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- bullet native: fix changed signature for PhysicsRigidBody methods

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8404 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
nor..67 14 年之前
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共有 1 个文件被更改,包括 7 次插入5 次删除
  1. 7 5
      engine/src/bullet/com/jme3/bullet/objects/PhysicsRigidBody.java

+ 7 - 5
engine/src/bullet/com/jme3/bullet/objects/PhysicsRigidBody.java

@@ -391,11 +391,13 @@ public class PhysicsRigidBody extends PhysicsCollisionObject {
 //
 //
 //    private native void setRestitution(long objectId, float factor);
 //    private native void setRestitution(long objectId, float factor);
 //
 //
-//    public void setAngularDamping(float angularDamping) {
-////        constructionInfo.angularDamping = angularDamping;
-////        rBody.setDamping(constructionInfo.linearDamping, angularDamping);
-//        
-//    }
+    public void setLinearDamping(float linearDamping) {
+        setDamping(objectId, linearDamping, getAngularDamping());
+    }
+    
+    public void setAngularDamping(float angularDamping) {
+        setAngularDamping(objectId, angularDamping);
+    }
     private native void setAngularDamping(long objectId, float factor);
     private native void setAngularDamping(long objectId, float factor);
 
 
     public float getLinearDamping() {
     public float getLinearDamping() {