Forráskód Böngészése

correct typographical errors in comments

Stephen Gold 7 éve
szülő
commit
32e3cb658f

+ 2 - 2
jme3-bullet/src/common/java/com/jme3/bullet/collision/PhysicsCollisionGroupListener.java

@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2009-2012 jMonkeyEngine
+ * Copyright (c) 2009-2018 jMonkeyEngine
  * All rights reserved.
  *
  * Redistribution and use in source and binary forms, with or without
@@ -40,7 +40,7 @@ public interface PhysicsCollisionGroupListener {
     /**
      * Called when two physics objects of the registered group are about to collide, <i>called from physics thread</i>.<br>
      * This is only called when the collision will happen based on the collisionGroup and collideWithGroups
-     * settings in the PhysicsCollisionObject. That is the case when <b>one</b> of the partys has the
+     * settings in the PhysicsCollisionObject. That is the case when <b>one</b> of the parties has the
      * collisionGroup of the other in its collideWithGroups set.<br>
      * @param nodeA CollisionObject #1
      * @param nodeB CollisionObject #2

+ 1 - 1
jme3-bullet/src/common/java/com/jme3/bullet/control/ragdoll/RagdollUtils.java

@@ -123,7 +123,7 @@ public class RagdollUtils {
 
     /**
      * Create a hull collision shape from linked vertices to this bone.
-     * Vertices have to be previoulsly gathered in a map using buildPointMap method
+     * Vertices have to be previously gathered in a map using buildPointMap method
      * 
      * @param pointsMap
      * @param boneIndices

+ 3 - 3
jme3-bullet/src/main/java/com/jme3/bullet/collision/PhysicsCollisionObject.java

@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2009-2012 jMonkeyEngine
+ * Copyright (c) 2009-2018 jMonkeyEngine
  * All rights reserved.
  *
  * Redistribution and use in source and binary forms, with or without
@@ -96,7 +96,7 @@ public abstract class PhysicsCollisionObject implements Savable {
      * Sets the collision group number for this physics object. <br>
      * The groups are integer bit masks and some pre-made variables are available in CollisionObject.
      * All physics objects are by default in COLLISION_GROUP_01.<br>
-     * Two object will collide when <b>one</b> of the partys has the
+     * Two object will collide when <b>one</b> of the parties has the
      * collisionGroup of the other in its collideWithGroups set.
      * @param collisionGroup the collisionGroup to set
      */
@@ -109,7 +109,7 @@ public abstract class PhysicsCollisionObject implements Savable {
 
     /**
      * Add a group that this object will collide with.<br>
-     * Two object will collide when <b>one</b> of the partys has the
+     * Two object will collide when <b>one</b> of the parties has the
      * collisionGroup of the other in its collideWithGroups set.<br>
      * @param collisionGroup
      */

+ 2 - 2
jme3-core/src/main/java/com/jme3/renderer/Renderer.java

@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2009-2012 jMonkeyEngine
+ * Copyright (c) 2009-2018 jMonkeyEngine
  * All rights reserved.
  *
  * Redistribution and use in source and binary forms, with or without
@@ -425,7 +425,7 @@ public interface Renderer {
      * Check if the profiling results are available
      *
      * @param taskId the id of the task provided by startProfiling
-     * @return true if the resulst of the task with the given task id are available.
+     * @return true if the results of the task with the given task id are available.
      */
     public boolean isTaskResultAvailable(int taskId);
 

+ 3 - 3
jme3-jbullet/src/main/java/com/jme3/bullet/collision/PhysicsCollisionObject.java

@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2009-2012 jMonkeyEngine
+ * Copyright (c) 2009-2018 jMonkeyEngine
  * All rights reserved.
  *
  * Redistribution and use in source and binary forms, with or without
@@ -93,7 +93,7 @@ public abstract class PhysicsCollisionObject implements Savable {
      * Sets the collision group number for this physics object. <br>
      * The groups are integer bit masks and some pre-made variables are available in CollisionObject.
      * All physics objects are by default in COLLISION_GROUP_01.<br>
-     * Two object will collide when <b>one</b> of the partys has the
+     * Two object will collide when <b>one</b> of the parties has the
      * collisionGroup of the other in its collideWithGroups set.
      * @param collisionGroup the collisionGroup to set
      */
@@ -103,7 +103,7 @@ public abstract class PhysicsCollisionObject implements Savable {
 
     /**
      * Add a group that this object will collide with.<br>
-     * Two object will collide when <b>one</b> of the partys has the
+     * Two object will collide when <b>one</b> of the parties has the
      * collisionGroup of the other in its collideWithGroups set.<br>
      * @param collisionGroup
      */