فهرست منبع

- add TerrainGrid serialization test
- add TerrainQuad deserialization null checks
- serialize Material in TerrainGrid

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8689 75d07b2b-3a1a-0410-a2c5-0572b91ccdca

nor..67 14 سال پیش
والد
کامیت
3645d09ec2

+ 2 - 0
engine/src/terrain/com/jme3/terrain/geomipmap/TerrainGrid.java

@@ -451,6 +451,7 @@ public class TerrainGrid extends TerrainQuad {
         offset = (Vector2f) c.readSavable("offset", null);
         offsetAmount = c.readFloat("offsetAmount", 0);
         terrainQuadGrid = (TerrainQuadGrid) c.readSavable("terrainQuadGrid", null);
+        material = (Material) c.readSavable("material", null);
         initData();
         if (terrainQuadGrid != null) {
             terrainQuadGrid.setSize(this.size);
@@ -469,5 +470,6 @@ public class TerrainGrid extends TerrainQuad {
         c.write(stepScale, "stepScale", null);
         c.write(offset, "offset", null);
         c.write(offsetAmount, "offsetAmount", 0);
+        c.write(material, "material", null);
     }
 }

+ 6 - 2
engine/src/terrain/com/jme3/terrain/geomipmap/TerrainQuad.java

@@ -1737,8 +1737,12 @@ public class TerrainQuad extends Node implements Terrain {
         quadClone.name = name.toString();
         quadClone.size = size;
         quadClone.totalSize = totalSize;
-        quadClone.stepScale = stepScale.clone();
-        quadClone.offset = offset.clone();
+        if (stepScale != null) {
+            quadClone.stepScale = stepScale.clone();
+        }
+        if (offset != null) {
+            quadClone.offset = offset.clone();
+        }
         quadClone.offsetAmount = offsetAmount;
         quadClone.quadrant = quadrant;
         //quadClone.lodCalculatorFactory = lodCalculatorFactory.clone();

