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-/*
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- * Copyright (c) 2009-2021 jMonkeyEngine
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- * All rights reserved.
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- *
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- * Redistribution and use in source and binary forms, with or without
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- * modification, are permitted provided that the following conditions are
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- * met:
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- *
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- * * Redistributions of source code must retain the above copyright
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- * notice, this list of conditions and the following disclaimer.
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- *
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- * * Redistributions in binary form must reproduce the above copyright
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- * notice, this list of conditions and the following disclaimer in the
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- * documentation and/or other materials provided with the distribution.
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- *
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- * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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- * may be used to endorse or promote products derived from this software
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- * without specific prior written permission.
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- *
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- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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- * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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- * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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- * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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- */
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-
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-package jme3test.light;
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-
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-import com.jme3.app.SimpleApplication;
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-import com.jme3.light.DirectionalLight;
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-import com.jme3.light.PointLight;
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-import com.jme3.material.Material;
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-import com.jme3.math.ColorRGBA;
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-import com.jme3.math.FastMath;
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-import com.jme3.math.Vector3f;
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-import com.jme3.scene.Geometry;
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-import com.jme3.scene.LightNode;
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-import com.jme3.scene.Node;
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-import com.jme3.scene.shape.Sphere;
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-import com.jme3.scene.shape.Torus;
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-
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-public class TestLightNode extends SimpleApplication {
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-
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- private float angle;
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- private Node movingNode;
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-
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- public static void main(String[] args){
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- TestLightNode app = new TestLightNode();
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- app.start();
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- }
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-
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- @Override
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- public void simpleInitApp() {
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- Torus torus = new Torus(10, 6, 1, 3);
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-// Torus torus = new Torus(50, 30, 1, 3);
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- Geometry g = new Geometry("Torus Geom", torus);
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- g.rotate(-FastMath.HALF_PI, 0, 0);
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- g.center();
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-// g.move(0, 1, 0);
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-
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- Material mat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
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- mat.setFloat("Shininess", 32f);
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- mat.setBoolean("UseMaterialColors", true);
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- mat.setColor("Ambient", ColorRGBA.Black);
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- mat.setColor("Diffuse", ColorRGBA.White);
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- mat.setColor("Specular", ColorRGBA.White);
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-// mat.setBoolean("VertexLighting", true);
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-// mat.setBoolean("LowQuality", true);
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- g.setMaterial(mat);
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-
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- rootNode.attachChild(g);
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-
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- Geometry lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
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- lightMdl.setMaterial(assetManager.loadMaterial("Common/Materials/RedColor.j3m"));
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-
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- movingNode=new Node("lightParentNode");
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- movingNode.attachChild(lightMdl);
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- rootNode.attachChild(movingNode);
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-
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- PointLight pl = new PointLight();
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- pl.setColor(ColorRGBA.Green);
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- pl.setRadius(4f);
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- rootNode.addLight(pl);
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-
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- LightNode lightNode=new LightNode("pointLight", pl);
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- movingNode.attachChild(lightNode);
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-
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- DirectionalLight dl = new DirectionalLight();
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- dl.setColor(ColorRGBA.Red);
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- dl.setDirection(new Vector3f(0, 1, 0));
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- rootNode.addLight(dl);
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- }
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-
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- @Override
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- public void simpleUpdate(float tpf){
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-// cam.setLocation(new Vector3f(5.0347548f, 6.6481347f, 3.74853f));
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-// cam.setRotation(new Quaternion(-0.19183293f, 0.80776674f, -0.37974006f, -0.40805697f));
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-
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- angle += tpf;
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- angle %= FastMath.TWO_PI;
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-
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- movingNode.setLocalTranslation(new Vector3f(FastMath.cos(angle) * 3f, 2, FastMath.sin(angle) * 3f));
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- }
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-
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-}
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