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@@ -0,0 +1,1014 @@
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+/*
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+ * Copyright (c) 2009-2022 jMonkeyEngine
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+ * All rights reserved.
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+ *
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+ * Redistribution and use in source and binary forms, with or without
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+ * modification, are permitted provided that the following conditions are
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+ * met:
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+ *
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+ * * Redistributions of source code must retain the above copyright
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+ * notice, this list of conditions and the following disclaimer.
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+ *
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+ * * Redistributions in binary form must reproduce the above copyright
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+ * notice, this list of conditions and the following disclaimer in the
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+ * documentation and/or other materials provided with the distribution.
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+ *
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+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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+ * may be used to endorse or promote products derived from this software
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+ * without specific prior written permission.
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+ *
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+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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+ */
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+package com.jme3.view.surfaceview;
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+
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+import android.app.Activity;
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+import android.app.ActivityManager;
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+import android.app.AlertDialog;
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+import android.content.ClipData;
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+import android.content.ClipboardManager;
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+import android.content.Context;
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+import android.content.DialogInterface;
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+import android.content.pm.ConfigurationInfo;
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+import android.opengl.GLSurfaceView;
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+import android.os.Handler;
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+import android.util.AttributeSet;
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+import android.widget.RelativeLayout;
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+import android.widget.Toast;
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+import androidx.annotation.NonNull;
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+import androidx.annotation.Nullable;
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+import androidx.lifecycle.Lifecycle;
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+import androidx.lifecycle.LifecycleEventObserver;
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+import androidx.lifecycle.LifecycleOwner;
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+import com.jme3.app.LegacyApplication;
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+import com.jme3.asset.AssetLoader;
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+import com.jme3.audio.AudioNode;
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+import com.jme3.audio.AudioRenderer;
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+import com.jme3.input.JoyInput;
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+import com.jme3.input.android.AndroidSensorJoyInput;
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+import com.jme3.scene.Spatial;
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+import com.jme3.system.AppSettings;
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+import com.jme3.system.SystemListener;
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+import com.jme3.system.android.JmeAndroidSystem;
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+import com.jme3.system.android.OGLESContext;
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+import java.io.PrintWriter;
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+import java.io.StringWriter;
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+import java.util.logging.Level;
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+import java.util.logging.Logger;
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+
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+/**
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+ * <b>A RelativeLayout class holder that wraps a {@link GLSurfaceView} as a renderer UI component and uses {@link OGLESContext} as a renderer context to render
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+ * a jme game on an android view for custom xml designs.</b>
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+ * The main idea of {@link JmeSurfaceView} class is to start a jMonkeyEngine application in a {@link SystemListener} context on a GL_ES thread,
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+ * then the game is rendered and updated through a {@link GLSurfaceView} component with a delay of user's choice using a {@link Handler}, during the delay,
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+ * the user has the ability to handle a couple of actions asynchronously as displaying a progress bar on a SplashScreen or an image or even play a preface game music of choice.
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+ *
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+ * @author pavl_g.
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+ */
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+public class JmeSurfaceView extends RelativeLayout implements SystemListener, DialogInterface.OnClickListener, LifecycleEventObserver {
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+
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+ private static final Logger jmeSurfaceViewLogger = Logger.getLogger(JmeSurfaceView.class.getName());
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+ /*AppSettings attributes*/
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+ protected String audioRendererType = AppSettings.ANDROID_OPENAL_SOFT;
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+ /*using {@link LegacyApplication} instead of {@link SimpleApplication} to include all classes extends LegacyApplication*/
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+ private LegacyApplication legacyApplication;
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+ private AppSettings appSettings;
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+ private int eglBitsPerPixel = 24;
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+ private int eglAlphaBits = 0;
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+ private int eglDepthBits = 16;
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+ private int eglSamples = 0;
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+ private int eglStencilBits = 0;
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+ private int frameRate = -1;
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+ private boolean emulateKeyBoard = true;
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+ private boolean emulateMouse = true;
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+ private boolean useJoyStickEvents = true;
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+ private boolean isGLThreadPaused;
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+ /*Late-init instances -- nullable objects*/
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+ private GLSurfaceView glSurfaceView;
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+ private OGLESContext oglesContext;
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+ private ConfigurationInfo configurationInfo;
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+ private OnRendererCompleted onRendererCompleted;
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+ private OnRendererStarted onRendererStarted;
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+ private OnExceptionThrown onExceptionThrown;
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+ private OnLayoutDrawn onLayoutDrawn;
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+ /*Global Objects*/
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+ private Handler handler = new Handler();
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+ private RendererThread rendererThread = new RendererThread();
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+ private StringWriter crashLogWriter = new StringWriter(150);
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+ /*Global flags*/
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+ private boolean showErrorDialog = true;
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+ private boolean bindAppState = true;
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+ private boolean showEscExitPrompt = true;
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+ private boolean exitOnEscPressed = true;
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+ /*Destruction policy flag*/
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+ private DestructionPolicy destructionPolicy = DestructionPolicy.DESTROY_WHEN_FINISH;
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+ /*extra messages/data*/
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+ private String crashLog = "";
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+ private String glEsVersion = "";
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+
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+ /**
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+ * Instantiates a default surface view holder without XML attributes.
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+ * On instantiating this surface view, the holder is bound directly to the
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+ * parent context life cycle.
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+ *
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+ * @param context the parent context.
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+ */
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+ public JmeSurfaceView(@NonNull Context context) {
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+ super(context);
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+ //binds the view component to the holder activity life cycle
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+ bindAppStateToActivityLifeCycle(bindAppState);
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+ }
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+
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+ /**
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+ * Instantiates a surface view holder with XML attributes from an XML document.
