTIONS_GAIN           (0.0f)
+//#define AL_REVERB_MAX_REFLECTIONS_GAIN           (3.16f)
+//#define AL_REVERB_DEFAULT_REFLECTIONS_GAIN       (0.05f)
+//
+//#define AL_REVERB_MIN_REFLECTIONS_DELAY          (0.0f)
+//#define AL_REVERB_MAX_REFLECTIONS_DELAY          (0.3f)
+//#define AL_REVERB_DEFAULT_REFLECTIONS_DELAY      (0.007f)
+//
+//#define AL_REVERB_MIN_LATE_REVERB_GAIN           (0.0f)
+//#define AL_REVERB_MAX_LATE_REVERB_GAIN           (10.0f)
+//#define AL_REVERB_DEFAULT_LATE_REVERB_GAIN       (1.26f)
+//
+//#define AL_REVERB_MIN_LATE_REVERB_DELAY          (0.0f)
+//#define AL_REVERB_MAX_LATE_REVERB_DELAY          (0.1f)
+//#define AL_REVERB_DEFAULT_LATE_REVERB_DELAY      (0.011f)
+//
+//#define AL_REVERB_MIN_AIR_ABSORPTION_GAINHF      (0.892f)
+//#define AL_REVERB_MAX_AIR_ABSORPTION_GAINHF      (1.0f)
+//#define AL_REVERB_DEFAULT_AIR_ABSORPTION_GAINHF  (0.994f)
+//
+//#define AL_REVERB_MIN_ROOM_ROLLOFF_FACTOR        (0.0f)
+//#define AL_REVERB_MAX_ROOM_ROLLOFF_FACTOR        (10.0f)
+//#define AL_REVERB_DEFAULT_ROOM_ROLLOFF_FACTOR    (0.0f)
+//
+//#define AL_REVERB_MIN_DECAY_HFLIMIT              AL_FALSE
+//#define AL_REVERB_MAX_DECAY_HFLIMIT              AL_TRUE
+//#define AL_REVERB_DEFAULT_DECAY_HFLIMIT          AL_TRUE
+//
+///* EAX reverb effect */
+//#define AL_EAXREVERB_MIN_DENSITY                 (0.0f)
+//#define AL_EAXREVERB_MAX_DENSITY                 (1.0f)
+//#define AL_EAXREVERB_DEFAULT_DENSITY             (1.0f)
+//
+//#define AL_EAXREVERB_MIN_DIFFUSION               (0.0f)
+//#define AL_EAXREVERB_MAX_DIFFUSION               (1.0f)
+//#define AL_EAXREVERB_DEFAULT_DIFFUSION           (1.0f)
+//
+//#define AL_EAXREVERB_MIN_GAIN                    (0.0f)
+//#define AL_EAXREVERB_MAX_GAIN                    (1.0f)
+//#define AL_EAXREVERB_DEFAULT_GAIN                (0.32f)
+//
+//#define AL_EAXREVERB_MIN_GAINHF                  (0.0f)
+//#define AL_EAXREVERB_MAX_GAINHF                  (1.0f)
+//#define AL_EAXREVERB_DEFAULT_GAINHF              (0.89f)
+//
+//#define AL_EAXREVERB_MIN_GAINLF                  (0.0f)
+//#define AL_EAXREVERB_MAX_GAINLF                  (1.0f)
+//#define AL_EAXREVERB_DEFAULT_GAINLF              (1.0f)
+//
+//#define AL_EAXREVERB_MIN_DECAY_TIME              (0.1f)
+//#define AL_EAXREVERB_MAX_DECAY_TIME              (20.0f)
+//#define AL_EAXREVERB_DEFAULT_DECAY_TIME          (1.49f)
+//
+//#define AL_EAXREVERB_MIN_DECAY_HFRATIO           (0.1f)
+//#define AL_EAXREVERB_MAX_DECAY_HFRATIO           (2.0f)
+//#define AL_EAXREVERB_DEFAULT_DECAY_HFRATIO       (0.83f)
+//
+//#define AL_EAXREVERB_MIN_DECAY_LFRATIO           (0.1f)
+//#define AL_EAXREVERB_MAX_DECAY_LFRATIO           (2.0f)
+//#define AL_EAXREVERB_DEFAULT_DECAY_LFRATIO       (1.0f)
+//
+//#define AL_EAXREVERB_MIN_REFLECTIONS_GAIN        (0.0f)
+//#define AL_EAXREVERB_MAX_REFLECTIONS_GAIN        (3.16f)
+//#define AL_EAXREVERB_DEFAULT_REFLECTIONS_GAIN    (0.05f)
+//
+//#define AL_EAXREVERB_MIN_REFLECTIONS_DELAY       (0.0f)
+//#define AL_EAXREVERB_MAX_REFLECTIONS_DELAY       (0.3f)
+//#define AL_EAXREVERB_DEFAULT_REFLECTIONS_DELAY   (0.007f)
+//
+//#define AL_EAXREVERB_DEFAULT_REFLECTIONS_PAN_XYZ (0.0f)
+//
+//#define AL_EAXREVERB_MIN_LATE_REVERB_GAIN        (0.0f)
+//#define AL_EAXREVERB_MAX_LATE_REVERB_GAIN        (10.0f)
+//#define AL_EAXREVERB_DEFAULT_LATE_REVERB_GAIN    (1.26f)
+//
+//#define AL_EAXREVERB_MIN_LATE_REVERB_DELAY       (0.0f)
+//#define AL_EAXREVERB_MAX_LATE_REVERB_DELAY       (0.1f)
+//#define AL_EAXREVERB_DEFAULT_LATE_REVERB_DELAY   (0.011f)
+//
+//#define AL_EAXREVERB_DEFAULT_LATE_REVERB_PAN_XYZ (0.0f)
+//
+//#define AL_EAXREVERB_MIN_ECHO_TIME               (0.075f)
+//#define AL_EAXREVERB_MAX_ECHO_TIME               (0.25f)
+//#define AL_EAXREVERB_DEFAULT_ECHO_TIME           (0.25f)
+//
+//#define AL_EAXREVERB_MIN_ECHO_DEPTH              (0.0f)
+//#define AL_EAXREVERB_MAX_ECHO_DEPTH              (1.0f)
+//#define AL_EAXREVERB_DEFAULT_ECHO_DEPTH          (0.0f)
+//
+//#define AL_EAXREVERB_MIN_MODULATION_TIME         (0.04f)
+//#define AL_EAXREVERB_MAX_MODULATION_TIME         (4.0f)
+//#define AL_EAXREVERB_DEFAULT_MODULATION_TIME     (0.25f)
+//
+//#define AL_EAXREVERB_MIN_MODULATION_DEPTH        (0.0f)
+//#define AL_EAXREVERB_MAX_MODULATION_DEPTH        (1.0f)
+//#define AL_EAXREVERB_DEFAULT_MODULATION_DEPTH    (0.0f)
+//
+//#define AL_EAXREVERB_MIN_AIR_ABSORPTION_GAINHF   (0.892f)
+//#define AL_EAXREVERB_MAX_AIR_ABSORPTION_GAINHF   (1.0f)
+//#define AL_EAXREVERB_DEFAULT_AIR_ABSORPTION_GAINHF (0.994f)
+//
+//#define AL_EAXREVERB_MIN_HFREFERENCE             (1000.0f)
+//#define AL_EAXREVERB_MAX_HFREFERENCE             (20000.0f)
+//#define AL_EAXREVERB_DEFAULT_HFREFERENCE         (5000.0f)
+//
+//#define AL_EAXREVERB_MIN_LFREFERENCE             (20.0f)
+//#define AL_EAXREVERB_MAX_LFREFERENCE             (1000.0f)
+//#define AL_EAXREVERB_DEFAULT_LFREFERENCE         (250.0f)
+//
+//#define AL_EAXREVERB_MIN_ROOM_ROLLOFF_FACTOR     (0.0f)
+//#define AL_EAXREVERB_MAX_ROOM_ROLLOFF_FACTOR     (10.0f)
+//#define AL_EAXREVERB_DEFAULT_ROOM_ROLLOFF_FACTOR (0.0f)
+//
+//#define AL_EAXREVERB_MIN_DECAY_HFLIMIT           AL_FALSE
+//#define AL_EAXREVERB_MAX_DECAY_HFLIMIT           AL_TRUE
+//#define AL_EAXREVERB_DEFAULT_DECAY_HFLIMIT       AL_TRUE
+//
+///* Chorus effect */
+//#define AL_CHORUS_WAVEFORM_SINUSOID              (0)
+//#define AL_CHORUS_WAVEFORM_TRIANGLE              (1)
+//
+//#define AL_CHORUS_MIN_WAVEFORM                   (0)
+//#define AL_CHORUS_MAX_WAVEFORM                   (1)
+//#define AL_CHORUS_DEFAULT_WAVEFORM               (1)
+//
+//#define AL_CHORUS_MIN_PHASE                      (-180)
+//#define AL_CHORUS_MAX_PHASE                      (180)
+//#define AL_CHORUS_DEFAULT_PHASE                  (90)
+//
+//#define AL_CHORUS_MIN_RATE                       (0.0f)
+//#define AL_CHORUS_MAX_RATE                       (10.0f)
+//#define AL_CHORUS_DEFAULT_RATE                   (1.1f)
+//
+//#define AL_CHORUS_MIN_DEPTH                      (0.0f)
+//#define AL_CHORUS_MAX_DEPTH                      (1.0f)
+//#define AL_CHORUS_DEFAULT_DEPTH                  (0.1f)
+//
+//#define AL_CHORUS_MIN_FEEDBACK                   (-1.0f)
+//#define AL_CHORUS_MAX_FEEDBACK                   (1.0f)
+//#define AL_CHORUS_DEFAULT_FEEDBACK               (0.25f)
+//
+//#define AL_CHORUS_MIN_DELAY                      (0.0f)
+//#define AL_CHORUS_MAX_DELAY                      (0.016f)
+//#define AL_CHORUS_DEFAULT_DELAY                  (0.016f)
+//
+///* Distortion effect */
+//#define AL_DISTORTION_MIN_EDGE                   (0.0f)
+//#define AL_DISTORTION_MAX_EDGE                   (1.0f)
+//#define AL_DISTORTION_DEFAULT_EDGE               (0.2f)
+//
+//#define AL_DISTORTION_MIN_GAIN                   (0.01f)
+//#define AL_DISTORTION_MAX_GAIN                   (1.0f)
+//#define AL_DISTORTION_DEFAULT_GAIN               (0.05f)
+//
+//#define AL_DISTORTION_MIN_LOWPASS_CUTOFF         (80.0f)
+//#define AL_DISTORTION_MAX_LOWPASS_CUTOFF         (24000.0f)
+//#define AL_DISTORTION_DEFAULT_LOWPASS_CUTOFF     (8000.0f)
+//
+//#define AL_DISTORTION_MIN_EQCENTER               (80.0f)
+//#define AL_DISTORTION_MAX_EQCENTER               (24000.0f)
+//#define AL_DISTORTION_DEFAULT_EQCENTER           (3600.0f)
+//
+//#define AL_DISTORTION_MIN_EQBANDWIDTH            (80.0f)
+//#define AL_DISTORTION_MAX_EQBANDWIDTH            (24000.0f)
+//#define AL_DISTORTION_DEFAULT_EQBANDWIDTH        (3600.0f)
+//
+///* Echo effect */
+//#define AL_ECHO_MIN_DELAY                        (0.0f)
+//#define AL_ECHO_MAX_DELAY                        (0.207f)
+//#define AL_ECHO_DEFAULT_DELAY                    (0.1f)
+//
+//#define AL_ECHO_MIN_LRDELAY                      (0.0f)
+//#define AL_ECHO_MAX_LRDELAY                      (0.404f)
+//#define AL_ECHO_DEFAULT_LRDELAY                  (0.1f)
+//
+//#define AL_ECHO_MIN_DAMPING                      (0.0f)
+//#define AL_ECHO_MAX_DAMPING                      (0.99f)
+//#define AL_ECHO_DEFAULT_DAMPING                  (0.5f)
+//
+//#define AL_ECHO_MIN_FEEDBACK                     (0.0f)
+//#define AL_ECHO_MAX_FEEDBACK                     (1.0f)
+//#define AL_ECHO_DEFAULT_FEEDBACK                 (0.5f)
+//
+//#define AL_ECHO_MIN_SPREAD                       (-1.0f)
+//#define AL_ECHO_MAX_SPREAD                       (1.0f)
+//#define AL_ECHO_DEFAULT_SPREAD                   (-1.0f)
+//
+///* Flanger effect */
+//#define AL_FLANGER_WAVEFORM_SINUSOID             (0)
+//#define AL_FLANGER_WAVEFORM_TRIANGLE             (1)
+//
+//#define AL_FLANGER_MIN_WAVEFORM                  (0)
+//#define AL_FLANGER_MAX_WAVEFORM                  (1)
+//#define AL_FLANGER_DEFAULT_WAVEFORM              (1)
+//
+//#define AL_FLANGER_MIN_PHASE                     (-180)
+//#define AL_FLANGER_MAX_PHASE                     (180)
+//#define AL_FLANGER_DEFAULT_PHASE                 (0)
+//
+//#define AL_FLANGER_MIN_RATE                      (0.0f)
+//#define AL_FLANGER_MAX_RATE                      (10.0f)
+//#define AL_FLANGER_DEFAULT_RATE                  (0.27f)
+//
+//#define AL_FLANGER_MIN_DEPTH                     (0.0f)
+//#define AL_FLANGER_MAX_DEPTH                     (1.0f)
+//#define AL_FLANGER_DEFAULT_DEPTH                 (1.0f)
+//
+//#define AL_FLANGER_MIN_FEEDBACK                  (-1.0f)
+//#define AL_FLANGER_MAX_FEEDBACK                  (1.0f)
+//#define AL_FLANGER_DEFAULT_FEEDBACK              (-0.5f)
+//
+//#define AL_FLANGER_MIN_DELAY                     (0.0f)
+//#define AL_FLANGER_MAX_DELAY                     (0.004f)
+//#define AL_FLANGER_DEFAULT_DELAY                 (0.002f)
+//
+///* Frequency shifter effect */
+//#define AL_FREQUENCY_SHIFTER_MIN_FREQUENCY       (0.0f)
+//#define AL_FREQUENCY_SHIFTER_MAX_FREQUENCY       (24000.0f)
+//#define AL_FREQUENCY_SHIFTER_DEFAULT_FREQUENCY   (0.0f)
+//
+//#define AL_FREQUENCY_SHIFTER_MIN_LEFT_DIRECTION  (0)
+//#define AL_FREQUENCY_SHIFTER_MAX_LEFT_DIRECTION  (2)
+//#define AL_FREQUENCY_SHIFTER_DEFAULT_LEFT_DIRECTION (0)
+//
+//#define AL_FREQUENCY_SHIFTER_DIRECTION_DOWN      (0)
+//#define AL_FREQUENCY_SHIFTER_DIRECTION_UP        (1)
+//#define AL_FREQUENCY_SHIFTER_DIRECTION_OFF       (2)
+//
+//#define AL_FREQUENCY_SHIFTER_MIN_RIGHT_DIRECTION (0)
+//#define AL_FREQUENCY_SHIFTER_MAX_RIGHT_DIRECTION (2)
+//#define AL_FREQUENCY_SHIFTER_DEFAULT_RIGHT_DIRECTION (0)
+//
+///* Vocal morpher effect */
+//#define AL_VOCAL_MORPHER_MIN_PHONEMEA            (0)
+//#define AL_VOCAL_MORPHER_MAX_PHONEMEA            (29)
+//#define AL_VOCAL_MORPHER_DEFAULT_PHONEMEA        (0)
+//
+//#define AL_VOCAL_MORPHER_MIN_PHONEMEA_COARSE_TUNING (-24)
+//#define AL_VOCAL_MORPHER_MAX_PHONEMEA_COARSE_TUNING (24)
+//#define AL_VOCAL_MORPHER_DEFAULT_PHONEMEA_COARSE_TUNING (0)
+//
+//#define AL_VOCAL_MORPHER_MIN_PHONEMEB            (0)
+//#define AL_VOCAL_MORPHER_MAX_PHONEMEB            (29)
+//#define AL_VOCAL_MORPHER_DEFAULT_PHONEMEB        (10)
+//
+//#define AL_VOCAL_MORPHER_MIN_PHONEMEB_COARSE_TUNING (-24)
+//#define AL_VOCAL_MORPHER_MAX_PHONEMEB_COARSE_TUNING (24)
+//#define AL_VOCAL_MORPHER_DEFAULT_PHONEMEB_COARSE_TUNING (0)
+//
+//#define AL_VOCAL_MORPHER_PHONEME_A               (0)
+//#define AL_VOCAL_MORPHER_PHONEME_E               (1)
+//#define AL_VOCAL_MORPHER_PHONEME_I               (2)
+//#define AL_VOCAL_MORPHER_PHONEME_O               (3)
+//#define AL_VOCAL_MORPHER_PHONEME_U               (4)
+//#define AL_VOCAL_MORPHER_PHONEME_AA              (5)
+//#define AL_VOCAL_MORPHER_PHONEME_AE              (6)
+//#define AL_VOCAL_MORPHER_PHONEME_AH              (7)
+//#define AL_VOCAL_MORPHER_PHONEME_AO              (8)
+//#define AL_VOCAL_MORPHER_PHONEME_EH              (9)
+//#define AL_VOCAL_MORPHER_PHONEME_ER              (10)
+//#define AL_VOCAL_MORPHER_PHONEME_IH              (11)
+//#define AL_VOCAL_MORPHER_PHONEME_IY              (12)
+//#define AL_VOCAL_MORPHER_PHONEME_UH              (13)
+//#define AL_VOCAL_MORPHER_PHONEME_UW              (14)
+//#define AL_VOCAL_MORPHER_PHONEME_B               (15)
+//#define AL_VOCAL_MORPHER_PHONEME_D               (16)
+//#define AL_VOCAL_MORPHER_PHONEME_F               (17)
+//#define AL_VOCAL_MORPHER_PHONEME_G               (18)
+//#define AL_VOCAL_MORPHER_PHONEME_J               (19)
+//#define AL_VOCAL_MORPHER_PHONEME_K               (20)
+//#define AL_VOCAL_MORPHER_PHONEME_L               (21)
+//#define AL_VOCAL_MORPHER_PHONEME_M               (22)
+//#define AL_VOCAL_MORPHER_PHONEME_N               (23)
+//#define AL_VOCAL_MORPHER_PHONEME_P               (24)
+//#define AL_VOCAL_MORPHER_PHONEME_R               (25)
+//#define AL_VOCAL_MORPHER_PHONEME_S               (26)
+//#define AL_VOCAL_MORPHER_PHONEME_T               (27)
+//#define AL_VOCAL_MORPHER_PHONEME_V               (28)
+//#define AL_VOCAL_MORPHER_PHONEME_Z               (29)
+//
+//#define AL_VOCAL_MORPHER_WAVEFORM_SINUSOID       (0)
+//#define AL_VOCAL_MORPHER_WAVEFORM_TRIANGLE       (1)
+//#define AL_VOCAL_MORPHER_WAVEFORM_SAWTOOTH       (2)
+//
+//#define AL_VOCAL_MORPHER_MIN_WAVEFORM            (0)
+//#define AL_VOCAL_MORPHER_MAX_WAVEFORM            (2)
+//#define AL_VOCAL_MORPHER_DEFAULT_WAVEFORM        (0)
+//
+//#define AL_VOCAL_MORPHER_MIN_RATE                (0.0f)
+//#define AL_VOCAL_MORPHER_MAX_RATE                (10.0f)
+//#define AL_VOCAL_MORPHER_DEFAULT_RATE            (1.41f)
+//
+///* Pitch shifter effect */
+//#define AL_PITCH_SHIFTER_MIN_COARSE_TUNE         (-12)
+//#define AL_PITCH_SHIFTER_MAX_COARSE_TUNE         (12)
+//#define AL_PITCH_SHIFTER_DEFAULT_COARSE_TUNE     (12)
+//
+//#define AL_PITCH_SHIFTER_MIN_FINE_TUNE           (-50)
+//#define AL_PITCH_SHIFTER_MAX_FINE_TUNE           (50)
+//#define AL_PITCH_SHIFTER_DEFAULT_FINE_TUNE       (0)
+//
+///* Ring modulator effect */
+//#define AL_RING_MODULATOR_MIN_FREQUENCY          (0.0f)
+//#define AL_RING_MODULATOR_MAX_FREQUENCY          (8000.0f)
+//#define AL_RING_MODULATOR_DEFAULT_FREQUENCY      (440.0f)
+//
+//#define AL_RING_MODULATOR_MIN_HIGHPASS_CUTOFF    (0.0f)
+//#define AL_RING_MODULATOR_MAX_HIGHPASS_CUTOFF    (24000.0f)
+//#define AL_RING_MODULATOR_DEFAULT_HIGHPASS_CUTOFF (800.0f)
+//
+//#define AL_RING_MODULATOR_SINUSOID               (0)
+//#define AL_RING_MODULATOR_SAWTOOTH               (1)
+//#define AL_RING_MODULATOR_SQUARE                 (2)
+//
+//#define AL_RING_MODULATOR_MIN_WAVEFORM           (0)
+//#define AL_RING_MODULATOR_MAX_WAVEFORM           (2)
+//#define AL_RING_MODULATOR_DEFAULT_WAVEFORM       (0)
+//
+///* Autowah effect */
+//#define AL_AUTOWAH_MIN_ATTACK_TIME               (0.0001f)
+//#define AL_AUTOWAH_MAX_ATTACK_TIME               (1.0f)
+//#define AL_AUTOWAH_DEFAULT_ATTACK_TIME           (0.06f)
+//
+//#define AL_AUTOWAH_MIN_RELEASE_TIME              (0.0001f)
+//#define AL_AUTOWAH_MAX_RELEASE_TIME              (1.0f)
+//#define AL_AUTOWAH_DEFAULT_RELEASE_TIME          (0.06f)
+//
+//#define AL_AUTOWAH_MIN_RESONANCE                 (2.0f)
+//#define AL_AUTOWAH_MAX_RESONANCE                 (1000.0f)
+//#define AL_AUTOWAH_DEFAULT_RESONANCE             (1000.0f)
+//
+//#define AL_AUTOWAH_MIN_PEAK_GAIN                 (0.00003f)
+//#define AL_AUTOWAH_MAX_PEAK_GAIN                 (31621.0f)
+//#define AL_AUTOWAH_DEFAULT_PEAK_GAIN             (11.22f)
+//
+///* Compressor effect */
+//#define AL_COMPRESSOR_MIN_ONOFF                  (0)
+//#define AL_COMPRESSOR_MAX_ONOFF                  (1)
+//#define AL_COMPRESSOR_DEFAULT_ONOFF              (1)
+//
+///* Equalizer effect */
+//#define AL_EQUALIZER_MIN_LOW_GAIN                (0.126f)
+//#define AL_EQUALIZER_MAX_LOW_GAIN                (7.943f)
+//#define AL_EQUALIZER_DEFAULT_LOW_GAIN            (1.0f)
+//
+//#define AL_EQUALIZER_MIN_LOW_CUTOFF              (50.0f)
+//#define AL_EQUALIZER_MAX_LOW_CUTOFF              (800.0f)
+//#define AL_EQUALIZER_DEFAULT_LOW_CUTOFF          (200.0f)
+//
+//#define AL_EQUALIZER_MIN_MID1_GAIN               (0.126f)
+//#define AL_EQUALIZER_MAX_MID1_GAIN               (7.943f)
+//#define AL_EQUALIZER_DEFAULT_MID1_GAIN           (1.0f)
+//
+//#define AL_EQUALIZER_MIN_MID1_CENTER             (200.0f)
+//#define AL_EQUALIZER_MAX_MID1_CENTER             (3000.0f)
+//#define AL_EQUALIZER_DEFAULT_MID1_CENTER         (500.0f)
+//
+//#define AL_EQUALIZER_MIN_MID1_WIDTH              (0.01f)
+//#define AL_EQUALIZER_MAX_MID1_WIDTH              (1.0f)
+//#define AL_EQUALIZER_DEFAULT_MID1_WIDTH          (1.0f)
+//
+//#define AL_EQUALIZER_MIN_MID2_GAIN               (0.126f)
+//#define AL_EQUALIZER_MAX_MID2_GAIN               (7.943f)
+//#define AL_EQUALIZER_DEFAULT_MID2_GAIN           (1.0f)
+//
+//#define AL_EQUALIZER_MIN_MID2_CENTER             (1000.0f)
+//#define AL_EQUALIZER_MAX_MID2_CENTER             (8000.0f)
+//#define AL_EQUALIZER_DEFAULT_MID2_CENTER         (3000.0f)
+//
+//#define AL_EQUALIZER_MIN_MID2_WIDTH              (0.01f)
+//#define AL_EQUALIZER_MAX_MID2_WIDTH              (1.0f)
+//#define AL_EQUALIZER_DEFAULT_MID2_WIDTH          (1.0f)
+//
+//#define AL_EQUALIZER_MIN_HIGH_GAIN               (0.126f)
+//#define AL_EQUALIZER_MAX_HIGH_GAIN               (7.943f)
+//#define AL_EQUALIZER_DEFAULT_HIGH_GAIN           (1.0f)
+//
+//#define AL_EQUALIZER_MIN_HIGH_CUTOFF             (4000.0f)
+//#define AL_EQUALIZER_MAX_HIGH_CUTOFF             (16000.0f)
+//#define AL_EQUALIZER_DEFAULT_HIGH_CUTOFF         (6000.0f)
+//
+//
+///* Source parameter value ranges and defaults. */
+//#define AL_MIN_AIR_ABSORPTION_FACTOR             (0.0f)
+//#define AL_MAX_AIR_ABSORPTION_FACTOR             (10.0f)
+//#define AL_DEFAULT_AIR_ABSORPTION_FACTOR         (0.0f)
+//
+//#define AL_MIN_ROOM_ROLLOFF_FACTOR               (0.0f)
+//#define AL_MAX_ROOM_ROLLOFF_FACTOR               (10.0f)
+//#define AL_DEFAULT_ROOM_ROLLOFF_FACTOR           (0.0f)
+//
+//#define AL_MIN_CONE_OUTER_GAINHF                 (0.0f)
+//#define AL_MAX_CONE_OUTER_GAINHF                 (1.0f)
+//#define AL_DEFAULT_CONE_OUTER_GAINHF             (1.0f)
+//
+//#define AL_MIN_DIRECT_FILTER_GAINHF_AUTO         AL_FALSE
+//#define AL_MAX_DIRECT_FILTER_GAINHF_AUTO         AL_TRUE
+//#define AL_DEFAULT_DIRECT_FILTER_GAINHF_AUTO     AL_TRUE
+//
+//#define AL_MIN_AUXILIARY_SEND_FILTER_GAIN_AUTO   AL_FALSE
+//#define AL_MAX_AUXILIARY_SEND_FILTER_GAIN_AUTO   AL_TRUE
+//#define AL_DEFAULT_AUXILIARY_SEND_FILTER_GAIN_AUTO AL_TRUE
+//
+//#define AL_MIN_AUXILIARY_SEND_FILTER_GAINHF_AUTO AL_FALSE
+//#define AL_MAX_AUXILIARY_SEND_FILTER_GAINHF_AUTO AL_TRUE
+//#define AL_DEFAULT_AUXILIARY_SEND_FILTER_GAINHF_AUTO AL_TRUE
+//
+//
+///* Listener parameter value ranges and defaults. */
+//#define AL_MIN_METERS_PER_UNIT                   FLT_MIN
+//#define AL_MAX_METERS_PER_UNIT                   FLT_MAX
+//#define AL_DEFAULT_METERS_PER_UNIT               (1.0f)
+
+
+    public static String GetALErrorMsg(int errorCode) {
+        String errorText;
+        switch (errorCode) {
+            case AL_NO_ERROR:
+                errorText = "No Error";
+                break;
+            case AL_INVALID_NAME:
+                errorText = "Invalid Name";
+                break;
+            case AL_INVALID_ENUM:
+                errorText = "Invalid Enum";
+                break;
+            case AL_INVALID_VALUE:
+                errorText = "Invalid Value";
+                break;
+            case AL_INVALID_OPERATION:
+                errorText = "Invalid Operation";
+                break;
+            case AL_OUT_OF_MEMORY:
+                errorText = "Out of Memory";
+                break;
+            default:
+                errorText = "Unknown Error Code: " + String.valueOf(errorCode);
+        }
+        return errorText;
+    }
+}
+

+ 67 - 0
engine/src/ios/com/jme3/audio/android/AndroidAudioData.java

@@ -0,0 +1,67 @@
+package com.jme3.audio.android;
+
+import com.jme3.asset.AssetKey;
+import com.jme3.audio.AudioData;
+import com.jme3.audio.AudioRenderer;
+import com.jme3.util.NativeObject;
+
+public class AndroidAudioData extends AudioData {
+
+    protected AssetKey<?> assetKey;
+    protected float currentVolume = 0f;
+
+    public AndroidAudioData(){
+        super();
+    }
+    
+    protected AndroidAudioData(int id){
+        super(id);
+    }
+    
+    public AssetKey<?> getAssetKey() {
+        return assetKey;
+    }
+
+    public void setAssetKey(AssetKey<?> assetKey) {
+        this.assetKey = assetKey;
+    }
+
+    @Override
+    public DataType getDataType() {
+        return DataType.Buffer;
+    }
+
+    @Override
+    public float getDuration() {
+        return 0; // TODO: ???
+    }
+
+    @Override
+    public void resetObject() {
+        this.id = -1;
+        setUpdateNeeded();  
+    }
+
+    @Override
+    public void deleteObject(Object rendererObject) {
+        ((AudioRenderer)rendererObject).deleteAudioData(this);
+    }
+
+    public float getCurrentVolume() {
+        return currentVolume;
+    }
+
+    public void setCurrentVolume(float currentVolume) {
+        this.currentVolume = currentVolume;
+    }
+
+    @Override
+    public NativeObject createDestructableClone() {
+        return new AndroidAudioData(id);
+    }
+
+    @Override
+    public long getUniqueId() {
+        return ((long)OBJTYPE_AUDIOBUFFER << 32) | ((long)id);
+    }
+}

+ 24 - 0
engine/src/ios/com/jme3/audio/android/AndroidAudioRenderer.java

@@ -0,0 +1,24 @@
+package com.jme3.audio.android;
+
+import com.jme3.audio.AudioRenderer;
+
+/**
+ * Android specific AudioRenderer interface that supports pausing and resuming
+ * audio files when the app is minimized or placed in the background
+ *
+ * @author iwgeric
+ */
+public interface AndroidAudioRenderer extends AudioRenderer {
+
+    /**
+     * Pauses all Playing audio. To be used when the app is placed in the
+     * background.
+     */
+    public void pauseAll();
+
+    /**
+     * Resumes all Paused audio. To be used when the app is brought back to
+     * the foreground.
+     */
+    public void resumeAll();
+}

+ 1423 - 0
engine/src/ios/com/jme3/audio/android/AndroidOpenALSoftAudioRenderer.java

