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Merge pull request #361 from Dokthar/bullet_RigidBody

GImpactCollisionShape : fix for #188, added updateBound()
Kirill Vainer há 10 anos atrás
pai
commit
3412c0cf2b

+ 1 - 0
jme3-bullet-native/src/native/cpp/com_jme3_bullet_collision_shapes_GImpactCollisionShape.cpp

@@ -51,6 +51,7 @@ extern "C" {
         jmeClasses::initJavaClasses(env);
         btTriangleIndexVertexArray* array = reinterpret_cast<btTriangleIndexVertexArray*>(meshId);
         btGImpactMeshShape* shape = new btGImpactMeshShape(array);
+        shape->updateBound();
         return reinterpret_cast<jlong>(shape);
     }