فهرست منبع

* HttpZipLocator UTF8 decoder replaced with proper code
* Removed some redundant javadoc from SceneProcessor
* Fixed bug where GeometryBatchFactory.optimize() wouldn't reset the transform on the argument node as would be expected since optimize() applies the world transform of the geometries automatically
* Terrain grid tests now stream terrain data from googlecode servers instead of having the data bundled in the nightly builds

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7619 75d07b2b-3a1a-0410-a2c5-0572b91ccdca

sha..rd 14 سال پیش
والد
کامیت
37894d1698
46فایلهای تغییر یافته به همراه79 افزوده شده و 74 حذف شده
  1. 2 7
      engine/src/core/com/jme3/post/SceneProcessor.java
  2. 57 60
      engine/src/desktop/com/jme3/asset/plugins/HttpZipLocator.java
  3. BIN
      engine/src/test-data/Textures/Terrain/grid/alphamap_0_0.png
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      engine/src/test-data/Textures/Terrain/grid/alphamap_0_512.png
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      engine/src/test-data/Textures/Terrain/grid/alphamap_512_0.png
  6. BIN
      engine/src/test-data/Textures/Terrain/grid/alphamap_512_512.png
  7. BIN
      engine/src/test-data/Textures/Terrain/grid/terrain_-1_-1.png
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      engine/src/test-data/Textures/Terrain/grid/terrain_-1_-2.png
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      engine/src/test-data/Textures/Terrain/grid/terrain_-1_0.png
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      engine/src/test-data/Textures/Terrain/grid/terrain_-1_1.png
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      engine/src/test-data/Textures/Terrain/grid/terrain_-1_2.png
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      engine/src/test-data/Textures/Terrain/grid/terrain_-1_3.png
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      engine/src/test-data/Textures/Terrain/grid/terrain_-1_4.png
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      engine/src/test-data/Textures/Terrain/grid/terrain_0_-1.png
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      engine/src/test-data/Textures/Terrain/grid/terrain_0_-2.png
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      engine/src/test-data/Textures/Terrain/grid/terrain_0_-3.png
  17. BIN
      engine/src/test-data/Textures/Terrain/grid/terrain_0_0.png
  18. BIN
      engine/src/test-data/Textures/Terrain/grid/terrain_0_1.png
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      engine/src/test-data/Textures/Terrain/grid/terrain_0_2.png
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      engine/src/test-data/Textures/Terrain/grid/terrain_0_3.png
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      engine/src/test-data/Textures/Terrain/grid/terrain_0_4.png
  22. BIN
      engine/src/test-data/Textures/Terrain/grid/terrain_1_-1.png
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      engine/src/test-data/Textures/Terrain/grid/terrain_1_-2.png
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      engine/src/test-data/Textures/Terrain/grid/terrain_1_-3.png
  25. BIN
      engine/src/test-data/Textures/Terrain/grid/terrain_1_0.png
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      engine/src/test-data/Textures/Terrain/grid/terrain_1_1.png
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      engine/src/test-data/Textures/Terrain/grid/terrain_1_2.png
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      engine/src/test-data/Textures/Terrain/grid/terrain_1_3.png
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      engine/src/test-data/Textures/Terrain/grid/terrain_1_4.png
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      engine/src/test-data/Textures/Terrain/grid/terrain_2_-1.png
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      engine/src/test-data/Textures/Terrain/grid/terrain_2_-2.png
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      engine/src/test-data/Textures/Terrain/grid/terrain_2_-3.png
  33. BIN
      engine/src/test-data/Textures/Terrain/grid/terrain_2_0.png
  34. BIN
      engine/src/test-data/Textures/Terrain/grid/terrain_2_1.png
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      engine/src/test-data/Textures/Terrain/grid/terrain_2_2.png
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      engine/src/test-data/Textures/Terrain/grid/terrain_2_3.png
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      engine/src/test-data/Textures/Terrain/grid/terrain_2_4.png
  38. BIN
      engine/src/test-data/Textures/Terrain/grid/terrain_3_-1.png
  39. BIN
      engine/src/test-data/Textures/Terrain/grid/terrain_3_-2.png
  40. BIN
      engine/src/test-data/Textures/Terrain/grid/terrain_3_-3.png
  41. BIN
      engine/src/test-data/Textures/Terrain/grid/terrain_3_0.png
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      engine/src/test-data/Textures/Terrain/grid/terrain_3_1.png
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      engine/src/test-data/Textures/Terrain/grid/terrain_3_2.png
  44. 14 5
      engine/src/test/jme3test/terrain/TerrainGridAlphaMapTest.java
  45. 2 2
      engine/src/test/jme3test/terrain/TerrainGridTest.java
  46. 4 0
      engine/src/tools/jme3tools/optimize/GeometryBatchFactory.java