BIN
engine/src/test-data/TerrainGrid/TerrainGrid.j3o


+ 234 - 0
engine/src/test/jme3test/terrain/TerrainQuadGridSerializationTest.java

@@ -0,0 +1,234 @@
+package jme3test.terrain;
+
+import com.jme3.app.SimpleApplication;
+import com.jme3.app.state.ScreenshotAppState;
+import com.jme3.asset.plugins.HttpZipLocator;
+import com.jme3.asset.plugins.ZipLocator;
+import com.jme3.bullet.BulletAppState;
+import com.jme3.bullet.collision.shapes.CapsuleCollisionShape;
+import com.jme3.bullet.collision.shapes.HeightfieldCollisionShape;
+import com.jme3.bullet.control.CharacterControl;
+import com.jme3.bullet.control.RigidBodyControl;
+import com.jme3.input.KeyInput;
+import com.jme3.input.controls.ActionListener;
+import com.jme3.input.controls.KeyTrigger;
+import com.jme3.material.Material;
+import com.jme3.math.ColorRGBA;
+import com.jme3.math.Vector3f;
+import com.jme3.terrain.geomipmap.TerrainGrid;
+import com.jme3.terrain.geomipmap.TerrainGridListener;
+import com.jme3.terrain.geomipmap.TerrainLodControl;
+import com.jme3.terrain.geomipmap.TerrainQuad;
+import com.jme3.terrain.geomipmap.grid.AssetQuadGrid;
+import com.jme3.terrain.geomipmap.lodcalc.DistanceLodCalculator;
+import com.jme3.texture.Texture;
+import com.jme3.texture.Texture.WrapMode;
+import java.io.File;
+
+public class TerrainQuadGridSerializationTest extends SimpleApplication {
+
+    private Material mat_terrain;
+    private TerrainGrid terrain;
+    private float grassScale = 64;
+    private float dirtScale = 16;
+    private float rockScale = 128;
+    private boolean usePhysics = true;
+    private boolean physicsAdded = false;
+
+    public static void main(final String[] args) {
+        TerrainQuadGridSerializationTest app = new TerrainQuadGridSerializationTest();
+        app.start();
+    }
+    private CharacterControl player3;
+
+    @Override
+    public void simpleInitApp() {
+        File file = new File("mountains.zip");
+        if (!file.exists()) {
+            assetManager.registerLocator("http://jmonkeyengine.googlecode.com/files/mountains.zip", HttpZipLocator.class);
+        } else {
+            assetManager.registerLocator("mountains.zip", ZipLocator.class);
+        }
+
+        this.flyCam.setMoveSpeed(100f);
+        ScreenshotAppState state = new ScreenshotAppState();
+        this.stateManager.attach(state);
+
+        // TERRAIN TEXTURE material
+        this.mat_terrain = new Material(this.assetManager, "Common/MatDefs/Terrain/HeightBasedTerrain.j3md");
+
+        // Parameters to material:
+        // regionXColorMap: X = 1..4 the texture that should be appliad to state X
+        // regionX: a Vector3f containing the following information:
+        //      regionX.x: the start height of the region
+        //      regionX.y: the end height of the region
+        //      regionX.z: the texture scale for the region
+        //  it might not be the most elegant way for storing these 3 values, but it packs the data nicely :)
+        // slopeColorMap: the texture to be used for cliffs, and steep mountain sites
+        // slopeTileFactor: the texture scale for slopes
+        // terrainSize: the total size of the terrain (used for scaling the texture)
+        // GRASS texture
+        Texture grass = this.assetManager.loadTexture("Textures/Terrain/splat/grass.jpg");
+        grass.setWrap(WrapMode.Repeat);
+        this.mat_terrain.setTexture("region1ColorMap", grass);
+        this.mat_terrain.setVector3("region1", new Vector3f(88, 200, this.grassScale));
+
+        // DIRT texture
+        Texture dirt = this.assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg");
+        dirt.setWrap(WrapMode.Repeat);
+        this.mat_terrain.setTexture("region2ColorMap", dirt);
+        this.mat_terrain.setVector3("region2", new Vector3f(0, 90, this.dirtScale));
+
+        // ROCK texture
+        Texture rock = this.assetManager.loadTexture("Textures/Terrain/Rock2/rock.jpg");
+        rock.setWrap(WrapMode.Repeat);
+        this.mat_terrain.setTexture("region3ColorMap", rock);
+        this.mat_terrain.setVector3("region3", new Vector3f(198, 260, this.rockScale));
+
+        this.mat_terrain.setTexture("region4ColorMap", rock);
+        this.mat_terrain.setVector3("region4", new Vector3f(198, 260, this.rockScale));
+
+        this.mat_terrain.setTexture("slopeColorMap", rock);
+        this.mat_terrain.setFloat("slopeTileFactor", 32);
+
+        this.mat_terrain.setFloat("terrainSize", 129);
+//quad.getHeightMap(), terrain.getLocalScale()), 0
+//        AssetQuadGrid grid = new AssetQuadGrid(assetManager, "testgrid", "TerrainGrid");
+//        this.terrain = new TerrainGrid("terrain", 65, 257, grid);
+        this.terrain= (TerrainGrid) assetManager.loadModel("TerrainGrid/TerrainGrid.j3o");
+        terrain.setMaterial(mat_terrain);
+//        this.terrain.setMaterial(this.mat_terrain);
+//        this.terrain.setLocalTranslation(0, 0, 0);
+//        this.terrain.setLocalScale(2f, 1f, 2f);
+//        try {
+//            BinaryExporter.getInstance().save(terrain, new File("/Users/normenhansen/Documents/Code/jme3/engine/src/test-data/TerrainGrid/"
+//                    + "TerrainGrid.j3o"));
+//        } catch (IOException ex) {
+//            Logger.getLogger(TerrainFractalGridTest.class.getName()).log(Level.SEVERE, null, ex);
+//        }
+        
+        this.rootNode.attachChild(this.terrain);
+        
+        TerrainLodControl control = new TerrainLodControl(this.terrain, getCamera());
+        control.setLodCalculator( new DistanceLodCalculator(65, 2.7f) ); // patch size, and a multiplier
+        this.terrain.addControl(control);
+        
+        final BulletAppState bulletAppState = new BulletAppState();
+        stateManager.attach(bulletAppState);
+
+        this.getCamera().setLocation(new Vector3f(0, 256, 0));
+