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+ * On instantiating this surface view, the holder is bound directly to the
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+ * parent context life cycle.
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+ *
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+ * @param context the parent context.
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+ * @param attrs a collection of attributes describes the tags in an XML document.
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+ * @see android.content.res.Resources.Theme#obtainAttributes(AttributeSet, int[])
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+ */
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+ public JmeSurfaceView(@NonNull Context context, @Nullable AttributeSet attrs) {
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+ super(context, attrs);
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+ //binds the view component to the holder activity life cycle
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+ bindAppStateToActivityLifeCycle(bindAppState);
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+ }
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+
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+ /**
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+ * Instantiates a surface view holder with XML attributes and a default style attribute.
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+ * On instantiating this surface view, the holder is bound directly to the
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+ * parent context life cycle.
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+ *
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+ * @param context the parent context.
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+ * @param attrs a collection of attributes describes the tags in an XML document.
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+ * @param defStyleAttr an attribute in the current theme that contains a
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+ * reference to a style resource that supplies
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+ * defaults values. Can be 0 to not look for defaults.
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+ * @see android.content.res.Resources.Theme#obtainStyledAttributes(AttributeSet, int[], int, int)
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+ */
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+ public JmeSurfaceView(@NonNull Context context, @Nullable AttributeSet attrs, int defStyleAttr) {
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+ super(context, attrs, defStyleAttr);
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+ //binds the view component to the holder activity life cycle
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+ bindAppStateToActivityLifeCycle(bindAppState);
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+ }
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+
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+ /**
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+ * Instantiates a surface view holder with XML attributes, default style attribute and a default style resource.
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+ * On instantiating this surface view, the holder is bound directly to the
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+ * parent context life cycle.
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+ *
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+ * @param context the parent context.
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+ * @param attrs a collection of attributes describes the tags in an XML document.
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+ * @param defStyleAttr an attribute in the current theme that contains defaults. Can be 0 to not look for defaults.
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+ * @param defStyleRes a resource identifier of a style resource that
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+ * supplies default values, used only if defStyleAttr is 0 or can not be found in the theme.
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+ * Can be 0 to not look for defaults.
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+ * @see android.content.res.Resources.Theme#obtainStyledAttributes(AttributeSet, int[], int, int)
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+ */
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+ public JmeSurfaceView(Context context, AttributeSet attrs, int defStyleAttr, int defStyleRes) {
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+ super(context, attrs, defStyleAttr, defStyleRes);
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+ //binds the view component to the holder activity life cycle
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+ bindAppStateToActivityLifeCycle(bindAppState);
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+ }
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+
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+ /**
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+ * Starts the jmeRenderer on a GlSurfaceView attached to a RelativeLayout.
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+ *
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+ * @param delayMillis delays the attachment of the surface view to the UI (RelativeLayout).
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+ */
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+ public void startRenderer(int delayMillis) {
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+ delayMillis = Math.max(0, delayMillis);
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+ /*gets the device configuration attributes from the activity manager*/
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+ configurationInfo = ((ActivityManager) getContext().getSystemService(Context.ACTIVITY_SERVICE)).getDeviceConfigurationInfo();
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+ glEsVersion = "GL_ES Version : " + configurationInfo.getGlEsVersion();
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+ /*sanity check the app instance*/
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+ if (legacyApplication == null) {
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+ throw new IllegalStateException("Cannot build a SurfaceView for a null app, make sure to use setLegacyApplication() to pass in your app !");
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+ }
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+ /*initialize App Settings and start the Game*/
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+ appSettings = new AppSettings(true);
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+ appSettings.setAudioRenderer(audioRendererType);
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+ appSettings.setResolution(JmeSurfaceView.this.getLayoutParams().width, JmeSurfaceView.this.getLayoutParams().height);
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+ appSettings.setAlphaBits(eglAlphaBits);
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+ appSettings.setDepthBits(eglDepthBits);
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+ appSettings.setSamples(eglSamples);
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+ appSettings.setStencilBits(eglStencilBits);
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+ appSettings.setBitsPerPixel(eglBitsPerPixel);
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+ appSettings.setEmulateKeyboard(emulateKeyBoard);
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+ appSettings.setEmulateMouse(emulateMouse);
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+ appSettings.setUseJoysticks(useJoyStickEvents);
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+ /*fetch and sanity check the static memory*/
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+ if (GameState.getLegacyApplication() != null) {
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+ this.legacyApplication = GameState.getLegacyApplication();
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+ jmeSurfaceViewLogger.log(Level.INFO, "Old game state has been assigned as the current game state, skipping the first update");
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+ } else {
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+ legacyApplication.setSettings(appSettings);
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+ jmeSurfaceViewLogger.log(Level.INFO, "Starting a new Game State");
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+ /*start jme game context*/
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+ legacyApplication.start();
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+ /*fire the onStart() listener*/
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+ if (onRendererStarted != null) {
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+ onRendererStarted.onRenderStart(legacyApplication, this);
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+ }
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+ }
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+ /*attach the game to JmE OpenGL.Renderer context*/
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+ oglesContext = (OGLESContext) legacyApplication.getContext();
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+ /*create a glSurfaceView that will hold the renderer thread*/
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+ glSurfaceView = oglesContext.createView(JmeSurfaceView.this.getContext());
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+ /*set the current view as the system engine thread view for future uses*/
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+ JmeAndroidSystem.setView(JmeSurfaceView.this);
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+ /*set JME system Listener to initialize game, update, requestClose and destroy on closure*/
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+ oglesContext.setSystemListener(JmeSurfaceView.this);
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+ /*set the glSurfaceView to fit the widget*/
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+ glSurfaceView.setLayoutParams(new LayoutParams(JmeSurfaceView.this.getLayoutParams().width, JmeSurfaceView.this.getLayoutParams().height));
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+ if (GameState.getLegacyApplication() != null) {
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+ addGlSurfaceView();
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+ } else {
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+ /*post delay the attachment of the surface view on the UI*/
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+ handler.postDelayed(rendererThread, delayMillis);
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+ }
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+ }
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+
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+ private void removeGLSurfaceView() {
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+ ((Activity) getContext()).runOnUiThread(() -> {
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+ if (glSurfaceView != null) {
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+ JmeSurfaceView.this.removeView(glSurfaceView);
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+ }
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+ });
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+ }
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+
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+ @Override
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+ public void handleError(String errorMsg, Throwable throwable) {
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+ throwable.printStackTrace();
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+ showErrorDialog(throwable, throwable.getClass().getName());
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+ if (onExceptionThrown != null) {
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+ onExceptionThrown.onExceptionThrown(throwable);
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+ }
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+ }
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+
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+ /**
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+ * A state change observer to the holder Activity life cycle, used to keep this android view up-to-date with the holder activity life cycle.
