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+/*
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+ * Copyright (c) 2009-2010 jMonkeyEngine
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+ * All rights reserved.
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+ *
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+ * Redistribution and use in source and binary forms, with or without
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+ * modification, are permitted provided that the following conditions are
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+ * met:
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+ *
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+ * * Redistributions of source code must retain the above copyright
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+ * notice, this list of conditions and the following disclaimer.
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+ *
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+ * * Redistributions in binary form must reproduce the above copyright
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+ * notice, this list of conditions and the following disclaimer in the
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+ * documentation and/or other materials provided with the distribution.
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+ *
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+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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+ * may be used to endorse or promote products derived from this software
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+ * without specific prior written permission.
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+ *
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+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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+ */
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+
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+package jme3test.blender;
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+
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+import com.jme3.app.SimpleApplication;
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+import com.jme3.light.DirectionalLight;
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+import com.jme3.light.PointLight;
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+import com.jme3.math.ColorRGBA;
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+import com.jme3.math.Vector3f;
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+import com.jme3.scene.Spatial;
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+
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+public class TestBlenderLoader extends SimpleApplication {
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+
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+ float angle;
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+ PointLight pl;
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+ Spatial lightMdl;
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+ String assetName;
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+
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+ public static void main(String[] args){
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+ TestBlenderLoader app = new TestBlenderLoader();
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+ app.start();
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+ }
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+
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+ @Override
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+ public void simpleInitApp() {
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+ viewPort.setBackgroundColor(ColorRGBA.DarkGray);
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+
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+ Spatial bumpy = (Spatial) assetManager.loadModel("Blender/2.4x/Sinbad.blend");
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+ rootNode.attachChild(bumpy);
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+
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+ // sunset light
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+ DirectionalLight dl = new DirectionalLight();
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+ dl.setDirection(new Vector3f(-0.1f,-0.7f,1).normalizeLocal());
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+ dl.setColor(new ColorRGBA(0.44f, 0.30f, 0.20f, 1.0f));
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+ rootNode.addLight(dl);
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+
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+ // skylight
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+ dl = new DirectionalLight();
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+ dl.setDirection(new Vector3f(-0.6f,-1,-0.6f).normalizeLocal());
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+ dl.setColor(new ColorRGBA(0.10f, 0.22f, 0.44f, 1.0f));
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+ rootNode.addLight(dl);
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+
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+ // white ambient light
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+ dl = new DirectionalLight();
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+ dl.setDirection(new Vector3f(1, -0.5f,-0.1f).normalizeLocal());
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+ dl.setColor(new ColorRGBA(0.50f, 0.40f, 0.50f, 1.0f));
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+ rootNode.addLight(dl);
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+ }
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+
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+ @Override
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+ public void simpleUpdate(float tpf){
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+ }
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+
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+}
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