@@ -0,0 +1,1423 @@
+/*
+ * Copyright (c) 2009-2012 jMonkeyEngine
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ *   notice, this list of conditions and the following disclaimer.
+ *
+ * * Redistributions in binary form must reproduce the above copyright
+ *   notice, this list of conditions and the following disclaimer in the
+ *   documentation and/or other materials provided with the distribution.
+ *
+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
+ *   may be used to endorse or promote products derived from this software
+ *   without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+package com.jme3.audio.android;
+
+import com.jme3.audio.*;
+import com.jme3.audio.AudioSource.Status;
+import com.jme3.math.Vector3f;
+import com.jme3.util.BufferUtils;
+import com.jme3.util.NativeObjectManager;
+import java.nio.ByteBuffer;
+import java.nio.FloatBuffer;
+import java.nio.IntBuffer;
+import java.util.ArrayList;
+import java.util.concurrent.atomic.AtomicBoolean;
+import java.util.logging.Level;
+import java.util.logging.Logger;
+
+public class AndroidOpenALSoftAudioRenderer implements AndroidAudioRenderer, Runnable {
+
+    private static final Logger logger = Logger.getLogger(AndroidOpenALSoftAudioRenderer.class.getName());
+    private final NativeObjectManager objManager = new NativeObjectManager();
+    // When multiplied by STREAMING_BUFFER_COUNT, will equal 44100 * 2 * 2
+    // which is exactly 1 second of audio.
+    private static final int BUFFER_SIZE = 35280;
+    private static final int STREAMING_BUFFER_COUNT = 5;
+    private final static int MAX_NUM_CHANNELS = 64;
+    private IntBuffer ib = BufferUtils.createIntBuffer(1);
+    private final FloatBuffer fb = BufferUtils.createVector3Buffer(2);
+    private final ByteBuffer nativeBuf = BufferUtils.createByteBuffer(BUFFER_SIZE);
+    private final byte[] arrayBuf = new byte[BUFFER_SIZE];
+    private int[] channels;
+    private AudioSource[] chanSrcs;
+    private int nextChan = 0;
+    private ArrayList<Integer> freeChans = new ArrayList<Integer>();
+    private Listener listener;
+    private boolean audioDisabled = false;
+    private boolean supportEfx = false;
+    private int auxSends = 0;
+    private int reverbFx = -1;
+    private int reverbFxSlot = -1;
+    // Update audio 20 times per second
+    private static final float UPDATE_RATE = 0.05f;
+    private final Thread audioThread = new Thread(this, "jME3 Audio Thread");
+    private final AtomicBoolean threadLock = new AtomicBoolean(false);
+    private boolean initialized = false;
+
+    public AndroidOpenALSoftAudioRenderer() {
+    }
+
+    public void initialize() {
+        if (!audioThread.isAlive()) {
+            audioThread.setDaemon(true);
+            audioThread.setPriority(Thread.NORM_PRIORITY + 1);
+            audioThread.start();
+        } else {
+            throw new IllegalStateException("Initialize already called");
+        }
+    }
+
+    private void checkDead() {
+        if (audioThread.getState() == Thread.State.TERMINATED) {
+            throw new IllegalStateException("Audio thread is terminated");
+        }
+    }
+
+    public void run() {
+        initInThread();
+        synchronized (threadLock) {
+            threadLock.set(true);
+            threadLock.notifyAll();
+        }
+
+        initialized = true;
+
+        long updateRateNanos = (long) (UPDATE_RATE * 1000000000);
+        mainloop:
+        while (true) {
+            long startTime = System.nanoTime();
+
+            if (Thread.interrupted()) {
+                break;
+            }
+
+            synchronized (threadLock) {
+                updateInThread(UPDATE_RATE);
+            }
+
+            long endTime = System.nanoTime();
+            long diffTime = endTime - startTime;
+
+            if (diffTime < updateRateNanos) {
+                long desiredEndTime = startTime + updateRateNanos;
+                while (System.nanoTime() < desiredEndTime) {
+                    try {
+                        Thread.sleep(1);
+                    } catch (InterruptedException ex) {
+                        break mainloop;
+                    }
+                }
+            }
+        }
+
+        initialized = false;
+
+        synchronized (threadLock) {
+            cleanupInThread();
+        }
+    }
+
+    public void initInThread() {
+        try {
+            if (!alIsCreated()) {
+                //AL.create();
+                alCreate();
+                checkError(false);
+            }
+//        } catch (OpenALException ex) {
+//            logger.log(Level.SEVERE, "Failed to load audio library", ex);
+//            audioDisabled = true;
+//            return;
+//        } catch (LWJGLException ex) {
+//            logger.log(Level.SEVERE, "Failed to load audio library", ex);
+//            audioDisabled = true;
+//            return;
+        } catch (UnsatisfiedLinkError ex) {
+            logger.log(Level.SEVERE, "Failed to load audio library", ex);
+            audioDisabled = true;
+            return;
+        }
+
+        //ALCdevice device = AL.getDevice(); /* device maintained in jni */
+        //String deviceName = ALC10.alcGetString(device, ALC10.ALC_DEVICE_SPECIFIER);
+        String deviceName = alcGetString(AL.ALC_DEVICE_SPECIFIER);
+
+        logger.log(Level.INFO, "Audio Device: {0}", deviceName);
+        //logger.log(Level.INFO, "Audio Vendor: {0}", alGetString(AL_VENDOR));
+        //logger.log(Level.INFO, "Audio Renderer: {0}", alGetString(AL_RENDERER));
+        //logger.log(Level.INFO, "Audio Version: {0}", alGetString(AL_VERSION));
+        logger.log(Level.INFO, "Audio Vendor: {0}", alGetString(AL.AL_VENDOR));
+        logger.log(Level.INFO, "Audio Renderer: {0}", alGetString(AL.AL_RENDERER));
+        logger.log(Level.INFO, "Audio Version: {0}", alGetString(AL.AL_VERSION));
+
+        // Find maximum # of sources supported by this implementation
+        ArrayList<Integer> channelList = new ArrayList<Integer>();
+        for (int i = 0; i < MAX_NUM_CHANNELS; i++) {
+            int chan = alGenSources();
+            //if (alGetError() != 0) {
+            if (checkError(false) != 0) {
+                break;
+            } else {
+                channelList.add(chan);
+            }
+        }
+
+        channels = new int[channelList.size()];
+        for (int i = 0; i < channels.length; i++) {
+            channels[i] = channelList.get(i);
+        }
+
+        ib = BufferUtils.createIntBuffer(channels.length);
+        chanSrcs = new AudioSource[channels.length];
+
+        logger.log(Level.INFO, "AudioRenderer supports {0} channels", channels.length);
+
+        //supportEfx = alcIsExtensionPresent(device, "ALC_EXT_EFX");
+        supportEfx = alcIsExtensionPresent(AL.ALC_EXT_EFX_NAME);
+
+        if (supportEfx) {
+            ib.position(0).limit(1);
+            //ALC10.alcGetInteger(device, EFX10.ALC_EFX_MAJOR_VERSION, ib);
+            alcGetInteger(AL.ALC_EFX_MAJOR_VERSION, ib, 1);
+            int major = ib.get(0);
+            ib.position(0).limit(1);
+            //ALC10.alcGetInteger(device, EFX10.ALC_EFX_MINOR_VERSION, ib);
+            alcGetInteger(AL.ALC_EFX_MINOR_VERSION, ib, 1);
+            int minor = ib.get(0);
+            logger.log(Level.INFO, "Audio effect extension version: {0}.{1}", new Object[]{major, minor});
+
+            //ALC10.alcGetInteger(device, EFX10.ALC_MAX_AUXILIARY_SENDS, ib);
+            alcGetInteger(AL.ALC_MAX_AUXILIARY_SENDS, ib, 1);
+            auxSends = ib.get(0);
+            logger.log(Level.INFO, "Audio max auxilary sends: {0}", auxSends);
+
+            // create slot
+            ib.position(0).limit(1);
+            //EFX10.alGenAuxiliaryEffectSlots(ib);
+            alGenAuxiliaryEffectSlots(1, ib);
+            reverbFxSlot = ib.get(0);
+
+            // create effect
+            ib.position(0).limit(1);
+            //EFX10.alGenEffects(ib);
+            alGenEffects(1, ib);
+            reverbFx = ib.get(0);
+            //EFX10.alEffecti(reverbFx, EFX10.AL_EFFECT_TYPE, EFX10.AL_EFFECT_REVERB);
+            alEffecti(reverbFx, AL.AL_EFFECT_TYPE, AL.AL_EFFECT_REVERB);
+
+            // attach reverb effect to effect slot
+            //EFX10.alAuxiliaryEffectSloti(reverbFxSlot, EFX10.AL_EFFECTSLOT_EFFECT, reverbFx);
+            alAuxiliaryEffectSloti(reverbFxSlot, AL.AL_EFFECTSLOT_EFFECT, reverbFx);
+        } else {
+            logger.log(Level.WARNING, "OpenAL EFX not available! Audio effects won't work.");
+        }
+    }
+
+    public void cleanupInThread() {
+        if (audioDisabled) {
+            //AL.destroy();
+            alDestroy();
+            checkError(true);
+            return;
+        }
+
+        // stop any playing channels
+        for (int i = 0; i < chanSrcs.length; i++) {
+            if (chanSrcs[i] != null) {
+                clearChannel(i);
+            }
+        }
+
+        // delete channel-based sources
+        ib.clear();
+        ib.put(channels);
+        ib.flip();
+        //alDeleteSources(ib);
+        alDeleteSources(channels.length, ib);
+        checkError(true);
+
+        // delete audio buffers and filters
+        objManager.deleteAllObjects(this);
+
+        if (supportEfx) {
+            ib.position(0).limit(1);
+            ib.put(0, reverbFx);
+            //EFX10.alDeleteEffects(ib);
+            alDeleteEffects(1, ib);
+
+            // If this is not allocated, why is it deleted?
+            // Commented out to fix native crash in OpenAL.
+            ib.position(0).limit(1);
+            ib.put(0, reverbFxSlot);
+            //EFX10.alDeleteAuxiliaryEffectSlots(ib);
+            alDeleteAuxiliaryEffectSlots(1, ib);
+        }
+
+        //AL.destroy();
+        logger.log(Level.INFO, "Destroying OpenAL Soft Renderer");
+        alDestroy();
+    }
+
+    public void cleanup() {
+        // kill audio thread
+        if (audioThread.isAlive()) {
+            audioThread.interrupt();
+        }
+    }
+
+    private void updateFilter(Filter f) {
+        int id = f.getId();
+        if (id == -1) {
+            ib.position(0).limit(1);
+            //EFX10.alGenFilters(ib);
+            alGenFilters(1, ib);
+            id = ib.get(0);
+            f.setId(id);
+
+            objManager.registerObject(f);
+        }
+
+        if (f instanceof LowPassFilter) {
+            LowPassFilter lpf = (LowPassFilter) f;
+            //EFX10.alFilteri(id, EFX10.AL_FILTER_TYPE, EFX10.AL_FILTER_LOWPASS);
+            alFilteri(id, AL.AL_FILTER_TYPE, AL.AL_FILTER_LOWPASS);
+            //EFX10.alFilterf(id, EFX10.AL_LOWPASS_GAIN, lpf.getVolume());
+            alFilterf(id, AL.AL_LOWPASS_GAIN, lpf.getVolume());
+            //EFX10.alFilterf(id, EFX10.AL_LOWPASS_GAINHF, lpf.getHighFreqVolume());
+            alFilterf(id, AL.AL_LOWPASS_GAINHF, lpf.getHighFreqVolume());
+        } else {
+            throw new UnsupportedOperationException("Filter type unsupported: "
+                    + f.getClass().getName());
+        }
+
+        f.clearUpdateNeeded();
+    }
+
+    public void updateSourceParam(AudioSource src, AudioParam param) {
+        checkDead();
+        synchronized (threadLock) {
+            while (!threadLock.get()) {
+                try {
+                    threadLock.wait();
+                } catch (InterruptedException ex) {
+                }
+            }
+            if (audioDisabled) {
+                return;
+            }
+
+            // There is a race condition in AudioSource that can
+            // cause this to be called for a node that has been
+            // detached from its channel.  For example, setVolume()
+            // called from the render thread may see that that AudioSource
+            // still has a channel value but the audio thread may
+            // clear that channel before setVolume() gets to call
+            // updateSourceParam() (because the audio stopped playing
+            // on its own right as the volume was set).  In this case,
+            // it should be safe to just ignore the update
+            if (src.getChannel() < 0) {
+                return;
+            }
+
+            assert src.getChannel() >= 0;
+
+            int id = channels[src.getChannel()];
+            switch (param) {
+                case Position:
+                    if (!src.isPositional()) {
+                        return;
+                    }
+
+                    Vector3f pos = src.getPosition();
+                    //alSource3f(id, AL_POSITION, pos.x, pos.y, pos.z);
+                    alSource3f(id, AL.AL_POSITION, pos.x, pos.y, pos.z);
+                    checkError(true);
+                    break;
+                case Velocity:
+                    if (!src.isPositional()) {
+                        return;
+                    }
+
+                    Vector3f vel = src.getVelocity();
+                    //alSource3f(id, AL_VELOCITY, vel.x, vel.y, vel.z);
+                    alSource3f(id, AL.AL_VELOCITY, vel.x, vel.y, vel.z);
+                    checkError(true);
+                    break;
+                case MaxDistance:
+                    if (!src.isPositional()) {
+                        return;
+                    }
+
+                    //alSourcef(id, AL_MAX_DISTANCE, src.getMaxDistance());
+                    alSourcef(id, AL.AL_MAX_DISTANCE, src.getMaxDistance());
+                    checkError(true);
+                    break;
+                case RefDistance:
+                    if (!src.isPositional()) {
+                        return;
+                    }
+
+                    //alSourcef(id, AL_REFERENCE_DISTANCE, src.getRefDistance());
+                    alSourcef(id, AL.AL_REFERENCE_DISTANCE, src.getRefDistance());
+                    checkError(true);
+                    break;
+                case ReverbFilter:
+                    if (!supportEfx || !src.isPositional() || !src.isReverbEnabled()) {
+                        return;
+                    }
+
+                    int filter = AL.AL_FILTER_NULL;
+                    if (src.getReverbFilter() != null) {
+                        Filter f = src.getReverbFilter();
+                        if (f.isUpdateNeeded()) {
+                            updateFilter(f);
+                        }
+                        filter = f.getId();
+                    }
+                    //AL11.alSource3i(id, EFX10.AL_AUXILIARY_SEND_FILTER, reverbFxSlot, 0, filter);
+                    alSource3i(id, AL.AL_AUXILIARY_SEND_FILTER, reverbFxSlot, 0, filter);
+                    break;
+                case ReverbEnabled:
+                    if (!supportEfx || !src.isPositional()) {
+                        return;
+                    }
+
+                    if (src.isReverbEnabled()) {
+                        updateSourceParam(src, AudioParam.ReverbFilter);
+                    } else {
+                        //AL11.alSource3i(id, EFX10.AL_AUXILIARY_SEND_FILTER, 0, 0, EFX10.AL_FILTER_NULL);
+                        alSource3i(id, AL.AL_AUXILIARY_SEND_FILTER, 0, 0, AL.AL_FILTER_NULL);
+                    }
+                    break;
+                case IsPositional:
+                    if (!src.isPositional()) {
+                        // Play in headspace
+                        //alSourcei(id, AL_SOURCE_RELATIVE, AL_TRUE);
+                        alSourcei(id, AL.AL_SOURCE_RELATIVE, AL.AL_TRUE);
+                        checkError(true);
+                        //alSource3f(id, AL_POSITION, 0, 0, 0);
+                        alSource3f(id, AL.AL_POSITION, 0, 0, 0);
+                        checkError(true);
+                        //alSource3f(id, AL_VELOCITY, 0, 0, 0);
+                        alSource3f(id, AL.AL_VELOCITY, 0, 0, 0);
+                        checkError(true);
+
+                        // Disable reverb
+                        //AL11.alSource3i(id, EFX10.AL_AUXILIARY_SEND_FILTER, 0, 0, EFX10.AL_FILTER_NULL);
+                        alSource3i(id, AL.AL_AUXILIARY_SEND_FILTER, 0, 0, AL.AL_FILTER_NULL);
+                    } else {
+                        //alSourcei(id, AL_SOURCE_RELATIVE, AL_FALSE);
+                        alSourcei(id, AL.AL_SOURCE_RELATIVE, AL.AL_FALSE);
+                        checkError(true);
+                        updateSourceParam(src, AudioParam.Position);
+                        updateSourceParam(src, AudioParam.Velocity);
+                        updateSourceParam(src, AudioParam.MaxDistance);
+                        updateSourceParam(src, AudioParam.RefDistance);
+                        updateSourceParam(src, AudioParam.ReverbEnabled);
+                    }
+                    break;
+                case Direction:
+                    if (!src.isDirectional()) {
+                        return;
+                    }
+
+                    Vector3f dir = src.getDirection();
+                    //alSource3f(id, AL_DIRECTION, dir.x, dir.y, dir.z);
+                    alSource3f(id, AL.AL_DIRECTION, dir.x, dir.y, dir.z);
+                    checkError(true);
+                    break;
+                case InnerAngle:
+                    if (!src.isDirectional()) {
+                        return;
+                    }
+
+                    //alSourcef(id, AL_CONE_INNER_ANGLE, src.getInnerAngle());
+                    alSourcef(id, AL.AL_CONE_INNER_ANGLE, src.getInnerAngle());
+                    checkError(true);
+                    break;
+                case OuterAngle:
+                    if (!src.isDirectional()) {
+                        return;
+                    }
+
+                    //alSourcef(id, AL_CONE_OUTER_ANGLE, src.getOuterAngle());
+                    alSourcef(id, AL.AL_CONE_OUTER_ANGLE, src.getOuterAngle());
+                    checkError(true);
+                    break;
+                case IsDirectional:
+                    if (src.isDirectional()) {
+                        updateSourceParam(src, AudioParam.Direction);
+                        updateSourceParam(src, AudioParam.InnerAngle);
+                        updateSourceParam(src, AudioParam.OuterAngle);
+                        //alSourcef(id, AL_CONE_OUTER_GAIN, 0);
+                        alSourcef(id, AL.AL_CONE_OUTER_GAIN, 0);
+                        checkError(true);
+                    } else {
+                        //alSourcef(id, AL_CONE_INNER_ANGLE, 360);
+                        alSourcef(id, AL.AL_CONE_INNER_ANGLE, 360);
+                        checkError(true);
+                        //alSourcef(id, AL_CONE_OUTER_ANGLE, 360);
+                        alSourcef(id, AL.AL_CONE_OUTER_ANGLE, 360);
+                        checkError(true);
+                        //alSourcef(id, AL_CONE_OUTER_GAIN, 1f);
+                        alSourcef(id, AL.AL_CONE_OUTER_GAIN, 1f);
+                        checkError(true);
+                    }
+                    break;
+                case DryFilter:
+                    if (!supportEfx) {
+                        return;
+                    }
+
+                    if (src.getDryFilter() != null) {
+                        Filter f = src.getDryFilter();
+                        if (f.isUpdateNeeded()) {
+                            updateFilter(f);
+
+                            // NOTE: must re-attach filter for changes to apply.
+                            //alSourcei(id, EFX10.AL_DIRECT_FILTER, f.getId());
+                            alSourcei(id, AL.AL_DIRECT_FILTER, f.getId());
+                        }
+                    } else {
+                        //alSourcei(id, EFX10.AL_DIRECT_FILTER, EFX10.AL_FILTER_NULL);
+                        alSourcei(id, AL.AL_DIRECT_FILTER, AL.AL_FILTER_NULL);
+                    }
+                    break;
+                case Looping:
+                    if (src.isLooping()) {
+                        if (!(src.getAudioData() instanceof AudioStream)) {
+                            //alSourcei(id, AL_LOOPING, AL_TRUE);
+                            alSourcei(id, AL.AL_LOOPING, AL.AL_TRUE);
+                            checkError(true);
+                        }
+                    } else {
+                        //alSourcei(id, AL_LOOPING, AL_FALSE);
+                        alSourcei(id, AL.AL_LOOPING, AL.AL_FALSE);
+                        checkError(true);
+                    }
+                    break;
+                case Volume:
+                    //alSourcef(id, AL_GAIN, src.getVolume());
+                    alSourcef(id, AL.AL_GAIN, src.getVolume());
+                    checkError(true);
+                    break;
+                case Pitch:
+                    //alSourcef(id, AL_PITCH, src.getPitch());
+                    alSourcef(id, AL.AL_PITCH, src.getPitch());
+                    checkError(true);
+                    break;
+            }
+        }
+    }
+
+    private void setSourceParams(int id, AudioSource src, boolean forceNonLoop) {
+        if (src.isPositional()) {
+            Vector3f pos = src.getPosition();
+            Vector3f vel = src.getVelocity();
+            //alSource3f(id, AL_POSITION, pos.x, pos.y, pos.z);
+            alSource3f(id, AL.AL_POSITION, pos.x, pos.y, pos.z);
+            checkError(true);
+            //alSource3f(id, AL_VELOCITY, vel.x, vel.y, vel.z);
+            alSource3f(id, AL.AL_VELOCITY, vel.x, vel.y, vel.z);
+            checkError(true);
+            //alSourcef(id, AL_MAX_DISTANCE, src.getMaxDistance());
+            alSourcef(id, AL.AL_MAX_DISTANCE, src.getMaxDistance());
+            checkError(true);
+            //alSourcef(id, AL_REFERENCE_DISTANCE, src.getRefDistance());
+            alSourcef(id, AL.AL_REFERENCE_DISTANCE, src.getRefDistance());
+            checkError(true);
+            //alSourcei(id, AL_SOURCE_RELATIVE, AL_FALSE);
+            alSourcei(id, AL.AL_SOURCE_RELATIVE, AL.AL_FALSE);
+            checkError(true);
+
+            if (src.isReverbEnabled() && supportEfx) {
+                //int filter = EFX10.AL_FILTER_NULL;
+                int filter = AL.AL_FILTER_NULL;
+                if (src.getReverbFilter() != null) {
+                    Filter f = src.getReverbFilter();
+                    if (f.isUpdateNeeded()) {
+                        updateFilter(f);
+                    }
+                    filter = f.getId();
+                }
+                //AL11.alSource3i(id, EFX10.AL_AUXILIARY_SEND_FILTER, reverbFxSlot, 0, filter);
+                alSource3i(id, AL.AL_AUXILIARY_SEND_FILTER, reverbFxSlot, 0, filter);
+            }
+        } else {
+            // play in headspace
+            //alSourcei(id, AL_SOURCE_RELATIVE, AL_TRUE);
+            alSourcei(id, AL.AL_SOURCE_RELATIVE, AL.AL_TRUE);
+            checkError(true);
+            //alSource3f(id, AL_POSITION, 0, 0, 0);
+            alSource3f(id, AL.AL_POSITION, 0, 0, 0);
+            checkError(true);
+            //alSource3f(id, AL_VELOCITY, 0, 0, 0);
+            alSource3f(id, AL.AL_VELOCITY, 0, 0, 0);
+            checkError(true);
+        }
+
+        if (src.getDryFilter() != null && supportEfx) {
+            Filter f = src.getDryFilter();
+            if (f.isUpdateNeeded()) {
+                updateFilter(f);
+
+                // NOTE: must re-attach filter for changes to apply.
+                //alSourcei(id, EFX10.AL_DIRECT_FILTER, f.getId());
+                alSourcei(id, AL.AL_DIRECT_FILTER, f.getId());
+            }
+        }
+
+        if (forceNonLoop) {
+            //alSourcei(id, AL_LOOPING, AL_FALSE);
+            alSourcei(id, AL.AL_LOOPING, AL.AL_FALSE);
+            checkError(true);
+        } else {
+            //alSourcei(id, AL_LOOPING, src.isLooping() ? AL_TRUE : AL_FALSE);
+            alSourcei(id, AL.AL_LOOPING, src.isLooping() ? AL.AL_TRUE : AL.AL_FALSE);
+            checkError(true);
+        }
+        //alSourcef(id, AL_GAIN, src.getVolume());
+        alSourcef(id, AL.AL_GAIN, src.getVolume());
+        checkError(true);
+        //alSourcef(id, AL_PITCH, src.getPitch());
+        alSourcef(id, AL.AL_PITCH, src.getPitch());
+        checkError(true);
+        //alSourcef(id, AL11.AL_SEC_OFFSET, src.getTimeOffset());
+        alSourcef(id, AL.AL_SEC_OFFSET, src.getTimeOffset());
+        checkError(true);
+
+        if (src.isDirectional()) {
+            Vector3f dir = src.getDirection();
+            //alSource3f(id, AL_DIRECTION, dir.x, dir.y, dir.z);
+            alSource3f(id, AL.AL_DIRECTION, dir.x, dir.y, dir.z);
+            checkError(true);
+            //alSourcef(id, AL_CONE_INNER_ANGLE, src.getInnerAngle());
+            alSourcef(id, AL.AL_CONE_INNER_ANGLE, src.getInnerAngle());
+            checkError(true);
+            //alSourcef(id, AL_CONE_OUTER_ANGLE, src.getOuterAngle());
+            alSourcef(id, AL.AL_CONE_OUTER_ANGLE, src.getOuterAngle());
+            checkError(true);
+            //alSourcef(id, AL_CONE_OUTER_GAIN, 0);
+            alSourcef(id, AL.AL_CONE_OUTER_GAIN, 0);
+            checkError(true);
+        } else {
+            //alSourcef(id, AL_CONE_INNER_ANGLE, 360);
+            alSourcef(id, AL.AL_CONE_INNER_ANGLE, 360);
+            checkError(true);
+            //alSourcef(id, AL_CONE_OUTER_ANGLE, 360);
+            alSourcef(id, AL.AL_CONE_OUTER_ANGLE, 360);
+            checkError(true);
+            //alSourcef(id, AL_CONE_OUTER_GAIN, 1f);
+            alSourcef(id, AL.AL_CONE_OUTER_GAIN, 1f);
+            checkError(true);
+        }
+    }
+
+    public void updateListenerParam(Listener listener, ListenerParam param) {
+        checkDead();
+        synchronized (threadLock) {
+            while (!threadLock.get()) {
+                try {
+                    threadLock.wait();
+                } catch (InterruptedException ex) {
+                }
+            }
+            if (audioDisabled) {
+                return;
+            }
+
+            switch (param) {
+                case Position:
+                    Vector3f pos = listener.getLocation();
+                    //alListener3f(AL_POSITION, pos.x, pos.y, pos.z);
+                    alListener3f(AL.AL_POSITION, pos.x, pos.y, pos.z);
+                    checkError(true);
+                    break;
+                case Rotation:
+                    Vector3f dir = listener.getDirection();
+                    Vector3f up = listener.getUp();
+                    fb.rewind();
+                    fb.put(dir.x).put(dir.y).put(dir.z);
+                    fb.put(up.x).put(up.y).put(up.z);
+                    fb.flip();
+                    //alListener(AL_ORIENTATION, fb);
+                    alListener(AL.AL_ORIENTATION, fb);
+                    checkError(true);
+                    break;
+                case Velocity:
+                    Vector3f vel = listener.getVelocity();
+                    //alListener3f(AL_VELOCITY, vel.x, vel.y, vel.z);
+                    alListener3f(AL.AL_VELOCITY, vel.x, vel.y, vel.z);
+                    checkError(true);
+                    break;
+                case Volume:
+                    //alListenerf(AL_GAIN, listener.getVolume());
+                    alListenerf(AL.AL_GAIN, listener.getVolume());
+                    checkError(true);
+                    break;
+            }
+        }
+    }
+
+    private void setListenerParams(Listener listener) {
+        Vector3f pos = listener.getLocation();
+        Vector3f vel = listener.getVelocity();
+        Vector3f dir = listener.getDirection();