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+ *
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+ * @param source the life cycle source, aka the observable object.
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+ * @param event the fired event by the observable object, which is dispatched and sent to the observers.
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+ */
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+ @Override
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+ public void onStateChanged(@NonNull LifecycleOwner source, @NonNull Lifecycle.Event event) {
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+ switch (event) {
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+ case ON_DESTROY:
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+ /*destroy only if the policy flag is enabled*/
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+ if (destructionPolicy == DestructionPolicy.DESTROY_WHEN_FINISH) {
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+ legacyApplication.stop(!isGLThreadPaused());
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+ }
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+ break;
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+ case ON_PAUSE:
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+ loseFocus();
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+ break;
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+ case ON_RESUME:
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+ gainFocus();
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+ break;
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+ case ON_STOP:
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+ jmeSurfaceViewLogger.log(Level.INFO, "Context stops, but game is still running");
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+ break;
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+ }
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+ }
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+
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+ @Override
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+ public void initialize() {
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+ /*Invoking can be delayed by delaying the draw of GlSurfaceView component on the screen*/
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+ if (legacyApplication == null) {
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+ return;
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+ }
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+ legacyApplication.initialize();
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+ /*log for display*/
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+ jmeSurfaceViewLogger.log(Level.INFO, "JmeGame started in GLThread Asynchronously.......");
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+ }
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+
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+ @Override
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+ public void reshape(int width, int height) {
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+ if (legacyApplication == null) {
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+ return;
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+ }
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+ legacyApplication.reshape(width, height);
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+ jmeSurfaceViewLogger.log(Level.INFO, "Requested reshaping from the system listener");
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+ }
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+
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+ @Override
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+ public void rescale(float x, float y) {
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+ if (legacyApplication == null) {
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+ return;
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+ }
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+ legacyApplication.rescale(x, y);
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+ jmeSurfaceViewLogger.log(Level.INFO, "Requested rescaling from the system listener");
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+ }
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+
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+ @Override
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+ public void update() {
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+ /*Invoking can be delayed by delaying the draw of GlSurfaceView component on the screen*/
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+ if (legacyApplication == null || glSurfaceView == null) {
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+ return;
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+ }
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+ legacyApplication.update();
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+ if (!GameState.isFirstUpdatePassed()) {
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+ ((Activity) getContext()).runOnUiThread(() -> {
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+ jmeSurfaceViewLogger.log(Level.INFO, "User delay finishes with 0 errors");
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+ if (onRendererCompleted != null) {
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+ onRendererCompleted.onRenderCompletion(legacyApplication, legacyApplication.getContext().getSettings());
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+ }
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+ });
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+ GameState.setFirstUpdatePassed(true);
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+ }
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+ }
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+
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+ @Override
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+ public void requestClose(boolean esc) {
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+ /*skip if it's not enabled or the input is null*/
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+ if (legacyApplication == null || (!isExitOnEscPressed())) {
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+ return;
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+ }
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+ if (isShowEscExitPrompt()) {
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+ final AlertDialog alertDialog = new AlertDialog.Builder(getContext()).create();
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+ alertDialog.setTitle("Exit Prompt");
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+ alertDialog.setMessage("Are you sure you want to quit ?");
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+ alertDialog.setCancelable(false);
