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+/*
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+ * Copyright (c) 2009-2010 jMonkeyEngine
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+ * All rights reserved.
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+ *
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+ * Redistribution and use in source and binary forms, with or without
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+ * modification, are permitted provided that the following conditions are
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+ * met:
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+ *
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+ * * Redistributions of source code must retain the above copyright
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+ * notice, this list of conditions and the following disclaimer.
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+ *
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+ * * Redistributions in binary form must reproduce the above copyright
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+ * notice, this list of conditions and the following disclaimer in the
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+ * documentation and/or other materials provided with the distribution.
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+ *
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+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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+ * may be used to endorse or promote products derived from this software
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+ * without specific prior written permission.
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+ *
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+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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+ */
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+package jme3test.tools;
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+
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+import com.jme3.app.SimpleApplication;
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+import com.jme3.light.AmbientLight;
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+import com.jme3.scene.Node;
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+import com.jme3.scene.Spatial;
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+import jme3tools.savegame.SaveGame;
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+
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+public class TestSaveGame extends SimpleApplication {
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+
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+ public static void main(String[] args) {
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+
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+ TestSaveGame app = new TestSaveGame();
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+ app.start();
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+ }
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+
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+ @Override
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+ public void simpleUpdate(float tpf) {
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+ }
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+
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+ public void simpleInitApp() {
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+
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+ //node that is used to store player data
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+ Node myPlayer = new Node();
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+ myPlayer.setName("PlayerNode");
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+ myPlayer.setUserData("name", "Mario");
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+ myPlayer.setUserData("health", 100.0f);
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+ myPlayer.setUserData("points", 0);
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+
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+ //the actual model would be attached to this node
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+ Spatial model = (Spatial) assetManager.loadModel("Models/Oto/Oto.mesh.xml");
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+ myPlayer.attachChild(model);
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+
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+ //before saving the game, the model should be detached so its not saved along with the node
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+ myPlayer.detachAllChildren();
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+ SaveGame.saveGame("mycompany/mygame", "savegame_001", myPlayer);
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+
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+ //later the game is loaded again
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+ Node player = (Node) SaveGame.loadGame("mycompany/mygame", "savegame_001");
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+ player.attachChild(model);
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+ rootNode.attachChild(player);
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+
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+ //and the data is available
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+ System.out.println("Name: " + player.getUserData("name"));
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+ System.out.println("Health: " + player.getUserData("health"));
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+ System.out.println("Points: " + player.getUserData("points"));
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+
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+ AmbientLight al = new AmbientLight();
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+ rootNode.addLight(al);
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+
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+ //note you can also implement your own classes that implement the Savable interface.
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+ }
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+}
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