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@@ -314,13 +314,25 @@ public class TerrainPatch extends Geometry {
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getMesh().getBuffer(Type.Normal).updateData(newNormalBuffer);
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FloatBuffer newTangentBuffer = null;
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FloatBuffer newBinormalBuffer = null;
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- FloatBuffer[] tb = geomap.writeTangentArray(newTangentBuffer, newBinormalBuffer, (FloatBuffer)getMesh().getBuffer(Type.TexCoord).getData(), getWorldScale());
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+ FloatBuffer[] tb = geomap.writeTangentArray(newNormalBuffer, newTangentBuffer, newBinormalBuffer, (FloatBuffer)getMesh().getBuffer(Type.TexCoord).getData(), getWorldScale());
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newTangentBuffer = tb[0];
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newBinormalBuffer = tb[1];
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getMesh().getBuffer(Type.Tangent).updateData(newTangentBuffer);
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getMesh().getBuffer(Type.Binormal).updateData(newBinormalBuffer);
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}
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+ private void setInBuffer(Mesh mesh, int index, Vector3f normal, Vector3f tangent, Vector3f binormal) {
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+ VertexBuffer NB = mesh.getBuffer(Type.Normal);
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+ VertexBuffer TB = mesh.getBuffer(Type.Tangent);
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+ VertexBuffer BB = mesh.getBuffer(Type.Binormal);
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+ BufferUtils.setInBuffer(normal, (FloatBuffer)NB.getData(), index);
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+ BufferUtils.setInBuffer(tangent, (FloatBuffer)TB.getData(), index);
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+ BufferUtils.setInBuffer(binormal, (FloatBuffer)BB.getData(), index);
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+ NB.setUpdateNeeded();
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+ TB.setUpdateNeeded();
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+ BB.setUpdateNeeded();
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+ }
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+
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/**
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* Matches the normals along the edge of the patch with the neighbours.
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* Computes the normals for the right, bottom, left, and top edges of the
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@@ -370,24 +382,41 @@ public class TerrainPatch extends Geometry {
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bottomPoint.set(s, this.getHeightmapHeight(s,i+1), i+1);
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averageNormalsTangents(null, rootPoint, leftPoint, bottomPoint, rightPoint, null, null, null, null, null, normal, tangent, binormal);
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- VertexBuffer tpNB = this.getMesh().getBuffer(Type.Normal);
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+ setInBuffer(this.getMesh(), s, normal, tangent, binormal);
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+ setInBuffer(right.getMesh(), 0, normal, tangent, binormal);
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+ /*VertexBuffer tpNB = this.getMesh().getBuffer(Type.Normal);
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+ VertexBuffer tpTB = this.getMesh().getBuffer(Type.Tangent);
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+ VertexBuffer tpBB = this.getMesh().getBuffer(Type.Binormal);
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VertexBuffer rightNB = right.getMesh().getBuffer(Type.Normal);
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+ VertexBuffer rightTB = right.getMesh().getBuffer(Type.Tangent);
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+ VertexBuffer rightBB = right.getMesh().getBuffer(Type.Binormal);
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BufferUtils.setInBuffer(normal, (FloatBuffer)tpNB.getData(), s);
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+ BufferUtils.setInBuffer(tangent, (FloatBuffer)tpTB.getData(), s);
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+ BufferUtils.setInBuffer(binormal, (FloatBuffer)tpBB.getData(), s);
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BufferUtils.setInBuffer(normal, (FloatBuffer)rightNB.getData(), 0);
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+ BufferUtils.setInBuffer(tangent, (FloatBuffer)rightTB.getData(), 0);
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+ BufferUtils.setInBuffer(binormal, (FloatBuffer)rightBB.getData(), 0);*/
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} else {
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topPoint.set(s, top.getHeightmapHeight(s,s-1), i-1);
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bottomPoint.set(s, this.getHeightmapHeight(s,i+1), i+1);
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averageNormalsTangents(topPoint, rootPoint, leftPoint, bottomPoint, rightPoint, null, null, null, null, null, normal, tangent, binormal);