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+ alertDialog.setButton(DialogInterface.BUTTON_NEGATIVE, "No", (dialogInterface, i) -> alertDialog.dismiss());
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+ alertDialog.setButton(DialogInterface.BUTTON_POSITIVE, "Yes", (dialogInterface, i) -> legacyApplication.requestClose(esc));
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+ alertDialog.show();
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+ } else {
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+ legacyApplication.requestClose(esc);
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+ }
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+ }
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+
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+ @Override
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+ public void gainFocus() {
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+ /*skip the block if the instances are nullptr*/
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+ if (legacyApplication == null || glSurfaceView == null) {
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+ return;
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+ }
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+ glSurfaceView.onResume();
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+ /*resume the audio*/
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+ final AudioRenderer audioRenderer = legacyApplication.getAudioRenderer();
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+ if (audioRenderer != null) {
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+ audioRenderer.resumeAll();
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+ }
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+ /*resume the sensors (aka joysticks)*/
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+ if (legacyApplication.getContext() != null) {
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+ final JoyInput joyInput = legacyApplication.getContext().getJoyInput();
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+ if (joyInput != null) {
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+ if (joyInput instanceof AndroidSensorJoyInput) {
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+ final AndroidSensorJoyInput androidJoyInput = (AndroidSensorJoyInput) joyInput;
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+ androidJoyInput.resumeSensors();
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+ }
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+ }
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+ legacyApplication.gainFocus();
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+ }
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+ setGLThreadPaused(false);
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+ jmeSurfaceViewLogger.log(Level.INFO, "Game returns from the idle mode");
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+ }
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+
|
|
|
+ @Override
|
|
|
+ public void loseFocus() {
|
|
|
+ /*skip the block if the invoking instances are nullptr*/
|
|
|
+ if (legacyApplication == null || glSurfaceView == null) {
|
|
|
+ return;
|
|
|
+ }
|
|
|
+ glSurfaceView.onPause();
|
|
|
+ /*pause the audio*/
|
|
|
+ legacyApplication.loseFocus();
|
|
|
+ final AudioRenderer audioRenderer = legacyApplication.getAudioRenderer();
|
|
|
+ if (audioRenderer != null) {
|
|
|
+ audioRenderer.pauseAll();
|
|
|
+ }
|
|
|
+ /*pause the sensors (aka joysticks)*/
|
|
|
+ if (legacyApplication.getContext() != null) {
|
|
|
+ final JoyInput joyInput = legacyApplication.getContext().getJoyInput();
|
|
|
+ if (joyInput != null) {
|
|
|
+ if (joyInput instanceof AndroidSensorJoyInput) {
|
|
|
+ final AndroidSensorJoyInput androidJoyInput = (AndroidSensorJoyInput) joyInput;
|
|
|
+ androidJoyInput.pauseSensors();
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ setGLThreadPaused(true);
|
|
|
+ jmeSurfaceViewLogger.log(Level.INFO, "Game goes idle");
|
|
|
+ }
|
|
|
+
|
|
|
+ @Override
|
|
|
+ public void destroy() {
|
|
|
+ /*skip the destroy block if the invoking instance is null*/
|
|
|
+ if (legacyApplication == null) {
|
|
|
+ return;
|
|
|
+ }
|
|
|
+ removeGLSurfaceView();
|
|
|
+ legacyApplication.destroy();
|
|
|
+ /*help the Dalvik Garbage collector to destruct the pointers, by making them nullptr*/
|
|
|
+ /*context instances*/
|
|
|
+ legacyApplication = null;
|
|
|
+ appSettings = null;
|
|
|
+ oglesContext = null;
|
|
|
+ configurationInfo = null;
|
|
|
+ /*extra data instances*/
|
|
|
+ crashLogWriter = null;
|
|
|
+ crashLog = null;
|
|
|
+ /*nullifying helper instances and flags*/
|
|
|
+ rendererThread = null;
|
|
|
+ destructionPolicy = null;
|
|
|
+ audioRendererType = null;
|
|
|
+ handler = null;
|
|
|
+ glEsVersion = null;
|
|
|
+ /*nullifying the event handlers*/
|
|
|
+ onRendererStarted = null;
|
|
|
+ onRendererCompleted = null;
|
|
|
+ onExceptionThrown = null;
|
|
|
+ onLayoutDrawn = null;
|
|
|
+ /*nullifying the static memory (pushing zero to registers to prepare for a clean use)*/
|
|
|
+ GameState.setLegacyApplication(null);
|
|
|
+ GameState.setFirstUpdatePassed(false);
|
|
|
+ jmeSurfaceViewLogger.log(Level.INFO, "Context and Game have been destructed");
|
|
|
+ }
|
|
|
+
|
|
|
+ @Override
|
|
|
+ public void onClick(DialogInterface dialog, int which) {
|
|
|
+ switch (which) {
|
|
|
+ case DialogInterface.BUTTON_NEGATIVE:
|
|
|
+ dialog.dismiss();
|
|
|
+ ((Activity) getContext()).finish();
|
|
|
+ break;
|
|
|
+ case DialogInterface.BUTTON_POSITIVE:
|
|
|
+ dialog.dismiss();
|
|
|
+ break;
|
|
|
+ case DialogInterface.BUTTON_NEUTRAL:
|
|
|
+ /*copy crash log button*/
|
|
|
+ final ClipboardManager clipboardManager = (ClipboardManager) getContext().getSystemService(Context.CLIPBOARD_SERVICE);
|
|
|
+ final ClipData clipData = ClipData.newPlainText("Crash Log", crashLog);
|
|
|
+ clipboardManager.setPrimaryClip(clipData);
|
|
|
+ Toast.makeText(getContext(), "Crash Log copied to clipboard", Toast.LENGTH_SHORT).show();
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Adds the glSurfaceView to the screen immediately, saving the current app instance.
|
|
|
+ */
|
|
|
+ protected void addGlSurfaceView() {
|
|
|
+ /*jme Renderer joins the UIThread at that point*/
|
|
|
+ JmeSurfaceView.this.addView(glSurfaceView);
|
|
|
+ /*dispatch the layout drawn event*/
|
|
|
+ if (onLayoutDrawn != null) {
|
|
|
+ onLayoutDrawn.onLayoutDrawn(legacyApplication, this);
|
|
|
+ }
|
|
|
+ /*set the static memory to hold the game state, only if the destruction policy uses KEEP_WHEN_FINISHED policy*/
|
|
|
+ if (destructionPolicy == DestructionPolicy.KEEP_WHEN_FINISH) {
|
|
|
+ GameState.setLegacyApplication(legacyApplication);
|
|
|
+ } else {
|
|
|
+ GameState.setLegacyApplication(null);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Displays an error dialog with a throwable title(error/exception), message and 3 buttons.