+        Vector3f up = listener.getUp();
+
+        //alListener3f(AL_POSITION, pos.x, pos.y, pos.z);
+        alListener3f(AL.AL_POSITION, pos.x, pos.y, pos.z);
+        checkError(true);
+        //alListener3f(AL_VELOCITY, vel.x, vel.y, vel.z);
+        alListener3f(AL.AL_VELOCITY, vel.x, vel.y, vel.z);
+        checkError(true);
+        fb.rewind();
+        fb.put(dir.x).put(dir.y).put(dir.z);
+        fb.put(up.x).put(up.y).put(up.z);
+        fb.flip();
+        //alListener(AL_ORIENTATION, fb);
+        alListener(AL.AL_ORIENTATION, fb);
+        checkError(true);
+        //alListenerf(AL_GAIN, listener.getVolume());
+        alListenerf(AL.AL_GAIN, listener.getVolume());
+        checkError(true);
+    }
+
+    private int newChannel() {
+        if (freeChans.size() > 0) {
+            return freeChans.remove(0);
+        } else if (nextChan < channels.length) {
+            return nextChan++;
+        } else {
+            return -1;
+        }
+    }
+
+    private void freeChannel(int index) {
+        if (index == nextChan - 1) {
+            nextChan--;
+        } else {
+            freeChans.add(index);
+        }
+    }
+
+    public void setEnvironment(Environment env) {
+        checkDead();
+        synchronized (threadLock) {
+            while (!threadLock.get()) {
+                try {
+                    threadLock.wait();
+                } catch (InterruptedException ex) {
+                }
+            }
+            if (audioDisabled || !supportEfx) {
+                return;
+            }
+
+            //EFX10.alEffectf(reverbFx, EFX10.AL_REVERB_DENSITY, env.getDensity());
+            alEffectf(reverbFx, AL.AL_REVERB_DENSITY, env.getDensity());
+            //EFX10.alEffectf(reverbFx, EFX10.AL_REVERB_DIFFUSION, env.getDiffusion());
+            alEffectf(reverbFx, AL.AL_REVERB_DIFFUSION, env.getDiffusion());
+            //EFX10.alEffectf(reverbFx, EFX10.AL_REVERB_GAIN, env.getGain());
+            alEffectf(reverbFx, AL.AL_REVERB_GAIN, env.getGain());
+            //EFX10.alEffectf(reverbFx, EFX10.AL_REVERB_GAINHF, env.getGainHf());
+            alEffectf(reverbFx, AL.AL_REVERB_GAINHF, env.getGainHf());
+            //EFX10.alEffectf(reverbFx, EFX10.AL_REVERB_DECAY_TIME, env.getDecayTime());
+            alEffectf(reverbFx, AL.AL_REVERB_DECAY_TIME, env.getDecayTime());
+            //EFX10.alEffectf(reverbFx, EFX10.AL_REVERB_DECAY_HFRATIO, env.getDecayHFRatio());
+            alEffectf(reverbFx, AL.AL_REVERB_DECAY_HFRATIO, env.getDecayHFRatio());
+            //EFX10.alEffectf(reverbFx, EFX10.AL_REVERB_REFLECTIONS_GAIN, env.getReflectGain());
+            alEffectf(reverbFx, AL.AL_REVERB_REFLECTIONS_GAIN, env.getReflectGain());
+            //EFX10.alEffectf(reverbFx, EFX10.AL_REVERB_REFLECTIONS_DELAY, env.getReflectDelay());
+            alEffectf(reverbFx, AL.AL_REVERB_REFLECTIONS_DELAY, env.getReflectDelay());
+            //EFX10.alEffectf(reverbFx, EFX10.AL_REVERB_LATE_REVERB_GAIN, env.getLateReverbGain());
+            alEffectf(reverbFx, AL.AL_REVERB_LATE_REVERB_GAIN, env.getLateReverbGain());
+            //EFX10.alEffectf(reverbFx, EFX10.AL_REVERB_LATE_REVERB_DELAY, env.getLateReverbDelay());
+            alEffectf(reverbFx, AL.AL_REVERB_LATE_REVERB_DELAY, env.getLateReverbDelay());
+            //EFX10.alEffectf(reverbFx, EFX10.AL_REVERB_AIR_ABSORPTION_GAINHF, env.getAirAbsorbGainHf());
+            alEffectf(reverbFx, AL.AL_REVERB_AIR_ABSORPTION_GAINHF, env.getAirAbsorbGainHf());
+            //EFX10.alEffectf(reverbFx, EFX10.AL_REVERB_ROOM_ROLLOFF_FACTOR, env.getRoomRolloffFactor());
+            alEffectf(reverbFx, AL.AL_REVERB_ROOM_ROLLOFF_FACTOR, env.getRoomRolloffFactor());
+
+            // attach effect to slot
+            //EFX10.alAuxiliaryEffectSloti(reverbFxSlot, EFX10.AL_EFFECTSLOT_EFFECT, reverbFx);
+            alAuxiliaryEffectSloti(reverbFxSlot, AL.AL_EFFECTSLOT_EFFECT, reverbFx);
+        }
+    }
+
+    private boolean fillBuffer(AudioStream stream, int id) {
+        int size = 0;
+        int result;
+
+        while (size < arrayBuf.length) {
+            result = stream.readSamples(arrayBuf, size, arrayBuf.length - size);
+
+            if (result > 0) {
+                size += result;
+            } else {
+                break;
+            }
+        }
+
+        if (size == 0) {
+            return false;
+        }
+
+        nativeBuf.clear();
+        nativeBuf.put(arrayBuf, 0, size);
+        nativeBuf.flip();
+
+        //alBufferData(id, convertFormat(stream), nativeBuf, stream.getSampleRate());
+        alBufferData(id, convertFormat(stream), nativeBuf, size, stream.getSampleRate());
+        checkError(true);
+
+        return true;
+    }
+
+    private boolean fillStreamingSource(int sourceId, AudioStream stream) {
+        if (!stream.isOpen()) {
+            return false;
+        }
+
+        boolean active = true;
+        //int processed = alGetSourcei(sourceId, AL_BUFFERS_PROCESSED);
+        int processed = alGetSourcei(sourceId, AL.AL_BUFFERS_PROCESSED);
+        checkError(true);
+
+        //while((processed--) != 0){
+        if (processed > 0) {
+            int buffer;
+
+            ib.position(0).limit(1);
+            //alSourceUnqueueBuffers(sourceId, ib);
+            alSourceUnqueueBuffers(sourceId, 1, ib);
+            checkError(true);
+            buffer = ib.get(0);
+
+            active = fillBuffer(stream, buffer);
+
+            ib.position(0).limit(1);
+            ib.put(0, buffer);
+            //alSourceQueueBuffers(sourceId, ib);
+            alSourceQueueBuffers(sourceId, 1, ib);
+            checkError(true);
+        }
+
+        if (!active && stream.isOpen()) {
+            stream.close();
+        }
+
+        return active;
+    }
+
+    private boolean attachStreamToSource(int sourceId, AudioStream stream) {
+        boolean active = true;
+        int activeBufferCount = 0;
+        for (int id : stream.getIds()) {
+            active = fillBuffer(stream, id);
+            ib.position(0).limit(1);
+            ib.put(id).flip();
+            //alSourceQueueBuffers(sourceId, ib);
+            // OpenAL Soft does not like 0 size buffer data in alSourceQueueBuffers
+            //  Produces error code 40964 (0xA004) = AL_INVALID_OPERATION and
+            //  does not return (crashes) so that the error code can be checked.
+            // active is FALSE when the data size is 0
+            if (active) {
+                alSourceQueueBuffers(sourceId, 1, ib);
+                checkError(true);
+                activeBufferCount++;
+            }
+        }
+        // adjust the steam id array if the audio data is smaller than STREAMING_BUFFER_COUNT
+        // this is to avoid an error with OpenAL Soft when alSourceUnenqueueBuffers
+        //   is called with more buffers than were originally used with alSourceQueueBuffers
+        if (activeBufferCount < STREAMING_BUFFER_COUNT) {
+            int[] newIds = new int[activeBufferCount];
+            for (int i=0; i<STREAMING_BUFFER_COUNT; i++) {
+                if (i < activeBufferCount) {
+                    newIds[i] = stream.getIds()[i];
+                } else {
+                    ib.clear();
+                    ib.put(stream.getIds()[i]).limit(1).flip();
+                    alDeleteBuffers(1, ib);
+                    checkError(true);
+                }
+
+            }
+            stream.setIds(newIds);
+        }
+
+        return active;
+    }
+
+    private boolean attachBufferToSource(int sourceId, AudioBuffer buffer) {
+        //alSourcei(sourceId, AL_BUFFER, buffer.getId());
+        alSourcei(sourceId, AL.AL_BUFFER, buffer.getId());
+        checkError(true);
+        return true;
+    }
+
+    private boolean attachAudioToSource(int sourceId, AudioData data) {
+        if (data instanceof AudioBuffer) {
+            return attachBufferToSource(sourceId, (AudioBuffer) data);
+        } else if (data instanceof AudioStream) {
+            return attachStreamToSource(sourceId, (AudioStream) data);
+        }
+        throw new UnsupportedOperationException();
+    }
+
+    private void clearChannel(int index) {
+        // make room at this channel
+        if (chanSrcs[index] != null) {
+            AudioSource src = chanSrcs[index];
+
+            int sourceId = channels[index];
+            alSourceStop(sourceId);
+
+            if (src.getAudioData() instanceof AudioStream) {
+                AudioStream str = (AudioStream) src.getAudioData();
+                for (int i=0; i<str.getIds().length; i++) {
+                }
+                //ib.position(0).limit(STREAMING_BUFFER_COUNT);
+                ib.position(0).limit(str.getIds().length);
+                ib.put(str.getIds()).flip();
+                int processed = alGetSourcei(sourceId, AL.AL_BUFFERS_PROCESSED);
+                //alSourceUnqueueBuffers(sourceId, ib);
+                alSourceUnqueueBuffers(sourceId, processed, ib);
+                checkError(true);
+            } else if (src.getAudioData() instanceof AudioBuffer) {
+                //alSourcei(sourceId, AL_BUFFER, 0);
+                alSourcei(sourceId, AL.AL_BUFFER, 0);
+                checkError(true);
+            }
+
+            if (src.getDryFilter() != null && supportEfx) {
+                // detach filter
+                //alSourcei(sourceId, EFX10.AL_DIRECT_FILTER, EFX10.AL_FILTER_NULL);
+                alSourcei(sourceId, AL.AL_DIRECT_FILTER, AL.AL_FILTER_NULL);
+            }
+            if (src.isPositional()) {
+                AudioSource pas = (AudioSource) src;
+                if (pas.isReverbEnabled() && supportEfx) {
+                    //AL11.alSource3i(sourceId, EFX10.AL_AUXILIARY_SEND_FILTER, 0, 0, EFX10.AL_FILTER_NULL);
+                    alSource3i(sourceId, AL.AL_AUXILIARY_SEND_FILTER, 0, 0, AL.AL_FILTER_NULL);
+                }
+            }
+
+            chanSrcs[index] = null;
+        }
+    }
+
+    public void update(float tpf) {
+        // does nothing
+    }
+
+    public void updateInThread(float tpf) {
+        if (audioDisabled) {
+            return;
+        }
+
+        for (int i = 0; i < channels.length; i++) {
+            AudioSource src = chanSrcs[i];
+            if (src == null) {
+                continue;
+            }
+
+            int sourceId = channels[i];
+
+            // is the source bound to this channel
+            // if false, it's an instanced playback
+            boolean boundSource = i == src.getChannel();
+
+            // source's data is streaming
+            boolean streaming = src.getAudioData() instanceof AudioStream;
+
+            // only buffered sources can be bound
+            assert (boundSource && streaming) || (!streaming);
+
+            //int state = alGetSourcei(sourceId, AL_SOURCE_STATE);
+            int state = alGetSourcei(sourceId, AL.AL_SOURCE_STATE);
+            checkError(true);
+            boolean wantPlaying = src.getStatus() == Status.Playing;
+            //boolean stopped = state == AL_STOPPED;
+            boolean stopped = state == AL.AL_STOPPED;
+
+            if (streaming && wantPlaying) {
+                AudioStream stream = (AudioStream) src.getAudioData();
+                if (stream.isOpen()) {
+                    fillStreamingSource(sourceId, stream);
+                    if (stopped) {
+                        alSourcePlay(sourceId);
+                        checkError(true);
+                    }
+                } else {
+                    if (stopped) {
+                        // became inactive
+                        src.setStatus(Status.Stopped);
+                        src.setChannel(-1);
+                        clearChannel(i);
+                        freeChannel(i);
+
+                        // And free the audio since it cannot be
+                        // played again anyway.
+                        deleteAudioData(stream);
+                    }
+                }
+            } else if (!streaming) {
+                //boolean paused = state == AL_PAUSED;
+                boolean paused = state == AL.AL_PAUSED;
+
+                // make sure OAL pause state & source state coincide
+                assert (src.getStatus() == Status.Paused && paused) || (!paused);
+
+                if (stopped) {
+                    if (boundSource) {
+                        src.setStatus(Status.Stopped);
+                        src.setChannel(-1);
+                    }
+                    clearChannel(i);
+                    freeChannel(i);
+                }
+            }
+        }
+
+        // Delete any unused objects.
+        objManager.deleteUnused(this);
+    }
+
+    public void setListener(Listener listener) {
+        checkDead();
+        synchronized (threadLock) {
+            while (!threadLock.get()) {
+                try {
+                    threadLock.wait();
+                } catch (InterruptedException ex) {
+                }
+            }
+            if (audioDisabled) {
+                return;
+            }
+
+            if (this.listener != null) {
+                // previous listener no longer associated with current
+                // renderer
+                this.listener.setRenderer(null);
+            }
+
+            this.listener = listener;
+            this.listener.setRenderer(this);
+            setListenerParams(listener);
+        }
+    }
+
+    public void playSourceInstance(AudioSource src) {
+        checkDead();
+        synchronized (threadLock) {
+            while (!threadLock.get()) {
+                try {
+                    threadLock.wait();
+                } catch (InterruptedException ex) {
+                }
+            }
+            if (audioDisabled) {
+                return;
+            }
+
+            if (src.getAudioData() instanceof AudioStream) {
+                throw new UnsupportedOperationException(
+                        "Cannot play instances "
+                        + "of audio streams. Use playSource() instead.");
+            }
+
+            if (src.getAudioData().isUpdateNeeded()) {
+                updateAudioData(src.getAudioData());
+            }
+
+            // create a new index for an audio-channel
+            int index = newChannel();
+            if (index == -1) {
+                return;
+            }
+
+            int sourceId = channels[index];
+
+            clearChannel(index);
+
+            // set parameters, like position and max distance
+            setSourceParams(sourceId, src, true);
+            attachAudioToSource(sourceId, src.getAudioData());
+            chanSrcs[index] = src;
+
+            // play the channel
+            alSourcePlay(sourceId);
+            checkError(true);
+        }
+    }
+
+    public void playSource(AudioSource src) {
+        checkDead();
+        synchronized (threadLock) {
+            while (!threadLock.get()) {
+                try {
+                    threadLock.wait();
+                } catch (InterruptedException ex) {
+                }
+            }
+            if (audioDisabled) {
+                return;
+            }
+
+            //assert src.getStatus() == Status.Stopped || src.getChannel() == -1;
+
+            if (src.getStatus() == Status.Playing) {
+                return;
+            } else if (src.getStatus() == Status.Stopped) {
+
+                // allocate channel to this source
+                int index = newChannel();
+                if (index == -1) {
+                    logger.log(Level.WARNING, "No channel available to play {0}", src);
+                    return;
+                }
+                clearChannel(index);
+                src.setChannel(index);
+
+                AudioData data = src.getAudioData();
+                if (data.isUpdateNeeded()) {
+                    updateAudioData(data);
+                }
+
+                chanSrcs[index] = src;
+                setSourceParams(channels[index], src, false);
+                attachAudioToSource(channels[index], data);
+            }
+
+            alSourcePlay(channels[src.getChannel()]);
+            checkError(true);
+            src.setStatus(Status.Playing);
+        }
+    }
+
+    public void pauseSource(AudioSource src) {
+        checkDead();
+        synchronized (threadLock) {
+            while (!threadLock.get()) {
+                try {
+                    threadLock.wait();
+                } catch (InterruptedException ex) {
+                }
+            }
+            if (audioDisabled) {
+                return;
+            }
+
+            if (src.getStatus() == Status.Playing) {
+                assert src.getChannel() != -1;
+
+                alSourcePause(channels[src.getChannel()]);
+                checkError(true);
+                src.setStatus(Status.Paused);
+            }
+        }
+    }
+
+    public void stopSource(AudioSource src) {
+        synchronized (threadLock) {
+            while (!threadLock.get()) {
+                try {
+                    threadLock.wait();
+                } catch (InterruptedException ex) {
+                }
+            }
+            if (audioDisabled) {
+                return;
+            }
+
+            if (src.getStatus() != Status.Stopped) {
+                int chan = src.getChannel();
+                assert chan != -1; // if it's not stopped, must have id
+
+                src.setStatus(Status.Stopped);
+                src.setChannel(-1);
+                clearChannel(chan);
+                freeChannel(chan);
+
+                if (src.getAudioData() instanceof AudioStream) {
+                    AudioStream stream = (AudioStream) src.getAudioData();
+                    if (stream.isOpen()) {
+                        stream.close();
+                    }
+
+                    // And free the audio since it cannot be
+                    // played again anyway.
+                    deleteAudioData(src.getAudioData());
+                }
+            }
+        }
+    }
+
+    private int convertFormat(AudioData ad) {
+        switch (ad.getBitsPerSample()) {
+            case 8:
+                if (ad.getChannels() == 1) {
+                    //return AL_FORMAT_MONO8;
+                    return AL.AL_FORMAT_MONO8;
+                } else if (ad.getChannels() == 2) {
+                    //return AL_FORMAT_STEREO8;
+                    return AL.AL_FORMAT_STEREO8;
+                }
+
+                break;
+            case 16:
+                if (ad.getChannels() == 1) {
+                    //return AL_FORMAT_MONO16;
+                    return AL.AL_FORMAT_MONO16;
+                } else {
+                    //return AL_FORMAT_STEREO16;
+                    return AL.AL_FORMAT_STEREO16;
+                }
+        }
+        throw new UnsupportedOperationException("Unsupported channels/bits combination: "
+                + "bits=" + ad.getBitsPerSample() + ", channels=" + ad.getChannels());
+    }
+
+    private void updateAudioBuffer(AudioBuffer ab) {
+        int id = ab.getId();
+        if (ab.getId() == -1) {
+            ib.position(0).limit(1);
+            alGenBuffers(1, ib);
+            checkError(true);
+            id = ib.get(0);
+            ab.setId(id);
+
+            objManager.registerObject(ab);
+        }
+
+        ab.getData().clear();
+        //alBufferData(id, convertFormat(ab), ab.getData(), ab.getSampleRate());
+        alBufferData(id, convertFormat(ab), ab.getData(), ab.getData().limit(), ab.getSampleRate());
+        checkError(true);
+        ab.clearUpdateNeeded();
+    }
+
+    private void updateAudioStream(AudioStream as) {
+        if (as.getIds() != null) {
+            deleteAudioData(as);
+        }
+
+        int[] ids = new int[STREAMING_BUFFER_COUNT];
+        ib.position(0).limit(STREAMING_BUFFER_COUNT);
+        //alGenBuffers(ib);
+        alGenBuffers(STREAMING_BUFFER_COUNT, ib);
+        checkError(true);
+        ib.position(0).limit(STREAMING_BUFFER_COUNT);
+        ib.get(ids);
+
+        // Not registered with object manager.
+        // AudioStreams can be handled without object manager
+        // since their lifecycle is known to the audio renderer.
+
+        as.setIds(ids);
+        as.clearUpdateNeeded();
+    }
+
+    private void updateAudioData(AudioData ad) {
+        if (ad instanceof AudioBuffer) {
+            updateAudioBuffer((AudioBuffer) ad);
+        } else if (ad instanceof AudioStream) {
+            updateAudioStream((AudioStream) ad);
+        }
+    }
+
+    public void deleteFilter(Filter filter) {
+        int id = filter.getId();
+        if (id != -1) {
+            //EFX10.alDeleteFilters(id);
+            ib.put(0, id);
+            ib.position(0).limit(1);
+            alDeleteFilters(1, ib);
+        }
+    }
+
+    public void deleteAudioData(AudioData ad) {
+        synchronized (threadLock) {
+            while (!threadLock.get()) {
+                try {
+                    threadLock.wait();
+                } catch (InterruptedException ex) {
+                }
+            }
+            if (audioDisabled) {
+                return;
+            }
+
+            if (ad instanceof AudioBuffer) {
+                AudioBuffer ab = (AudioBuffer) ad;
+                int id = ab.getId();
+                if (id != -1) {
+                    ib.put(0, id);
+                    ib.position(0).limit(1);
+                    //alDeleteBuffers(ib);
+                    alDeleteBuffers(1, ib);
+                    checkError(true);
+                    ab.resetObject();
+                }
+            } else if (ad instanceof AudioStream) {
+                AudioStream as = (AudioStream) ad;
+                int[] ids = as.getIds();
+                if (ids != null) {
+                    ib.clear();
+                    ib.put(ids).flip();
+                    //alDeleteBuffers(ib);
+                    alDeleteBuffers(ids.length, ib);
+                    checkError(true);
+                    as.resetObject();
+                }
+            }
+        }
+    }
+
+    public void pauseAll() {
+        // don't try to pause all audio (mainly from Android activity) if
+        //   the renderer is already closed down
+        if (!initialized) {
+            return;
+        }
+
+        checkDead();
+        synchronized (threadLock) {
+            while (!threadLock.get()) {
+                try {
+                    threadLock.wait();
+                } catch (InterruptedException ex) {
+                }
+            }
+            if (audioDisabled) {
+                return;
+            }
+
+            for (int i = 0; i < channels.length; i++) {
+                AudioSource src = chanSrcs[i];
+                if (src == null) {
+                    continue;
+                }
+
+                if (src.getStatus() == Status.Playing) {
+                    assert src.getChannel() != -1;
+
+                    logger.log(Level.FINE, "Pausing Source: {0}", src.getChannel());
+                    alSourcePause(channels[src.getChannel()]);
+                    checkError(true);
+                    src.setStatus(Status.Paused);
+                }
+            }
+
+        }
+    }
+
+    public void resumeAll() {
+        checkDead();
+        synchronized (threadLock) {
+            while (!threadLock.get()) {
+                try {
+                    threadLock.wait();
+                } catch (InterruptedException ex) {
+                }
+            }
+            if (audioDisabled) {
+                return;
+            }
+
+            for (int i = 0; i < channels.length; i++) {
+                AudioSource src = chanSrcs[i];
+                if (src == null) {
+                    continue;
+                }
+
+                if (src.getStatus() == Status.Paused) {
+                    assert src.getChannel() != -1;
+
+                    logger.log(Level.FINE, "Playing/Resuming Source: {0}", src.getChannel());
+                    alSourcePlay(channels[src.getChannel()]);
+                    checkError(true);
+                    src.setStatus(Status.Playing);
+                }
+            }
+        }
+    }
+
+    private int checkError(boolean stopOnError) {
+        int errorCode = alGetError();
+        String errorText = AL.GetALErrorMsg(errorCode);
+
+        if (errorCode != AL.AL_NO_ERROR && stopOnError) {
+            throw new IllegalStateException("AL Error Detected.  Error Code: " + errorCode + ": " + errorText);
+        }
+
+        return errorCode;
+    }
+
+    /** Native methods, implemented in jni folder */
+    public static native boolean alIsCreated();
+    public static native boolean alCreate();
+    public static native boolean alDestroy();
+    public static native String alcGetString(int parameter);
+    public static native String alGetString(int parameter);
+    public static native int alGenSources();
+    public static native int alGetError();
+    public static native void alDeleteSources(int numSources, IntBuffer sources);
+    public static native void alGenBuffers(int numBuffers, IntBuffer buffers);
+    public static native void alDeleteBuffers(int numBuffers, IntBuffer buffers);
+    public static native void alSourceStop(int source);
+    public static native void alSourcei(int source, int param, int value);
+    public static native void alBufferData(int buffer, int format, ByteBuffer data, int size, int frequency);
+    public static native void alSourcePlay(int source);
+    public static native void alSourcePause(int source);
+    public static native void alSourcef(int source, int param, float value);
+    public static native void alSource3f(int source, int param, float value1, float value2, float value3);
+    public static native int alGetSourcei(int source, int param);
+    public static native void alSourceUnqueueBuffers(int source, int numBuffers, IntBuffer buffers);
+    public static native void alSourceQueueBuffers(int source, int numBuffers, IntBuffer buffers);
+    public static native void alListener(int param, FloatBuffer data);
+    public static native void alListenerf(int param, float value);
+    public static native void alListener3f(int param, float value1, float value2, float value3);
+    public static native boolean alcIsExtensionPresent(String extension);
+    public static native void alcGetInteger(int param, IntBuffer buffer, int size);
+    public static native void alGenAuxiliaryEffectSlots(int numSlots, IntBuffer buffers);
+    public static native void alGenEffects(int numEffects, IntBuffer buffers);
+    public static native void alEffecti(int effect, int param, int value);
+    public static native void alAuxiliaryEffectSloti(int effectSlot, int param, int value);
+    public static native void alDeleteEffects(int numEffects, IntBuffer buffers);
+    public static native void alDeleteAuxiliaryEffectSlots(int numEffectSlots, IntBuffer buffers);
+    public static native void alGenFilters(int numFilters, IntBuffer buffers);
+    public static native void alFilteri(int filter, int param, int value);
+    public static native void alFilterf(int filter, int param, float value);
+    public static native void alSource3i(int source, int param, int value1, int value2, int value3);
+    public static native void alDeleteFilters(int numFilters, IntBuffer buffers);
+    public static native void alEffectf(int effect, int param, float value);
+
+    /** Load jni .so on initialization */
+    static {
+//         System.loadLibrary("openalsoftjme");
+    }
+
+}