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- VertexBuffer tpNB = this.getMesh().getBuffer(Type.Normal);
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+ setInBuffer(this.getMesh(), s, normal, tangent, binormal);
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+ setInBuffer(right.getMesh(), 0, normal, tangent, binormal);
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+ /*VertexBuffer tpNB = this.getMesh().getBuffer(Type.Normal);
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+ VertexBuffer tpTB = this.getMesh().getBuffer(Type.Tangent);
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+ VertexBuffer tpBB = this.getMesh().getBuffer(Type.Binormal);
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VertexBuffer rightNB = right.getMesh().getBuffer(Type.Normal);
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+ VertexBuffer rightTB = right.getMesh().getBuffer(Type.Tangent);
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+ VertexBuffer rightBB = right.getMesh().getBuffer(Type.Binormal);
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BufferUtils.setInBuffer(normal, (FloatBuffer)tpNB.getData(), s);
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- BufferUtils.setInBuffer(normal, (FloatBuffer)rightNB.getData(), 0);
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+ BufferUtils.setInBuffer(normal, (FloatBuffer)rightNB.getData(), 0);*/
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if (topRight != null) {
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- VertexBuffer topRightNB = topRight.getMesh().getBuffer(Type.Normal);
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+ setInBuffer(topRight.getMesh(), (s+1)*s, normal, tangent, binormal);
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+ /*VertexBuffer topRightNB = topRight.getMesh().getBuffer(Type.Normal);
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BufferUtils.setInBuffer(normal, (FloatBuffer)topRightNB.getData(), (s+1)*s);
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- topRightNB.setUpdateNeeded();
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+ topRightNB.setUpdateNeeded();*/
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}
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}
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} else if (i == s) { // bottom point
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@@ -395,40 +424,48 @@ public class TerrainPatch extends Geometry {
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topPoint.set(s, this.getHeightmapHeight(s,i-1), i-1);
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averageNormalsTangents(topPoint, rootPoint, leftPoint, null, rightPoint, null, null, null, null, null, normal, tangent, binormal);
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- VertexBuffer tpNB = this.getMesh().getBuffer(Type.Normal);
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+ setInBuffer(this.getMesh(), (s+1)*(i+1)-1, normal, tangent, binormal);
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+ setInBuffer(right.getMesh(), (s+1)*(s), normal, tangent, binormal);
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+ /*VertexBuffer tpNB = this.getMesh().getBuffer(Type.Normal);
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VertexBuffer rightNB = right.getMesh().getBuffer(Type.Normal);
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BufferUtils.setInBuffer(normal, (FloatBuffer)tpNB.getData(), (s+1)*(i+1)-1);
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- BufferUtils.setInBuffer(normal, (FloatBuffer)rightNB.getData(), (s+1)*(s));
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+ BufferUtils.setInBuffer(normal, (FloatBuffer)rightNB.getData(), (s+1)*(s));*/
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} else {
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topPoint.set(s, this.getHeightmapHeight(s,i-1), i-1);
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bottomPoint.set(s, bottom.getHeightmapHeight(s,1), i+1);
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averageNormalsTangents(topPoint, rootPoint, leftPoint, bottomPoint, rightPoint, null, null, null, null, null, normal, tangent, binormal);
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- VertexBuffer tpNB = this.getMesh().getBuffer(Type.Normal);
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+ setInBuffer(this.getMesh(), (s+1)*(s+1)-1, normal, tangent, binormal);
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+ setInBuffer(right.getMesh(), (s+1)*s, normal, tangent, binormal);
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+ setInBuffer(bottom.getMesh(), s, normal, tangent, binormal);
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+ /*VertexBuffer tpNB = this.getMesh().getBuffer(Type.Normal);
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VertexBuffer rightNB = right.getMesh().getBuffer(Type.Normal);
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VertexBuffer downNB = bottom.getMesh().getBuffer(Type.Normal);
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BufferUtils.setInBuffer(normal, (FloatBuffer)tpNB.getData(), (s+1)*(s+1)-1);
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BufferUtils.setInBuffer(normal, (FloatBuffer)rightNB.getData(), (s+1)*s);