|
|
|
+ * 1st button is : EXIT to exit the activity and terminates the app.
|
|
|
+ * 2nd button is : DISMISS to dismiss the dialog and ignore the exception.
|
|
|
+ * 3rd button is : CopyCrashLog to copy the crash log to the clipboard.
|
|
|
+ *
|
|
|
+ * @param throwable the throwable stack.
|
|
|
+ * @param title the message title.
|
|
|
+ */
|
|
|
+ protected void showErrorDialog(Throwable throwable, String title) {
|
|
|
+ if (!isShowErrorDialog()) {
|
|
|
+ return;
|
|
|
+ }
|
|
|
+ ((Activity) getContext()).runOnUiThread(() -> {
|
|
|
+ throwable.printStackTrace(new PrintWriter(crashLogWriter));
|
|
|
+ crashLog = glEsVersion + "\n" + crashLogWriter.toString();
|
|
|
+
|
|
|
+ final AlertDialog alertDialog = new AlertDialog.Builder(getContext()).create();
|
|
|
+ alertDialog.setTitle(glEsVersion + ", " + title);
|
|
|
+ alertDialog.setMessage(crashLog);
|
|
|
+ alertDialog.setCancelable(false);
|
|
|
+ alertDialog.setButton(DialogInterface.BUTTON_NEGATIVE, "Exit", this);
|
|
|
+ alertDialog.setButton(DialogInterface.BUTTON_POSITIVE, "Dismiss", this);
|
|
|
+ alertDialog.setButton(DialogInterface.BUTTON_NEUTRAL, "Copy crash log", this);
|
|
|
+ alertDialog.show();
|
|
|
+ });
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Binds/Unbinds the game life cycle to the holder activity life cycle.
|
|
|
+ * Unbinding the game life cycle, would disable {@link JmeSurfaceView#gainFocus()}, {@link JmeSurfaceView#loseFocus()}
|
|
|
+ * and {@link JmeSurfaceView#destroy()} from being invoked by the System Listener.
|
|
|
+ * The Default value is : true, and the view component is pre-bounded to its activity lifeCycle when initialized.
|
|
|
+ *
|
|
|
+ * @param condition true if you want to bind them, false otherwise.
|
|
|
+ */
|
|
|
+ public void bindAppStateToActivityLifeCycle(final boolean condition) {
|
|
|
+ this.bindAppState = condition;
|
|
|
+ if (condition) {
|
|
|
+ /*register this Ui Component as an observer to the context of jmeSurfaceView only if this context is a LifeCycleOwner*/
|
|
|
+ if (getContext() instanceof LifecycleOwner) {
|
|
|
+ ((LifecycleOwner) getContext()).getLifecycle().addObserver(JmeSurfaceView.this);
|
|
|
+ }
|
|
|
+ } else {
|
|
|
+ /*un-register this Ui Component as an observer to the context of jmeSurfaceView only if this context is a LifeCycleOwner*/
|
|
|
+ if (getContext() instanceof LifecycleOwner) {
|
|
|
+ ((LifecycleOwner) getContext()).getLifecycle().removeObserver(JmeSurfaceView.this);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Gets the current destruction policy.
|
|
|
+ * Default value is : {@link DestructionPolicy#DESTROY_WHEN_FINISH}.
|
|
|
+ *
|
|
|
+ * @return the destruction policy, either {@link DestructionPolicy#DESTROY_WHEN_FINISH} or {@link DestructionPolicy#KEEP_WHEN_FINISH}.
|
|
|
+ * @see DestructionPolicy
|
|
|
+ * @see GameState
|
|
|
+ */
|
|
|
+ public DestructionPolicy getDestructionPolicy() {
|
|
|
+ return destructionPolicy;
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Sets the current destruction policy, destruction policy {@link DestructionPolicy#KEEP_WHEN_FINISH} ensures that we protect the app state
|
|
|
+ * using {@link GameState#legacyApplication} static memory when the activity finishes, while
|
|
|
+ * {@link DestructionPolicy#DESTROY_WHEN_FINISH} destroys the game context with the activity onDestroy().
|
|
|
+ * Default value is : {@link DestructionPolicy#DESTROY_WHEN_FINISH}.
|
|
|
+ *
|
|
|
+ * @param destructionPolicy a destruction policy to set.
|
|
|
+ * @see DestructionPolicy
|
|
|
+ * @see GameState
|
|
|
+ */
|
|
|
+ public void setDestructionPolicy(DestructionPolicy destructionPolicy) {
|
|
|
+ this.destructionPolicy = destructionPolicy;
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Checks whether the current game application life cycle is bound to the activity life cycle.
|
|
|
+ *
|
|
|
+ * @return true it matches the condition, false otherwise.
|
|
|
+ */
|
|
|
+ public boolean isAppStateBoundToActivityLifeCycle() {
|
|
|
+ return bindAppState;
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Checks whether the system would show an exit prompt dialog when the esc keyboard input is invoked.
|
|
|
+ *
|
|
|
+ * @return ture if the exit prompt dialog is activated on exit, false otherwise.
|
|
|
+ */
|
|
|
+ public boolean isShowEscExitPrompt() {
|
|
|
+ return showEscExitPrompt;
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Determines whether to show an exit prompt dialog when the esc keyboard button is invoked.
|
|
|
+ *
|
|
|
+ * @param showEscExitPrompt true to show the exit prompt dialog before exiting, false otherwise.
