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+/*
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+ * Copyright (c) 2009-2021 jMonkeyEngine
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+ * All rights reserved.
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+ *
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+ * Redistribution and use in source and binary forms, with or without
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+ * modification, are permitted provided that the following conditions are
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+ * met:
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+ *
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+ * * Redistributions of source code must retain the above copyright
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+ * notice, this list of conditions and the following disclaimer.
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+ *
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+ * * Redistributions in binary form must reproduce the above copyright
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+ * notice, this list of conditions and the following disclaimer in the
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+ * documentation and/or other materials provided with the distribution.
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+ *
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+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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+ * may be used to endorse or promote products derived from this software
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+ * without specific prior written permission.
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+ *
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+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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+ */
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+package com.jme3.scene.plugins.gltf;
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+
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+import com.google.gson.JsonArray;
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+import com.google.gson.JsonElement;
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+import com.google.gson.JsonObject;
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+import com.jme3.asset.AssetKey;
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+import com.jme3.asset.AssetLoadException;
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+import com.jme3.light.DirectionalLight;
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+import com.jme3.light.Light;
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+import com.jme3.light.PointLight;
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+import com.jme3.light.SpotLight;
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+import com.jme3.math.ColorRGBA;
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+import com.jme3.math.FastMath;
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+import com.jme3.math.Vector3f;
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+import com.jme3.scene.Node;
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+import com.jme3.scene.control.LightControl;
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+
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+import java.io.IOException;
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+import java.util.HashMap;
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+import java.util.HashSet;
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+
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+import static com.jme3.scene.plugins.gltf.GltfUtils.getAsColor;
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+import static com.jme3.scene.plugins.gltf.GltfUtils.getAsFloat;
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+
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+/**
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+ * Extension loader for KHR_lights_punctual extension which allows
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+ * for lights to be added to the node from the gltf model.
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+ *
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+ * Supports directional, point, and spot lights.
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+ *
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+ * Created by Trevor Flynn - 3/23/2021
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+ */
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+public class LightsPunctualExtensionLoader implements ExtensionLoader {
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+
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+ private final HashSet<NodeNeedingLight> pendingNodes = new HashSet<>();
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+ private final HashMap<Integer, Light> lightDefinitions = new HashMap<>();
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+
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+ @Override
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+ public Object handleExtension(GltfLoader loader, String parentName, JsonElement parent, JsonElement extension, Object input) {
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+ if (input instanceof Node) { //We are processing a node
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+ JsonObject jsonObject = extension.getAsJsonObject();
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+ if (jsonObject.has("light")) { //These will get run first when loading the gltf file
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+ //Add node to queue
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+ JsonElement indexElement = jsonObject.get("light");
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+ int index = indexElement.getAsInt();
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+ if (!lightDefinitions.containsKey(index)) {
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+ pendingNodes.add(new NodeNeedingLight((Node) input, index));
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+ } else {
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+ addLight((Node) input, (Node) input, index);
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+ }
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+ } else if (jsonObject.has("lights")) { //This will get run last
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+ //Process the light definitions
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+ JsonArray lights = jsonObject.getAsJsonArray("lights");
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+
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+ for (int i = 0; i < lights.size(); i++) {
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+ //Create light definition
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+ JsonObject light = lights.get(i).getAsJsonObject();
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+ String type = light.get("type").getAsString();
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+
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+ Light lightNode;
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+ switch (type) {
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+ case "point":
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+ lightNode = buildPointLight(light);
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+ break;
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+ case "directional":
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+ lightNode = buildDirectionalLight(light);
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+ break;
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+ case "spot":
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+ lightNode = buildSpotLight(light);
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+ break;
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+ default:
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+ throw new AssetLoadException("KHR_lights_punctual unsupported light type: " + type);
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+ }
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+
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+ lightDefinitions.put(i, lightNode);
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+ }
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+
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+ //Build any lights that are pending now that we have definitions
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+ for (NodeNeedingLight nodeInNeed : pendingNodes) {
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+ addLight((Node) input, nodeInNeed.getNode(), nodeInNeed.getLightIndex());
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+ }
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+ pendingNodes.clear();
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+ } else {
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+ throw new AssetLoadException("KHR_lights_punctual extension malformed json");
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+ }
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+
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+ return input;
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+ } else {
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+ throw new AssetLoadException("KHR_lights_punctual extension added on unsupported element");
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+ }
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+ }
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+
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+ /**
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+ * Build a spot light from gltf json.