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- BufferUtils.setInBuffer(normal, (FloatBuffer)downNB.getData(), s);
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+ BufferUtils.setInBuffer(normal, (FloatBuffer)downNB.getData(), s);*/
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if (bottomRight != null) {
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- VertexBuffer bottomRightNB = bottomRight.getMesh().getBuffer(Type.Normal);
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+ setInBuffer(bottomRight.getMesh(), 0, normal, tangent, binormal);
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+ /*VertexBuffer bottomRightNB = bottomRight.getMesh().getBuffer(Type.Normal);
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BufferUtils.setInBuffer(normal, (FloatBuffer)bottomRightNB.getData(), 0);
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- bottomRightNB.setUpdateNeeded();
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+ bottomRightNB.setUpdateNeeded();*/
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}
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- downNB.setUpdateNeeded();
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+ //downNB.setUpdateNeeded();
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}
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} else { // all in the middle
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topPoint.set(s, this.getHeightmapHeight(s,i-1), i-1);
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bottomPoint.set(s, this.getHeightmapHeight(s,i+1), i+1);
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averageNormalsTangents(topPoint, rootPoint, leftPoint, bottomPoint, rightPoint, null, null, null, null, null, normal, tangent, binormal);
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- VertexBuffer tpNB = this.getMesh().getBuffer(Type.Normal);
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+ setInBuffer(this.getMesh(), (s+1)*(i+1)-1, normal, tangent, binormal);
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+ setInBuffer(right.getMesh(), (s+1)*(i), normal, tangent, binormal);
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+ /*VertexBuffer tpNB = this.getMesh().getBuffer(Type.Normal);
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VertexBuffer rightNB = right.getMesh().getBuffer(Type.Normal);
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BufferUtils.setInBuffer(normal, (FloatBuffer)tpNB.getData(), (s+1)*(i+1)-1);
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- BufferUtils.setInBuffer(normal, (FloatBuffer)rightNB.getData(), (s+1)*(i));
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+ BufferUtils.setInBuffer(normal, (FloatBuffer)rightNB.getData(), (s+1)*(i));*/
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}
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}
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- right.getMesh().getBuffer(Type.Normal).setUpdateNeeded();
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+ //right.getMesh().getBuffer(Type.Normal).setUpdateNeeded();
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}
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if (left != null) { // left side, works its way down
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@@ -441,24 +478,29 @@ public class TerrainPatch extends Geometry {
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if (top == null) {
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bottomPoint.set(0, this.getHeightmapHeight(0,i+1), i+1);
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averageNormalsTangents(null, rootPoint, leftPoint, bottomPoint, rightPoint, null, null, null, null, null, normal, tangent, binormal);
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- VertexBuffer tpNB = this.getMesh().getBuffer(Type.Normal);
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+ setInBuffer(this.getMesh(), 0, normal, tangent, binormal);
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+ setInBuffer(left.getMesh(), s, normal, tangent, binormal);
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+ /*VertexBuffer tpNB = this.getMesh().getBuffer(Type.Normal);
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VertexBuffer leftNB = left.getMesh().getBuffer(Type.Normal);
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BufferUtils.setInBuffer(normal, (FloatBuffer)tpNB.getData(), 0);
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- BufferUtils.setInBuffer(normal, (FloatBuffer)leftNB.getData(), s);
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+ BufferUtils.setInBuffer(normal, (FloatBuffer)leftNB.getData(), s);*/
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} else {
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topPoint.set(0, top.getHeightmapHeight(0,s-1), i-1);
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bottomPoint.set(0, this.getHeightmapHeight(0,i+1), i+1);
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averageNormalsTangents(topPoint, rootPoint, leftPoint, bottomPoint, rightPoint, null, null, null, null, null, normal, tangent, binormal);
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- VertexBuffer tpNB = this.getMesh().getBuffer(Type.Normal);
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+ setInBuffer(this.getMesh(), 0, normal, tangent, binormal);