+ 20 - 0
engine/src/ios/com/jme3/audio/plugins/AndroidAudioLoader.java

@@ -0,0 +1,20 @@
+package com.jme3.audio.plugins;
+
+import com.jme3.asset.AssetInfo;
+import com.jme3.asset.AssetLoader;
+import com.jme3.audio.android.AndroidAudioData;
+import java.io.IOException;
+
+/**
+ * <code>AndroidAudioLoader</code> will create an 
+ * {@link AndroidAudioData} object with the specified asset key.
+ */
+public class AndroidAudioLoader implements AssetLoader {
+
+    @Override
+    public Object load(AssetInfo assetInfo) throws IOException {
+        AndroidAudioData result = new AndroidAudioData();
+        result.setAssetKey(assetInfo.getKey());
+        return result;
+    }
+}

+ 2571 - 0
engine/src/ios/com/jme3/renderer/ios/IGLESShaderRenderer.java

@@ -0,0 +1,2571 @@
+package com.jme3.renderer.ios;
+
+import com.jme3.light.LightList;
+import com.jme3.material.RenderState;
+import com.jme3.math.*;
+import com.jme3.renderer.*;
+import com.jme3.scene.Mesh;
+import com.jme3.scene.Mesh.Mode;
+import com.jme3.scene.VertexBuffer;
+import com.jme3.scene.VertexBuffer.Format;
+import com.jme3.scene.VertexBuffer.Type;
+import com.jme3.scene.VertexBuffer.Usage;
+import com.jme3.shader.Attribute;
+import com.jme3.shader.Shader;
+import com.jme3.shader.Shader.ShaderSource;
+import com.jme3.shader.Shader.ShaderType;
+import com.jme3.shader.Uniform;
+import com.jme3.texture.FrameBuffer;
+import com.jme3.texture.FrameBuffer.RenderBuffer;
+import com.jme3.texture.Image;
+import com.jme3.texture.Texture;
+import com.jme3.texture.Texture.WrapAxis;
+import com.jme3.util.BufferUtils;
+import com.jme3.util.ListMap;
+import com.jme3.util.NativeObjectManager;
+
+import java.nio.*;
+import java.util.EnumSet;
+import java.util.List;
+import java.util.logging.Level;
+import java.util.logging.Logger;
+import jme3tools.shader.ShaderDebug;
+
+/**
+ * The <code>Renderer</code> is responsible for taking rendering commands and
+ * executing them on the underlying video hardware.
+ * 
+ * @author Kirill Vainer
+ */
+public class IGLESShaderRenderer implements Renderer {
+
+    private static final Logger logger = Logger.getLogger(IGLESShaderRenderer.class.getName());
+    private static final boolean VALIDATE_SHADER = false;
+
+    private final NativeObjectManager objManager = new NativeObjectManager();
+    private final EnumSet<Caps> caps = EnumSet.noneOf(Caps.class);
+    private final Statistics statistics = new Statistics();
+    private final StringBuilder stringBuf = new StringBuilder(250);
+    private final RenderContext context = new RenderContext();
+    private final ByteBuffer nameBuf = BufferUtils.createByteBuffer(250);
+
+    private final int maxFBOAttachs = 1; // Only 1 color attachment on ES
+    private final int maxMRTFBOAttachs = 1; // FIXME for now, not sure if > 1 is needed for ES
+    
+    private final int[] intBuf1 = new int[1];
+    private final int[] intBuf16 = new int[16];
+
+    private int glslVer;
+    private int vertexTextureUnits;
+    private int fragTextureUnits;
+    private int vertexUniforms;
+    private int fragUniforms;
+    private int vertexAttribs;
+    private int maxRBSize;
+    private int maxTexSize;
+    private int maxCubeTexSize;
+
+    private FrameBuffer lastFb = null;
+    private FrameBuffer mainFbOverride = null;
+    private boolean useVBO = true;
+    private boolean powerVr = false;
+
+    private Shader boundShader;
+
+    private int vpX, vpY, vpW, vpH;
+    private int clipX, clipY, clipW, clipH;
+
+    public IGLESShaderRenderer() {
+        logger.log(Level.FINE, "IGLESShaderRenderer Constructor");
+    }
+
+    /**
+     * Get the capabilities of the renderer.
+     * @return The capabilities of the renderer.
+     */
+    public EnumSet<Caps> getCaps() {
+        logger.log(Level.FINE, "IGLESShaderRenderer getCaps");
+        return caps;
+    }
+
+    /**
+     * The statistics allow tracking of how data
+     * per frame, such as number of objects rendered, number of triangles, etc.
+     * These are updated when the Renderer's methods are used, make sure
+     * to call {@link Statistics#clearFrame() } at the appropriate time
+     * to get accurate info per frame.
+     */
+    public Statistics getStatistics() {
+        logger.log(Level.FINE, "IGLESShaderRenderer getStatistics");
+        return statistics;
+    }
+
+    /**
+     * Invalidates the current rendering state. Should be called after
+     * the GL state was changed manually or through an external library.
+     */
+    public void invalidateState() {
+        logger.log(Level.FINE, "IGLESShaderRenderer invalidateState");
+    }
+
+    /**
+     * Clears certain channels of the currently bound framebuffer.
+     *
+     * @param color True if to clear colors (RGBA)
+     * @param depth True if to clear depth/z
+     * @param stencil True if to clear stencil buffer (if available, otherwise
+     * ignored)
+     */
+    public void clearBuffers(boolean color, boolean depth, boolean stencil) {
+        logger.log(Level.FINE, "IGLESShaderRenderer clearBuffers");
+        int bits = 0;
+        if (color) {
+            bits = JmeIosGLES.GL_COLOR_BUFFER_BIT;
+        }
+        if (depth) {
+            bits |= JmeIosGLES.GL_DEPTH_BUFFER_BIT;
+        }
+        if (stencil) {
+            bits |= JmeIosGLES.GL_STENCIL_BUFFER_BIT;
+        }
+        if (bits != 0) {
+            JmeIosGLES.glClear(bits);
+            JmeIosGLES.checkGLError();
+        }
+    }
+
+    /**
+     * Sets the background (aka clear) color.
+     * 
+     * @param color The background color to set
+     */
+    public void setBackgroundColor(ColorRGBA color) {
+        logger.log(Level.FINE, "IGLESShaderRenderer setBackgroundColor");
+        JmeIosGLES.glClearColor(color.r, color.g, color.b, color.a);
+        JmeIosGLES.checkGLError();
+    }
+
+    /**
+     * Applies the given {@link RenderState}, making the necessary
+     * GL calls so that the state is applied.
+     */
+    public void applyRenderState(RenderState state) {
+        logger.log(Level.FINE, "IGLESShaderRenderer applyRenderState");
+        /*
+        if (state.isWireframe() && !context.wireframe){
+        GLES20.glPolygonMode(GLES20.GL_FRONT_AND_BACK, GLES20.GL_LINE);
+        context.wireframe = true;
+        }else if (!state.isWireframe() && context.wireframe){
+        GLES20.glPolygonMode(GLES20.GL_FRONT_AND_BACK, GLES20.GL_FILL);
+        context.wireframe = false;
+        }
+         */
+        if (state.isDepthTest() && !context.depthTestEnabled) {
+            JmeIosGLES.glEnable(JmeIosGLES.GL_DEPTH_TEST);
+            JmeIosGLES.glDepthFunc(convertTestFunction(context.depthFunc));
+            JmeIosGLES.checkGLError();
+            context.depthTestEnabled = true;
+        } else if (!state.isDepthTest() && context.depthTestEnabled) {
+            JmeIosGLES.glDisable(JmeIosGLES.GL_DEPTH_TEST);
+            JmeIosGLES.checkGLError();
+            context.depthTestEnabled = false;
+        }
+		if (state.getDepthFunc() != context.depthFunc) {
+			JmeIosGLES.glDepthFunc(convertTestFunction(state.getDepthFunc()));
+			context.depthFunc = state.getDepthFunc();
+		}
+
+        if (state.isDepthWrite() && !context.depthWriteEnabled) {
+            JmeIosGLES.glDepthMask(true);
+            JmeIosGLES.checkGLError();
+            context.depthWriteEnabled = true;
+        } else if (!state.isDepthWrite() && context.depthWriteEnabled) {
+            JmeIosGLES.glDepthMask(false);
+            JmeIosGLES.checkGLError();
+            context.depthWriteEnabled = false;
+        }
+        if (state.isColorWrite() && !context.colorWriteEnabled) {
+            JmeIosGLES.glColorMask(true, true, true, true);
+            JmeIosGLES.checkGLError();
+            context.colorWriteEnabled = true;
+        } else if (!state.isColorWrite() && context.colorWriteEnabled) {
+            JmeIosGLES.glColorMask(false, false, false, false);
+            JmeIosGLES.checkGLError();
+            context.colorWriteEnabled = false;
+        }
+//        if (state.isPointSprite() && !context.pointSprite) {
+////            GLES20.glEnable(GLES20.GL_POINT_SPRITE);
+////            GLES20.glTexEnvi(GLES20.GL_POINT_SPRITE, GLES20.GL_COORD_REPLACE, GLES20.GL_TRUE);
+////            GLES20.glEnable(GLES20.GL_VERTEX_PROGRAM_POINT_SIZE);
+////            GLES20.glPointParameterf(GLES20.GL_POINT_SIZE_MIN, 1.0f);
+//        } else if (!state.isPointSprite() && context.pointSprite) {
+////            GLES20.glDisable(GLES20.GL_POINT_SPRITE);
+//        }
+
+        if (state.isPolyOffset()) {
+            if (!context.polyOffsetEnabled) {
+                JmeIosGLES.glEnable(JmeIosGLES.GL_POLYGON_OFFSET_FILL);
+                JmeIosGLES.glPolygonOffset(state.getPolyOffsetFactor(),
+                        state.getPolyOffsetUnits());
+                JmeIosGLES.checkGLError();
+
+                context.polyOffsetEnabled = true;
+                context.polyOffsetFactor = state.getPolyOffsetFactor();
+                context.polyOffsetUnits = state.getPolyOffsetUnits();
+            } else {
+                if (state.getPolyOffsetFactor() != context.polyOffsetFactor
+                        || state.getPolyOffsetUnits() != context.polyOffsetUnits) {
+                    JmeIosGLES.glPolygonOffset(state.getPolyOffsetFactor(),
+                            state.getPolyOffsetUnits());
+                    JmeIosGLES.checkGLError();
+
+                    context.polyOffsetFactor = state.getPolyOffsetFactor();
+                    context.polyOffsetUnits = state.getPolyOffsetUnits();
+                }
+            }
+        } else {
+            if (context.polyOffsetEnabled) {
+                JmeIosGLES.glDisable(JmeIosGLES.GL_POLYGON_OFFSET_FILL);
+                JmeIosGLES.checkGLError();
+
+                context.polyOffsetEnabled = false;
+                context.polyOffsetFactor = 0;
+                context.polyOffsetUnits = 0;
+            }
+        }
+        if (state.getFaceCullMode() != context.cullMode) {
+            if (state.getFaceCullMode() == RenderState.FaceCullMode.Off) {
+                JmeIosGLES.glDisable(JmeIosGLES.GL_CULL_FACE);
+                JmeIosGLES.checkGLError();
+            } else {
+                JmeIosGLES.glEnable(JmeIosGLES.GL_CULL_FACE);
+                JmeIosGLES.checkGLError();
+            }
+
+            switch (state.getFaceCullMode()) {
+                case Off:
+                    break;
+                case Back:
+                    JmeIosGLES.glCullFace(JmeIosGLES.GL_BACK);
+                    JmeIosGLES.checkGLError();
+                    break;
+                case Front:
+                    JmeIosGLES.glCullFace(JmeIosGLES.GL_FRONT);
+                    JmeIosGLES.checkGLError();
+                    break;
+                case FrontAndBack:
+                    JmeIosGLES.glCullFace(JmeIosGLES.GL_FRONT_AND_BACK);
+                    JmeIosGLES.checkGLError();
+                    break;
+                default:
+                    throw new UnsupportedOperationException("Unrecognized face cull mode: "
+                            + state.getFaceCullMode());
+            }
+
+            context.cullMode = state.getFaceCullMode();
+        }
+
+        if (state.getBlendMode() != context.blendMode) {
+            if (state.getBlendMode() == RenderState.BlendMode.Off) {
+                JmeIosGLES.glDisable(JmeIosGLES.GL_BLEND);
+                JmeIosGLES.checkGLError();
+            } else {
+                JmeIosGLES.glEnable(JmeIosGLES.GL_BLEND);
+                switch (state.getBlendMode()) {
+                    case Off:
+                        break;
+                    case Additive:
+                        JmeIosGLES.glBlendFunc(JmeIosGLES.GL_ONE, JmeIosGLES.GL_ONE);
+                        break;
+                    case AlphaAdditive:
+                        JmeIosGLES.glBlendFunc(JmeIosGLES.GL_SRC_ALPHA, JmeIosGLES.GL_ONE);
+                        break;
+                    case Color:
+                        JmeIosGLES.glBlendFunc(JmeIosGLES.GL_ONE, JmeIosGLES.GL_ONE_MINUS_SRC_COLOR);
+                        break;
+                    case Alpha:
+                        JmeIosGLES.glBlendFunc(JmeIosGLES.GL_SRC_ALPHA, JmeIosGLES.GL_ONE_MINUS_SRC_ALPHA);
+                        break;
+                    case PremultAlpha:
+                        JmeIosGLES.glBlendFunc(JmeIosGLES.GL_ONE, JmeIosGLES.GL_ONE_MINUS_SRC_ALPHA);
+                        break;
+                    case Modulate:
+                        JmeIosGLES.glBlendFunc(JmeIosGLES.GL_DST_COLOR, JmeIosGLES.GL_ZERO);
+                        break;
+                    case ModulateX2:
+                        JmeIosGLES.glBlendFunc(JmeIosGLES.GL_DST_COLOR, JmeIosGLES.GL_SRC_COLOR);
+                        break;
+                    default:
+                        throw new UnsupportedOperationException("Unrecognized blend mode: "
+                                + state.getBlendMode());
+                }
+                JmeIosGLES.checkGLError();
+            }
+            context.blendMode = state.getBlendMode();
+        }
+    }
+
+    /**
+     * Set the range of the depth values for objects. All rendered
+     * objects will have their depth clamped to this range.
+     * 
+     * @param start The range start
+     * @param end The range end
+     */
+    public void setDepthRange(float start, float end) {
+        logger.log(Level.FINE, "IGLESShaderRenderer setDepthRange");
+        JmeIosGLES.glDepthRangef(start, end);
+        JmeIosGLES.checkGLError();
+    }
+
+    /**
+     * Called when a new frame has been rendered.
+     */
+    public void onFrame() {
+        logger.log(Level.FINE, "IGLESShaderRenderer onFrame");
+        //JmeIosGLES.checkGLErrorForced();
+        JmeIosGLES.checkGLError();
+
+        objManager.deleteUnused(this);
+    }
+
+    /**
+     * Set the world matrix to use. Does nothing if the Renderer is 
+     * shader based.
+     * 
+     * @param worldMatrix World matrix to use.
+     */
+    public void setWorldMatrix(Matrix4f worldMatrix) {
+        logger.log(Level.FINE, "IGLESShaderRenderer setWorldMatrix");
+    }
+
+    /**
+     * Sets the view and projection matrices to use. Does nothing if the Renderer 
+     * is shader based.
+     * 
+     * @param viewMatrix The view matrix to use.
+     * @param projMatrix The projection matrix to use.
+     */
+    public void setViewProjectionMatrices(Matrix4f viewMatrix, Matrix4f projMatrix) {
+        logger.log(Level.FINE, "IGLESShaderRenderer setViewProjectionMatrices");
+    }
+
+    /**
+     * Set the viewport location and resolution on the screen.
+     * 
+     * @param x The x coordinate of the viewport
+     * @param y The y coordinate of the viewport
+     * @param width Width of the viewport
+     * @param height Height of the viewport
+     */
+    public void setViewPort(int x, int y, int width, int height) {
+        logger.log(Level.FINE, "IGLESShaderRenderer setViewPort");
+        if (x != vpX || vpY != y || vpW != width || vpH != height) {
+            JmeIosGLES.glViewport(x, y, width, height);
+            JmeIosGLES.checkGLError();
+
+            vpX = x;
+            vpY = y;
+            vpW = width;
+            vpH = height;
+        }
+    }
+
+    /**
+     * Specifies a clipping rectangle.
+     * For all future rendering commands, no pixels will be allowed
+     * to be rendered outside of the clip rectangle.
+     * 
+     * @param x The x coordinate of the clip rect
+     * @param y The y coordinate of the clip rect
+     * @param width Width of the clip rect
+     * @param height Height of the clip rect
+     */
+    public void setClipRect(int x, int y, int width, int height) {
+        logger.log(Level.FINE, "IGLESShaderRenderer setClipRect");
+        if (!context.clipRectEnabled) {
+            JmeIosGLES.glEnable(JmeIosGLES.GL_SCISSOR_TEST);
+            JmeIosGLES.checkGLError();
+            context.clipRectEnabled = true;
+        }
+        if (clipX != x || clipY != y || clipW != width || clipH != height) {
+            JmeIosGLES.glScissor(x, y, width, height);
+            JmeIosGLES.checkGLError();
+            clipX = x;
+            clipY = y;
+            clipW = width;
+            clipH = height;
+        }
+    }
+
+    /**
+     * Clears the clipping rectangle set with 
+     * {@link #setClipRect(int, int, int, int) }.
+     */
+    public void clearClipRect() {
+        logger.log(Level.FINE, "IGLESShaderRenderer clearClipRect");
+        if (context.clipRectEnabled) {
+            JmeIosGLES.glDisable(JmeIosGLES.GL_SCISSOR_TEST);
+            JmeIosGLES.checkGLError();
+            context.clipRectEnabled = false;
+
+            clipX = 0;
+            clipY = 0;
+            clipW = 0;
+            clipH = 0;
+        }
+    }
+
+    /**
+     * Set lighting state.
+     * Does nothing if the renderer is shader based.
+     * The lights should be provided in world space. 
+     * Specify <code>null</code> to disable lighting.
+     * 
+     * @param lights The light list to set.
+     */
+    public void setLighting(LightList lights) {
+        logger.log(Level.FINE, "IGLESShaderRenderer setLighting");
+    }
+
+    /**
+     * Sets the shader to use for rendering.
+     * If the shader has not been uploaded yet, it is compiled
+     * and linked. If it has been uploaded, then the 
+     * uniform data is updated and the shader is set.
+     * 
+     * @param shader The shader to use for rendering.
+     */
+    public void setShader(Shader shader) {
+        logger.log(Level.FINE, "IGLESShaderRenderer setShader");
+        if (shader == null) {
+            throw new IllegalArgumentException("Shader cannot be null");
+        } else {
+            if (shader.isUpdateNeeded()) {
+                updateShaderData(shader);
+            }
+
+            // NOTE: might want to check if any of the
+            // sources need an update?
+
+            assert shader.getId() > 0;
+
+            updateShaderUniforms(shader);
+            bindProgram(shader);
+        }
+    }
+
+    /**
+     * Deletes a shader. This method also deletes
+     * the attached shader sources.
+     * 
+     * @param shader Shader to delete.
+     */
+    public void deleteShader(Shader shader) {
+        logger.log(Level.FINE, "IGLESShaderRenderer deleteShader");
+        if (shader.getId() == -1) {
+            logger.warning("Shader is not uploaded to GPU, cannot delete.");
+            return;
+        }
+
+        for (ShaderSource source : shader.getSources()) {
+            if (source.getId() != -1) {
+                JmeIosGLES.glDetachShader(shader.getId(), source.getId());
+                JmeIosGLES.checkGLError();
+
+                deleteShaderSource(source);
+            }
+        }
+
+        JmeIosGLES.glDeleteProgram(shader.getId());
+        JmeIosGLES.checkGLError();
+
+        statistics.onDeleteShader();
+        shader.resetObject();
+    }
+
+    /**
+     * Deletes the provided shader source.
+     * 
+     * @param source The ShaderSource to delete.
+     */
+    public void deleteShaderSource(ShaderSource source) {
+        logger.log(Level.FINE, "IGLESShaderRenderer deleteShaderSource");
+        if (source.getId() < 0) {
+            logger.warning("Shader source is not uploaded to GPU, cannot delete.");
+            return;
+        }
+
+        source.clearUpdateNeeded();
+
+        JmeIosGLES.glDeleteShader(source.getId());
+        JmeIosGLES.checkGLError();
+
+        source.resetObject();
+    }
+
+    /**
+     * Copies contents from src to dst, scaling if necessary.
+     */
+    public void copyFrameBuffer(FrameBuffer src, FrameBuffer dst) {
+        logger.log(Level.FINE, "IGLESShaderRenderer copyFrameBuffer");
+        copyFrameBuffer(src, dst, true);
+    }
+
+    /**
+     * Copies contents from src to dst, scaling if necessary.
+     * set copyDepth to false to only copy the color buffers.
+     */
+    public void copyFrameBuffer(FrameBuffer src, FrameBuffer dst, boolean copyDepth) {
+        logger.warning("IGLESShaderRenderer copyFrameBuffer with depth TODO");
+        throw new RendererException("Copy framebuffer not implemented yet.");
+    }
+
+    /**
+     * Sets the framebuffer that will be drawn to.
+     */
+    public void setFrameBuffer(FrameBuffer fb) {
+        logger.log(Level.FINE, "IGLESShaderRenderer setFrameBuffer");
+        if (fb == null && mainFbOverride != null) {
+            fb = mainFbOverride;
+        }
+
+        if (lastFb == fb) {
+            if (fb == null || !fb.isUpdateNeeded()) {
+                return;
+            }
+        }
+
+        // generate mipmaps for last FB if needed
+        if (lastFb != null) {
+            for (int i = 0; i < lastFb.getNumColorBuffers(); i++) {
+                RenderBuffer rb = lastFb.getColorBuffer(i);
+                Texture tex = rb.getTexture();
+                if (tex != null
+                        && tex.getMinFilter().usesMipMapLevels()) {
+                    setTexture(0, rb.getTexture());
+
+//                    int textureType = convertTextureType(tex.getType(), tex.getImage().getMultiSamples(), rb.getFace());
+                    int textureType = convertTextureType(tex.getType());
+                    JmeIosGLES.glGenerateMipmap(textureType);
+                    JmeIosGLES.checkGLError();
+                }
+            }
+        }
+
+        if (fb == null) {
+            // unbind any fbos
+            if (context.boundFBO != 0) {
+                JmeIosGLES.glBindFramebuffer(JmeIosGLES.GL_FRAMEBUFFER, 0);
+                JmeIosGLES.checkGLError();
+
+                statistics.onFrameBufferUse(null, true);
+
+                context.boundFBO = 0;
+            }
+
+            /*
+            // select back buffer
+            if (context.boundDrawBuf != -1) {
+                glDrawBuffer(initialDrawBuf);
+                context.boundDrawBuf = -1;
+            }
+            if (context.boundReadBuf != -1) {
+                glReadBuffer(initialReadBuf);
+                context.boundReadBuf = -1;
+            }
+             */
+
+            lastFb = null;
+        } else {
+            if (fb.getNumColorBuffers() == 0 && fb.getDepthBuffer() == null) {
+                throw new IllegalArgumentException("The framebuffer: " + fb
+                        + "\nDoesn't have any color/depth buffers");
+            }
+
+            if (fb.isUpdateNeeded()) {
+                updateFrameBuffer(fb);
+            }
+
+            if (context.boundFBO != fb.getId()) {
+                JmeIosGLES.glBindFramebuffer(JmeIosGLES.GL_FRAMEBUFFER, fb.getId());
+                JmeIosGLES.checkGLError();
+
+                statistics.onFrameBufferUse(fb, true);
+
+                // update viewport to reflect framebuffer's resolution
+                setViewPort(0, 0, fb.getWidth(), fb.getHeight());
+
+                context.boundFBO = fb.getId();
+            } else {
+                statistics.onFrameBufferUse(fb, false);
+            }
+            if (fb.getNumColorBuffers() == 0) {
+//                // make sure to select NONE as draw buf
+//                // no color buffer attached. select NONE
+                if (context.boundDrawBuf != -2) {
+//                    glDrawBuffer(GL_NONE);
+                    context.boundDrawBuf = -2;
+                }
+                if (context.boundReadBuf != -2) {
+//                    glReadBuffer(GL_NONE);
+                    context.boundReadBuf = -2;
+                }
+            } else {
+                if (fb.getNumColorBuffers() > maxFBOAttachs) {
+                    throw new RendererException("Framebuffer has more color "
+                            + "attachments than are supported"
+                            + " by the video hardware!");
+                }
+                if (fb.isMultiTarget()) {
+                    if (fb.getNumColorBuffers() > maxMRTFBOAttachs) {
+                        throw new RendererException("Framebuffer has more"
+                                + " multi targets than are supported"
+                                + " by the video hardware!");
+                    }
+
+                    if (context.boundDrawBuf != 100 + fb.getNumColorBuffers()) {
+                        //intBuf16.clear();
+                        for (int i = 0; i < 16; i++) {
+                            intBuf16[i] = i < fb.getNumColorBuffers() ? JmeIosGLES.GL_COLOR_ATTACHMENT0 + i : 0;
+                        }
+
+                        //intBuf16.flip();// TODO: flip
+//                        glDrawBuffers(intBuf16);
+                        context.boundDrawBuf = 100 + fb.getNumColorBuffers();
+                    }
+                } else {
+                    RenderBuffer rb = fb.getColorBuffer(fb.getTargetIndex());
+                    // select this draw buffer
+                    if (context.boundDrawBuf != rb.getSlot()) {
+                        JmeIosGLES.glActiveTexture(convertAttachmentSlot(rb.getSlot()));
+                        JmeIosGLES.checkGLError();
+
+                        context.boundDrawBuf = rb.getSlot();
+                    }
+                }
+            }
+
+            assert fb.getId() >= 0;
+            assert context.boundFBO == fb.getId();
+
+            lastFb = fb;
+
+            checkFrameBufferStatus(fb);
+        }
+    }
+    
+    /**
+     * Set the framebuffer that will be set instead of the main framebuffer
+     * when a call to setFrameBuffer(null) is made.
+     * 
+     * @param fb 
+     */
+    public void setMainFrameBufferOverride(FrameBuffer fb) {
+        logger.log(Level.FINE, "IGLESShaderRenderer setMainFrameBufferOverride");
+        mainFbOverride = fb;
+    }
+
+    /**
+     * Reads the pixels currently stored in the specified framebuffer
+     * into the given ByteBuffer object. 
+     * Only color pixels are transferred, the format is BGRA with 8 bits 
+     * per component. The given byte buffer should have at least
+     * fb.getWidth() * fb.getHeight() * 4 bytes remaining.
+     * 
+     * @param fb The framebuffer to read from
+     * @param byteBuf The bytebuffer to transfer color data to
+     */
+    public void readFrameBuffer(FrameBuffer fb, ByteBuffer byteBuf) {
+        logger.log(Level.FINE, "IGLESShaderRenderer readFrameBuffer");
+        if (fb != null) {
+            RenderBuffer rb = fb.getColorBuffer();
+            if (rb == null) {
+                throw new IllegalArgumentException("Specified framebuffer"
+                        + " does not have a colorbuffer");
+            }
+
+            setFrameBuffer(fb);
+        } else {
+            setFrameBuffer(null);
+        }
+
+        //JmeIosGLES.glReadPixels2(vpX, vpY, vpW, vpH, JmeIosGLES.GL_RGBA, JmeIosGLES.GL_UNSIGNED_BYTE, byteBuf.array(), 0, vpW * vpH * 4);
+        JmeIosGLES.glReadPixels(vpX, vpY, vpW, vpH, JmeIosGLES.GL_RGBA, JmeIosGLES.GL_UNSIGNED_BYTE, byteBuf);
+        JmeIosGLES.checkGLError();
+    }
+
+    /**
+     * Deletes a framebuffer and all attached renderbuffers
+     */
+    public void deleteFrameBuffer(FrameBuffer fb) {
+        logger.log(Level.FINE, "IGLESShaderRenderer deleteFrameBuffer");
+        if (fb.getId() != -1) {
+            if (context.boundFBO == fb.getId()) {
+                JmeIosGLES.glBindFramebuffer(JmeIosGLES.GL_FRAMEBUFFER, 0);
+                JmeIosGLES.checkGLError();
+
+                context.boundFBO = 0;
+            }
+
+            if (fb.getDepthBuffer() != null) {
+                deleteRenderBuffer(fb, fb.getDepthBuffer());
+            }
+            if (fb.getColorBuffer() != null) {
+                deleteRenderBuffer(fb, fb.getColorBuffer());
+            }
+
+            intBuf1[0] = fb.getId();
+            JmeIosGLES.glDeleteFramebuffers(1, intBuf1, 0);
+            JmeIosGLES.checkGLError();
+
+            fb.resetObject();
+
+            statistics.onDeleteFrameBuffer();
+        }
+    }
+
+    /**
+     * Sets the texture to use for the given texture unit.
+     */
+    public void setTexture(int unit, Texture tex) {
+        logger.log(Level.FINE, "IGLESShaderRenderer setTexture");
+        Image image = tex.getImage();
+        if (image.isUpdateNeeded() || (image.isGeneratedMipmapsRequired() && !image.isMipmapsGenerated()) ) {
+            updateTexImageData(image, tex.getType());
+        }
+
+        int texId = image.getId();
+        assert texId != -1;
+
+        if (texId == -1) {
+            logger.warning("error: texture image has -1 id");
+        }
+
+        Image[] textures = context.boundTextures;
+
+        int type = convertTextureType(tex.getType());
+        if (!context.textureIndexList.moveToNew(unit)) {
+//             if (context.boundTextureUnit != unit){
+//                glActiveTexture(GL_TEXTURE0 + unit);
+//                context.boundTextureUnit = unit;
+//             }
+//             glEnable(type);
+        }
+
+        if (textures[unit] != image) {
+            if (context.boundTextureUnit != unit) {
+                JmeIosGLES.glActiveTexture(JmeIosGLES.GL_TEXTURE0 + unit);
+                context.boundTextureUnit = unit;
+            }
+
+            JmeIosGLES.glBindTexture(type, texId);
+            JmeIosGLES.checkGLError();
+
+            textures[unit] = image;
+
+            statistics.onTextureUse(tex.getImage(), true);
+        } else {
+            statistics.onTextureUse(tex.getImage(), false);
+        }
+
+        setupTextureParams(tex);
+    }
+
+    /**
+     * Modify the given Texture tex with the given Image. The image will be put at x and y into the texture.
+     *
+     * @param tex the Texture that will be modified
+     * @param pixels the source Image data to copy data from
+     * @param x the x position to put the image into the texture
+     * @param y the y position to put the image into the texture
+     */
+    public void modifyTexture(Texture tex, Image pixels, int x, int y) {
+		logger.log(Level.FINE, "IGLESShaderRenderer modifyTexture");
+		setTexture(0, tex);
+		TextureUtil.uploadSubTexture(pixels, convertTextureType(tex.getType()), 0, x, y);
+    }
+
+    /**
+     * Deletes a texture from the GPU.
+     */
+    public void deleteImage(Image image) {
+        logger.log(Level.FINE, "IGLESShaderRenderer deleteImage");
+        int texId = image.getId();
+        if (texId != -1) {
+            intBuf1[0] = texId;
+
+            JmeIosGLES.glDeleteTextures(1, intBuf1, 0);
+            JmeIosGLES.checkGLError();
+
+            image.resetObject();
+
+            statistics.onDeleteTexture();
+        }
+    }
+
+    /**
+     * Uploads a vertex buffer to the GPU.
+     * 
+     * @param vb The vertex buffer to upload
+     */
+    public void updateBufferData(VertexBuffer vb) {
+        logger.log(Level.FINE, "IGLESShaderRenderer updateBufferData");
+        int bufId = vb.getId();
+        boolean created = false;
+        if (bufId == -1) {
+            // create buffer
+            JmeIosGLES.glGenBuffers(1, intBuf1, 0);
+            JmeIosGLES.checkGLError();
+
+            bufId = intBuf1[0];
+            vb.setId(bufId);
+            objManager.registerObject(vb);
+
+            created = true;
+        }
+
+        // bind buffer
+        int target;
+        if (vb.getBufferType() == VertexBuffer.Type.Index) {
+            target = JmeIosGLES.GL_ELEMENT_ARRAY_BUFFER;
+            if (context.boundElementArrayVBO != bufId) {
+                JmeIosGLES.glBindBuffer(target, bufId);
+                JmeIosGLES.checkGLError();
+
+                context.boundElementArrayVBO = bufId;
+            }
+        } else {
+            target = JmeIosGLES.GL_ARRAY_BUFFER;
+            if (context.boundArrayVBO != bufId) {
+                JmeIosGLES.glBindBuffer(target, bufId);
+                JmeIosGLES.checkGLError();
+
+                context.boundArrayVBO = bufId;
+            }
+        }
+
+        int usage = convertUsage(vb.getUsage());
+        vb.getData().rewind();
+
+        if (created || vb.hasDataSizeChanged()) {
+            // upload data based on format
+            int size = vb.getData().limit() * vb.getFormat().getComponentSize();
+			
+            switch (vb.getFormat()) {
+                case Byte:
+                case UnsignedByte:
+					JmeIosGLES.glBufferData(target, size, (ByteBuffer) vb.getData(), usage);
+                    JmeIosGLES.checkGLError();
+                    break;
+                case Short:
+                case UnsignedShort:
+                    JmeIosGLES.glBufferData(target, size, (ShortBuffer) vb.getData(), usage);
+                    JmeIosGLES.checkGLError();
+                    break;
+                case Int:
+                case UnsignedInt:
+                    JmeIosGLES.glBufferData(target, size, (IntBuffer) vb.getData(), usage);
+                    JmeIosGLES.checkGLError();
+                    break;
+                case Float:
+                    JmeIosGLES.glBufferData(target, size, (FloatBuffer) vb.getData(), usage);
