|
@@ -1,4 +1,10 @@
|
|
|
-varying vec2 texCoord;
|
|
|
+
|
|
|
+#if defined(NEED_TEXCOORD1)
|
|
|
+ varying vec2 texCoord1;
|
|
|
+#else
|
|
|
+ varying vec2 texCoord;
|
|
|
+#endif
|
|
|
+
|
|
|
|
|
|
#ifdef HAS_GLOWMAP
|
|
|
uniform sampler2D m_GlowMap;
|
|
@@ -12,7 +18,11 @@ varying vec2 texCoord;
|
|
|
void main(){
|
|
|
|
|
|
#ifdef HAS_GLOWMAP
|
|
|
- gl_FragColor = texture2D(m_GlowMap, texCoord);
|
|
|
+ #if defined(NEED_TEXCOORD1)
|
|
|
+ gl_FragColor = texture2D(m_GlowMap, texCoord1);
|
|
|
+ #else
|
|
|
+ gl_FragColor = texture2D(m_GlowMap, texCoord);
|
|
|
+ #endif
|
|
|
#else
|
|
|
#ifdef HAS_GLOWCOLOR
|
|
|
gl_FragColor = m_GlowColor;
|