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+ * @param obj The gltf json object for the spot light
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+ * @return A spot light representation of the gltf object
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+ */
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+ private SpotLight buildSpotLight(JsonObject obj) {
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+ //Get properties
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+ String name = obj.has("name") ? obj.get("name").getAsString() : "";
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+
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+ float intensity = obj.has("intensity") ? obj.get("intensity").getAsFloat() : 1.0f;
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+ ColorRGBA color = obj.has("color") ? GltfUtils.getAsColor(obj, "color") : new ColorRGBA(ColorRGBA.White);
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+ color = lumensToColor(color, intensity);
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+ float range = obj.has("range") ? obj.get("range").getAsFloat() : Float.POSITIVE_INFINITY;
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+
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+ //Spot specific
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+ JsonObject spot = obj.getAsJsonObject("spot");
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+ float innerConeAngle = spot != null && spot.has("innerConeAngle") ? spot.get("innerConeAngle").getAsFloat() : 0f;
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+ float outerConeAngle = spot != null && spot.has("outerConeAngle") ? spot.get("outerConeAngle").getAsFloat() : ((float) Math.PI) / 4f;
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+
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+ /*
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+ Correct floating point error on half PI, GLTF spec says that the outerConeAngle
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+ can be less or equal to PI/2, but JME requires less than PI/2.
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+ We will bring the angle within PI/2 if it is equal or larger than PI/2
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+ */
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+ if (outerConeAngle >= FastMath.HALF_PI) {
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+ outerConeAngle = FastMath.HALF_PI - 0.000001f;
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+ }
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+
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+ SpotLight spotLight = new SpotLight();
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+ spotLight.setName(name);
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+ spotLight.setColor(color);
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+ spotLight.setSpotRange(range);
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+ spotLight.setSpotInnerAngle(innerConeAngle);
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+ spotLight.setSpotOuterAngle(outerConeAngle);
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+ spotLight.setDirection(Vector3f.UNIT_Z.negate());
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+
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+ return spotLight;
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+ }
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+
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+ /**
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+ * Build a directional light from gltf json.
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+ * @param obj The gltf json object for the directional light
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+ * @return A directional light representation of the gltf object
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+ */
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+ private DirectionalLight buildDirectionalLight(JsonObject obj) {
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+ //Get properties
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+ String name = obj.has("name") ? obj.get("name").getAsString() : "";
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+
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+ float intensity = obj.has("intensity") ? obj.get("intensity").getAsFloat() : 1.0f;
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+ ColorRGBA color = obj.has("color") ? GltfUtils.getAsColor(obj, "color") : new ColorRGBA(ColorRGBA.White);
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+ color = lumensToColor(color, intensity);
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+
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+ DirectionalLight directionalLight = new DirectionalLight();
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+ directionalLight.setName(name);
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+ directionalLight.setColor(color);
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+ directionalLight.setDirection(Vector3f.UNIT_Z.negate());
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+
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+ return directionalLight;
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+ }
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+
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+ /**
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+ * Build a point light from gltf json.