+                    JmeIosGLES.checkGLError();
+                    break;
+                default:
+                    throw new RuntimeException("Unknown buffer format.");
+            }
+        } else {
+            int size = vb.getData().limit() * vb.getFormat().getComponentSize();
+			
+            switch (vb.getFormat()) {
+                case Byte:
+                case UnsignedByte:
+                    JmeIosGLES.glBufferSubData(target, 0, size, (ByteBuffer) vb.getData());
+                    JmeIosGLES.checkGLError();
+                    break;
+                case Short:
+                case UnsignedShort:
+                    JmeIosGLES.glBufferSubData(target, 0, size, (ShortBuffer) vb.getData());
+                    JmeIosGLES.checkGLError();
+                    break;
+                case Int:
+                case UnsignedInt:
+                    JmeIosGLES.glBufferSubData(target, 0, size, (IntBuffer) vb.getData());
+                    JmeIosGLES.checkGLError();
+                    break;
+                case Float:
+                    JmeIosGLES.glBufferSubData(target, 0, size, (FloatBuffer) vb.getData());
+                    JmeIosGLES.checkGLError();
+                    break;
+                default:
+                    throw new RuntimeException("Unknown buffer format.");
+            }
+        }
+        vb.clearUpdateNeeded();
+    }
+
+    /**
+     * Deletes a vertex buffer from the GPU.
+     * @param vb The vertex buffer to delete
+     */
+    public void deleteBuffer(VertexBuffer vb) {
+        logger.log(Level.FINE, "IGLESShaderRenderer deleteBuffer");
+        int bufId = vb.getId();
+        if (bufId != -1) {
+            // delete buffer
+            intBuf1[0] = bufId;
+
+            JmeIosGLES.glDeleteBuffers(1, intBuf1, 0);
+            JmeIosGLES.checkGLError();
+
+            vb.resetObject();
+        }
+    }
+
+    /**
+     * Renders <code>count</code> meshes, with the geometry data supplied.
+     * The shader which is currently set with <code>setShader</code> is
+     * responsible for transforming the input verticies into clip space
+     * and shading it based on the given vertex attributes.
+     * The int variable gl_InstanceID can be used to access the current
+     * instance of the mesh being rendered inside the vertex shader.
+     *
+     * @param mesh The mesh to render
+     * @param lod The LOD level to use, see {@link Mesh#setLodLevels(com.jme3.scene.VertexBuffer[]) }.
+     * @param count Number of mesh instances to render
+     */
+    public void renderMesh(Mesh mesh, int lod, int count) {
+        logger.log(Level.FINE, "IGLESShaderRenderer renderMesh");
+        if (mesh.getVertexCount() == 0) {
+        	return;
+        }
+        /*
+         * NOTE: not supported in OpenGL ES 2.0.
+        if (context.pointSize != mesh.getPointSize()) {
+            GLES10.glPointSize(mesh.getPointSize());
+            context.pointSize = mesh.getPointSize();
+        }
+        */
+        if (context.lineWidth != mesh.getLineWidth()) {
+            JmeIosGLES.glLineWidth(mesh.getLineWidth());
+            JmeIosGLES.checkGLError();
+            context.lineWidth = mesh.getLineWidth();
+        }
+
+        statistics.onMeshDrawn(mesh, lod);
+//        if (GLContext.getCapabilities().GL_ARB_vertex_array_object){
+//            renderMeshVertexArray(mesh, lod, count);
+//        }else{
+
+        if (useVBO) {
+            renderMeshDefault(mesh, lod, count);
+        } else {
+            renderMeshVertexArray(mesh, lod, count);
+        }
+    }
+
+    /**
+     * Resets all previously used {@link NativeObject Native Objects} on this Renderer.
+     * The state of the native objects is reset in such way, that using
+     * them again will cause the renderer to reupload them.
+     * Call this method when you know the GL context is going to shutdown.
+     * 
+     * @see NativeObject#resetObject() 
+     */
+    public void resetGLObjects() {
+        logger.log(Level.FINE, "IGLESShaderRenderer resetGLObjects");
+        objManager.resetObjects();
+        statistics.clearMemory();
+        boundShader = null;
+        lastFb = null;
+        context.reset();
+    }
+
+    /**
+     * Deletes all previously used {@link NativeObject Native Objects} on this Renderer, and
+     * then resets the native objects.
+     * 
+     * @see #resetGLObjects() 
+     * @see NativeObject#deleteObject(java.lang.Object) 
+     */
+    public void cleanup() {
+        logger.log(Level.FINE, "IGLESShaderRenderer cleanup");
+        objManager.deleteAllObjects(this);
+        statistics.clearMemory();
+    }
+    
+    /**
+     * Sets the alpha to coverage state.
+     * <p>
+     * When alpha coverage and multi-sampling is enabled, 
+     * each pixel will contain alpha coverage in all
+     * of its subsamples, which is then combined when
+     * other future alpha-blended objects are rendered.
+     * </p>
+     * <p>
+     * Alpha-to-coverage is useful for rendering transparent objects
+     * without having to worry about sorting them.
+     * </p>
+     */
+    public void setAlphaToCoverage(boolean value) {
+        logger.log(Level.FINE, "IGLESShaderRenderer setAlphaToCoverage");
+        if (value) {
+            JmeIosGLES.glEnable(JmeIosGLES.GL_SAMPLE_ALPHA_TO_COVERAGE);
+            JmeIosGLES.checkGLError();
+        } else {
+            JmeIosGLES.glDisable(JmeIosGLES.GL_SAMPLE_ALPHA_TO_COVERAGE);
+            JmeIosGLES.checkGLError();
+        }
+    }
+    
+    
+    /* ------------------------------------------------------------------------------ */
+    
+    
+    public void initialize() {
+        Level store = logger.getLevel();
+        logger.setLevel(Level.FINE);
+        
+        logger.log(Level.FINE, "Vendor: {0}", JmeIosGLES.glGetString(JmeIosGLES.GL_VENDOR));
+        logger.log(Level.FINE, "Renderer: {0}", JmeIosGLES.glGetString(JmeIosGLES.GL_RENDERER));
+        logger.log(Level.FINE, "Version: {0}", JmeIosGLES.glGetString(JmeIosGLES.GL_VERSION));
+        logger.log(Level.FINE, "Shading Language Version: {0}", JmeIosGLES.glGetString(JmeIosGLES.GL_SHADING_LANGUAGE_VERSION));
+
+        /*
+        // Fix issue in TestRenderToMemory when GL_FRONT is the main
+        // buffer being used.
+        initialDrawBuf = glGetInteger(GL_DRAW_BUFFER);
+        initialReadBuf = glGetInteger(GL_READ_BUFFER);
+
+        // XXX: This has to be GL_BACK for canvas on Mac
+        // Since initialDrawBuf is GL_FRONT for pbuffer, gotta
+        // change this value later on ...
+//        initialDrawBuf = GL_BACK;
+//        initialReadBuf = GL_BACK;
+         */
+
+        // Check OpenGL version
+        int openGlVer = extractVersion("OpenGL ES ", JmeIosGLES.glGetString(JmeIosGLES.GL_VERSION));
+        if (openGlVer == -1) {
+            glslVer = -1;
+            throw new UnsupportedOperationException("OpenGL ES 2.0+ is required for IGLESShaderRenderer!");
+        }
+
+        // Check shader language version
+        glslVer = extractVersion("OpenGL ES GLSL ES ", JmeIosGLES.glGetString(JmeIosGLES.GL_SHADING_LANGUAGE_VERSION));
+        switch (glslVer) {
+            // TODO: When new versions of OpenGL ES shader language come out,
+            // update this.
+            default:
+                caps.add(Caps.GLSL100);
+                break;
+        }
+
+        JmeIosGLES.glGetIntegerv(JmeIosGLES.GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, intBuf16, 0);
+        vertexTextureUnits = intBuf16[0];
+        logger.log(Level.FINE, "VTF Units: {0}", vertexTextureUnits);
+        if (vertexTextureUnits > 0) {
+            caps.add(Caps.VertexTextureFetch);
+        }
+
+        JmeIosGLES.glGetIntegerv(JmeIosGLES.GL_MAX_TEXTURE_IMAGE_UNITS, intBuf16, 0);
+        fragTextureUnits = intBuf16[0];
+        logger.log(Level.FINE, "Texture Units: {0}", fragTextureUnits);
+
+        // Multiply vector count by 4 to get float count.
+        JmeIosGLES.glGetIntegerv(JmeIosGLES.GL_MAX_VERTEX_UNIFORM_VECTORS, intBuf16, 0);
+        vertexUniforms = intBuf16[0] * 4;
+        logger.log(Level.FINER, "Vertex Uniforms: {0}", vertexUniforms);
+
+        JmeIosGLES.glGetIntegerv(JmeIosGLES.GL_MAX_FRAGMENT_UNIFORM_VECTORS, intBuf16, 0);
+        fragUniforms = intBuf16[0] * 4;
+        logger.log(Level.FINER, "Fragment Uniforms: {0}", fragUniforms);
+
+        JmeIosGLES.glGetIntegerv(JmeIosGLES.GL_MAX_VARYING_VECTORS, intBuf16, 0);
+        int varyingFloats = intBuf16[0] * 4;
+        logger.log(Level.FINER, "Varying Floats: {0}", varyingFloats);
+
+        JmeIosGLES.glGetIntegerv(JmeIosGLES.GL_MAX_VERTEX_ATTRIBS, intBuf16, 0);
+        vertexAttribs = intBuf16[0];
+        logger.log(Level.FINE, "Vertex Attributes: {0}", vertexAttribs);
+
+        JmeIosGLES.glGetIntegerv(JmeIosGLES.GL_SUBPIXEL_BITS, intBuf16, 0);
+        int subpixelBits = intBuf16[0];
+        logger.log(Level.FINE, "Subpixel Bits: {0}", subpixelBits);
+
+//        GLES10.glGetIntegerv(GLES10.GL_MAX_ELEMENTS_VERTICES, intBuf16);
+//        maxVertCount = intBuf16.get(0);
+//        logger.log(Level.FINER, "Preferred Batch Vertex Count: {0}", maxVertCount);
+//
+//        GLES10.glGetIntegerv(GLES10.GL_MAX_ELEMENTS_INDICES, intBuf16);
+//        maxTriCount = intBuf16.get(0);
+//        logger.log(Level.FINER, "Preferred Batch Index Count: {0}", maxTriCount);
+
+        JmeIosGLES.glGetIntegerv(JmeIosGLES.GL_MAX_TEXTURE_SIZE, intBuf16, 0);
+        maxTexSize = intBuf16[0];
+        logger.log(Level.FINE, "Maximum Texture Resolution: {0}", maxTexSize);
+
+        JmeIosGLES.glGetIntegerv(JmeIosGLES.GL_MAX_CUBE_MAP_TEXTURE_SIZE, intBuf16, 0);
+        maxCubeTexSize = intBuf16[0];
+        logger.log(Level.FINE, "Maximum CubeMap Resolution: {0}", maxCubeTexSize);
+
+        JmeIosGLES.glGetIntegerv(JmeIosGLES.GL_MAX_RENDERBUFFER_SIZE, intBuf16, 0);
+        maxRBSize = intBuf16[0];
+        logger.log(Level.FINER, "FBO RB Max Size: {0}", maxRBSize);
+
+        /*
+        if (ctxCaps.GL_ARB_color_buffer_float){
+        // XXX: Require both 16 and 32 bit float support for FloatColorBuffer.
+        if (ctxCaps.GL_ARB_half_float_pixel){
+        caps.add(Caps.FloatColorBuffer);
+        }
+        }
+
+        if (ctxCaps.GL_ARB_depth_buffer_float){
+        caps.add(Caps.FloatDepthBuffer);
+        }
+
+        if (ctxCaps.GL_ARB_draw_instanced)
+        caps.add(Caps.MeshInstancing);
+
+        if (ctxCaps.GL_ARB_texture_buffer_object)
+        caps.add(Caps.TextureBuffer);
+
+        if (ctxCaps.GL_ARB_texture_float){
+        if (ctxCaps.GL_ARB_half_float_pixel){
+        caps.add(Caps.FloatTexture);
+        }
+        }
+
+        if (ctxCaps.GL_EXT_packed_float){
+        caps.add(Caps.PackedFloatColorBuffer);
+        if (ctxCaps.GL_ARB_half_float_pixel){
+        // because textures are usually uploaded as RGB16F
+        // need half-float pixel
+        caps.add(Caps.PackedFloatTexture);
+        }
+        }
+
+        if (ctxCaps.GL_EXT_texture_array)
+        caps.add(Caps.TextureArray);
+
+        if (ctxCaps.GL_EXT_texture_shared_exponent)
+        caps.add(Caps.SharedExponentTexture);
+
+        if (ctxCaps.GL_EXT_framebuffer_object){
+        caps.add(Caps.FrameBuffer);
+
+        glGetInteger(GL_MAX_RENDERBUFFER_SIZE_EXT, intBuf16);
+        maxRBSize = intBuf16.get(0);
+        logger.log(Level.FINER, "FBO RB Max Size: {0}", maxRBSize);
+
+        glGetInteger(GL_MAX_COLOR_ATTACHMENTS_EXT, intBuf16);
+        maxFBOAttachs = intBuf16.get(0);
+        logger.log(Level.FINER, "FBO Max renderbuffers: {0}", maxFBOAttachs);
+
+        if (ctxCaps.GL_EXT_framebuffer_multisample){
+        caps.add(Caps.FrameBufferMultisample);
+
+        glGetInteger(GL_MAX_SAMPLES_EXT, intBuf16);
+        maxFBOSamples = intBuf16.get(0);
+        logger.log(Level.FINER, "FBO Max Samples: {0}", maxFBOSamples);
+        }
+
+        if (ctxCaps.GL_ARB_draw_buffers){
+        caps.add(Caps.FrameBufferMRT);
+        glGetInteger(ARBDrawBuffers.GL_MAX_DRAW_BUFFERS_ARB, intBuf16);
+        maxMRTFBOAttachs = intBuf16.get(0);
+        logger.log(Level.FINER, "FBO Max MRT renderbuffers: {0}", maxMRTFBOAttachs);
+        }
+        }
+
+        if (ctxCaps.GL_ARB_multisample){
+        glGetInteger(ARBMultisample.GL_SAMPLE_BUFFERS_ARB, intBuf16);
+        boolean available = intBuf16.get(0) != 0;
+        glGetInteger(ARBMultisample.GL_SAMPLES_ARB, intBuf16);
+        int samples = intBuf16.get(0);
+        logger.log(Level.FINER, "Samples: {0}", samples);
+        boolean enabled = glIsEnabled(ARBMultisample.GL_MULTISAMPLE_ARB);
+        if (samples > 0 && available && !enabled){
+        glEnable(ARBMultisample.GL_MULTISAMPLE_ARB);
+        }
+        }
+         */
+
+        String extensions = JmeIosGLES.glGetString(JmeIosGLES.GL_EXTENSIONS);
+        logger.log(Level.FINE, "GL_EXTENSIONS: {0}", extensions);
+
+        // Get number of compressed formats available.
+        JmeIosGLES.glGetIntegerv(JmeIosGLES.GL_NUM_COMPRESSED_TEXTURE_FORMATS, intBuf16, 0);
+        int numCompressedFormats = intBuf16[0];
+
+        // Allocate buffer for compressed formats.
+        int[] compressedFormats = new int[numCompressedFormats];
+        JmeIosGLES.glGetIntegerv(JmeIosGLES.GL_COMPRESSED_TEXTURE_FORMATS, compressedFormats, 0);
+
+        // Check for errors after all glGet calls.
+        JmeIosGLES.checkGLError();
+
+        // Print compressed formats.
+        for (int i = 0; i < numCompressedFormats; i++) {
+            logger.log(Level.FINE, "Compressed Texture Formats: {0}", compressedFormats[i]);
+        }
+
+        TextureUtil.loadTextureFeatures(extensions);
+
+        applyRenderState(RenderState.DEFAULT);
+        JmeIosGLES.glDisable(JmeIosGLES.GL_DITHER);
+        JmeIosGLES.checkGLError();
+
+        logger.log(Level.FINE, "Caps: {0}", caps);
+        logger.setLevel(store);
+    }
+    
+    
+    /* ------------------------------------------------------------------------------ */
+    
+    
+    private int extractVersion(String prefixStr, String versionStr) {
+        if (versionStr != null) {
+            int spaceIdx = versionStr.indexOf(" ", prefixStr.length());
+            if (spaceIdx >= 1) {
+                versionStr = versionStr.substring(prefixStr.length(), spaceIdx).trim();
+            } else {
+                versionStr = versionStr.substring(prefixStr.length()).trim();
+            }
+            float version = Float.parseFloat(versionStr);
+            return (int) (version * 100);
+        } else {
+            return -1;
+        }
+    }
+
+    private void deleteRenderBuffer(FrameBuffer fb, RenderBuffer rb) {
+        intBuf1[0] = rb.getId();
+        JmeIosGLES.glDeleteRenderbuffers(1, intBuf1, 0);
+        JmeIosGLES.checkGLError();
+    }
+    
+	private int convertUsage(Usage usage) {
+        switch (usage) {
+            case Static:
+                return JmeIosGLES.GL_STATIC_DRAW;
+            case Dynamic:
+                return JmeIosGLES.GL_DYNAMIC_DRAW;
+            case Stream:
+                return JmeIosGLES.GL_STREAM_DRAW;
+            default:
+                throw new RuntimeException("Unknown usage type.");
+        }
+    }
+ 
+ 
+    protected void bindProgram(Shader shader) {
+        int shaderId = shader.getId();
+        if (context.boundShaderProgram != shaderId) {
+            JmeIosGLES.glUseProgram(shaderId);
+            JmeIosGLES.checkGLError();
+
+            statistics.onShaderUse(shader, true);
+            boundShader = shader;
+            context.boundShaderProgram = shaderId;
+        } else {
+            statistics.onShaderUse(shader, false);
+        }
+    }
+
+    protected void updateShaderUniforms(Shader shader) {
+        ListMap<String, Uniform> uniforms = shader.getUniformMap();
+        for (int i = 0; i < uniforms.size(); i++) {
+            Uniform uniform = uniforms.getValue(i);
+            if (uniform.isUpdateNeeded()) {
+                updateUniform(shader, uniform);
+            }
+        }
+    }
+
+
+    protected void updateUniform(Shader shader, Uniform uniform) {
+        logger.log(Level.FINE, "IGLESShaderRenderer private updateUniform: " + uniform.getVarType());
+        int shaderId = shader.getId();
+
+        assert uniform.getName() != null;
+        assert shader.getId() > 0;
+
+        if (context.boundShaderProgram != shaderId) {
+            JmeIosGLES.glUseProgram(shaderId);
+            JmeIosGLES.checkGLError();
+
+            statistics.onShaderUse(shader, true);
+            boundShader = shader;
+            context.boundShaderProgram = shaderId;
+        } else {
+            statistics.onShaderUse(shader, false);
+        }
+
+        int loc = uniform.getLocation();
+        if (loc == -1) {
+            return;
+        }
+
+        if (loc == -2) {
+            // get uniform location
+            updateUniformLocation(shader, uniform);
+            if (uniform.getLocation() == -1) {
+                // not declared, ignore
+                uniform.clearUpdateNeeded();
+                return;
+            }
+            loc = uniform.getLocation();
+        }
+
+        if (uniform.getVarType() == null) {
+            // removed logging the warning to avoid flooding the log
+            // (LWJGL also doesn't post a warning)
+            //logger.log(Level.FINEST, "Uniform value is not set yet. Shader: {0}, Uniform: {1}",
+            //        new Object[]{shader.toString(), uniform.toString()});
+            return; // value not set yet..
+        }
+
+        statistics.onUniformSet();
+
+        uniform.clearUpdateNeeded();
+        ByteBuffer bb;//GetPrimitiveArrayCritical
+        FloatBuffer fb;
+        IntBuffer ib;
+        switch (uniform.getVarType()) {
+            case Float:
+                Float f = (Float) uniform.getValue();
+                JmeIosGLES.glUniform1f(loc, f.floatValue());
+                break;
+            case Vector2:
+                Vector2f v2 = (Vector2f) uniform.getValue();
+                JmeIosGLES.glUniform2f(loc, v2.getX(), v2.getY());
+                break;
+            case Vector3:
+                Vector3f v3 = (Vector3f) uniform.getValue();
+                JmeIosGLES.glUniform3f(loc, v3.getX(), v3.getY(), v3.getZ());
+                break;
+            case Vector4:
+                Object val = uniform.getValue();
+                if (val instanceof ColorRGBA) {
+                    ColorRGBA c = (ColorRGBA) val;
+                    JmeIosGLES.glUniform4f(loc, c.r, c.g, c.b, c.a);
+                } else if (val instanceof Vector4f) {
+                    Vector4f c = (Vector4f) val;
+                    JmeIosGLES.glUniform4f(loc, c.x, c.y, c.z, c.w);
+                } else {
+                    Quaternion c = (Quaternion) uniform.getValue();
+                    JmeIosGLES.glUniform4f(loc, c.getX(), c.getY(), c.getZ(), c.getW());
+                }
+                break;
+            case Boolean:
+                Boolean b = (Boolean) uniform.getValue();
+                JmeIosGLES.glUniform1i(loc, b.booleanValue() ? JmeIosGLES.GL_TRUE : JmeIosGLES.GL_FALSE);
+                break;
+            case Matrix3:
+                fb = (FloatBuffer) uniform.getValue();
+                assert fb.remaining() == 9;
+                JmeIosGLES.glUniformMatrix3fv(loc, 1, false, fb);
+                break;
+            case Matrix4:
+                fb = (FloatBuffer) uniform.getValue();
+                assert fb.remaining() == 16;
+                JmeIosGLES.glUniformMatrix4fv(loc, 1, false, fb);
+                break;
+            case IntArray:
+                ib = (IntBuffer) uniform.getValue();
+                JmeIosGLES.glUniform1iv(loc, ib.limit(), ib);
+                break;
+            case FloatArray:
+                fb = (FloatBuffer) uniform.getValue();
+                JmeIosGLES.glUniform1fv(loc, fb.limit(), fb);
+                break;
+            case Vector2Array:
+                fb = (FloatBuffer) uniform.getValue();
+                JmeIosGLES.glUniform2fv(loc, fb.limit() / 2, fb);
+                break;
+            case Vector3Array:
+                fb = (FloatBuffer) uniform.getValue();
+                JmeIosGLES.glUniform3fv(loc, fb.limit() / 3, fb);
+                break;
+            case Vector4Array:
+                fb = (FloatBuffer) uniform.getValue();
+                JmeIosGLES.glUniform4fv(loc, fb.limit() / 4, fb);
+                break;
+            case Matrix4Array:
+                fb = (FloatBuffer) uniform.getValue();
+                JmeIosGLES.glUniformMatrix4fv(loc, fb.limit() / 16, false, fb);
+                break;
+            case Int:
+                Integer i = (Integer) uniform.getValue();
+                JmeIosGLES.glUniform1i(loc, i.intValue());
+                break;
+            default:
+                throw new UnsupportedOperationException("Unsupported uniform type: " + uniform.getVarType());
+        }
+        JmeIosGLES.checkGLError();
+    }
+
+    protected void updateUniformLocation(Shader shader, Uniform uniform) {
+        stringBuf.setLength(0);
+        stringBuf.append(uniform.getName()).append('\0');
+        updateNameBuffer();
+        int loc = JmeIosGLES.glGetUniformLocation(shader.getId(), uniform.getName());
+        JmeIosGLES.checkGLError();
+
+        if (loc < 0) {
+            uniform.setLocation(-1);
+            // uniform is not declared in shader
+        } else {
+            uniform.setLocation(loc);
+        }
+    }
+
+    protected void updateNameBuffer() {
+        int len = stringBuf.length();
+
+        nameBuf.position(0);
+        nameBuf.limit(len);
+        for (int i = 0; i < len; i++) {
+            nameBuf.put((byte) stringBuf.charAt(i));
+        }
+
+        nameBuf.rewind();
+    }
+    
+    
+    public void updateShaderData(Shader shader) {
+        int id = shader.getId();
+        boolean needRegister = false;
+        if (id == -1) {
+            // create program
+            id = JmeIosGLES.glCreateProgram();
+            JmeIosGLES.checkGLError();
+
+            if (id <= 0) {
+                throw new RendererException("Invalid ID received when trying to create shader program.");
+            }
+
+            shader.setId(id);
+            needRegister = true;
+        }
+
+        for (ShaderSource source : shader.getSources()) {
+            if (source.isUpdateNeeded()) {
+                updateShaderSourceData(source);
+            }
+
+            JmeIosGLES.glAttachShader(id, source.getId());
+            JmeIosGLES.checkGLError();
+        }
+
+        // link shaders to program
+        JmeIosGLES.glLinkProgram(id);
+        JmeIosGLES.checkGLError();
+
+        JmeIosGLES.glGetProgramiv(id, JmeIosGLES.GL_LINK_STATUS, intBuf1, 0);
+        JmeIosGLES.checkGLError();
+
+        boolean linkOK = intBuf1[0] == JmeIosGLES.GL_TRUE;
+        String infoLog = null;
+
+        if (VALIDATE_SHADER || !linkOK) {
+            JmeIosGLES.glGetProgramiv(id, JmeIosGLES.GL_INFO_LOG_LENGTH, intBuf1, 0);
+            JmeIosGLES.checkGLError();
+
+            int length = intBuf1[0];
+            if (length > 3) {
+                // get infos
+                infoLog = JmeIosGLES.glGetProgramInfoLog(id);
+                JmeIosGLES.checkGLError();
+            }
+        }
+
+        if (linkOK) {
+            if (infoLog != null) {
+                logger.log(Level.FINE, "shader link success. \n{0}", infoLog);
+            } else {
+                logger.fine("shader link success");
+            }
+            shader.clearUpdateNeeded();
+            if (needRegister) {
+                // Register shader for clean up if it was created in this method.
+                objManager.registerObject(shader);
+                statistics.onNewShader();
+            } else {
+                // OpenGL spec: uniform locations may change after re-link
+                resetUniformLocations(shader);
+            }
+        } else {
+            if (infoLog != null) {
+                throw new RendererException("Shader link failure, shader:" + shader + " info:" + infoLog);
+            } else {
+                throw new RendererException("Shader link failure, shader:" + shader + " info: <not provided>");
+            }
+        }
+    }
+
+    protected void resetUniformLocations(Shader shader) {
+        ListMap<String, Uniform> uniforms = shader.getUniformMap();
+        for (int i = 0; i < uniforms.size(); i++) {
+            Uniform uniform = uniforms.getValue(i);
+            uniform.reset(); // e.g check location again
+        }
+    }
+
+    public void updateTexImageData(Image img, Texture.Type type) {
+        int texId = img.getId();
+        if (texId == -1) {
+            // create texture
+            JmeIosGLES.glGenTextures(1, intBuf1, 0);
+            JmeIosGLES.checkGLError();
+
+            texId = intBuf1[0];
+            img.setId(texId);
+            objManager.registerObject(img);
+
+            statistics.onNewTexture();
+        }
+
+        // bind texture
+        int target = convertTextureType(type);
+        if (context.boundTextures[0] != img) {
+            if (context.boundTextureUnit != 0) {
+                JmeIosGLES.glActiveTexture(JmeIosGLES.GL_TEXTURE0);
+                JmeIosGLES.checkGLError();
+
+                context.boundTextureUnit = 0;
+            }
+
+            JmeIosGLES.glBindTexture(target, texId);
+            JmeIosGLES.checkGLError();
+
+            context.boundTextures[0] = img;
+        }
+
+        boolean needMips = false;
+        if (img.isGeneratedMipmapsRequired()) {
+            needMips = true;
+            img.setMipmapsGenerated(true);
+        }
+
+        if (target == JmeIosGLES.GL_TEXTURE_CUBE_MAP) {
+            // Check max texture size before upload
+            if (img.getWidth() > maxCubeTexSize || img.getHeight() > maxCubeTexSize) {
+                throw new RendererException("Cannot upload cubemap " + img + ". The maximum supported cubemap resolution is " + maxCubeTexSize);
+            }
+        } else {
+            if (img.getWidth() > maxTexSize || img.getHeight() > maxTexSize) {
+                throw new RendererException("Cannot upload texture " + img + ". The maximum supported texture resolution is " + maxTexSize);
+            }
+        }
+
+        if (target == JmeIosGLES.GL_TEXTURE_CUBE_MAP) {
+            // Upload a cube map / sky box
+            /*
+            @SuppressWarnings("unchecked")
+            List<AndroidImageInfo> bmps = (List<AndroidImageInfo>) img.getEfficentData();
+            if (bmps != null) {
+                // Native android bitmap
+                if (bmps.size() != 6) {
+                    throw new UnsupportedOperationException("Invalid texture: " + img
+                            + "Cubemap textures must contain 6 data units.");
+                }
+                for (int i = 0; i < 6; i++) {
+                    TextureUtil.uploadTextureBitmap(JmeIosGLES.GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, bmps.get(i).getBitmap(), needMips);
+                    bmps.get(i).notifyBitmapUploaded();
+                }
+            } else {
+        	*/
+                // Standard jme3 image data
+                List<ByteBuffer> data = img.getData();
+                if (data.size() != 6) {
+                    throw new UnsupportedOperationException("Invalid texture: " + img
+                            + "Cubemap textures must contain 6 data units.");
+                }
+                for (int i = 0; i < 6; i++) {
+                    TextureUtil.uploadTextureAny(img, JmeIosGLES.GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, i, needMips);
+                }
+            //}
+        } else {
+            TextureUtil.uploadTextureAny(img, target, 0, needMips);
+            /*
+            if (img.getEfficentData() instanceof AndroidImageInfo) {
+                AndroidImageInfo info = (AndroidImageInfo) img.getEfficentData();
+                info.notifyBitmapUploaded();
+            }
+            */
+        }
+
+        img.clearUpdateNeeded();
+    }
+
+    private void setupTextureParams(Texture tex) {
+        int target = convertTextureType(tex.getType());
+
+        // filter things
+        int minFilter = convertMinFilter(tex.getMinFilter());
+        int magFilter = convertMagFilter(tex.getMagFilter());
+
+        JmeIosGLES.glTexParameteri(target, JmeIosGLES.GL_TEXTURE_MIN_FILTER, minFilter);
+        JmeIosGLES.checkGLError();
+        JmeIosGLES.glTexParameteri(target, JmeIosGLES.GL_TEXTURE_MAG_FILTER, magFilter);
+        JmeIosGLES.checkGLError();
+
+        /*
+        if (tex.getAnisotropicFilter() > 1){
+
+        if (GLContext.getCapabilities().GL_EXT_texture_filter_anisotropic){
+        glTexParameterf(target,
+        EXTTextureFilterAnisotropic.GL_TEXTURE_MAX_ANISOTROPY_EXT,
+        tex.getAnisotropicFilter());
+        }
+
+        }
+         */
+        // repeat modes
+
+        switch (tex.getType()) {
+            case ThreeDimensional:
+            case CubeMap: // cubemaps use 3D coords
+            // GL_TEXTURE_WRAP_R is not available in api 8
+            //GLES20.glTexParameteri(target, GLES20.GL_TEXTURE_WRAP_R, convertWrapMode(tex.getWrap(WrapAxis.R)));
+            case TwoDimensional:
+            case TwoDimensionalArray:
+                JmeIosGLES.glTexParameteri(target, JmeIosGLES.GL_TEXTURE_WRAP_T, convertWrapMode(tex.getWrap(WrapAxis.T)));
+
+                // fall down here is intentional..
+//          case OneDimensional:
+                JmeIosGLES.glTexParameteri(target, JmeIosGLES.GL_TEXTURE_WRAP_S, convertWrapMode(tex.getWrap(WrapAxis.S)));
+
+                JmeIosGLES.checkGLError();
+                break;
+            default:
+                throw new UnsupportedOperationException("Unknown texture type: " + tex.getType());
+        }
+
+        // R to Texture compare mode
+/*
+        if (tex.getShadowCompareMode() != Texture.ShadowCompareMode.Off){
+        GLES20.glTexParameteri(target, GLES20.GL_TEXTURE_COMPARE_MODE, GLES20.GL_COMPARE_R_TO_TEXTURE);
+        GLES20.glTexParameteri(target, GLES20.GL_DEPTH_TEXTURE_MODE, GLES20.GL_INTENSITY);
+        if (tex.getShadowCompareMode() == Texture.ShadowCompareMode.GreaterOrEqual){
+        GLES20.glTexParameteri(target, GLES20.GL_TEXTURE_COMPARE_FUNC, GLES20.GL_GEQUAL);
+        }else{
+        GLES20.glTexParameteri(target, GLES20.GL_TEXTURE_COMPARE_FUNC, GLES20.GL_LEQUAL);
+        }
+        }
+         */
+    }
+    
+    private int convertTextureType(Texture.Type type) {
+        switch (type) {
+            case TwoDimensional:
+                return JmeIosGLES.GL_TEXTURE_2D;
+            //        case TwoDimensionalArray:
+            //            return EXTTextureArray.GL_TEXTURE_2D_ARRAY_EXT;
+//            case ThreeDimensional:
+            //               return GLES20.GL_TEXTURE_3D;
+            case CubeMap:
+                return JmeIosGLES.GL_TEXTURE_CUBE_MAP;
+            default:
+                throw new UnsupportedOperationException("Unknown texture type: " + type);
+        }
+    }
+
+    private int convertMagFilter(Texture.MagFilter filter) {
+        switch (filter) {
+            case Bilinear:
+                return JmeIosGLES.GL_LINEAR;
+            case Nearest:
+                return JmeIosGLES.GL_NEAREST;
+            default:
+                throw new UnsupportedOperationException("Unknown mag filter: " + filter);
+        }
+    }
+
+    private int convertMinFilter(Texture.MinFilter filter) {
+        switch (filter) {
+            case Trilinear:
+                return JmeIosGLES.GL_LINEAR_MIPMAP_LINEAR;
+            case BilinearNearestMipMap:
+                return JmeIosGLES.GL_LINEAR_MIPMAP_NEAREST;
+            case NearestLinearMipMap:
+                return JmeIosGLES.GL_NEAREST_MIPMAP_LINEAR;
+            case NearestNearestMipMap:
+                return JmeIosGLES.GL_NEAREST_MIPMAP_NEAREST;
+            case BilinearNoMipMaps:
+                return JmeIosGLES.GL_LINEAR;
+            case NearestNoMipMaps:
+                return JmeIosGLES.GL_NEAREST;
+            default:
+                throw new UnsupportedOperationException("Unknown min filter: " + filter);
+        }
+    }
+
+    private int convertWrapMode(Texture.WrapMode mode) {
+        switch (mode) {
+            case BorderClamp:
+            case Clamp:
+            case EdgeClamp:
+                return JmeIosGLES.GL_CLAMP_TO_EDGE;
+            case Repeat:
+                return JmeIosGLES.GL_REPEAT;
+            case MirroredRepeat:
+                return JmeIosGLES.GL_MIRRORED_REPEAT;
+            default:
+                throw new UnsupportedOperationException("Unknown wrap mode: " + mode);
+        }
+    }
+
+    private void renderMeshVertexArray(Mesh mesh, int lod, int count) {
+         for (VertexBuffer vb : mesh.getBufferList().getArray()) {
+            if (vb.getBufferType() == Type.InterleavedData
