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fix for issue #1141

sgold 6 年之前
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3523ab06d3
共有 1 个文件被更改,包括 1 次插入3 次删除
  1. 1 3
      jme3-bullet-native/src/native/cpp/com_jme3_bullet_objects_PhysicsRigidBody.cpp

+ 1 - 3
jme3-bullet-native/src/native/cpp/com_jme3_bullet_objects_PhysicsRigidBody.cpp

@@ -52,9 +52,7 @@ extern "C" {
         btMotionState* motionState = reinterpret_cast<btMotionState*>(motionstatId);
         btCollisionShape* shape = reinterpret_cast<btCollisionShape*>(shapeId);
         btVector3 localInertia = btVector3();
-	if(mass > 0){
-	        shape->calculateLocalInertia(mass, localInertia);
-	}
+        shape->calculateLocalInertia(mass, localInertia);
         btRigidBody* body = new btRigidBody(mass, motionState, shape, localInertia);
         body->setUserPointer(NULL);
         return reinterpret_cast<jlong>(body);