|
|
|
+ */
|
|
|
+ public void setShowEscExitPrompt(boolean showEscExitPrompt) {
|
|
|
+ this.showEscExitPrompt = showEscExitPrompt;
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Checks whether the exit on esc press is activated.
|
|
|
+ *
|
|
|
+ * @return true if the exit on escape is activated, false otherwise.
|
|
|
+ */
|
|
|
+ public boolean isExitOnEscPressed() {
|
|
|
+ return exitOnEscPressed;
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Determines whether the system would exit on pressing the keyboard esc button.
|
|
|
+ *
|
|
|
+ * @param exitOnEscPressed true to activate exiting on Esc button press, false otherwise.
|
|
|
+ */
|
|
|
+ public void setExitOnEscPressed(boolean exitOnEscPressed) {
|
|
|
+ this.exitOnEscPressed = exitOnEscPressed;
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Gets the jme app instance.
|
|
|
+ *
|
|
|
+ * @return legacyApplication instance representing your game enclosure.
|
|
|
+ */
|
|
|
+ public LegacyApplication getLegacyApplication() {
|
|
|
+ return legacyApplication;
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Sets the jme game instance that will be engaged into the {@link SystemListener}.
|
|
|
+ *
|
|
|
+ * @param legacyApplication your jme game instance.
|
|
|
+ */
|
|
|
+ public void setLegacyApplication(@NonNull LegacyApplication legacyApplication) {
|
|
|
+ this.legacyApplication = legacyApplication;
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Gets the game window settings.
|
|
|
+ *
|
|
|
+ * @return app settings instance.
|
|
|
+ */
|
|
|
+ public AppSettings getAppSettings() {
|
|
|
+ return appSettings;
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Sets the appSettings instance.
|
|
|
+ *
|
|
|
+ * @param appSettings the custom appSettings instance
|
|
|
+ */
|
|
|
+ public void setAppSettings(@NonNull AppSettings appSettings) {
|
|
|
+ this.appSettings = appSettings;
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Gets the bits/pixel for Embedded gL
|
|
|
+ *
|
|
|
+ * @return integer representing it.
|
|
|
+ */
|
|
|
+ public int getEglBitsPerPixel() {
|
|
|
+ return eglBitsPerPixel;
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Sets the memory representing each pixel in bits.
|
|
|
+ *
|
|
|
+ * @param eglBitsPerPixel the bits for each pixel.
|
|
|
+ */
|
|
|
+ public void setEglBitsPerPixel(int eglBitsPerPixel) {
|
|
|
+ this.eglBitsPerPixel = eglBitsPerPixel;
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Gets the Embedded gL alpha(opacity) bits.
|
|
|
+ *
|
|
|
+ * @return integer representing it.
|
|
|
+ */
|
|
|
+ public int getEglAlphaBits() {
|
|
|
+ return eglAlphaBits;
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Sets the memory representing the alpha of embedded gl in bits.
|
|
|
+ *
|
|
|
+ * @param eglAlphaBits the alpha bits.
|
|
|
+ */
|
|
|
+ public void setEglAlphaBits(int eglAlphaBits) {
|
|
|
+ this.eglAlphaBits = eglAlphaBits;
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Gets the memory representing the EGL depth in bits.
|
|
|
+ *
|
|
|
+ * @return the depth bits.
|
|
|
+ */
|
|
|
+ public int getEglDepthBits() {
|
|
|
+ return eglDepthBits;
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Sets the EGL depth in bits.
|
|
|
+ * The depth buffer or Z-buffer is basically coupled with stencil buffer,
|
|
|
+ * usually 8bits stencilBuffer + 24bits depthBuffer = 32bits shared memory.
|
|
|
+ *
|
|
|
+ * @param eglDepthBits the depth bits.
|
|
|
+ * @see JmeSurfaceView#setEglStencilBits(int)
|
|
|
+ */
|
|
|
+ public void setEglDepthBits(int eglDepthBits) {
|
|
|
+ this.eglDepthBits = eglDepthBits;
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Gets the number of samples to use for multi-sampling.
|
|
|
+ *
|
|
|
+ * @return number of samples to use for multi-sampling.
|
|
|
+ */
|
|
|
+ public int getEglSamples() {
|
|
|
+ return eglSamples;
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Sets the number of samples to use for multi-sampling.
|
|
|
+ * Leave 0 (default) to disable multi-sampling.
|
|
|
+ * Set to 2 or 4 to enable multi-sampling.
|
|
|
+ *
|
|
|
+ * @param eglSamples embedded gl samples bits to set.
|
|
|
+ */
|
|
|
+ public void setEglSamples(int eglSamples) {
|
|
|
+ this.eglSamples = eglSamples;
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Gets the number of stencil buffer bits.
|
|
|
+ * Default is : 0.
|
|
|
+ *
|
|
|
+ * @return the stencil buffer bits.
|
|
|
+ */
|
|
|
+ public int getEglStencilBits() {
|
|
|
+ return eglStencilBits;
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Sets the number of stencil buffer bits.
|
|
|
+ * Stencil buffer is used in depth-based shadow maps and shadow rendering as it limits rendering,
|
|
|
+ * it's coupled with Z-buffer or depth buffer, usually 8bits stencilBuffer + 24bits depthBuffer = 32bits shared memory.
|
|
|
+ * (default = 0)
|
|
|
+ *
|
|
|
+ * @param eglStencilBits the desired number of stencil bits.
|
|
|
+ * @see JmeSurfaceView#setEglDepthBits(int)
|
|
|
+ */
|
|
|
+ public void setEglStencilBits(int eglStencilBits) {
|
|
|
+ this.eglStencilBits = eglStencilBits;
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Gets the limited FrameRate level for egl INFO.