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+ setInBuffer(left.getMesh(), s, normal, tangent, binormal);
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+ /*VertexBuffer tpNB = this.getMesh().getBuffer(Type.Normal);
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VertexBuffer leftNB = left.getMesh().getBuffer(Type.Normal);
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BufferUtils.setInBuffer(normal, (FloatBuffer)tpNB.getData(), 0);
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- BufferUtils.setInBuffer(normal, (FloatBuffer)leftNB.getData(), s);
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+ BufferUtils.setInBuffer(normal, (FloatBuffer)leftNB.getData(), s);*/
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if (topLeft != null) {
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- VertexBuffer topLeftNB = topLeft.getMesh().getBuffer(Type.Normal);
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+ setInBuffer(topLeft.getMesh(), (s+1)*(s+1)-1, normal, tangent, binormal);
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+ /*VertexBuffer topLeftNB = topLeft.getMesh().getBuffer(Type.Normal);
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BufferUtils.setInBuffer(normal, (FloatBuffer)topLeftNB.getData(), (s+1)*(s+1)-1);
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- topLeftNB.setUpdateNeeded();
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+ topLeftNB.setUpdateNeeded();*/
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}
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}
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} else if (i == s) { // bottom point
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@@ -466,42 +508,50 @@ public class TerrainPatch extends Geometry {
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topPoint.set(0, this.getHeightmapHeight(0,i-1), i-1);
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averageNormalsTangents(topPoint, rootPoint, leftPoint, null, rightPoint, null, null, null, null, null, normal, tangent, binormal);
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- VertexBuffer tpNB = this.getMesh().getBuffer(Type.Normal);
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+ setInBuffer(this.getMesh(), (s+1)*(s), normal, tangent, binormal);
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+ setInBuffer(left.getMesh(), (s+1)*(i+1)-1, normal, tangent, binormal);
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+ /*VertexBuffer tpNB = this.getMesh().getBuffer(Type.Normal);
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VertexBuffer leftNB = left.getMesh().getBuffer(Type.Normal);
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BufferUtils.setInBuffer(normal, (FloatBuffer)tpNB.getData(), (s+1)*(s));
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- BufferUtils.setInBuffer(normal, (FloatBuffer)leftNB.getData(), (s+1)*(i+1)-1);
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+ BufferUtils.setInBuffer(normal, (FloatBuffer)leftNB.getData(), (s+1)*(i+1)-1);*/
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} else {
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topPoint.set(0, this.getHeightmapHeight(0,i-1), i-1);
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bottomPoint.set(0, bottom.getHeightmapHeight(0,1), i+1);
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averageNormalsTangents(topPoint, rootPoint, leftPoint, bottomPoint, rightPoint, null, null, null, null, null, normal, tangent, binormal);
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- VertexBuffer tpNB = this.getMesh().getBuffer(Type.Normal);
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+ setInBuffer(this.getMesh(), (s+1)*(s), normal, tangent, binormal);
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+ setInBuffer(left.getMesh(), (s+1)*(i+1)-1, normal, tangent, binormal);
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+ setInBuffer(bottom.getMesh(), 0, normal, tangent, binormal);
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+ /*VertexBuffer tpNB = this.getMesh().getBuffer(Type.Normal);
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VertexBuffer leftNB = left.getMesh().getBuffer(Type.Normal);
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VertexBuffer downNB = bottom.getMesh().getBuffer(Type.Normal);
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BufferUtils.setInBuffer(normal, (FloatBuffer)tpNB.getData(), (s+1)*(s));
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BufferUtils.setInBuffer(normal, (FloatBuffer)leftNB.getData(), (s+1)*(i+1)-1);
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- BufferUtils.setInBuffer(normal, (FloatBuffer)downNB.getData(), 0);
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+ BufferUtils.setInBuffer(normal, (FloatBuffer)downNB.getData(), 0);*/
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if (bottomLeft != null) {
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- VertexBuffer bottomLeftNB = bottomLeft.getMesh().getBuffer(Type.Normal);
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+ setInBuffer(bottomLeft.getMesh(), s, normal, tangent, binormal);
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+ /*VertexBuffer bottomLeftNB = bottomLeft.getMesh().getBuffer(Type.Normal);
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BufferUtils.setInBuffer(normal, (FloatBuffer)bottomLeftNB.getData(), s);