+                    || vb.getUsage() == Usage.CpuOnly // ignore cpu-only buffers
+                    || vb.getBufferType() == Type.Index) {
+                continue;
+            }
+
+            if (vb.getStride() == 0) {
+                // not interleaved
+                setVertexAttrib_Array(vb);
+            } else {
+                // interleaved
+                VertexBuffer interleavedData = mesh.getBuffer(Type.InterleavedData);
+                setVertexAttrib_Array(vb, interleavedData);
+            }
+        }
+
+        VertexBuffer indices = null;
+        if (mesh.getNumLodLevels() > 0) {
+            indices = mesh.getLodLevel(lod);
+        } else {
+            indices = mesh.getBuffer(Type.Index);//buffers.get(Type.Index.ordinal());
+        }
+        if (indices != null) {
+            drawTriangleList_Array(indices, mesh, count);
+        } else {
+            JmeIosGLES.glDrawArrays(convertElementMode(mesh.getMode()), 0, mesh.getVertexCount());
+            JmeIosGLES.checkGLError();
+        }
+        clearVertexAttribs();
+        clearTextureUnits();
+    }
+
+    private void renderMeshDefault(Mesh mesh, int lod, int count) {
+        VertexBuffer indices = null;
+        VertexBuffer interleavedData = mesh.getBuffer(Type.InterleavedData);
+        if (interleavedData != null && interleavedData.isUpdateNeeded()) {
+            updateBufferData(interleavedData);
+        }
+
+        //IntMap<VertexBuffer> buffers = mesh.getBuffers();     ;
+        if (mesh.getNumLodLevels() > 0) {
+            indices = mesh.getLodLevel(lod);
+        } else {
+            indices = mesh.getBuffer(Type.Index);// buffers.get(Type.Index.ordinal());
+        }
+        for (VertexBuffer vb : mesh.getBufferList().getArray()){
+            if (vb.getBufferType() == Type.InterleavedData
+                    || vb.getUsage() == Usage.CpuOnly // ignore cpu-only buffers
+                    || vb.getBufferType() == Type.Index) {
+                continue;
+            }
+
+            if (vb.getStride() == 0) {
+                // not interleaved
+                setVertexAttrib(vb);
+            } else {
+                // interleaved
+                setVertexAttrib(vb, interleavedData);
+            }
+        }
+        if (indices != null) {
+            drawTriangleList(indices, mesh, count);
+        } else {
+//            throw new UnsupportedOperationException("Cannot render without index buffer");
+            JmeIosGLES.glDrawArrays(convertElementMode(mesh.getMode()), 0, mesh.getVertexCount());
+            JmeIosGLES.checkGLError();
+        }
+        clearVertexAttribs();
+        clearTextureUnits();
+    }
+
+
+    public void setVertexAttrib(VertexBuffer vb, VertexBuffer idb) {
+        if (vb.getBufferType() == VertexBuffer.Type.Index) {
+            throw new IllegalArgumentException("Index buffers not allowed to be set to vertex attrib");
+        }
+
+        if (vb.isUpdateNeeded() && idb == null) {
+            updateBufferData(vb);
+        }
+
+        int programId = context.boundShaderProgram;
+        if (programId > 0) {
+            Attribute attrib = boundShader.getAttribute(vb.getBufferType());
+            int loc = attrib.getLocation();
+            if (loc == -1) {
+                return; // not defined
+            }
+
+            if (loc == -2) {
+//                stringBuf.setLength(0);
+//                stringBuf.append("in").append(vb.getBufferType().name()).append('\0');
+//                updateNameBuffer();
+
+                String attributeName = "in" + vb.getBufferType().name();
+                loc = JmeIosGLES.glGetAttribLocation(programId, attributeName);
+                JmeIosGLES.checkGLError();
+
+                // not really the name of it in the shader (inPosition\0) but
+                // the internal name of the enum (Position).
+                if (loc < 0) {
+                    attrib.setLocation(-1);
+                    return; // not available in shader.
+                } else {
+                    attrib.setLocation(loc);
+                }
+            }
+
+            VertexBuffer[] attribs = context.boundAttribs;
+            if (!context.attribIndexList.moveToNew(loc)) {
+                JmeIosGLES.glEnableVertexAttribArray(loc);
+                JmeIosGLES.checkGLError();
+                //System.out.println("Enabled ATTRIB IDX: "+loc);
+            }
+            if (attribs[loc] != vb) {
+                // NOTE: Use id from interleaved buffer if specified
+                int bufId = idb != null ? idb.getId() : vb.getId();
+                assert bufId != -1;
+
+                if (bufId == -1) {
+                    logger.warning("invalid buffer id");
+                }
+
+                if (context.boundArrayVBO != bufId) {
+                    JmeIosGLES.glBindBuffer(JmeIosGLES.GL_ARRAY_BUFFER, bufId);
+                    JmeIosGLES.checkGLError();
+
+                    context.boundArrayVBO = bufId;
+                }
+
+                vb.getData().rewind();
+				/*
+                Android22Workaround.glVertexAttribPointer(loc,
+                                    vb.getNumComponents(),
+                                    convertVertexBufferFormat(vb.getFormat()),
+                                    vb.isNormalized(),
+                                    vb.getStride(),
+                                    0);
+				*/
+                logger.warning("iTODO Android22Workaround");
+				
+                JmeIosGLES.glVertexAttribPointer(loc,
+                                    vb.getNumComponents(),
+                                    convertVertexBufferFormat(vb.getFormat()),
+                                    vb.isNormalized(),
+                                    vb.getStride(),
+                                    null);
+					
+                JmeIosGLES.checkGLError();
+
+                attribs[loc] = vb;
+            }
+        } else {
+            throw new IllegalStateException("Cannot render mesh without shader bound");
+        }
+    }
+
+    public void setVertexAttrib(VertexBuffer vb) {
+        setVertexAttrib(vb, null);
+    }
+
+    public void drawTriangleArray(Mesh.Mode mode, int count, int vertCount) {
+        /*        if (count > 1){
+        ARBDrawInstanced.glDrawArraysInstancedARB(convertElementMode(mode), 0,
+        vertCount, count);
+        }else{*/
+        JmeIosGLES.glDrawArrays(convertElementMode(mode), 0, vertCount);
+        JmeIosGLES.checkGLError();
+        /*
+        }*/
+    }
+
+    public void drawTriangleList(VertexBuffer indexBuf, Mesh mesh, int count) {
+        if (indexBuf.getBufferType() != VertexBuffer.Type.Index) {
+            throw new IllegalArgumentException("Only index buffers are allowed as triangle lists.");
+        }
+
+        if (indexBuf.isUpdateNeeded()) {
+            updateBufferData(indexBuf);
+        }
+
+        int bufId = indexBuf.getId();
+        assert bufId != -1;
+
+        if (bufId == -1) {
+            throw new RendererException("Invalid buffer ID");
+        }
+
+        if (context.boundElementArrayVBO != bufId) {
+            JmeIosGLES.glBindBuffer(JmeIosGLES.GL_ELEMENT_ARRAY_BUFFER, bufId);
+            JmeIosGLES.checkGLError();
+
+            context.boundElementArrayVBO = bufId;
+        }
+
+        int vertCount = mesh.getVertexCount();
+        boolean useInstancing = count > 1 && caps.contains(Caps.MeshInstancing);
+
+        Buffer indexData = indexBuf.getData();
+
+        if (indexBuf.getFormat() == Format.UnsignedInt) {
+            throw new RendererException("OpenGL ES does not support 32-bit index buffers." +
+                                        "Split your models to avoid going over 65536 vertices.");
+        }
+
+        if (mesh.getMode() == Mode.Hybrid) {
+            int[] modeStart = mesh.getModeStart();
+            int[] elementLengths = mesh.getElementLengths();
+
+            int elMode = convertElementMode(Mode.Triangles);
+            int fmt = convertVertexBufferFormat(indexBuf.getFormat());
+            int elSize = indexBuf.getFormat().getComponentSize();
+            int listStart = modeStart[0];
+            int stripStart = modeStart[1];
+            int fanStart = modeStart[2];
+            int curOffset = 0;
+            for (int i = 0; i < elementLengths.length; i++) {
+                if (i == stripStart) {
+                    elMode = convertElementMode(Mode.TriangleStrip);
+                } else if (i == fanStart) {
+                    elMode = convertElementMode(Mode.TriangleStrip);
+                }
+                int elementLength = elementLengths[i];
+
+                if (useInstancing) {
+                    //ARBDrawInstanced.
+                    throw new IllegalArgumentException("instancing is not supported.");
+                    /*
+                    GLES20.glDrawElementsInstancedARB(elMode,
+                    elementLength,
+                    fmt,
+                    curOffset,
+                    count);
+                     */
+                } else {
+                    indexBuf.getData().position(curOffset);
+                    JmeIosGLES.glDrawElements(elMode, elementLength, fmt, indexBuf.getData());
+                    JmeIosGLES.checkGLError();
+                    /*
+                    glDrawRangeElements(elMode,
+                    0,
+                    vertCount,
+                    elementLength,
+                    fmt,
+                    curOffset);
+                     */
+                }
+
+                curOffset += elementLength * elSize;
+            }
+        } else {
+            if (useInstancing) {
+                throw new IllegalArgumentException("instancing is not supported.");
+                //ARBDrawInstanced.
+/*
+                GLES20.glDrawElementsInstancedARB(convertElementMode(mesh.getMode()),
+                indexBuf.getData().limit(),
+                convertVertexBufferFormat(indexBuf.getFormat()),
+                0,
+                count);
+                 */
+            } else {
+				logger.log(Level.FINE, "IGLESShaderRenderer drawTriangleList TODO check");
+                indexData.rewind();
+                JmeIosGLES.glDrawElementsIndex(
+                        convertElementMode(mesh.getMode()),
+                        indexBuf.getData().limit(),
+                        convertVertexBufferFormat(indexBuf.getFormat()),
+                        0);
+				/*TODO:
+                indexData.rewind();
+                JmeIosGLES.glDrawElements(
+                        convertElementMode(mesh.getMode()),
+                        indexBuf.getData().limit(),
+                        convertVertexBufferFormat(indexBuf.getFormat()),
+                        0);
+                */
+                JmeIosGLES.checkGLError();
+            }
+        }
+    }
+
+    public int convertElementMode(Mesh.Mode mode) {
+        switch (mode) {
+            case Points:
+                return JmeIosGLES.GL_POINTS;
+            case Lines:
+                return JmeIosGLES.GL_LINES;
+            case LineLoop:
+                return JmeIosGLES.GL_LINE_LOOP;
+            case LineStrip:
+                return JmeIosGLES.GL_LINE_STRIP;
+            case Triangles:
+                return JmeIosGLES.GL_TRIANGLES;
+            case TriangleFan:
+                return JmeIosGLES.GL_TRIANGLE_FAN;
+            case TriangleStrip:
+                return JmeIosGLES.GL_TRIANGLE_STRIP;
+            default:
+                throw new UnsupportedOperationException("Unrecognized mesh mode: " + mode);
+        }
+    }
+
+
+    private int convertVertexBufferFormat(Format format) {
+        switch (format) {
+            case Byte:
+                return JmeIosGLES.GL_BYTE;
+            case UnsignedByte:
+                return JmeIosGLES.GL_UNSIGNED_BYTE;
+            case Short:
+                return JmeIosGLES.GL_SHORT;
+            case UnsignedShort:
+                return JmeIosGLES.GL_UNSIGNED_SHORT;
+            case Int:
+                return JmeIosGLES.GL_INT;
+            case UnsignedInt:
+                return JmeIosGLES.GL_UNSIGNED_INT;
+            /*
+            case Half:
+            return NVHalfFloat.GL_HALF_FLOAT_NV;
+            //                return ARBHalfFloatVertex.GL_HALF_FLOAT;
+             */
+            case Float:
+                return JmeIosGLES.GL_FLOAT;
+//            case Double:
+//                return JmeIosGLES.GL_DOUBLE;
+            default:
+                throw new RuntimeException("Unknown buffer format.");
+
+        }
+    }
+    
+    public void clearVertexAttribs() {
+        IDList attribList = context.attribIndexList;
+        for (int i = 0; i < attribList.oldLen; i++) {
+            int idx = attribList.oldList[i];
+
+            JmeIosGLES.glDisableVertexAttribArray(idx);
+            JmeIosGLES.checkGLError();
+
+            context.boundAttribs[idx] = null;
+        }
+        context.attribIndexList.copyNewToOld();
+    }
+
+
+    public void clearTextureUnits() {
+        IDList textureList = context.textureIndexList;
+        Image[] textures = context.boundTextures;
+        for (int i = 0; i < textureList.oldLen; i++) {
+            int idx = textureList.oldList[i];
+//            if (context.boundTextureUnit != idx){
+//                glActiveTexture(GL_TEXTURE0 + idx);
+//                context.boundTextureUnit = idx;
+//            }
+//            glDisable(convertTextureType(textures[idx].getType()));
+            textures[idx] = null;
+        }
+        context.textureIndexList.copyNewToOld();
+    }
+
+
+    public void updateFrameBuffer(FrameBuffer fb) {
+        int id = fb.getId();
+        if (id == -1) {
+            // create FBO
+            JmeIosGLES.glGenFramebuffers(1, intBuf1, 0);
+            JmeIosGLES.checkGLError();
+
+            id = intBuf1[0];
+            fb.setId(id);
+            objManager.registerObject(fb);
+
+            statistics.onNewFrameBuffer();
+        }
+
+        if (context.boundFBO != id) {
+            JmeIosGLES.glBindFramebuffer(JmeIosGLES.GL_FRAMEBUFFER, id);
+            JmeIosGLES.checkGLError();
+
+            // binding an FBO automatically sets draw buf to GL_COLOR_ATTACHMENT0
+            context.boundDrawBuf = 0;
+            context.boundFBO = id;
+        }
+
+        FrameBuffer.RenderBuffer depthBuf = fb.getDepthBuffer();
+        if (depthBuf != null) {
+            updateFrameBufferAttachment(fb, depthBuf);
+        }
+
+        for (int i = 0; i < fb.getNumColorBuffers(); i++) {
+            FrameBuffer.RenderBuffer colorBuf = fb.getColorBuffer(i);
+            updateFrameBufferAttachment(fb, colorBuf);
+        }
+
+        fb.clearUpdateNeeded();
+    }
+
+
+    public void updateFrameBufferAttachment(FrameBuffer fb, RenderBuffer rb) {
+        boolean needAttach;
+        if (rb.getTexture() == null) {
+            // if it hasn't been created yet, then attach is required.
+            needAttach = rb.getId() == -1;
+            updateRenderBuffer(fb, rb);
+        } else {
+            needAttach = false;
+            updateRenderTexture(fb, rb);
+        }
+        if (needAttach) {
+            JmeIosGLES.glFramebufferRenderbuffer(JmeIosGLES.GL_FRAMEBUFFER,
+                    convertAttachmentSlot(rb.getSlot()),
+                    JmeIosGLES.GL_RENDERBUFFER,
+                    rb.getId());
+
+            JmeIosGLES.checkGLError();
+        }
+    }
+
+
+    public void updateRenderTexture(FrameBuffer fb, RenderBuffer rb) {
+        Texture tex = rb.getTexture();
+        Image image = tex.getImage();
+        if (image.isUpdateNeeded()) {
+            updateTexImageData(image, tex.getType());
+
+            // NOTE: For depth textures, sets nearest/no-mips mode
+            // Required to fix "framebuffer unsupported"
+            // for old NVIDIA drivers!
+            setupTextureParams(tex);
+        }
+
+        JmeIosGLES.glFramebufferTexture2D(JmeIosGLES.GL_FRAMEBUFFER,
+                convertAttachmentSlot(rb.getSlot()),
+                convertTextureType(tex.getType()),
+                image.getId(),
+                0);
+
+        JmeIosGLES.checkGLError();
+    }
+
+
+    private void updateRenderBuffer(FrameBuffer fb, RenderBuffer rb) {
+        int id = rb.getId();
+        if (id == -1) {
+            JmeIosGLES.glGenRenderbuffers(1, intBuf1, 0);
+            JmeIosGLES.checkGLError();
+
+            id = intBuf1[0];
+            rb.setId(id);
+        }
+
+        if (context.boundRB != id) {
+            JmeIosGLES.glBindRenderbuffer(JmeIosGLES.GL_RENDERBUFFER, id);
+            JmeIosGLES.checkGLError();
+
+            context.boundRB = id;
+        }
+
+        if (fb.getWidth() > maxRBSize || fb.getHeight() > maxRBSize) {
+            throw new RendererException("Resolution " + fb.getWidth()
+                    + ":" + fb.getHeight() + " is not supported.");
+        }
+
+        TextureUtil.IosGLImageFormat imageFormat = TextureUtil.getImageFormat(rb.getFormat());
+        if (imageFormat.renderBufferStorageFormat == 0) {
+            throw new RendererException("The format '" + rb.getFormat() + "' cannot be used for renderbuffers.");
+        }
+
+//        if (fb.getSamples() > 1 && GLContext.getCapabilities().GL_EXT_framebuffer_multisample) {
+        if (fb.getSamples() > 1) {
+//            // FIXME
+            throw new RendererException("Multisample FrameBuffer is not supported yet.");
+//            int samples = fb.getSamples();
+//            if (maxFBOSamples < samples) {
+//                samples = maxFBOSamples;
+//            }
+//            glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT,
+//                    samples,
+//                    glFmt.internalFormat,
+//                    fb.getWidth(),
+//                    fb.getHeight());
+        } else {
+            JmeIosGLES.glRenderbufferStorage(JmeIosGLES.GL_RENDERBUFFER,
+                    imageFormat.renderBufferStorageFormat,
+                    fb.getWidth(),
+                    fb.getHeight());
+
+            JmeIosGLES.checkGLError();
+        }
+    }
+
+
+    private int convertAttachmentSlot(int attachmentSlot) {
+        // can also add support for stencil here
+        if (attachmentSlot == -100) {
+            return JmeIosGLES.GL_DEPTH_ATTACHMENT;
+        } else if (attachmentSlot == 0) {
+            return JmeIosGLES.GL_COLOR_ATTACHMENT0;
+        } else {
+            throw new UnsupportedOperationException("Android does not support multiple color attachments to an FBO");
+        }
+    }
+
+
+    private void checkFrameBufferStatus(FrameBuffer fb) {
+        try {
+            checkFrameBufferError();
+        } catch (IllegalStateException ex) {
+            logger.log(Level.SEVERE, "=== jMonkeyEngine FBO State ===\n{0}", fb);
+            printRealFrameBufferInfo(fb);
+            throw ex;
+        }
+    }
+
+    private void checkFrameBufferError() {
+        int status = JmeIosGLES.glCheckFramebufferStatus(JmeIosGLES.GL_FRAMEBUFFER);
+        switch (status) {
+            case JmeIosGLES.GL_FRAMEBUFFER_COMPLETE:
+                break;
+            case JmeIosGLES.GL_FRAMEBUFFER_UNSUPPORTED:
+                //Choose different formats
+                throw new IllegalStateException("Framebuffer object format is "
+                        + "unsupported by the video hardware.");
+            case JmeIosGLES.GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
+                throw new IllegalStateException("Framebuffer has erronous attachment.");
+            case JmeIosGLES.GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
+                throw new IllegalStateException("Framebuffer doesn't have any renderbuffers attached.");
+            case JmeIosGLES.GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS:
+                throw new IllegalStateException("Framebuffer attachments must have same dimensions.");
+//            case GLES20.GL_FRAMEBUFFER_INCOMPLETE_FORMATS:
+//                throw new IllegalStateException("Framebuffer attachments must have same formats.");
+//            case GLES20.GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER:
+//                throw new IllegalStateException("Incomplete draw buffer.");
+//            case GLES20.GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT:
+//                throw new IllegalStateException("Incomplete read buffer.");
+//            case GLES20.GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT:
+//                throw new IllegalStateException("Incomplete multisample buffer.");
+            default:
+                //Programming error; will fail on all hardware
+                throw new IllegalStateException("Some video driver error "
+                        + "or programming error occured. "
+                        + "Framebuffer object status is invalid: " + status);
+        }
+    }
+
+    private void printRealRenderBufferInfo(FrameBuffer fb, RenderBuffer rb, String name) {
+        System.out.println("== Renderbuffer " + name + " ==");
+        System.out.println("RB ID: " + rb.getId());
+        System.out.println("Is proper? " + JmeIosGLES.glIsRenderbuffer(rb.getId()));
+
+        int attachment = convertAttachmentSlot(rb.getSlot());
+
+        //intBuf16.clear();
+        JmeIosGLES.glGetFramebufferAttachmentParameteriv(JmeIosGLES.GL_FRAMEBUFFER,
+                attachment, JmeIosGLES.GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, intBuf16, 0);
+        int type = intBuf16[0];
+
+        //intBuf16.clear();
+        JmeIosGLES.glGetFramebufferAttachmentParameteriv(JmeIosGLES.GL_FRAMEBUFFER,
+                attachment, JmeIosGLES.GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, intBuf16, 0);
+        int rbName = intBuf16[0];
+
+        switch (type) {
+            case JmeIosGLES.GL_NONE:
+                System.out.println("Type: None");
+                break;
+            case JmeIosGLES.GL_TEXTURE:
+                System.out.println("Type: Texture");
+                break;
+            case JmeIosGLES.GL_RENDERBUFFER:
+                System.out.println("Type: Buffer");
+                System.out.println("RB ID: " + rbName);
+                break;
+        }
+	}
+
+    private void printRealFrameBufferInfo(FrameBuffer fb) {
+//        boolean doubleBuffer = GLES20.glGetBooleanv(GLES20.GL_DOUBLEBUFFER);
+        boolean doubleBuffer = false; // FIXME
+//        String drawBuf = getTargetBufferName(glGetInteger(GL_DRAW_BUFFER));
+//        String readBuf = getTargetBufferName(glGetInteger(GL_READ_BUFFER));
+
+        int fbId = fb.getId();
+        //intBuf16.clear();
+//        int curDrawBinding = GLES20.glGetIntegerv(GLES20.GL_DRAW_FRAMEBUFFER_BINDING);
+//        int curReadBinding = glGetInteger(ARBFramebufferObject.GL_READ_FRAMEBUFFER_BINDING);
+
+        System.out.println("=== OpenGL FBO State ===");
+        System.out.println("Context doublebuffered? " + doubleBuffer);
+        System.out.println("FBO ID: " + fbId);
+        System.out.println("Is proper? " + JmeIosGLES.glIsFramebuffer(fbId));
+//        System.out.println("Is bound to draw? " + (fbId == curDrawBinding));
+//        System.out.println("Is bound to read? " + (fbId == curReadBinding));
+//        System.out.println("Draw buffer: " + drawBuf);
+//        System.out.println("Read buffer: " + readBuf);
+
+        if (context.boundFBO != fbId) {
+            JmeIosGLES.glBindFramebuffer(JmeIosGLES.GL_FRAMEBUFFER, fbId);
+            context.boundFBO = fbId;
+        }
+
+        if (fb.getDepthBuffer() != null) {
+            printRealRenderBufferInfo(fb, fb.getDepthBuffer(), "Depth");
+        }
+        for (int i = 0; i < fb.getNumColorBuffers(); i++) {
+            printRealRenderBufferInfo(fb, fb.getColorBuffer(i), "Color" + i);
+        }
+ 
+
+    }
+
+    public void drawTriangleList_Array(VertexBuffer indexBuf, Mesh mesh, int count) {
+        if (indexBuf.getBufferType() != VertexBuffer.Type.Index) {
+            throw new IllegalArgumentException("Only index buffers are allowed as triangle lists.");
+        }
+
+        boolean useInstancing = count > 1 && caps.contains(Caps.MeshInstancing);
+        if (useInstancing) {
+            throw new IllegalArgumentException("Caps.MeshInstancing is not supported.");
+        }
+
+        int vertCount = mesh.getVertexCount();
+        Buffer indexData = indexBuf.getData();
+        indexData.rewind();
+
+        if (mesh.getMode() == Mode.Hybrid) {
+            int[] modeStart = mesh.getModeStart();
+            int[] elementLengths = mesh.getElementLengths();
+
+            int elMode = convertElementMode(Mode.Triangles);
+            int fmt = convertVertexBufferFormat(indexBuf.getFormat());
+            int elSize = indexBuf.getFormat().getComponentSize();
+            int listStart = modeStart[0];
+            int stripStart = modeStart[1];
+            int fanStart = modeStart[2];
+            int curOffset = 0;
+            for (int i = 0; i < elementLengths.length; i++) {
+                if (i == stripStart) {
+                    elMode = convertElementMode(Mode.TriangleStrip);
+                } else if (i == fanStart) {
+                    elMode = convertElementMode(Mode.TriangleFan);
+                }
+                int elementLength = elementLengths[i];
+
+                indexBuf.getData().position(curOffset);
+                JmeIosGLES.glDrawElements(elMode, elementLength, fmt, indexBuf.getData());
+                JmeIosGLES.checkGLError();
+
+                curOffset += elementLength * elSize;
+            }
+        } else {
+           JmeIosGLES.glDrawElements(
+                    convertElementMode(mesh.getMode()),
+                    indexBuf.getData().limit(),
+                    convertVertexBufferFormat(indexBuf.getFormat()),
+                    indexBuf.getData());
+            JmeIosGLES.checkGLError();
+        }
+    }
+
+    public void setVertexAttrib_Array(VertexBuffer vb, VertexBuffer idb) {
+        if (vb.getBufferType() == VertexBuffer.Type.Index) {
+            throw new IllegalArgumentException("Index buffers not allowed to be set to vertex attrib");
+        }
+
+        // Get shader
+        int programId = context.boundShaderProgram;
+        if (programId > 0) {
+            VertexBuffer[] attribs = context.boundAttribs;
+
+            Attribute attrib = boundShader.getAttribute(vb.getBufferType());
+            int loc = attrib.getLocation();
+            if (loc == -1) {
+                //throw new IllegalArgumentException("Location is invalid for attrib: [" + vb.getBufferType().name() + "]");
+                return;
+            } else if (loc == -2) {
+                String attributeName = "in" + vb.getBufferType().name();
+
+                loc = JmeIosGLES.glGetAttribLocation(programId, attributeName);
+                JmeIosGLES.checkGLError();
+
+                if (loc < 0) {
+                    attrib.setLocation(-1);
+                    return; // not available in shader.
+                } else {
+                    attrib.setLocation(loc);
+                }
+
+            }  // if (loc == -2)
+
+            if ((attribs[loc] != vb) || vb.isUpdateNeeded()) {
+                // NOTE: Use data from interleaved buffer if specified
+                VertexBuffer avb = idb != null ? idb : vb;
+                avb.getData().rewind();
+                avb.getData().position(vb.getOffset());
+
+                // Upload attribute data
+                JmeIosGLES.glVertexAttribPointer(loc,
+                        vb.getNumComponents(),
+                        convertVertexBufferFormat(vb.getFormat()),
+                        vb.isNormalized(),
+                        vb.getStride(),
+                        avb.getData());
+
+                JmeIosGLES.checkGLError();
+
+                JmeIosGLES.glEnableVertexAttribArray(loc);
+                JmeIosGLES.checkGLError();
+
+                attribs[loc] = vb;
+            } // if (attribs[loc] != vb)
+        } else {
+            throw new IllegalStateException("Cannot render mesh without shader bound");
+        }
+    }
+
+    public void setVertexAttrib_Array(VertexBuffer vb) {
+        setVertexAttrib_Array(vb, null);
+    }
+
+
+    public void updateShaderSourceData(ShaderSource source) {
+        int id = source.getId();
+        if (id == -1) {
+            // Create id
+            id = JmeIosGLES.glCreateShader(convertShaderType(source.getType()));
+            JmeIosGLES.checkGLError();
+
+            if (id <= 0) {
+                throw new RendererException("Invalid ID received when trying to create shader.");
+            }
+            source.setId(id);
+        }
+
+        if (!source.getLanguage().equals("GLSL100")) {
+            throw new RendererException("This shader cannot run in OpenGL ES. "
+                                      + "Only GLSL 1.0 shaders are supported.");
+        }
+
+        // upload shader source
+        // merge the defines and source code
+        byte[] definesCodeData = source.getDefines().getBytes();
+        byte[] sourceCodeData = source.getSource().getBytes();
+        ByteBuffer codeBuf = BufferUtils.createByteBuffer(definesCodeData.length
+                                                        + sourceCodeData.length);
+        codeBuf.put(definesCodeData);
+        codeBuf.put(sourceCodeData);
+        codeBuf.flip();
+
+        if (powerVr && source.getType() == ShaderType.Vertex) {
+            // XXX: This is to fix a bug in old PowerVR, remove
+            // when no longer applicable.
+            JmeIosGLES.glShaderSource(
+                    id, source.getDefines()
+                    + source.getSource());
+        } else {
+            String precision ="";
+            if (source.getType() == ShaderType.Fragment) {
+                precision =  "precision mediump float;\n";
+            }
+            JmeIosGLES.glShaderSource(
+                    id,
+                    precision
+                    +source.getDefines()
+                    + source.getSource());
+        }
+//        int range[] = new int[2];
+//        int precision[] =  new int[1];
+//        GLES20.glGetShaderPrecisionFormat(GLES20.GL_VERTEX_SHADER, GLES20.GL_HIGH_FLOAT, range, 0, precision, 0);
+//        System.out.println("PRECISION HIGH FLOAT VERTEX");
+//        System.out.println("range "+range[0]+"," +range[1]);
+//        System.out.println("precision "+precision[0]);
+
+        JmeIosGLES.glCompileShader(id);
+        JmeIosGLES.checkGLError();
+
+        JmeIosGLES.glGetShaderiv(id, JmeIosGLES.GL_COMPILE_STATUS, intBuf1, 0);
+        JmeIosGLES.checkGLError();
+
+        boolean compiledOK = intBuf1[0] == JmeIosGLES.GL_TRUE;
+        String infoLog = null;
+
+        if (VALIDATE_SHADER || !compiledOK) {
+            // even if compile succeeded, check
+            // log for warnings
+            JmeIosGLES.glGetShaderiv(id, JmeIosGLES.GL_INFO_LOG_LENGTH, intBuf1, 0);
+            JmeIosGLES.checkGLError();
+            infoLog = JmeIosGLES.glGetShaderInfoLog(id);
+        }
+
+        if (compiledOK) {
+            if (infoLog != null) {
+                logger.log(Level.FINE, "compile success: {0}, {1}", new Object[]{source.getName(), infoLog});
+            } else {
+                logger.log(Level.FINE, "compile success: {0}", source.getName());
+            }
+            source.clearUpdateNeeded();
+        } else {
+           logger.log(Level.WARNING, "Bad compile of:\n{0}",
+                    new Object[]{ShaderDebug.formatShaderSource(source.getDefines(), source.getSource(),stringBuf.toString())});
+            if (infoLog != null) {
+                throw new RendererException("compile error in:" + source + " error:" + infoLog);
+            } else {
+                throw new RendererException("compile error in:" + source + " error: <not provided>");
+            }
+        }
+    }
+
+
+    public int convertShaderType(ShaderType type) {
+        switch (type) {
+            case Fragment:
+                return JmeIosGLES.GL_FRAGMENT_SHADER;
+            case Vertex:
+                return JmeIosGLES.GL_VERTEX_SHADER;
+//            case Geometry:
+//                return ARBGeometryShader4.GL_GEOMETRY_SHADER_ARB;
+            default:
+                throw new RuntimeException("Unrecognized shader type.");
+        }
+    }
+    
+	private int convertTestFunction(RenderState.TestFunction testFunc) {
+		switch (testFunc) {
+			case Never:
+				return JmeIosGLES.GL_NEVER;
+			case Less:
+				return JmeIosGLES.GL_LESS;
+			case LessOrEqual:
+				return JmeIosGLES.GL_LEQUAL;
+			case Greater:
+				return JmeIosGLES.GL_GREATER;
+			case GreaterOrEqual:
+				return JmeIosGLES.GL_GEQUAL;
+			case Equal:
+				return JmeIosGLES.GL_EQUAL;
+			case NotEqual:
+				return JmeIosGLES.GL_NOTEQUAL;
+			case Always:
+				return JmeIosGLES.GL_ALWAYS;
+			default:
+				throw new UnsupportedOperationException("Unrecognized test function: " + testFunc);
+		}
+	}    	
+}