|
|
|
+ * Default is : -1, for a device based limited value (determined by hardware).
|
|
|
+ *
|
|
|
+ * @return the limit frameRate in integers.
|
|
|
+ */
|
|
|
+ public int getFrameRate() {
|
|
|
+ return frameRate;
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Limits the frame rate (fps) in the second.
|
|
|
+ * Default is : -1, for a device based limited value (determined by hardware).
|
|
|
+ *
|
|
|
+ * @param frameRate the limitation in integers.
|
|
|
+ */
|
|
|
+ public void setFrameRate(int frameRate) {
|
|
|
+ this.frameRate = frameRate;
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Gets the audio renderer in String.
|
|
|
+ * Default is : {@link AppSettings#ANDROID_OPENAL_SOFT}.
|
|
|
+ *
|
|
|
+ * @return string representing audio renderer framework.
|
|
|
+ */
|
|
|
+ public String getAudioRendererType() {
|
|
|
+ return audioRendererType;
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Sets the audioRenderer type.
|
|
|
+ * Default is : {@link AppSettings#ANDROID_OPENAL_SOFT}.
|
|
|
+ *
|
|
|
+ * @param audioRendererType string representing audioRenderer type.
|
|
|
+ */
|
|
|
+ public void setAudioRendererType(String audioRendererType) {
|
|
|
+ this.audioRendererType = audioRendererType;
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Checks if the keyboard interfacing is enabled.
|
|
|
+ * Default is : true.
|
|
|
+ *
|
|
|
+ * @return true if the keyboard interfacing is enabled.
|
|
|
+ */
|
|
|
+ public boolean isEmulateKeyBoard() {
|
|
|
+ return emulateKeyBoard;
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Enables keyboard interfacing.
|
|
|
+ * Default is : true.
|
|
|
+ *
|
|
|
+ * @param emulateKeyBoard true to enable keyboard interfacing.
|
|
|
+ */
|
|
|
+ public void setEmulateKeyBoard(boolean emulateKeyBoard) {
|
|
|
+ this.emulateKeyBoard = emulateKeyBoard;
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Checks whether the mouse interfacing is enabled or not.
|
|
|
+ * Default is : true.
|
|
|
+ *
|
|
|
+ * @return true if the mouse interfacing is enabled.
|
|
|
+ */
|
|
|
+ public boolean isEmulateMouse() {
|
|
|
+ return emulateMouse;
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Enables mouse interfacing.
|
|
|
+ * Default is : true.
|
|
|
+ *
|
|
|
+ * @param emulateMouse true to enable the mouse interfacing.
|
|
|
+ */
|
|
|
+ public void setEmulateMouse(boolean emulateMouse) {
|
|
|
+ this.emulateMouse = emulateMouse;
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Checks whether joystick interfacing is enabled or not.
|
|
|
+ * Default is : true.
|
|
|
+ *
|
|
|
+ * @return true if the joystick interfacing is enabled.
|
|
|
+ */
|
|
|
+ public boolean isUseJoyStickEvents() {
|
|
|
+ return useJoyStickEvents;
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Enables joystick interfacing for a jme-game
|
|
|
+ *
|
|
|
+ * @param useJoyStickEvents true to enable the joystick interfacing.
|
|
|
+ */
|
|
|
+ public void setUseJoyStickEvents(boolean useJoyStickEvents) {
|
|
|
+ this.useJoyStickEvents = useJoyStickEvents;
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Checks whether the GLThread is paused or not.
|
|
|
+ *
|
|
|
+ * @return true/false
|
|
|
+ */
|
|
|
+ public boolean isGLThreadPaused() {
|
|
|
+ return isGLThreadPaused;
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Sets GL Thread paused.
|
|
|
+ *
|
|
|
+ * @param GLThreadPaused true if you want to pause the GLThread.
|
|
|
+ */
|
|
|
+ protected void setGLThreadPaused(boolean GLThreadPaused) {
|
|
|
+ isGLThreadPaused = GLThreadPaused;
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Sets the listener for the completion of rendering, ie : when the GL thread holding the {@link JmeSurfaceView}
|
|
|
+ * joins the UI thread, after asynchronous rendering.
|
|
|
+ *
|
|
|
+ * @param onRendererCompleted an instance of the interface {@link OnRendererCompleted}.
|
|
|
+ */
|
|
|
+ public void setOnRendererCompleted(OnRendererCompleted onRendererCompleted) {
|
|
|
+ this.onRendererCompleted = onRendererCompleted;
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Sets the listener that will fire when an exception is thrown.
|
|
|
+ *
|
|
|
+ * @param onExceptionThrown an instance of the interface {@link OnExceptionThrown}.
|
|
|
+ */
|
|
|
+ public void setOnExceptionThrown(OnExceptionThrown onExceptionThrown) {
|
|
|
+ this.onExceptionThrown = onExceptionThrown;
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Sets the listener that will fire after initializing the game.
|
|
|
+ *
|
|
|
+ * @param onRendererStarted an instance of the interface {@link OnRendererStarted}.
|
|
|
+ */
|
|
|
+ public void setOnRendererStarted(OnRendererStarted onRendererStarted) {
|
|
|
+ this.onRendererStarted = onRendererStarted;
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Sets the listener that will dispatch an event when the layout is drawn by {@link JmeSurfaceView#addGlSurfaceView()}.
|
|
|
+ *
|
|
|
+ * @param onLayoutDrawn the event to be dispatched.