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+ * @param obj The gltf json object for the point light
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+ * @return A point light representation of the gltf object
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+ */
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+ private PointLight buildPointLight(JsonObject obj) {
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+ //Get properties
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+ String name = obj.has("name") ? obj.get("name").getAsString() : "";
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+
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+ float intensity = obj.has("intensity") ? obj.get("intensity").getAsFloat() : 1.0f;
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+ ColorRGBA color = obj.has("color") ? GltfUtils.getAsColor(obj, "color") : new ColorRGBA(ColorRGBA.White);
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+ color = lumensToColor(color, intensity);
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+ float range = obj.has("range") ? obj.get("range").getAsFloat() : Float.POSITIVE_INFINITY;
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+
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+ PointLight pointLight = new PointLight();
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+ pointLight.setName(name);
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+ pointLight.setColor(color);
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+ pointLight.setRadius(range);
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+
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+ return pointLight;
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+ }
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+
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+ /**
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+ * Attach a light at the given index to the given parent node,
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+ * and the control for the light to the given node.
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+ * @param parent The node to attach the light to
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+ * @param node The node to attach the light control to
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+ * @param lightIndex The index of the light
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+ */
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+ private void addLight(Node parent, Node node, int lightIndex) {
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+ if (lightDefinitions.containsKey(lightIndex)) {
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+ Light light = lightDefinitions.get(lightIndex);
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+ parent.addLight(light);
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+ LightControl control = new LightControl(light);
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+ node.addControl(control);
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+ } else {
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+ throw new AssetLoadException("KHR_lights_punctual extension accessed undefined light at index " + lightIndex);
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+ }
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+ }
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+
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+ /**
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+ * Convert a floating point lumens value into a color that
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+ * represents both color and brightness of the light.
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+ *
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+ * @param color The base color of the light
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+ * @param lumens The lumnes value to convert to a color
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+ * @return A color representing the intensity of the given lumens encoded into the given color
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+ */
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+ private ColorRGBA lumensToColor(ColorRGBA color, float lumens) {
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+ ColorRGBA brightnessModifier = lumensToColor(lumens);
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+ return color.mult(brightnessModifier);
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+ }
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+
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+ /**
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+ * Convert a floating point lumens value into a grayscale color that
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+ * represents a brightness.
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+ *
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+ * @param lumens The lumnes value to convert to a color
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+ * @return A color representing the intensity of the given lumens
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+ */
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+ private ColorRGBA lumensToColor(float lumens) {
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+ /*
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+ Taken from /Common/ShaderLib/Hdr.glsllib
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+ vec4 HDR_EncodeLum(in float lum){
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+ float Le = 2.0 * log2(lum + epsilon) + 127.0;
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+ vec4 result = vec4(0.0);
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+ result.a = fract(Le);
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+ result.rgb = vec3((Le - (floor(result.a * 255.0)) / 255.0) / 255.0);
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+ return result;
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+ */
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+ float epsilon = 0.0001f;
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+
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+ double Le = 2f * Math.log(lumens * epsilon) / Math.log(2) + 127.0;
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+ ColorRGBA color = new ColorRGBA();
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+ color.a = (float) (Le - Math.floor(Le)); //Get fractional part
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+ float val = (float) ((Le - (Math.floor(color.a * 255.0)) / 255.0) / 255.0);
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+ color.r = val;
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+ color.g = val;
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+ color.b = val;
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+
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+ return color;
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+ }
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+
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+ /**
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+ * A bean to contain the relation between a node and a light index
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+ */
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+ private static class NodeNeedingLight {
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+ private Node node;
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+ private int lightIndex;
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+
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+ private NodeNeedingLight(Node node, int lightIndex) {
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+ this.node = node;
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+ this.lightIndex = lightIndex;
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+ }
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+
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+ private Node getNode() {
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+ return node;
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+ }
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+
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+ private void setNode(Node node) {
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+ this.node = node;
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+ }
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+
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+ private int getLightIndex() {
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+ return lightIndex;
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+ }
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+
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+ private void setLightIndex(int lightIndex) {
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+ this.lightIndex = lightIndex;
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+ }
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+ }
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+}
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