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- bottomLeftNB.setUpdateNeeded();
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+ bottomLeftNB.setUpdateNeeded();*/
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}
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- downNB.setUpdateNeeded();
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+ //downNB.setUpdateNeeded();
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}
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} else { // all in the middle
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topPoint.set(0, this.getHeightmapHeight(0,i-1), i-1);
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bottomPoint.set(0, this.getHeightmapHeight(0,i+1), i+1);
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averageNormalsTangents(topPoint, rootPoint, leftPoint, bottomPoint, rightPoint, null, null, null, null, null, normal, tangent, binormal);
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- VertexBuffer tpNB = this.getMesh().getBuffer(Type.Normal);
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+ setInBuffer(this.getMesh(), (s+1)*(i), normal, tangent, binormal);
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+ setInBuffer(left.getMesh(), (s+1)*(i+1)-1, normal, tangent, binormal);
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+ /*VertexBuffer tpNB = this.getMesh().getBuffer(Type.Normal);
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VertexBuffer leftNB = left.getMesh().getBuffer(Type.Normal);
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BufferUtils.setInBuffer(normal, (FloatBuffer)tpNB.getData(), (s+1)*(i));
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- BufferUtils.setInBuffer(normal, (FloatBuffer)leftNB.getData(), (s+1)*(i+1)-1);
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+ BufferUtils.setInBuffer(normal, (FloatBuffer)leftNB.getData(), (s+1)*(i+1)-1);*/
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}
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}
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- left.getMesh().getBuffer(Type.Normal).setUpdateNeeded();
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+ //left.getMesh().getBuffer(Type.Normal).setUpdateNeeded();
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}
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if (top != null) { // top side, works its way right
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@@ -521,13 +571,15 @@ public class TerrainPatch extends Geometry {
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leftPoint.set(i-1, this.getHeightmapHeight(i-1,0), 0);
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rightPoint.set(i+1, this.getHeightmapHeight(i+1,0), 0);
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averageNormalsTangents(topPoint, rootPoint, leftPoint, bottomPoint, rightPoint, null, null, null, null, null, normal, tangent, binormal);
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- VertexBuffer tpNB = this.getMesh().getBuffer(Type.Normal);
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+ setInBuffer(this.getMesh(), i, normal, tangent, binormal);
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+ setInBuffer(top.getMesh(), (s+1)*(s)+i, normal, tangent, binormal);
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+ /*VertexBuffer tpNB = this.getMesh().getBuffer(Type.Normal);
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BufferUtils.setInBuffer(normal, (FloatBuffer)tpNB.getData(), i);
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VertexBuffer topNB = top.getMesh().getBuffer(Type.Normal);
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- BufferUtils.setInBuffer(normal, (FloatBuffer)topNB.getData(), (s+1)*(s)+i);
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+ BufferUtils.setInBuffer(normal, (FloatBuffer)topNB.getData(), (s+1)*(s)+i);*/
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}
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}
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- top.getMesh().getBuffer(Type.Normal).setUpdateNeeded();
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+ //top.getMesh().getBuffer(Type.Normal).setUpdateNeeded();
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}
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@@ -548,19 +600,21 @@ public class TerrainPatch extends Geometry {
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leftPoint.set(i-1, this.getHeightmapHeight(i-1,s), s);
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rightPoint.set(i+1, this.getHeightmapHeight(i+1,s), s);
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averageNormalsTangents(topPoint, rootPoint, leftPoint, bottomPoint, rightPoint, null, null, null, null, null, normal, tangent, binormal);
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- VertexBuffer tpNB = this.getMesh().getBuffer(Type.Normal);
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+ setInBuffer(this.getMesh(), (s+1)*(s)+i, normal, tangent, binormal);
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+ setInBuffer(bottom.getMesh(), i, normal, tangent, binormal);
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+ /*VertexBuffer tpNB = this.getMesh().getBuffer(Type.Normal);
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BufferUtils.setInBuffer(normal, (FloatBuffer)tpNB.getData(), (s+1)*(s)+i);