|
|
|
+ * @see JmeSurfaceView#addGlSurfaceView()
|
|
|
+ */
|
|
|
+ public void setOnLayoutDrawn(OnLayoutDrawn onLayoutDrawn) {
|
|
|
+ this.onLayoutDrawn = onLayoutDrawn;
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Gets the current device GL_ES version.
|
|
|
+ *
|
|
|
+ * @return the current gl_es version in a string format.
|
|
|
+ */
|
|
|
+ public String getGlEsVersion() {
|
|
|
+ return configurationInfo.getGlEsVersion();
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Checks whether the error dialog is enabled upon encountering exceptions/errors.
|
|
|
+ * Default is : true.
|
|
|
+ *
|
|
|
+ * @return true if the error dialog is activated, false otherwise.
|
|
|
+ */
|
|
|
+ public boolean isShowErrorDialog() {
|
|
|
+ return showErrorDialog;
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Determines whether the error dialog would be shown on encountering exceptions.
|
|
|
+ * Default is : true.
|
|
|
+ *
|
|
|
+ * @param showErrorDialog true to activate the error dialog, false otherwise.
|
|
|
+ */
|
|
|
+ public void setShowErrorDialog(boolean showErrorDialog) {
|
|
|
+ this.showErrorDialog = showErrorDialog;
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Determines whether the app context would be destructed
|
|
|
+ * with the holder activity context in case of {@link DestructionPolicy#DESTROY_WHEN_FINISH} or be
|
|
|
+ * spared for a second use in case of {@link DestructionPolicy#KEEP_WHEN_FINISH}.
|
|
|
+ * Default value is : {@link DestructionPolicy#DESTROY_WHEN_FINISH}.
|
|
|
+ *
|
|
|
+ * @see JmeSurfaceView#setDestructionPolicy(DestructionPolicy)
|
|
|
+ */
|
|
|
+ public enum DestructionPolicy {
|
|
|
+ /**
|
|
|
+ * Finishes the game context with the activity context (ignores the static memory {@link GameState#legacyApplication}).
|
|
|
+ */
|
|
|
+ DESTROY_WHEN_FINISH,
|
|
|
+ /**
|
|
|
+ * Spares the game context inside a static memory {@link GameState#legacyApplication}
|
|
|
+ * when the activity context is destroyed, but the app stills in the background.
|
|
|
+ */
|
|
|
+ KEEP_WHEN_FINISH
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Used as a static memory to protect the game context from destruction by Activity#onDestroy().
|
|
|
+ *
|
|
|
+ * @see DestructionPolicy
|
|
|
+ * @see JmeSurfaceView#setDestructionPolicy(DestructionPolicy)
|
|
|
+ */
|
|
|
+ protected static final class GameState {
|
|
|
+
|
|
|
+ private static LegacyApplication legacyApplication;
|
|
|
+ private static boolean firstUpdatePassed = false;
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Private constructor to inhibit instantiation of this class.
|
|
|
+ */
|
|
|
+ private GameState() {
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Returns the current application state.
|
|
|
+ *
|
|
|
+ * @return game state instance, holding jME3 states (JmeContext, AssetManager, StateManager, Graphics, Sound, Input, Spatial/Nodes in place, etcetera).
|
|
|
+ */
|
|
|
+ protected static LegacyApplication getLegacyApplication() {
|
|
|
+ return legacyApplication;
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Replaces the current application state.
|
|
|
+ *
|
|
|
+ * @param legacyApplication the new app instance holding the game state (including {@link AssetLoader}s, {@link AudioNode}s, {@link Spatial}s, etcetera).
|
|
|
+ */
|
|
|
+ protected static void setLegacyApplication(LegacyApplication legacyApplication) {
|
|
|
+ GameState.legacyApplication = legacyApplication;
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Tests the first update flag.
|
|
|
+ *
|
|
|
+ * @return true if the firstUpdate has passed, false otherwise.
|
|
|
+ */
|
|
|
+ protected static boolean isFirstUpdatePassed() {
|
|
|
+ return firstUpdatePassed;
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Adjusts the first update flag.
|
|
|
+ *
|
|
|
+ * @param firstUpdatePassed set to true to determine whether the firstUpdate has passed, false otherwise.
|
|
|
+ */
|
|
|
+ protected static void setFirstUpdatePassed(boolean firstUpdatePassed) {
|
|
|
+ GameState.firstUpdatePassed = firstUpdatePassed;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Delays the attachment surface view on the UI for the sake of initial frame pacing and splash screens,
|
|
|
+ * delaying the display of the game (GlSurfaceView) would lead to a substantial delay in the
|
|
|
+ * {@link android.opengl.GLSurfaceView.Renderer#onDrawFrame(javax.microedition.khronos.opengles.GL10)} which would
|
|
|
+ * delay invoking both {@link LegacyApplication#initialize()} and {@link LegacyApplication#update()}.
|
|
|
+ *
|
|
|
+ * @see JmeSurfaceView#startRenderer(int)
|
|
|
+ * @see com.jme3.system.android.OGLESContext#onDrawFrame(javax.microedition.khronos.opengles.GL10)
|
|
|
+ */
|
|
|
+ private class RendererThread implements Runnable {
|
|
|
+ /**
|
|
|
+ * Delays the {@link GLSurfaceView} attachment on the UI thread.
|
|
|
+ *
|
|
|
+ * @see JmeSurfaceView#startRenderer(int)
|
|
|
+ */
|
|
|
+ @Override
|
|
|
+ public void run() {
|
|
|
+ addGlSurfaceView();
|
|
|
+ jmeSurfaceViewLogger.log(Level.INFO, "JmeSurfaceView's joined the UI thread");
|
|
|
+ }
|
|
|
+ }
|
|
|
+}
|