+ 2 - 7
engine/src/core/com/jme3/post/SceneProcessor.java

@@ -40,12 +40,12 @@ import com.jme3.texture.FrameBuffer;
 /**
  * Scene processors are used to compute/render things before and after the classic render of the scene.
  * They have to be added to a viewport and are rendered in the order they've been added
- * @author Kirill Vainer aka Shadowislord aka Momoko_Fan
+ *
+ * @author Kirill Vainer
  */
 public interface SceneProcessor {
 
     /**
-     * For internal use only<br>
      * Called in the render thread to initialize the scene processor.
      *
      * @param rm The render manager to which the SP was added to
@@ -54,7 +54,6 @@ public interface SceneProcessor {
     public void initialize(RenderManager rm, ViewPort vp);
 
     /**
-     * For internal use only<br>
      * Called when the resolution of the viewport has been changed.
      * @param vp
      */
@@ -67,7 +66,6 @@ public interface SceneProcessor {
     public boolean isInitialized();
 
     /**
-     * For internal use only<br>
      * Called before a frame
      *
      * @param tpf Time per frame
@@ -75,7 +73,6 @@ public interface SceneProcessor {
     public void preFrame(float tpf);
 
     /**
-     * For internal use only<br>
      * Called after the scene graph has been queued, but before it is flushed.
      *
      * @param rq The render queue
@@ -83,7 +80,6 @@ public interface SceneProcessor {
     public void postQueue(RenderQueue rq);
 
     /**
-     * For internal use only<br>
      * Called after a frame has been rendered and the queue flushed.
      *
      * @param out The FB to which the scene was rendered.
@@ -91,7 +87,6 @@ public interface SceneProcessor {
     public void postFrame(FrameBuffer out);
 
     /**
-     * For internal use only<br>
      * Called when the SP is removed from the RM.
      */
     public void cleanup();

+ 57 - 60
engine/src/desktop/com/jme3/asset/plugins/HttpZipLocator.java

@@ -40,6 +40,12 @@ import java.io.IOException;
 import java.io.InputStream;
 import java.net.HttpURLConnection;
 import java.net.URL;
+import java.nio.ByteBuffer;
+import java.nio.CharBuffer;
+import java.nio.charset.CharacterCodingException;
+import java.nio.charset.Charset;
+import java.nio.charset.CharsetDecoder;
+import java.nio.charset.CoderResult;
 import java.util.HashMap;
 import java.util.logging.Level;
 import java.util.logging.Logger;
@@ -57,6 +63,15 @@ public class HttpZipLocator implements AssetLocator {
     private int tableOffset;
     private int tableLength;
     private HashMap<String, ZipEntry2> entries;
+    
+    private static final ByteBuffer byteBuf = ByteBuffer.allocate(250);
+    private static final CharBuffer charBuf = CharBuffer.allocate(250);
+    private static final CharsetDecoder utf8Decoder;
+    
+    static {
+        Charset utf8 = Charset.forName("UTF-8");
+        utf8Decoder = utf8.newDecoder();
+    }
 
     private static class ZipEntry2 {
         String name;
@@ -94,66 +109,48 @@ public class HttpZipLocator implements AssetLocator {
              (((long)(b[off]&0xff)) << 24);
     }
 
