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@@ -126,7 +126,8 @@ void main(){
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DiffuseSum = m_Diffuse * vec4(lightColor.rgb, 1.0);
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DiffuseSum = m_Diffuse * vec4(lightColor.rgb, 1.0);
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SpecularSum = (m_Specular * lightColor).rgb;
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SpecularSum = (m_Specular * lightColor).rgb;
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#else
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#else
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- AmbientSum = g_AmbientLightColor.rgb; // Default: ambient color is dark gray
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+ // Defaults: Ambient and diffuse are white, specular is black.
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+ AmbientSum = g_AmbientLightColor.rgb;
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DiffuseSum = vec4(lightColor.rgb, 1.0);
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DiffuseSum = vec4(lightColor.rgb, 1.0);
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SpecularSum = vec3(0.0);
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SpecularSum = vec3(0.0);
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#endif
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#endif
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