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Add test for VAO

Kirill Vainer 10 vuotta sitten
vanhempi
commit
2e9a9f9f9e

+ 139 - 0
jme3-examples/src/main/java/jme3test/stress/TestUniqueGeometries.java

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+/*
+ * Copyright (c) 2009-2015 jMonkeyEngine
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ *   notice, this list of conditions and the following disclaimer.
+ *
+ * * Redistributions in binary form must reproduce the above copyright
+ *   notice, this list of conditions and the following disclaimer in the
+ *   documentation and/or other materials provided with the distribution.
+ *
+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
+ *   may be used to endorse or promote products derived from this software
+ *   without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+package jme3test.stress;
+
+import com.jme3.app.SimpleApplication;
+import com.jme3.light.DirectionalLight;
+import com.jme3.material.Material;
+import com.jme3.math.ColorRGBA;
+import com.jme3.math.FastMath;
+import com.jme3.math.Quaternion;
+import com.jme3.math.Vector3f;
+import com.jme3.scene.Geometry;
+import com.jme3.scene.shape.Box;
+import com.jme3.system.AppSettings;
+
+// Let's see if we can render 2500 batches in 60 fps.
+// We'll use 50 materials with various combinations of textures and colors
+// to make things wild.
+public class TestObjects extends SimpleApplication {
+
+    private Material[] randomMaterials = new Material[50];
+    
+    private String[] textureList = new String[] {
+        "Blender/2.4x/textures/Concrete_Wall.PNG", 
+        "Blender/2.4x/textures/Grass_256.png", 
+        "Blender/2.4x/textures/SandDesert_StartTower.png", 
+        "Blender/2.4x/textures/Tar_Cracked.png", 
+        "Blender/2.4x/textures/WarningStrip.png", 
+        "Blender/2.4x/WoodCrate_lighter.png",
+        "Interface/Logo/Monkey.jpg", 
+        "Interface/Logo/Monkey.png", 
+        "Models/Boat/boat.png", 
+        "Models/Ninja/Ninja.jpg",
+        "Models/Tree/BarkColor.jpg", 
+        "Textures/Terrain/BrickWall/BrickWall.jpg", 
+        "Textures/Terrain/Pond/Pond.jpg", 
+        "Textures/Terrain/Pond/Pond_normal.png", 
+        "Textures/Terrain/Rock/Rock.PNG",
+        "Textures/Terrain/Rock/Rock_normal.png",
+        "Textures/Terrain/Rock2/rock.jpg",
+        "Textures/Terrain/Rocky/RockyNormals.jpg",
+        "Textures/Terrain/Rocky/RockyTexture.jpg",
+        "Textures/Terrain/splat/alpha1.png", 
+        "Textures/Terrain/splat/alpha2.png", 
+        "Textures/Terrain/splat/alphamap.png", 
+        "Textures/Terrain/splat/alphamap2.png", 
+        "Textures/Terrain/splat/dirt.jpg", 
+        "Textures/Terrain/splat/dirt_normal.png", 
+        "Textures/Terrain/splat/fortress512.png", 
+        "Textures/Terrain/splat/grass.jpg", 
+        "Textures/Terrain/splat/grass_normal.jpg",
+        "Textures/Terrain/splat/mountains128.png",
+        "Textures/Terrain/splat/road.jpg",
+        "Textures/Terrain/splat/road_normal.png",
+    };
+    
+    public static void main(String[] args) {
+        TestObjects app = new TestObjects();
+        AppSettings settings = new AppSettings(true);
+        settings.putBoolean("GraphicsTrace", false);
+        settings.putBoolean("GraphicsTiming", false);
+        app.setSettings(settings);
+        app.start();
+    }
+    
+    private void loadRandomMaterials() {
+        for (int i = 0; i < randomMaterials.length; i++) {
+            Material mat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
+            mat.setBoolean("VertexLighting", true);
+            mat.setBoolean("UseMaterialColors", true);
+            mat.setColor("Ambient", ColorRGBA.Black);
+            mat.setColor("Diffuse", ColorRGBA.White);
+            mat.setColor("Specular", ColorRGBA.White);
+            mat.setFloat("Shininess", 32);
+            mat.setTexture("DiffuseMap", assetManager.loadTexture(textureList[i % textureList.length]));
+            randomMaterials[i] = mat;
+        }
+    }
+    
+    @Override
+    public void simpleInitApp() {
+        cam.setLocation(new Vector3f(22.717342f, 18.366547f, 22.043106f));
+        cam.setRotation(new Quaternion(-0.11630201f, 0.8794429f, -0.27703872f, -0.36919326f));
+        
+        DirectionalLight dl = new DirectionalLight();
+        dl.setDirection(new Vector3f(-1, -1, -1).normalizeLocal());
+        rootNode.addLight(dl);
+        
+        flyCam.setMoveSpeed(5);
+        
+        loadRandomMaterials();
+        
+//        Box box = new Box(1,1,1);
+        
+        for (int y = -25; y < 25; y++) {
+            for (int x = -25; x < 25; x++) {
+                Material mat = randomMaterials[FastMath.nextRandomInt(0, randomMaterials.length - 1)];
+        
+                Box box = new Box(1,1,1);
+                Geometry boxClone = new Geometry("box", box);
+                boxClone.setMaterial(mat);
+                
+                boxClone.setLocalTranslation(x * .5f, 0, y * .5f);
+                boxClone.setLocalScale(.15f);
+                boxClone.setMaterial(mat);
+                rootNode.attachChild(boxClone);
+            }
+        }
+    }
+}