+ 273 - 0
engine/src/ios/com/jme3/renderer/ios/JmeIosGLES.java

@@ -0,0 +1,273 @@
+package com.jme3.renderer.ios;
+
+import com.jme3.renderer.RendererException;
+
+import java.nio.Buffer;
+import java.nio.FloatBuffer;
+import java.nio.IntBuffer;
+import java.util.logging.Level;
+import java.util.logging.Logger;
+
+/**
+ * The <code>iOS GLES interface</code> iOS alternative to Android's GLES20 class
+ * 
+ * @author Kostyantyn Hushchyn
+ */
+public class JmeIosGLES {
+    private static final Logger logger = Logger.getLogger(JmeIosGLES.class.getName());
+    
+	private static boolean ENABLE_ERROR_CHECKING = true;
+
+    public static final int GL_ALPHA = 0x00001906;
+    public static final int GL_ALWAYS = 0x00000207;
+	public static final int GL_ARRAY_BUFFER = 0x00008892;
+	public static final int GL_BACK = 0x00000405;
+	public static final int GL_BLEND = 0x00000be2;
+	public static final int GL_BYTE = 0x00001400;
+	public static final int GL_CLAMP_TO_EDGE = 0x0000812f;
+	public static final int GL_COLOR_ATTACHMENT0 = 0x00008ce0;
+	public static final int GL_COLOR_BUFFER_BIT = 0x00004000;
+	public static final int GL_COMPILE_STATUS = 0x00008b81;
+	public static final int GL_COMPRESSED_TEXTURE_FORMATS = 0x000086a3;
+	public static final int GL_CULL_FACE = 0x00000b44;
+	public static final int GL_DEPTH_ATTACHMENT = 0x00008d00;
+	public static final int GL_DEPTH_BUFFER_BIT = 0x00000100;
+    public static final int GL_DEPTH_COMPONENT = 0x00001902;
+    public static final int GL_DEPTH_COMPONENT16 = 0x000081a5;
+	public static final int GL_DEPTH_TEST = 0x00000b71;
+	public static final int GL_DITHER = 0x00000bd0;
+	public static final int GL_DST_COLOR = 0x00000306;
+	public static final int GL_DYNAMIC_DRAW = 0x000088e8;
+	public static final int GL_EQUAL = 0x00000202;
+	public static final int GL_ELEMENT_ARRAY_BUFFER = 0x00008893;
+	public static final int GL_EXTENSIONS = 0x00001f03;
+	public static final int GL_FALSE = 0x00000000;
+	public static final int GL_FLOAT = 0x00001406;
+	public static final int GL_FRAGMENT_SHADER = 0x00008b30;
+	public static final int GL_FRAMEBUFFER = 0x00008d40;
+	public static final int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x00008cd1;
+	public static final int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x00008cd0;
+	public static final int GL_FRAMEBUFFER_COMPLETE = 0x00008cd5;
+	public static final int GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x00008cd6;
+	public static final int GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x00008cd9;
+	public static final int GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x00008cd7;
+	public static final int GL_FRAMEBUFFER_UNSUPPORTED = 0x00008cdd;
+	public static final int GL_FRONT = 0x00000404;
+	public static final int GL_FRONT_AND_BACK = 0x00000408;
+	public static final int GL_GEQUAL = 0x00000206;
+	public static final int GL_GREATER = 0x00000204;
+	public static final int GL_HIGH_FLOAT = 0x00008df2;
+	public static final int GL_INFO_LOG_LENGTH = 0x00008b84;
+	public static final int GL_INT = 0x00001404;
+	public static final int GL_LEQUAL = 0x00000203;
+	public static final int GL_LESS = 0x00000201;
+	public static final int GL_LINEAR = 0x00002601;
+	public static final int GL_LINEAR_MIPMAP_LINEAR = 0x00002703;
+	public static final int GL_LINEAR_MIPMAP_NEAREST = 0x00002701;
+	public static final int GL_LINES = 0x00000001;
+	public static final int GL_LINE_LOOP = 0x00000002;
+	public static final int GL_LINE_STRIP = 0x00000003;
+	public static final int GL_LINK_STATUS = 0x00008b82;
+	public static final int GL_LUMINANCE = 0x00001909;
+	public static final int GL_LUMINANCE_ALPHA = 0x0000190a;
+	public static final int GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x0000851c;
+	public static final int GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x00008dfd;
+	public static final int GL_MAX_RENDERBUFFER_SIZE = 0x000084e8;
+	public static final int GL_MAX_TEXTURE_IMAGE_UNITS = 0x00008872;
+	public static final int GL_MAX_TEXTURE_SIZE = 0x00000d33;
+	public static final int GL_MAX_VARYING_VECTORS = 0x00008dfc;
+	public static final int GL_MAX_VERTEX_ATTRIBS = 0x00008869;
+	public static final int GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x00008b4c;
+	public static final int GL_MAX_VERTEX_UNIFORM_VECTORS = 0x00008dfb;
+	public static final int GL_MIRRORED_REPEAT = 0x00008370;
+	public static final int GL_NEAREST = 0x00002600;
+	public static final int GL_NEAREST_MIPMAP_LINEAR = 0x00002702;
+	public static final int GL_NEAREST_MIPMAP_NEAREST = 0x00002700;
+	public static final int GL_NEVER = 0x00000200;
+	public static final int GL_NONE = 0x00000000;
+	public static final int GL_NOTEQUAL = 0x00000205;
+	public static final int GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x000086a2;
+	public static final int GL_ONE = 0x00000001;
+	public static final int GL_ONE_MINUS_SRC_ALPHA = 0x00000303;
+	public static final int GL_ONE_MINUS_SRC_COLOR = 0x00000301;
+	public static final int GL_POINTS = 0x00000000;
+	public static final int GL_POLYGON_OFFSET_FILL = 0x00008037;
+	public static final int GL_RENDERBUFFER = 0x00008d41;
+	public static final int GL_RENDERER = 0x00001f01;
+	public static final int GL_REPEAT = 0x00002901;
+    public static final int GL_RGB = 0x00001907;
+	public static final int GL_RGB565 = 0x00008d62;
+	public static final int GL_RGB5_A1 = 0x00008057;
+	public static final int GL_RGBA = 0x00001908;
+    public static final int GL_RGBA4 = 0x00008056;
+	public static final int GL_SAMPLE_ALPHA_TO_COVERAGE = 0x0000809e;
+	public static final int GL_SCISSOR_TEST = 0x00000c11;
+	public static final int GL_SHADING_LANGUAGE_VERSION = 0x00008b8c;
+	public static final int GL_SHORT = 0x00001402;
+	public static final int GL_SRC_COLOR = 0x00000300;
+	public static final int GL_SRC_ALPHA = 0x00000302;
+	public static final int GL_STATIC_DRAW = 0x000088e4;
+	public static final int GL_STENCIL_BUFFER_BIT = 0x00000400;
+	public static final int GL_STREAM_DRAW = 0x000088e0;
+	public static final int GL_SUBPIXEL_BITS = 0x00000d50;
+	public static final int GL_TEXTURE = 0x00001702;
+	public static final int GL_TEXTURE0 = 0x000084c0;
+	public static final int GL_TEXTURE_2D = 0x00000de1;
+	public static final int GL_TEXTURE_CUBE_MAP = 0x00008513;
+	public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x00008515;
+	public static final int GL_TEXTURE_MAG_FILTER = 0x00002800;
+	public static final int GL_TEXTURE_MIN_FILTER = 0x00002801;
+	public static final int GL_TEXTURE_WRAP_S = 0x00002802;
+	public static final int GL_TEXTURE_WRAP_T = 0x00002803;
+	public static final int GL_TRIANGLES = 0x00000004;
+	public static final int GL_TRIANGLE_FAN = 0x00000006;
+	public static final int GL_TRIANGLE_STRIP = 0x00000005;
+	public static final int GL_TRUE = 0x00000001;
+	public static final int GL_UNPACK_ALIGNMENT = 0x00000cf5;
+	public static final int GL_UNSIGNED_BYTE = 0x00001401;
+	public static final int GL_UNSIGNED_INT = 0x00001405;
+	public static final int GL_UNSIGNED_SHORT = 0x00001403;
+    public static final int GL_UNSIGNED_SHORT_4_4_4_4 = 0x00008033;
+    public static final int GL_UNSIGNED_SHORT_5_5_5_1 = 0x00008034;
+    public static final int GL_UNSIGNED_SHORT_5_6_5 = 0x00008363;
+	public static final int GL_VENDOR = 0x00001f00;
+	public static final int GL_VERSION = 0x00001f02;
+	public static final int GL_VERTEX_SHADER = 0x00008b31;
+	public static final int GL_ZERO = 0x00000000;
+
+	public static native void glActiveTexture(int texture);
+	public static native void glAttachShader(int program, int shader);
+	public static native void glBindBuffer(int target, int buffer);
+	public static native void glBindFramebuffer(int target, int framebuffer);
+	public static native void glBindRenderbuffer(int target, int renderbuffer);
+	public static native void glBindTexture(int target, int texture);
+//	public static native void glBindVertexArray // TODO: Investigate this 
+	public static native void glBlendFunc(int sfactor, int dfactor);
+	public static native void glBufferData(int target, int size, Buffer data, int usage);
+	public static native void glBufferData2(int target, int size, byte[] data, int offset, int usage);
+	public static native void glBufferSubData(int target, int offset, int size, Buffer data);
+	public static native void glBufferSubData2(int target, int offset, int size, byte[] data, int dataoffset);
+	public static native int glCheckFramebufferStatus(int target);
+	public static native void glClear(int mask);
+	public static native void glClearColor(float red, float green, float blue, float alpha);
+	public static native void glColorMask(boolean red, boolean green, boolean blue, boolean alpha);
+	public static native void glCompileShader(int shader);
+	public static native void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer pixels);
+	public static native void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer pixels);
+	public static native int glCreateProgram();
+	public static native int glCreateShader(int type);
+	public static native void glCullFace(int mode);
+	public static native void glDeleteBuffers(int n, int[] buffers, int offset);
+	public static native void glDeleteFramebuffers(int n, int[] framebuffers, int offset);
+	public static native void glDeleteProgram(int program);
+	public static native void glDeleteRenderbuffers(int n, int[] renderbuffers, int offset);
+	public static native void glDeleteShader(int shader);
+	public static native void glDeleteTextures(int n, int[] textures, int offset);
+	public static native void glDepthFunc(int func);
+	public static native void glDepthMask(boolean flag);
+	public static native void glDepthRangef(float zNear, float zFar);
+	public static native void glDetachShader(int program, int shader);
+	public static native void glDisableVertexAttribArray(int index);
+	public static native void glDisable(int cap);
+	public static native void glDrawArrays(int mode, int first, int count);
+	public static native void glDrawElements(int mode, int count, int type, Buffer indices);
+	public static native void glDrawElements2(int mode, int count, int type, byte[] indices, int offset);
+	public static native void glDrawElementsIndex(int mode, int count, int type, int offset);
+	public static native void glEnable(int cap);
+	public static native void glEnableVertexAttribArray(int index);
+	public static native void glFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer);
+	public static native void glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level);
+	public static native void glGenBuffers(int n, int[] buffers, int offset);
+	public static native void glGenFramebuffers(int n, int[] framebuffers, int offset);
+	public static native void glGenRenderbuffers(int n, int[] renderbuffers, int offset);
+	public static native void glGenTextures(int n, int[] textures, int offset);
+	public static native void glGenerateMipmap(int target);
+	public static native int glGetAttribLocation(int program, String name);
+	public static native int glGetError();
+	public static native void glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, int[] params, int offset);
+	public static native void glGetIntegerv (int pname, int[] params, int offset);
+	public static native String glGetProgramInfoLog(int program);
+	public static native void glGetProgramiv(int program, int pname, int[] params, int offset);
+	public static native String glGetShaderInfoLog(int shader);
+	public static native void glGetShaderiv(int shader, int pname, int[] params, int offset);
+	public static native String glGetString(int name);
+	public static native int glGetUniformLocation(int program, String name);
+	public static native boolean glIsFramebuffer(int framebuffer);
+	public static native boolean glIsRenderbuffer(int renderbuffer);
+	public static native void glLineWidth(float width);
+	public static native void glLinkProgram(int program);
+	public static native void glPixelStorei(int pname, int param);
+	public static native void glPolygonOffset(float factor, float units);
+	public static native void glReadPixels(int vpX, int vpY, int vpW, int vpH, int format, int type, Buffer pixels);
+	public static native void glReadPixels2(int vpX, int vpY, int vpW, int vpH, int format, int type, byte[] pixels, int offset, int size);
+	public static native void glRenderbufferStorage(int target, int internalformat, int width, int height);
+	public static native void glScissor(int x, int y, int width, int height);
+	public static native void glShaderSource(int shader, String string);
+	public static native void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels);
+	public static native void glTexParameteri(int target, int pname, int param);
+	public static native void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels);
+	public static native void glUniform1f(int location, float x);
+	public static native void glUniform1fv(int location, int count, FloatBuffer v);
+	public static native void glUniform1fv2(int location, int count, float[] v, int offset);
+	public static native void glUniform1i(int location, int x);
+	public static native void glUniform1iv(int location, int count, IntBuffer v);
+	public static native void glUniform1iv2(int location, int count, int[] v, int offset);
+	public static native void glUniform2f(int location, float x, float y);
+	public static native void glUniform2fv(int location, int count, FloatBuffer v);
+	public static native void glUniform2fv2(int location, int count, float[] v, int offset);
+	public static native void glUniform3f(int location, float x, float y, float z);
+	public static native void glUniform3fv(int location, int count, FloatBuffer v);
+	public static native void glUniform3fv2(int location, int count, float[] v, int offset);
+	public static native void glUniform4f(int location, float x, float y, float z, float w);
+	public static native void glUniform4fv(int location, int count, FloatBuffer v);
+	public static native void glUniform4fv2(int location, int count, float[] v, int offset);
+	public static native void glUniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer value);
+	public static native void glUniformMatrix3fv2(int location, int count, boolean transpose, float[] value, int offset);
+	public static native void glUniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value);
+	public static native void glUniformMatrix4fv2(int location, int count, boolean transpose, float[] value, int offset);
+	public static native void glUseProgram(int program);
+	//public static native void glVertexAttribPointer(int indx, int size, int type, boolean normalized, int stride, byte[] ptr, int offset);
+	public static native void glVertexAttribPointer(int indx, int size, int type, boolean normalized, int stride, Buffer ptr);
+	public static native void glVertexAttribPointer2(int indx, int size, int type, boolean normalized, int stride, int offset);
+	public static native void glViewport(int x, int y, int width, int height);
+	
+	
+    public static void checkGLError() {
+        if (!ENABLE_ERROR_CHECKING) {
+            return;
+        }
+        int error = glGetError();
+        if (error != 0) {
+            String message = null;//GLU.gluErrorString(error);
+            if (message == null) {
+                throw new RendererException("An unknown [" + error + "] OpenGL error has occurred.");
+            } else {
+                throw new RendererException("An OpenGL error has occurred: " + message);
+            }
+        }
+    }
+    
+    /*
+    public static String gluErrorString(int error) {
+        switch (error) {
+        case GL10.GL_NO_ERROR:
+            return "no error";
+        case GL10.GL_INVALID_ENUM:
+            return "invalid enum";
+        case GL10.GL_INVALID_VALUE:
+            return "invalid value";
+        case GL10.GL_INVALID_OPERATION:
+            return "invalid operation";
+        case GL10.GL_STACK_OVERFLOW:
+            return "stack overflow";
+        case GL10.GL_STACK_UNDERFLOW:
+            return "stack underflow";
+        case GL10.GL_OUT_OF_MEMORY:
+            return "out of memory";
+        default:
+            return null;
+        }
+    }
+    */
+
+}

+ 591 - 0
engine/src/ios/com/jme3/renderer/ios/TextureUtil.java

@@ -0,0 +1,591 @@
+package com.jme3.renderer.ios;
+
+//import android.graphics.Bitmap;
+//import android.opengl.ETC1;
+//import android.opengl.ETC1Util.ETC1Texture;
+//import android.opengl.JmeIosGLES;
+//import android.opengl.GLUtils;
+//import com.jme3.asset.AndroidImageInfo;
+import com.jme3.renderer.ios.JmeIosGLES;
+import com.jme3.math.FastMath;
+import com.jme3.renderer.RendererException;
+import com.jme3.texture.Image;
+import com.jme3.texture.Image.Format;
+import com.jme3.util.BufferUtils;
+import java.nio.ByteBuffer;
+import java.util.logging.Level;
+import java.util.logging.Logger;
+
+public class TextureUtil {
+
+    private static final Logger logger = Logger.getLogger(TextureUtil.class.getName());
+    //TODO Make this configurable through appSettings
+    public static boolean ENABLE_COMPRESSION = true;
+    private static boolean NPOT = false;
+    private static boolean ETC1support = false;
+    private static boolean DXT1 = false;
+    private static boolean PVRTC = false;
+    private static boolean DEPTH24_STENCIL8 = false;
+    private static boolean DEPTH_TEXTURE = false;
+    private static boolean RGBA8 = false;
+    
+    // Same constant used by both GL_ARM_rgba8 and GL_OES_rgb8_rgba8.
+    private static final int GL_RGBA8 = 0x8058;
+    
+    private static final int GL_DXT1 = 0x83F0;
+    private static final int GL_DXT1A = 0x83F1;
+    
+    private static final int GL_DEPTH_STENCIL_OES = 0x84F9;
+    private static final int GL_UNSIGNED_INT_24_8_OES = 0x84FA;
+    private static final int GL_DEPTH24_STENCIL8_OES = 0x88F0;
+
+    public static void loadTextureFeatures(String extensionString) {
+        ETC1support = extensionString.contains("GL_OES_compressed_ETC1_RGB8_texture");
+        DEPTH24_STENCIL8 = extensionString.contains("GL_OES_packed_depth_stencil");
+        NPOT = extensionString.contains("GL_IMG_texture_npot") 
+                || extensionString.contains("GL_OES_texture_npot") 
+                || extensionString.contains("GL_NV_texture_npot_2D_mipmap");
+        
+        PVRTC = extensionString.contains("GL_IMG_texture_compression_pvrtc");
+        
+        DXT1 = extensionString.contains("GL_EXT_texture_compression_dxt1");
+        DEPTH_TEXTURE = extensionString.contains("GL_OES_depth_texture");
+        
+        RGBA8 = extensionString.contains("GL_ARM_rgba8") ||
+                extensionString.contains("GL_OES_rgb8_rgba8");
+        
+        logger.log(Level.FINE, "Supports ETC1? {0}", ETC1support);
+        logger.log(Level.FINE, "Supports DEPTH24_STENCIL8? {0}", DEPTH24_STENCIL8);
+        logger.log(Level.FINE, "Supports NPOT? {0}", NPOT);
+        logger.log(Level.FINE, "Supports PVRTC? {0}", PVRTC);
+        logger.log(Level.FINE, "Supports DXT1? {0}", DXT1);
+        logger.log(Level.FINE, "Supports DEPTH_TEXTURE? {0}", DEPTH_TEXTURE);
+        logger.log(Level.FINE, "Supports RGBA8? {0}", RGBA8);
+    }
+
+	/*
+    private static void buildMipmap(Bitmap bitmap, boolean compress) {
+        int level = 0;
+        int height = bitmap.getHeight();
+        int width = bitmap.getWidth();
+
+        logger.log(Level.FINEST, " - Generating mipmaps for bitmap using SOFTWARE");
+
+        JmeIosGLES.glPixelStorei(JmeIosGLES.GL_UNPACK_ALIGNMENT, 1);
+
+        while (height >= 1 || width >= 1) {
+            //First of all, generate the texture from our bitmap and set it to the according level
+            if (compress) {
+                logger.log(Level.FINEST, " - Uploading LOD level {0} ({1}x{2}) with compression.", new Object[]{level, width, height});
+                uploadBitmapAsCompressed(JmeIosGLES.GL_TEXTURE_2D, level, bitmap, false, 0, 0);
+            } else {
+                logger.log(Level.FINEST, " - Uploading LOD level {0} ({1}x{2}) directly.", new Object[]{level, width, height});
+                GLUtils.texImage2D(JmeIosGLES.GL_TEXTURE_2D, level, bitmap, 0);
+            }
+
+            if (height == 1 || width == 1) {
+                break;
+            }
+
+            //Increase the mipmap level
+            height /= 2;
+            width /= 2;
+            Bitmap bitmap2 = Bitmap.createScaledBitmap(bitmap, width, height, true);
+
+            // Recycle any bitmaps created as a result of scaling the bitmap.
+            // Do not recycle the original image (mipmap level 0)
+            if (level != 0) {
+                bitmap.recycle();
+            }
+
+            bitmap = bitmap2;
+
+            level++;
+        }
+    }
+
+    private static void uploadBitmapAsCompressed(int target, int level, Bitmap bitmap, boolean subTexture, int x, int y) {
+        if (bitmap.hasAlpha()) {
+            logger.log(Level.FINEST, " - Uploading bitmap directly. Cannot compress as alpha present.");
+            if (subTexture) {
+                GLUtils.texSubImage2D(target, level, x, y, bitmap);
+                JmeIosGLES.checkGLError();
+            } else {
+                GLUtils.texImage2D(target, level, bitmap, 0);
+                JmeIosGLES.checkGLError();
+            }
+        } else {
+            // Convert to RGB565
+            int bytesPerPixel = 2;
+            Bitmap rgb565 = bitmap.copy(Bitmap.Config.RGB_565, true);
+
+            // Put texture data into ByteBuffer
+            ByteBuffer inputImage = BufferUtils.createByteBuffer(bitmap.getRowBytes() * bitmap.getHeight());
+            rgb565.copyPixelsToBuffer(inputImage);
+            inputImage.position(0);
+
+            // Delete the copied RGB565 image
+            rgb565.recycle();
+
+            // Encode the image into the output bytebuffer
+            int encodedImageSize = ETC1.getEncodedDataSize(bitmap.getWidth(), bitmap.getHeight());
+            ByteBuffer compressedImage = BufferUtils.createByteBuffer(encodedImageSize);
+            ETC1.encodeImage(inputImage, bitmap.getWidth(),
+                    bitmap.getHeight(),
+                    bytesPerPixel,
+                    bytesPerPixel * bitmap.getWidth(),
+                    compressedImage);
+
+            // Delete the input image buffer
+            BufferUtils.destroyDirectBuffer(inputImage);
+
+            // Create an ETC1Texture from the compressed image data
+            ETC1Texture etc1tex = new ETC1Texture(bitmap.getWidth(), bitmap.getHeight(), compressedImage);
+
+            // Upload the ETC1Texture
+            if (bytesPerPixel == 2) {
+                int oldSize = (bitmap.getRowBytes() * bitmap.getHeight());
+                int newSize = compressedImage.capacity();
+                logger.log(Level.FINEST, " - Uploading compressed image to GL, oldSize = {0}, newSize = {1}, ratio = {2}", new Object[]{oldSize, newSize, (float) oldSize / newSize});
+                if (subTexture) {
+                    JmeIosGLES.glCompressedTexSubImage2D(target,
+                            level,
+                            x, y,
+                            bitmap.getWidth(),
+                            bitmap.getHeight(),
+                            ETC1.ETC1_RGB8_OES,
+                            etc1tex.getData().capacity(),
+                            etc1tex.getData());
+                    
+                    JmeIosGLES.checkGLError();
+                } else {
+                    JmeIosGLES.glCompressedTexImage2D(target,
+                            level,
+                            ETC1.ETC1_RGB8_OES,
+                            bitmap.getWidth(),
+                            bitmap.getHeight(),
+                            0,
+                            etc1tex.getData().capacity(),
+                            etc1tex.getData());
+                    
+                    JmeIosGLES.checkGLError();
+                }
+
+//                ETC1Util.loadTexture(target, level, 0, JmeIosGLES.GL_RGB,
+//                        JmeIosGLES.GL_UNSIGNED_SHORT_5_6_5, etc1Texture);
+//            } else if (bytesPerPixel == 3) {
+//                ETC1Util.loadTexture(target, level, 0, JmeIosGLES.GL_RGB,
+//                        JmeIosGLES.GL_UNSIGNED_BYTE, etc1Texture);
+            }
+
+            BufferUtils.destroyDirectBuffer(compressedImage);
+        }
+    }
+
+    /**
+     * <code>uploadTextureBitmap</code> uploads a native android bitmap
+     */
+    /*
+    public static void uploadTextureBitmap(final int target, Bitmap bitmap, boolean needMips) {
+        uploadTextureBitmap(target, bitmap, needMips, false, 0, 0);
+    }
+
+    /**
+     * <code>uploadTextureBitmap</code> uploads a native android bitmap
+     */
+    /*
+    public static void uploadTextureBitmap(final int target, Bitmap bitmap, boolean needMips, boolean subTexture, int x, int y) {
+        boolean recycleBitmap = false;
+        //TODO, maybe this should raise an exception when NPOT is not supported
+
+        boolean willCompress = ENABLE_COMPRESSION && ETC1support && !bitmap.hasAlpha();
+        if (needMips && willCompress) {
+            // Image is compressed and mipmaps are desired, generate them
+            // using software.
+            buildMipmap(bitmap, willCompress);
+        } else {
+            if (willCompress) {
+                // Image is compressed but mipmaps are not desired, upload directly.
+                logger.log(Level.FINEST, " - Uploading compressed bitmap. Mipmaps are not generated.");
+                uploadBitmapAsCompressed(target, 0, bitmap, subTexture, x, y);
+
+            } else {
+                // Image is not compressed, mipmaps may or may not be desired.
+                logger.log(Level.FINEST, " - Uploading bitmap directly.{0}",
+                        (needMips
+                        ? " Mipmaps will be generated in HARDWARE"
+                        : " Mipmaps are not generated."));
+                if (subTexture) {
+                    System.err.println("x : " + x + " y :" + y + " , " + bitmap.getWidth() + "/" + bitmap.getHeight());
+                    GLUtils.texSubImage2D(target, 0, x, y, bitmap);
+                    JmeIosGLES.checkGLError();
+                } else {
+                    GLUtils.texImage2D(target, 0, bitmap, 0);
+                    JmeIosGLES.checkGLError();
+                }
+
+                if (needMips) {
+                    // No pregenerated mips available,
+                    // generate from base level if required
+                    JmeIosGLES.glGenerateMipmap(target);
+                    JmeIosGLES.checkGLError();
+                }
+            }
+        }
+
+        if (recycleBitmap) {
+            bitmap.recycle();
+        }
+    }
+    */
+
+    public static void uploadTextureAny(Image img, int target, int index, boolean needMips) {
+    	/*
+        if (img.getEfficentData() instanceof AndroidImageInfo) {
+            logger.log(Level.FINEST, " === Uploading image {0}. Using BITMAP PATH === ", img);
+            // If image was loaded from asset manager, use fast path
+            AndroidImageInfo imageInfo = (AndroidImageInfo) img.getEfficentData();
+            uploadTextureBitmap(target, imageInfo.getBitmap(), needMips);
+        } else {
+        */
+            logger.log(Level.FINEST, " === Uploading image {0}. Using BUFFER PATH === ", img);
+            boolean wantGeneratedMips = needMips && !img.hasMipmaps();
+            if (wantGeneratedMips && img.getFormat().isCompressed()) {
+                logger.log(Level.WARNING, "Generating mipmaps is only"
+                        + " supported for Bitmap based or non-compressed images!");
+            }
+
+            // Upload using slower path
+            logger.log(Level.FINEST, " - Uploading bitmap directly.{0}",
+                    (wantGeneratedMips
+                    ? " Mipmaps will be generated in HARDWARE"
+                    : " Mipmaps are not generated."));
+            
+            uploadTexture(img, target, index);
+
+            // Image was uploaded using slower path, since it is not compressed,
+            // then compress it
+            if (wantGeneratedMips) {
+                // No pregenerated mips available,
+                // generate from base level if required
+                JmeIosGLES.glGenerateMipmap(target);
+                JmeIosGLES.checkGLError();
+            }
+        //}
+    }
+
+    private static void unsupportedFormat(Format fmt) {
+        throw new UnsupportedOperationException("The image format '" + fmt + "' is unsupported by the video hardware.");
+    }
+
+    public static IosGLImageFormat getImageFormat(Format fmt) throws UnsupportedOperationException {
+        IosGLImageFormat imageFormat = new IosGLImageFormat();
+        switch (fmt) {
+            case RGBA16:
+            case RGB16:
+            case RGB10:
+            case Luminance16:
+            case Luminance16Alpha16:
+            case Alpha16:
+            case Depth32:
+            case Depth32F:
+                throw new UnsupportedOperationException("The image format '"
+                        + fmt + "' is not supported by OpenGL ES 2.0 specification.");
+            case Alpha8:
+                imageFormat.format = JmeIosGLES.GL_ALPHA;
+                imageFormat.dataType = JmeIosGLES.GL_UNSIGNED_BYTE;
+                if (RGBA8) {
+                    imageFormat.renderBufferStorageFormat = GL_RGBA8;
+                } else {
+                    // Highest precision alpha supported by vanilla OGLES2
+                    imageFormat.renderBufferStorageFormat = JmeIosGLES.GL_RGBA4;
+                }
+                break;
+            case Luminance8:
+                imageFormat.format = JmeIosGLES.GL_LUMINANCE;
+                imageFormat.dataType = JmeIosGLES.GL_UNSIGNED_BYTE;
+                if (RGBA8) {
+                    imageFormat.renderBufferStorageFormat = GL_RGBA8;
+                } else {
+                    // Highest precision luminance supported by vanilla OGLES2
+                    imageFormat.renderBufferStorageFormat = JmeIosGLES.GL_RGB565;
+                }
+                break;
+            case Luminance8Alpha8:
+                imageFormat.format = JmeIosGLES.GL_LUMINANCE_ALPHA;
+                imageFormat.dataType = JmeIosGLES.GL_UNSIGNED_BYTE;
+                if (RGBA8) {
+                    imageFormat.renderBufferStorageFormat = GL_RGBA8;
+                } else {
+                    imageFormat.renderBufferStorageFormat = JmeIosGLES.GL_RGBA4;
+                }
+                break;
+            case RGB565:
+                imageFormat.format = JmeIosGLES.GL_RGB;
+                imageFormat.dataType = JmeIosGLES.GL_UNSIGNED_SHORT_5_6_5;
+                imageFormat.renderBufferStorageFormat = JmeIosGLES.GL_RGB565;
+                break;
+            case ARGB4444:
+                imageFormat.format = JmeIosGLES.GL_RGBA4;
+                imageFormat.dataType = JmeIosGLES.GL_UNSIGNED_SHORT_4_4_4_4;
+                imageFormat.renderBufferStorageFormat = JmeIosGLES.GL_RGBA4;
+                break;
+            case RGB5A1:
+                imageFormat.format = JmeIosGLES.GL_RGBA;
+                imageFormat.dataType = JmeIosGLES.GL_UNSIGNED_SHORT_5_5_5_1;
+                imageFormat.renderBufferStorageFormat = JmeIosGLES.GL_RGB5_A1;
+                break;
+            case RGB8:
+                imageFormat.format = JmeIosGLES.GL_RGB;
+                imageFormat.dataType = JmeIosGLES.GL_UNSIGNED_BYTE;
+                if (RGBA8) {
+                    imageFormat.renderBufferStorageFormat = GL_RGBA8;
+                } else {
+                    // Fallback: Use RGB565 if RGBA8 is not available.
+                    imageFormat.renderBufferStorageFormat = JmeIosGLES.GL_RGB565;
+                }
+                break;
+            case BGR8:
+                imageFormat.format = JmeIosGLES.GL_RGB;
+                imageFormat.dataType = JmeIosGLES.GL_UNSIGNED_BYTE;
+                if (RGBA8) {
+                    imageFormat.renderBufferStorageFormat = GL_RGBA8;
+                } else {
+                    imageFormat.renderBufferStorageFormat = JmeIosGLES.GL_RGB565;
+                }
+                break;
+            case RGBA8:
+                imageFormat.format = JmeIosGLES.GL_RGBA;
+                imageFormat.dataType = JmeIosGLES.GL_UNSIGNED_BYTE;
+                if (RGBA8) {
+                    imageFormat.renderBufferStorageFormat = GL_RGBA8;
+                } else {
+                    imageFormat.renderBufferStorageFormat = JmeIosGLES.GL_RGBA4;
+                }
+                break;
+            case Depth:
+            case Depth16:
+                if (!DEPTH_TEXTURE) {
+                    unsupportedFormat(fmt);
+                }
+                imageFormat.format = JmeIosGLES.GL_DEPTH_COMPONENT;
+                imageFormat.dataType = JmeIosGLES.GL_UNSIGNED_SHORT;
+                imageFormat.renderBufferStorageFormat = JmeIosGLES.GL_DEPTH_COMPONENT16;
+                break;
+            case Depth24:
+            case Depth24Stencil8:
+                if (!DEPTH_TEXTURE) {
+                    unsupportedFormat(fmt);
+                }
+                if (DEPTH24_STENCIL8) {
+                    // NEW: True Depth24 + Stencil8 format.
+                    imageFormat.format = GL_DEPTH_STENCIL_OES;
+                    imageFormat.dataType = GL_UNSIGNED_INT_24_8_OES;
+                    imageFormat.renderBufferStorageFormat = GL_DEPTH24_STENCIL8_OES;
+                } else {
+                    // Vanilla OGLES2, only Depth16 available.
+                    imageFormat.format = JmeIosGLES.GL_DEPTH_COMPONENT;
+                    imageFormat.dataType = JmeIosGLES.GL_UNSIGNED_SHORT;
+                    imageFormat.renderBufferStorageFormat = JmeIosGLES.GL_DEPTH_COMPONENT16;
+                }
+                break;
+            case DXT1:
+                if (!DXT1) {
+                    unsupportedFormat(fmt);
+                }
+                imageFormat.format = GL_DXT1;
+                imageFormat.dataType = JmeIosGLES.GL_UNSIGNED_BYTE;
+                imageFormat.compress = true;
+                break;
+            case DXT1A:
+                if (!DXT1) {
+                    unsupportedFormat(fmt);
+                }
+                imageFormat.format = GL_DXT1A;
+                imageFormat.dataType = JmeIosGLES.GL_UNSIGNED_BYTE;
+                imageFormat.compress = true;
+                break;
+            default:
+                throw new UnsupportedOperationException("Unrecognized format: " + fmt);
+        }
+        return imageFormat;
+    }
+
+    public static class IosGLImageFormat {
+
+        boolean compress = false;
+        int format = -1;
+        int renderBufferStorageFormat = -1;
+        int dataType = -1;
+    }
+
+    private static void uploadTexture(Image img,
+            int target,
+            int index) {
+
+		/*
+        if (img.getEfficentData() instanceof AndroidImageInfo) {
+            throw new RendererException("This image uses efficient data. "
+                    + "Use uploadTextureBitmap instead.");
+        }
+        */
+
+        // Otherwise upload image directly.
+        // Prefer to only use power of 2 textures here to avoid errors.
+        Image.Format fmt = img.getFormat();
+        ByteBuffer data;
+        if (index >= 0 || img.getData() != null && img.getData().size() > 0) {
+            data = img.getData(index);
+        } else {
+            data = null;
+        }
+
+        int width = img.getWidth();
+        int height = img.getHeight();
+
+        if (!NPOT) {
+            // Check if texture is POT
+            if (!FastMath.isPowerOfTwo(width) || !FastMath.isPowerOfTwo(height)) {
+                throw new RendererException("Non-power-of-2 textures "
+                        + "are not supported by the video hardware "
+                        + "and no scaling path available for image: " + img);
+            }
+        }
+        IosGLImageFormat imageFormat = getImageFormat(fmt);
+
+        if (data != null) {
+            JmeIosGLES.glPixelStorei(JmeIosGLES.GL_UNPACK_ALIGNMENT, 1);
+            JmeIosGLES.checkGLError();
+        }
+
+        int[] mipSizes = img.getMipMapSizes();
+        int pos = 0;
+        if (mipSizes == null) {
+            if (data != null) {
+                mipSizes = new int[]{data.capacity()};
+            } else {
+                mipSizes = new int[]{width * height * fmt.getBitsPerPixel() / 8};
+            }
+        }
+
+        for (int i = 0; i < mipSizes.length; i++) {
+            int mipWidth = Math.max(1, width >> i);
+            int mipHeight = Math.max(1, height >> i);
+
+            if (data != null) {
+                data.position(pos);
+                data.limit(pos + mipSizes[i]);
+            }
+
+            if (imageFormat.compress && data != null) {
+                JmeIosGLES.glCompressedTexImage2D(target,
+                        i,
+                        imageFormat.format,
+                        mipWidth,
+                        mipHeight,
+                        0,
+                        data.remaining(),
+                        data);
+            } else {
+                JmeIosGLES.glTexImage2D(target,
+                        i,
+                        imageFormat.format,
+                        mipWidth,
+                        mipHeight,
+                        0,
+                        imageFormat.format,
+                        imageFormat.dataType,
+                        data);
+            }
+            JmeIosGLES.checkGLError();
+
+            pos += mipSizes[i];
+        }
+    }
+
+    /**
+     * Update the texture currently bound to target at with data from the given
+     * Image at position x and y. The parameter index is used as the zoffset in
+     * case a 3d texture or texture 2d array is being updated.
+     *
+     * @param image Image with the source data (this data will be put into the
+     * texture)
+     * @param target the target texture
+     * @param index the mipmap level to update
+     * @param x the x position where to put the image in the texture
+     * @param y the y position where to put the image in the texture
+     */
+    public static void uploadSubTexture(
+            Image img,
+            int target,
+            int index,
+            int x,
+            int y) {
+        //TODO: 
+        /*
+        if (img.getEfficentData() instanceof AndroidImageInfo) {
+            AndroidImageInfo imageInfo = (AndroidImageInfo) img.getEfficentData();
+            uploadTextureBitmap(target, imageInfo.getBitmap(), true, true, x, y);
+            return;
+        }
+        */
+
+        // Otherwise upload image directly.
+        // Prefer to only use power of 2 textures here to avoid errors.
+        Image.Format fmt = img.getFormat();
+        ByteBuffer data;
+        if (index >= 0 || img.getData() != null && img.getData().size() > 0) {
+            data = img.getData(index);
+        } else {
+            data = null;
+        }
+
+        int width = img.getWidth();
+        int height = img.getHeight();
+
+        if (!NPOT) {
+            // Check if texture is POT
+            if (!FastMath.isPowerOfTwo(width) || !FastMath.isPowerOfTwo(height)) {
+                throw new RendererException("Non-power-of-2 textures "
+                        + "are not supported by the video hardware "
+                        + "and no scaling path available for image: " + img);
+            }
+        }
+        IosGLImageFormat imageFormat = getImageFormat(fmt);
+
+        if (data != null) {
+            JmeIosGLES.glPixelStorei(JmeIosGLES.GL_UNPACK_ALIGNMENT, 1);
+            JmeIosGLES.checkGLError();
+        }
+
+        int[] mipSizes = img.getMipMapSizes();
+        int pos = 0;
+        if (mipSizes == null) {
+            if (data != null) {
+                mipSizes = new int[]{data.capacity()};
+            } else {
+                mipSizes = new int[]{width * height * fmt.getBitsPerPixel() / 8};
+            }
+        }
+
+        for (int i = 0; i < mipSizes.length; i++) {
+            int mipWidth = Math.max(1, width >> i);
+            int mipHeight = Math.max(1, height >> i);
+
+            if (data != null) {
+                data.position(pos);
+                data.limit(pos + mipSizes[i]);
+            }
+
+            if (imageFormat.compress && data != null) {
+                JmeIosGLES.glCompressedTexSubImage2D(target, i, x, y, mipWidth, mipHeight, imageFormat.format, data.remaining(), data);
+                JmeIosGLES.checkGLError();
+            } else {
+                JmeIosGLES.glTexSubImage2D(target, i, x, y, mipWidth, mipHeight, imageFormat.format, imageFormat.dataType, data);
+                JmeIosGLES.checkGLError();
+            }
+
+            pos += mipSizes[i];
+        }
+    }
+}

