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+/*
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+ * Copyright (c) 2015 jMonkeyEngine
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+ * All rights reserved.
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+ *
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+ * Redistribution and use in source and binary forms, with or without
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+ * modification, are permitted provided that the following conditions are
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+ * met:
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+ *
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+ * * Redistributions of source code must retain the above copyright
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+ * notice, this list of conditions and the following disclaimer.
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+ *
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+ * * Redistributions in binary form must reproduce the above copyright
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+ * notice, this list of conditions and the following disclaimer in the
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+ * documentation and/or other materials provided with the distribution.
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+ *
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+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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+ * may be used to endorse or promote products derived from this software
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+ * without specific prior written permission.
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+ *
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+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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+ */
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+package jme3test.network;
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+
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+
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+/**
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+ * Combines the server instance and a client instance into the
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+ * same JVM to show an example of, and to test, a pattern like
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+ * self-hosted multiplayer games.
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+ *
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+ * @author Paul Speed
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+ */
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+public class TestChatClientAndServer {
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+
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+ public static void main( String... args ) throws Exception {
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+
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+ System.out.println("Starting chat server...");
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+ TestChatServer chatServer = new TestChatServer();
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+ chatServer.start();
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+
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+ System.out.println("Waiting for connections on port:" + TestChatServer.PORT);
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+
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+ // Now launch a client
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+
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+ TestChatClient test = new TestChatClient("localhost");
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+ test.setVisible(true);
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+
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+ // Register a shutdown hook to get a message on the console when the
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+ // app actually finishes
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+ Runtime.getRuntime().addShutdownHook(new Thread() {
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+ @Override
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+ public void run() {
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+ System.out.println("Client and server test is terminating.");
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+ }
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+ });
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+
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+ // Keep running basically forever or until the server
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+ // shuts down
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+ while( chatServer.isRunning() ) {
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+ synchronized (chatServer) {
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+ chatServer.wait();
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+ }
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+ }
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+ }
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+}
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