+        this.viewPort.setBackgroundColor(new ColorRGBA(0.7f, 0.8f, 1f, 1f));
+
+        if (usePhysics) {
+            CapsuleCollisionShape capsuleShape = new CapsuleCollisionShape(0.5f, 1.8f, 1);
+            player3 = new CharacterControl(capsuleShape, 0.5f);
+            player3.setJumpSpeed(20);
+            player3.setFallSpeed(10);
+            player3.setGravity(10);
+
+            player3.setPhysicsLocation(new Vector3f(cam.getLocation().x, 256, cam.getLocation().z));
+
+            bulletAppState.getPhysicsSpace().add(player3);
+
+            terrain.addListener("physicsStartListener", new TerrainGridListener() {
+
+                public void gridMoved(Vector3f newCenter) {
+                }
+
+                public Material tileLoaded(Material material, Vector3f cell) {
+                    return material;
+                }
+
+                public void tileAttached(Vector3f cell, TerrainQuad quad) {
+                    quad.addControl(new RigidBodyControl(new HeightfieldCollisionShape(quad.getHeightMap(), terrain.getLocalScale()), 0));
+                    bulletAppState.getPhysicsSpace().add(quad);
+                }
+
+                public void tileDetached(Vector3f cell, TerrainQuad quad) {
+                    bulletAppState.getPhysicsSpace().remove(quad);
+                    quad.removeControl(RigidBodyControl.class);
+                }
+
+            });
+        }
+        this.terrain.initialize(cam.getLocation());
+        this.initKeys();
+    }
+
+    private void initKeys() {
+        // You can map one or several inputs to one named action
+        this.inputManager.addMapping("Lefts", new KeyTrigger(KeyInput.KEY_A));
+        this.inputManager.addMapping("Rights", new KeyTrigger(KeyInput.KEY_D));
+        this.inputManager.addMapping("Ups", new KeyTrigger(KeyInput.KEY_W));
+        this.inputManager.addMapping("Downs", new KeyTrigger(KeyInput.KEY_S));
+        this.inputManager.addMapping("Jumps", new KeyTrigger(KeyInput.KEY_SPACE));
+        this.inputManager.addListener(this.actionListener, "Lefts");
+        this.inputManager.addListener(this.actionListener, "Rights");
+        this.inputManager.addListener(this.actionListener, "Ups");
+        this.inputManager.addListener(this.actionListener, "Downs");
+        this.inputManager.addListener(this.actionListener, "Jumps");
+    }
+    private boolean left;
+    private boolean right;
+    private boolean up;
+    private boolean down;
+    private final ActionListener actionListener = new ActionListener() {
+
+        @Override
+        public void onAction(final String name, final boolean keyPressed, final float tpf) {
+            if (name.equals("Lefts")) {
+                if (keyPressed) {
+                    TerrainQuadGridSerializationTest.this.left = true;
+                } else {
+                    TerrainQuadGridSerializationTest.this.left = false;
+                }
+            } else if (name.equals("Rights")) {
+                if (keyPressed) {
+                    TerrainQuadGridSerializationTest.this.right = true;
+                } else {
+                    TerrainQuadGridSerializationTest.this.right = false;
+                }
+            } else if (name.equals("Ups")) {
+                if (keyPressed) {
+                    TerrainQuadGridSerializationTest.this.up = true;
+                } else {
+                    TerrainQuadGridSerializationTest.this.up = false;
+                }
+            } else if (name.equals("Downs")) {
+                if (keyPressed) {
+                    TerrainQuadGridSerializationTest.this.down = true;
+                } else {
+                    TerrainQuadGridSerializationTest.this.down = false;
+                }
+            } else if (name.equals("Jumps")) {
+                TerrainQuadGridSerializationTest.this.player3.jump();
+            }
+        }
+    };
+    private final Vector3f walkDirection = new Vector3f();
+
+    @Override
+    public void simpleUpdate(final float tpf) {
+        Vector3f camDir = this.cam.getDirection().clone().multLocal(0.6f);
+        Vector3f camLeft = this.cam.getLeft().clone().multLocal(0.4f);
+        this.walkDirection.set(0, 0, 0);
+        if (this.left) {
+            this.walkDirection.addLocal(camLeft);
+        }
+        if (this.right) {
+            this.walkDirection.addLocal(camLeft.negate());
+        }
+        if (this.up) {
+            this.walkDirection.addLocal(camDir);
+        }
+        if (this.down) {
+            this.walkDirection.addLocal(camDir.negate());
+        }
+
+        if (usePhysics) {
+            this.player3.setWalkDirection(this.walkDirection);
+            this.cam.setLocation(this.player3.getPhysicsLocation());
+        }
+    }
+}

+ 9 - 2
engine/src/test/jme3test/terrain/TerrainQuadGridTest.java

@@ -99,12 +99,19 @@ public class TerrainQuadGridTest extends SimpleApplication {
         this.terrain.setMaterial(this.mat_terrain);
         this.terrain.setLocalTranslation(0, 0, 0);
         this.terrain.setLocalScale(2f, 1f, 2f);
+//        try {
+//            BinaryExporter.getInstance().save(terrain, new File("/Users/normenhansen/Documents/Code/jme3/engine/src/test-data/TerrainGrid/"
+//                    + "TerrainGrid.j3o"));
+//        } catch (IOException ex) {
+//            Logger.getLogger(TerrainFractalGridTest.class.getName()).log(Level.SEVERE, null, ex);
+//        }
+        
         this.rootNode.attachChild(this.terrain);
-
+        
         TerrainLodControl control = new TerrainLodControl(this.terrain, getCamera());
         control.setLodCalculator( new DistanceLodCalculator(65, 2.7f) ); // patch size, and a multiplier
         this.terrain.addControl(control);
-
+        
         final BulletAppState bulletAppState = new BulletAppState();
         stateManager.attach(bulletAppState);