+ 201 - 0
engine/src/ios/com/jme3/system/ios/IGLESContext.java

@@ -0,0 +1,201 @@
+/*
+ * Copyright (c) 2009-2012 jMonkeyEngine
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ *   notice, this list of conditions and the following disclaimer.
+ *
+ * * Redistributions in binary form must reproduce the above copyright
+ *   notice, this list of conditions and the following disclaimer in the
+ *   documentation and/or other materials provided with the distribution.
+ *
+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
+ *   may be used to endorse or promote products derived from this software
+ *   without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+package com.jme3.system.ios;
+
+import com.jme3.input.*;
+import com.jme3.input.controls.SoftTextDialogInputListener;
+import com.jme3.input.dummy.DummyKeyInput;
+import com.jme3.input.dummy.DummyMouseInput;
+import com.jme3.renderer.ios.IGLESShaderRenderer;
+import com.jme3.system.*;
+import java.util.concurrent.atomic.AtomicBoolean;
+import java.util.logging.Level;
+import java.util.logging.Logger;
+
+public class IGLESContext implements JmeContext {
+
+    private static final Logger logger = Logger.getLogger(IGLESContext.class.getName());
+    protected final AtomicBoolean created = new AtomicBoolean(false);
+    protected final AtomicBoolean renderable = new AtomicBoolean(false);
+    protected final AtomicBoolean needClose = new AtomicBoolean(false);
+    protected AppSettings settings = new AppSettings(true);
+    protected boolean autoFlush = true;
+
+    /*
+     * >= OpenGL ES 2.0 (iOS)
+     */
+    protected IGLESShaderRenderer renderer;
+    protected Timer timer;
+    protected SystemListener listener;
+    protected int minFrameDuration = 0;                   // No FPS cap
+
+    public IGLESContext() {
+           logger.log(Level.FINE, "IGLESContext constructor");
+    }
+
+    @Override
+    public Type getType() {
+        return Type.Display;
+    }
+
+    @Override
+    public void setSettings(AppSettings settings) {
+        logger.log(Level.FINE, "IGLESContext setSettings");
+        this.settings.copyFrom(settings);
+        /*
+        if (androidInput != null) {
+            androidInput.loadSettings(settings);
+        }
+        */
+
+    }
+
+    @Override
+    public void setSystemListener(SystemListener listener) {
+        logger.log(Level.FINE, "IGLESContext setSystemListener");
+        this.listener = listener;
+    }
+
+    @Override
+    public AppSettings getSettings() {
+        return settings;
+    }
+
+    @Override
+    public com.jme3.renderer.Renderer getRenderer() {
+        logger.log(Level.FINE, "IGLESContext getRenderer");
+        return renderer;
+    }
+
+    @Override
+    public MouseInput getMouseInput() {
+        return new DummyMouseInput();
+    }
+
+    @Override
+    public KeyInput getKeyInput() {
+        return new DummyKeyInput();
+    }
+
+    @Override
+    public JoyInput getJoyInput() {
+    /*
+        if (androidSensorJoyInput == null) {
+            androidSensorJoyInput = new AndroidSensorJoyInput();
+        }
+        return androidSensorJoyInput;
+        */
+        return null;//  new DummySensorJoyInput();
+    }
+
+    @Override
+    public TouchInput getTouchInput() {
+        //return androidInput;
+        return null;//  new DummyTouchInput();
+    }
+
+    @Override
+    public Timer getTimer() {
+        return timer;
+    }
+
+    @Override
+    public void setTitle(String title) {
+    }
+
+    @Override
+    public boolean isCreated() {
+        logger.log(Level.FINE, "IGLESContext isCreated");
+		return created.get();
+    }
+
+    @Override
+    public void setAutoFlushFrames(boolean enabled) {
+        this.autoFlush = enabled;
+    }
+
+    @Override
+    public boolean isRenderable() {
+        logger.log(Level.FINE, "IGLESContext isRenderable");
+        return true;// renderable.get();
+    }
+
+    @Override
+    public void create(boolean waitFor) {
+        logger.log(Level.FINE, "IGLESContext create");
+        renderer = new IGLESShaderRenderer();
+        timer = new NanoTimer();
+
+//synchronized (createdLock){
+            created.set(true);
+            //createdLock.notifyAll();
+        //}
+
+        listener.initialize();
+
+        if (waitFor) {
+            //waitFor(true);
+        }
+        logger.log(Level.FINE, "IGLESContext created");
+    }
+
+    public void create() {
+        create(false);
+    }
+
+    @Override
+    public void restart() {
+    }
+
+    @Override
+    public void destroy(boolean waitFor) {
+        logger.log(Level.FINE, "IGLESContext destroy");
+		listener.destroy();
+		needClose.set(true);
+        if (waitFor) {
+            //waitFor(false);
+        }
+    }
+
+    public void destroy() {
+        destroy(true);
+    }
+
+    protected void waitFor(boolean createdVal) {
+        while (renderable.get() != createdVal) {
+            try {
+                Thread.sleep(10);
+            } catch (InterruptedException ex) {
+            }
+        }
+    }
+}

+ 4 - 1
engine/src/ios/com/jme3/system/ios/IosAssetManager.java

@@ -35,6 +35,7 @@ import com.jme3.asset.AssetLoader;
 import com.jme3.asset.DesktopAssetManager;
 import com.jme3.asset.TextureKey;
 import com.jme3.asset.plugins.ClasspathLocator;
+import com.jme3.audio.plugins.WAVLoader;
 import com.jme3.texture.Texture;
 import java.io.InputStream;
 import java.net.URL;
@@ -87,8 +88,10 @@ public class IosAssetManager extends DesktopAssetManager {
         registerLoader(com.jme3.shader.plugins.GLSLLoader.class, "vert", "frag", "glsl", "glsllib");
         registerLoader(com.jme3.export.binary.BinaryImporter.class, "j3o");
         registerLoader(com.jme3.font.plugins.BitmapFontLoader.class, "fnt");
+        registerLoader(WAVLoader.class, "wav");
         
-        // Less common loaders (especially on Android)
+        // Less common loaders (especially on iOS)
+        registerLoaderSafe("com.jme3.audio.plugins.OGGLoader", "ogg");
         registerLoaderSafe("com.jme3.texture.plugins.DDSLoader", "dds");
         registerLoaderSafe("com.jme3.texture.plugins.PFMLoader", "pfm");
         registerLoaderSafe("com.jme3.texture.plugins.HDRLoader", "hdr");

+ 7 - 0
engine/src/ios/com/jme3/system/ios/IosHarness.java

@@ -51,4 +51,11 @@ public abstract class IosHarness extends ObjcNativeObject {
     public abstract void appReactivated();
 
     public abstract void appClosed();
+
+    public abstract void appUpdate();
+
+    public abstract void appDraw();
+    
+    public abstract void appReshape(int width, int height);
+
 }

+ 3 - 2
engine/src/ios/com/jme3/system/ios/JmeIosSystem.java

@@ -33,6 +33,7 @@ package com.jme3.system.ios;
 
 import com.jme3.asset.AssetManager;
 import com.jme3.audio.AudioRenderer;
+import com.jme3.audio.android.AndroidOpenALSoftAudioRenderer;
 import com.jme3.system.AppSettings;
 import com.jme3.system.JmeContext;
 import com.jme3.system.JmeSystemDelegate;
@@ -89,7 +90,7 @@ public class JmeIosSystem extends JmeSystemDelegate {
             ctx = new NullContext();
             ctx.setSettings(settings);
         } else {
-            ctx = new NullContext();
+            ctx = new IGLESContext();
             ctx.setSettings(settings);
         }
         return ctx;
@@ -97,7 +98,7 @@ public class JmeIosSystem extends JmeSystemDelegate {
 
     @Override
     public AudioRenderer newAudioRenderer(AppSettings settings) {
-        throw new UnsupportedOperationException("Not supported yet.");
+        return new AndroidOpenALSoftAudioRenderer();
     }
 
     @Override

+ 4 - 1
sdk/jme3-blender/src/com/jme3/gde/blender/BlenderTool.java

@@ -250,7 +250,10 @@ public class BlenderTool {
     }
 
     private static File getBlenderSettingsFolder() {
-        File blender = InstalledFileLocator.getDefault().locate(getBlenderOsPath() + "/2.67", null, false);
+        File blender = InstalledFileLocator.getDefault().locate(getBlenderOsPath() + "/2.69", null, false);
+        if (blender == null) {
+            blender = InstalledFileLocator.getDefault().locate(getBlenderOsPath() + "/2.67", null, false);
+        }
         if (blender == null) {
             DialogDisplayer.getDefault().notify(new NotifyDescriptor.Message("Error finding Blender settings"));
             logger.log(Level.SEVERE, "Error finding Blender settings");

+ 48 - 49
sdk/jme3-blender/src/com/jme3/gde/blender/filetypes/Blender3dsDataObject.java

@@ -4,7 +4,6 @@
  */
 package com.jme3.gde.blender.filetypes;
 
-import com.jme3.gde.core.assets.SpatialAssetDataObject;
 import java.io.IOException;
 import org.openide.awt.ActionID;
 import org.openide.awt.ActionReference;
@@ -20,65 +19,65 @@ import org.openide.util.NbBundle.Messages;
     "LBL_Blender3ds_LOADER=3DS Files (via Blender)"
 })
 @MIMEResolver.ExtensionRegistration(
-    displayName = "#LBL_Blender3ds_LOADER",
-mimeType = "application/x-3ds",
-extension = {"3ds", "3DS"})
+        displayName = "#LBL_Blender3ds_LOADER",
+        mimeType = "application/x-3ds",
+        extension = {"3ds", "3DS"})
 @DataObject.Registration(
-    mimeType = "application/x-3ds",
-iconBase = "com/jme3/gde/blender/blender.png",
-displayName = "#LBL_Blender3ds_LOADER",
-position = 300)
+        mimeType = "application/x-3ds",
+        iconBase = "com/jme3/gde/blender/blender.png",
+        displayName = "#LBL_Blender3ds_LOADER",
+        position = 300)
 @ActionReferences({
     @ActionReference(
-        path = "Loaders/application/x-3ds/Actions",
-    id =
-    @ActionID(category = "System", id = "org.openide.actions.OpenAction"),
-    position = 100,
-    separatorAfter = 200),
+            path = "Loaders/application/x-3ds/Actions",
+            id =
+            @ActionID(category = "System", id = "org.openide.actions.OpenAction"),
+            position = 100,
+            separatorAfter = 200),
     @ActionReference(
-        path = "Loaders/application/x-3ds/Actions",
-    id =
-    @ActionID(category = "Edit", id = "org.openide.actions.CutAction"),
-    position = 300),
+            path = "Loaders/application/x-3ds/Actions",
+            id =
+            @ActionID(category = "Edit", id = "org.openide.actions.CutAction"),
+            position = 300),
     @ActionReference(
-        path = "Loaders/application/x-3ds/Actions",
-    id =
-    @ActionID(category = "Edit", id = "org.openide.actions.CopyAction"),
-    position = 400,
-    separatorAfter = 500),
+            path = "Loaders/application/x-3ds/Actions",
+            id =
+            @ActionID(category = "Edit", id = "org.openide.actions.CopyAction"),
+            position = 400,
+            separatorAfter = 500),
     @ActionReference(
-        path = "Loaders/application/x-3ds/Actions",
-    id =
-    @ActionID(category = "Edit", id = "org.openide.actions.DeleteAction"),
-    position = 600),
+            path = "Loaders/application/x-3ds/Actions",
+            id =
+            @ActionID(category = "Edit", id = "org.openide.actions.DeleteAction"),
+            position = 600),
     @ActionReference(
-        path = "Loaders/application/x-3ds/Actions",
-    id =
-    @ActionID(category = "System", id = "org.openide.actions.RenameAction"),
-    position = 700,
-    separatorAfter = 800),
+            path = "Loaders/application/x-3ds/Actions",
+            id =
+            @ActionID(category = "System", id = "org.openide.actions.RenameAction"),
+            position = 700,
+            separatorAfter = 800),
     @ActionReference(
-        path = "Loaders/application/x-3ds/Actions",
-    id =
-    @ActionID(category = "System", id = "org.openide.actions.SaveAsTemplateAction"),
-    position = 900,
-    separatorAfter = 1000),
+            path = "Loaders/application/x-3ds/Actions",
+            id =
+            @ActionID(category = "System", id = "org.openide.actions.SaveAsTemplateAction"),
+            position = 900,
+            separatorAfter = 1000),
     @ActionReference(
-        path = "Loaders/application/x-3ds/Actions",
-    id =
-    @ActionID(category = "System", id = "org.openide.actions.FileSystemAction"),
-    position = 1100,
-    separatorAfter = 1200),
+            path = "Loaders/application/x-3ds/Actions",
+            id =
+            @ActionID(category = "System", id = "org.openide.actions.FileSystemAction"),
+            position = 1100,
+            separatorAfter = 1200),
     @ActionReference(
-        path = "Loaders/application/x-3ds/Actions",
-    id =
-    @ActionID(category = "System", id = "org.openide.actions.ToolsAction"),
-    position = 1300),
+            path = "Loaders/application/x-3ds/Actions",
+            id =
+            @ActionID(category = "System", id = "org.openide.actions.ToolsAction"),
+            position = 1300),
     @ActionReference(
-        path = "Loaders/application/x-3ds/Actions",
-    id =
-    @ActionID(category = "System", id = "org.openide.actions.PropertiesAction"),
-    position = 1400)
+            path = "Loaders/application/x-3ds/Actions",
+            id =
+            @ActionID(category = "System", id = "org.openide.actions.PropertiesAction"),
+            position = 1400)
 })
 public class Blender3dsDataObject extends AbstractBlenderImportDataObject {
 

+ 93 - 0
sdk/jme3-blender/src/com/jme3/gde/blender/filetypes/BlenderFbxDataObject.java

@@ -0,0 +1,93 @@
+/*
+ * To change this template, choose Tools | Templates
+ * and open the template in the editor.
+ */
+package com.jme3.gde.blender.filetypes;
+
+import java.io.IOException;
+import org.openide.awt.ActionID;
+import org.openide.awt.ActionReference;
+import org.openide.awt.ActionReferences;
+import org.openide.filesystems.FileObject;
+import org.openide.filesystems.MIMEResolver;
+import org.openide.loaders.DataObject;
+import org.openide.loaders.DataObjectExistsException;
+import org.openide.loaders.MultiFileLoader;
+import org.openide.util.NbBundle.Messages;
+
+@Messages({
+    "LBL_BlenderFbx_LOADER=Files of BlenderFbx"
+})
[email protected](
+        displayName = "#LBL_BlenderFbx_LOADER",
+        mimeType = "application/fbx",
+        extension = {"fbx"})
[email protected](
+        mimeType = "application/fbx",
+        iconBase = "com/jme3/gde/blender/blender.png",
+        displayName = "#LBL_BlenderFbx_LOADER",
+        position = 300)
+@ActionReferences({
+    @ActionReference(
+            path = "Loaders/application/fbx/Actions",
+            id =
+            @ActionID(category = "System", id = "org.openide.actions.OpenAction"),
+            position = 100,
+            separatorAfter = 200),
+    @ActionReference(
+            path = "Loaders/application/fbx/Actions",
+            id =
+            @ActionID(category = "Edit", id = "org.openide.actions.CutAction"),
+            position = 300),
+    @ActionReference(
+            path = "Loaders/application/fbx/Actions",
+            id =
+            @ActionID(category = "Edit", id = "org.openide.actions.CopyAction"),
+            position = 400,
+            separatorAfter = 500),
+    @ActionReference(
+            path = "Loaders/application/fbx/Actions",
+            id =
+            @ActionID(category = "Edit", id = "org.openide.actions.DeleteAction"),
+            position = 600),
+    @ActionReference(
+            path = "Loaders/application/fbx/Actions",
+            id =
+            @ActionID(category = "System", id = "org.openide.actions.RenameAction"),
+            position = 700,
+            separatorAfter = 800),
+    @ActionReference(
+            path = "Loaders/application/fbx/Actions",
+            id =
+            @ActionID(category = "System", id = "org.openide.actions.SaveAsTemplateAction"),
+            position = 900,
+            separatorAfter = 1000),
+    @ActionReference(
+            path = "Loaders/application/fbx/Actions",
+            id =
+            @ActionID(category = "System", id = "org.openide.actions.FileSystemAction"),
+            position = 1100,
+            separatorAfter = 1200),
+    @ActionReference(
+            path = "Loaders/application/fbx/Actions",
+            id =
+            @ActionID(category = "System", id = "org.openide.actions.ToolsAction"),
+            position = 1300),
+    @ActionReference(
+            path = "Loaders/application/fbx/Actions",
+            id =
+            @ActionID(category = "System", id = "org.openide.actions.PropertiesAction"),
+            position = 1400)
+})
+public class BlenderFbxDataObject extends AbstractBlenderImportDataObject {
+
+    public BlenderFbxDataObject(FileObject pf, MultiFileLoader loader) throws DataObjectExistsException, IOException {
+        super(pf, loader);
+        SUFFIX = "3ds";
+//        registerEditor("application/fbx", false);
+    }
+//    @Override
+//    protected int associateLookup() {
+//        return 1;
+//    }
+}

+ 1 - 0
sdk/jme3-blender/src/com/jme3/gde/blender/scripts/Scripts.java

@@ -30,6 +30,7 @@ public class Scripts {
         }
         checkScript(folder, "import_3ds.py");
         checkScript(folder, "import_dae.py");
+        checkScript(folder, "import_fbx.py");
     }
 
     private static void checkScript(FileObject folder, String name) {

+ 83 - 0
sdk/jme3-blender/src/com/jme3/gde/blender/scripts/import_fbx.py

@@ -0,0 +1,83 @@
+# This script invokes blender to import and save external model formats as
+# .blend files to be processed further.
+#
+# Example usage for this importer:
+#  blender --background --factory-startup --python $HOME/import_3ds.py -- \
+#          --i="/tmp/hello.3ds" \
+#          --o="/tmp/hello.blend" \
+#
+# See blender --help for details.
+
+import bpy
+
+# Imports a file using importer
+def import_file(file_path):
+    # Import the model
+    bpy.ops.import_scene.fbx(filepath = file_path)
+
+# Clear existing objects.
+def clear_scene():
+    scene = bpy.context.scene
+    scene.camera = None
+    for obj in scene.objects:
+        scene.objects.unlink(obj)
+
+# Save current scene as .blend file
+def save_file(save_path):
+    # Check if output file exists already
+    try:
+        f = open(save_path, 'w')
+        f.close()
+        ok = True
+    except:
+        print("Cannot save to path %r" % save_path)
+
+        import traceback
+        traceback.print_exc()
+
+    # Save .blend file
+    if ok:
+        bpy.ops.wm.save_as_mainfile(filepath=save_path)
+
+def main():
+    import sys       # to get command line args
+    import argparse  # to parse options for us and print a nice help message
+
+    # get the args passed to blender after "--", all of which are ignored by
+    # blender so scripts may receive their own arguments
+    argv = sys.argv
+
+    if "--" not in argv:
+        argv = []  # as if no args are passed
+    else:
+        argv = argv[argv.index("--") + 1:]  # get all args after "--"
+
+    # When --help or no args are given, print this help
+    usage_text = \
+    "Run blender in background mode with this script:"
+    "  blender --background --factory-startup --python " + __file__ + " -- [options]"
+
+    parser = argparse.ArgumentParser(description=usage_text)
+
+    # Possible types are: string, int, long, choice, float and complex.
+    parser.add_argument("-i", "--input", dest="file_path", metavar='FILE',
+            help="Import the specified file")
+    parser.add_argument("-o", "--output", dest="save_path", metavar='FILE',
+            help="Save the generated file to the specified path")
+
+    args = parser.parse_args(argv)  # In this example we wont use the args
+
+    if not argv:
+        parser.print_help()
+        return
+
+    # Run the conversion
+    clear_scene()
+    import_file(args.file_path)
+    save_file(args.save_path)
+
+    print("batch job finished, exiting")
+
+
+if __name__ == "__main__":
+    main()

+ 17 - 2
sdk/jme3-core/src/com/jme3/gde/core/filters/AbstractFilterNode.java

@@ -35,6 +35,7 @@ import com.jme3.gde.core.filters.actions.EnableFiterAction;
 import com.jme3.gde.core.icons.IconList;
 import com.jme3.gde.core.properties.SceneExplorerProperty;
 import com.jme3.gde.core.properties.ScenePropertyChangeListener;
+import com.jme3.gde.core.scene.SceneSyncListener;
 import com.jme3.gde.core.util.PropertyUtils;
 import com.jme3.post.Filter;
 import java.awt.Image;
@@ -59,7 +60,7 @@ import org.openide.util.actions.SystemAction;
  * @author normenhansen
  */
 @SuppressWarnings("unchecked")
-public abstract class AbstractFilterNode extends AbstractNode implements FilterNode, ScenePropertyChangeListener {
+public abstract class AbstractFilterNode extends AbstractNode implements FilterNode, ScenePropertyChangeListener, SceneSyncListener {
 
     protected boolean readOnly = false;
     protected DataObject dataObject;
@@ -112,6 +113,18 @@ public abstract class AbstractFilterNode extends AbstractNode implements FilterN
                 };
     }
     
+    public void syncSceneData(float tpf) {
+        //TODO: precache structure to avoid locks? Do it backwards, sending the actual bean value?
+        for (PropertySet propertySet : getPropertySets()) {
+            for (Property<?> property : propertySet.getProperties()) {
+                if(property instanceof SceneExplorerProperty){
+                    SceneExplorerProperty prop = (SceneExplorerProperty)property;
+                    prop.syncValue();
+                }
+            }
+        }
+    }
+    
     @Override
     public Action getPreferredAction() {
         return Actions.alwaysEnabled(new EnableFiterAction(this), "Toggle enabled", "", false);
@@ -222,8 +235,10 @@ public abstract class AbstractFilterNode extends AbstractNode implements FilterN
         if (name.equals("Name")) {
             setName((String)after);
         }
-        fireSave(true);
         firePropertyChange(name, before, after);
+        if (!SceneExplorerProperty.PROP_INIT_CHANGE.equals(type)) {
+            fireSave(true);
+        }
     }
 
     public Filter getFilter() {

+ 3 - 3
sdk/nbi/stub/ext/infra/build/products/blender-linux-x64/build.properties

@@ -103,9 +103,9 @@ product.logic.1.path=${nbproject.dist.dir}/${nbproject.dist.file.name}
 # * indices should start with 1
 product.data.length=1
 product.data.1.zip=false
-product.data.1.uri=http://download.blender.org/release/Blender2.67/blender-2.67b-linux-glibc211-x86_64.tar.bz2
-product.data.tar=blender-2.67b-linux-glibc211-x86_64.tar.bz2
-product.data.sub.dir=blender-2.67b-linux-glibc211-x86_64
+product.data.1.uri=http://download.blender.org/release/Blender2.69/blender-2.69-linux-glibc211-x86_64.tar.bz2
+product.data.tar=blender-2.69-linux-glibc211-x86_64.tar.bz2
+product.data.sub.dir=blender-2.69-linux-glibc211-x86_64
 
 # modificator for the required disk space parameter; the core value will be the
 # sum of unzipped unstallation data files

+ 3 - 3
sdk/nbi/stub/ext/infra/build/products/blender-linux-x86/build.properties

@@ -103,9 +103,9 @@ product.logic.1.path=${nbproject.dist.dir}/${nbproject.dist.file.name}
 # * indices should start with 1
 product.data.length=1
 product.data.1.zip=false
-product.data.1.uri=http://download.blender.org/release/Blender2.67/blender-2.67b-linux-glibc211-i686.tar.bz2
-product.data.tar=blender-2.67b-linux-glibc211-i686.tar.bz2
-product.data.sub.dir=blender-2.67b-linux-glibc211-i686
+product.data.1.uri=http://download.blender.org/release/Blender2.69/blender-2.69-linux-glibc211-i686.tar.bz2
+product.data.tar=blender-2.69-linux-glibc211-i686.tar.bz2
+product.data.sub.dir=blender-2.69-linux-glibc211-i686
 
 # modificator for the required disk space parameter; the core value will be the
 # sum of unzipped unstallation data files

+ 1 - 1
sdk/nbi/stub/ext/infra/build/products/blender-macosx/build.properties

@@ -104,7 +104,7 @@ product.logic.1.path=${nbproject.dist.dir}/${nbproject.dist.file.name}
 product.data.length=1
 product.data.1.zip=true
 #normen
-product.data.1.uri=http://download.blender.org/release/Blender2.67/blender-2.67b-OSX_10.6-x86_64.zip
+product.data.1.uri=http://download.blender.org/release/Blender2.69/blender-2.69-OSX_10.6-x86_64.zip
 product.data.root=Blender
 product.data.sub.dir=Blender
 

+ 2 - 2
sdk/nbi/stub/ext/infra/build/products/blender-windows-x64/build.properties

@@ -103,8 +103,8 @@ product.logic.1.path=${nbproject.dist.dir}/${nbproject.dist.file.name}
 # * indices should start with 1
 product.data.length=1
 product.data.1.zip=true
-product.data.1.uri=http://download.blender.org/release/Blender2.67/blender-2.67b-windows64.zip
-product.data.sub.dir=blender-2.67b-windows64
+product.data.1.uri=http://download.blender.org/release/Blender2.69/blender-2.69-windows64.zip
+product.data.sub.dir=blender-2.69-windows64
 
 # modificator for the required disk space parameter; the core value will be the
 # sum of unzipped unstallation data files

+ 2 - 2
sdk/nbi/stub/ext/infra/build/products/blender-windows-x86/build.properties

@@ -104,8 +104,8 @@ product.logic.1.path=${nbproject.dist.dir}/${nbproject.dist.file.name}
 product.data.length=1
 product.data.1.zip=true
 #normenhttp://ftp.nluug.nl/pub/graphics/blender/release//Blender2.65/blender-2.65a-windows32.zip
-product.data.1.uri=http://download.blender.org/release/Blender2.67/blender-2.67b-windows32.zip
-product.data.sub.dir=blender-2.67b-windows32
+product.data.1.uri=http://download.blender.org/release/Blender2.69/blender-2.69-windows32.zip
+product.data.sub.dir=blender-2.69-windows32
 
 # modificator for the required disk space parameter; the core value will be the
 # sum of unzipped unstallation data files

+ 1 - 1
sdk/nbproject/project.properties

@@ -6,7 +6,7 @@ app.icon.icns=jmonkeyplatform.icns
 #version name used for application and settings folder, no spaces!
 app.version=3.0
 #version number used for plugins, only 3 numbers (e.g. 3.1.3)
-plugins.version=3.0.4
+plugins.version=3.0.5
 #used netbeans platform
 netbeans.platform.url=http://download.netbeans.org/netbeans/7.3.1/final/zip/netbeans-7.3.1-201306052037-javase.zip
 #command line args