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VertexBuffer downNB = bottom.getMesh().getBuffer(Type.Normal);
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- BufferUtils.setInBuffer(normal, (FloatBuffer)downNB.getData(), i);
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+ BufferUtils.setInBuffer(normal, (FloatBuffer)downNB.getData(), i);*/
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}
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}
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- bottom.getMesh().getBuffer(Type.Normal).setUpdateNeeded();
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+ //bottom.getMesh().getBuffer(Type.Normal).setUpdateNeeded();
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}
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- this.getMesh().getBuffer(Type.Normal).setUpdateNeeded();
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- this.getMesh().getBuffer(Type.Tangent).setUpdateNeeded();
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- this.getMesh().getBuffer(Type.Binormal).setUpdateNeeded();
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+ //this.getMesh().getBuffer(Type.Normal).setUpdateNeeded();
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+ //this.getMesh().getBuffer(Type.Tangent).setUpdateNeeded();
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+ //this.getMesh().getBuffer(Type.Binormal).setUpdateNeeded();
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}
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protected void averageNormalsTangents(
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@@ -582,25 +636,28 @@ public class TerrainPatch extends Geometry {
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Vector3f n1 = Vector3f.ZERO;
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if (topPoint != null && leftPoint != null) {
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- n1 = calculateNormal(topPoint.mult(scale), rootPoint.mult(scale), leftPoint.mult(scale));
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+ n1.set(calculateNormal(topPoint.mult(scale), rootPoint.mult(scale), leftPoint.mult(scale)));
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}
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Vector3f n2 = Vector3f.ZERO;
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if (leftPoint != null && bottomPoint != null) {
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- n2 = calculateNormal(leftPoint.mult(scale), rootPoint.mult(scale), bottomPoint.mult(scale));
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+ n2.set(calculateNormal(leftPoint.mult(scale), rootPoint.mult(scale), bottomPoint.mult(scale)));
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}
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Vector3f n3 = Vector3f.ZERO;
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if (rightPoint != null && bottomPoint != null) {
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- n3 = calculateNormal(bottomPoint.mult(scale), rootPoint.mult(scale), rightPoint.mult(scale));
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+ n3.set(calculateNormal(bottomPoint.mult(scale), rootPoint.mult(scale), rightPoint.mult(scale)));
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}
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Vector3f n4 = Vector3f.ZERO;
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if (rightPoint != null && topPoint != null) {
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- n4 = calculateNormal(rightPoint.mult(scale), rootPoint.mult(scale), topPoint.mult(scale));
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+ n4.set(calculateNormal(rightPoint.mult(scale), rootPoint.mult(scale), topPoint.mult(scale)));
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}
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- if (bottomPoint != null && rightPoint != null && rootTex != null && rightTex != null && bottomTex != null)
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- LODGeomap.calculateTangent(new Vector3f[]{rootPoint.mult(scale),rightPoint.mult(scale),bottomPoint.mult(scale)}, new Vector2f[]{rootTex,rightTex,bottomTex}, tangent, binormal);
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+ //if (bottomPoint != null && rightPoint != null && rootTex != null && rightTex != null && bottomTex != null)
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+ // LODGeomap.calculateTangent(new Vector3f[]{rootPoint.mult(scale),rightPoint.mult(scale),bottomPoint.mult(scale)}, new Vector2f[]{rootTex,rightTex,bottomTex}, tangent, binormal);
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- normal.set(n1.add(n2).add(n3).add(n4).normalizeLocal());
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+ normal.set(n1.add(n2).add(n3).add(n4).normalize());
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+
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+ tangent.set(normal.cross(new Vector3f(0,0,1)).normalize());
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+ binormal.set(new Vector3f(1,0,0).cross(normal).normalize());
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}
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private Vector3f calculateNormal(Vector3f firstPoint, Vector3f rootPoint, Vector3f secondPoint) {
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