-    private static String getUTF8String(byte[] b, int off, int len) {
-	// First, count the number of characters in the sequence
-	int count = 0;
-	int max = off + len;
-	int i = off;
-	while (i < max) {
-	    int c = b[i++] & 0xff;
-	    switch (c >> 4) {
-	    case 0: case 1: case 2: case 3: case 4: case 5: case 6: case 7:
-		// 0xxxxxxx
-		count++;
-		break;
-	    case 12: case 13:
-		// 110xxxxx 10xxxxxx
-		if ((int)(b[i++] & 0xc0) != 0x80) {
-		    throw new IllegalArgumentException();
-		}
-		count++;
-		break;
-	    case 14:
-		// 1110xxxx 10xxxxxx 10xxxxxx
-		if (((int)(b[i++] & 0xc0) != 0x80) ||
-		    ((int)(b[i++] & 0xc0) != 0x80)) {
-		    throw new IllegalArgumentException();
-		}
-		count++;
-		break;
-	    default:
-		// 10xxxxxx, 1111xxxx
-		throw new IllegalArgumentException();
-	    }
-	}
-	if (i != max) {
-	    throw new IllegalArgumentException();
-	}
-	// Now decode the characters...
-	char[] cs = new char[count];
-	i = 0;
-	while (off < max) {
-	    int c = b[off++] & 0xff;
-	    switch (c >> 4) {
-	    case 0: case 1: case 2: case 3: case 4: case 5: case 6: case 7:
-		// 0xxxxxxx
-		cs[i++] = (char)c;
-		break;
-	    case 12: case 13:
-		// 110xxxxx 10xxxxxx
-		cs[i++] = (char)(((c & 0x1f) << 6) | (b[off++] & 0x3f));
-		break;
-	    case 14:
-		// 1110xxxx 10xxxxxx 10xxxxxx
-		int t = (b[off++] & 0x3f) << 6;
-		cs[i++] = (char)(((c & 0x0f) << 12) | t | (b[off++] & 0x3f));
-		break;
-	    default:
-		// 10xxxxxx, 1111xxxx
-		throw new IllegalArgumentException();
-	    }
-	}
-	return new String(cs, 0, count);
+    private static String getUTF8String(byte[] b, int off, int len) throws CharacterCodingException {
+        StringBuilder sb = new StringBuilder();
+        
+        int read = 0;
+        while (read < len){
+            // Either read n remaining bytes in b or 250 if n is higher.
+            int toRead = Math.min(len - read, byteBuf.capacity());
+            
+            boolean endOfInput = toRead < byteBuf.capacity();
+            
+            // read 'toRead' bytes into byteBuf
+            byteBuf.put(b, off + read, toRead);
+            
+            // set limit to position and set position to 0
+            // so data can be decoded
+            byteBuf.flip();
+            
+            // decode data in byteBuf
+            CoderResult result = utf8Decoder.decode(byteBuf, charBuf, endOfInput); 
+            
+            // if the result is not an underflow its an error
+            // that cannot be handled.
+            // if the error is an underflow and its the end of input
+            // then the decoder expects more bytes but there are no more => error
+            if (!result.isUnderflow() || !endOfInput){
+                result.throwException();
+            }
+            
+            // flip the char buf to get the string just decoded
+            charBuf.flip();
+            
+            // append the decoded data into the StringBuilder
+            sb.append(charBuf.toString());
+            
+            // clear buffers for next use
+            byteBuf.clear();
+            charBuf.clear();
+            
+            read += toRead;
+        }
+        
+        return sb.toString();
     }
 
     private InputStream readData(int offset, int length) throws IOException{

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+ 14 - 5
engine/src/test/jme3test/terrain/TerrainGridAlphaMapTest.java

@@ -5,6 +5,8 @@ import java.util.List;
 
 import com.jme3.app.SimpleApplication;
 import com.jme3.app.state.ScreenshotAppState;
+import com.jme3.asset.plugins.HttpZipLocator;
+import com.jme3.asset.plugins.ZipLocator;
 import com.jme3.bullet.BulletAppState;
 import com.jme3.bullet.collision.shapes.CapsuleCollisionShape;
 import com.jme3.bullet.collision.shapes.HeightfieldCollisionShape;
@@ -20,12 +22,11 @@ import com.jme3.renderer.Camera;
 import com.jme3.terrain.geomipmap.TerrainGrid;
 import com.jme3.terrain.geomipmap.TerrainGridListener;
 import com.jme3.terrain.geomipmap.TerrainLodControl;
-import com.jme3.terrain.geomipmap.TerrainQuad;
-import com.jme3.terrain.heightmap.FractalHeightMapGrid;
 import com.jme3.terrain.heightmap.ImageBasedHeightMapGrid;
 import com.jme3.terrain.heightmap.Namer;
 import com.jme3.texture.Texture;
 import com.jme3.texture.Texture.WrapMode;
+import java.io.File;
 import org.novyon.noise.ShaderUtils;
 import org.novyon.noise.basis.FilteredBasis;
 import org.novyon.noise.filter.IterativeFilter;
@@ -58,6 +59,13 @@ public class TerrainGridAlphaMapTest extends SimpleApplication {
 
     @Override
     public void simpleInitApp() {
+        File file = new File("mountains.zip");
+        if (!file.exists()) {
+            assetManager.registerLocator("http://jmonkeyengine.googlecode.com/files/mountains.zip", HttpZipLocator.class);
+        }else{
+            assetManager.registerLocator("mountains.zip", ZipLocator.class);
+        }
+        
         this.flyCam.setMoveSpeed(100f);
         ScreenshotAppState state = new ScreenshotAppState();
         this.stateManager.attach(state);
@@ -126,9 +134,8 @@ public class TerrainGridAlphaMapTest extends SimpleApplication {
         ground.addPreFilter(this.iterate);
 
         this.terrain = new TerrainGrid("terrain", 65, 1025, new ImageBasedHeightMapGrid(assetManager, new Namer() {
-
             public String getName(int x, int y) {
-                return "Textures/Terrain/grid/terrain_" + x + "_" + y + ".png";
+                return "Scenes/TerrainAlphaTest/terrain_" + x + "_" + y + ".png";
             }
         }));
         this.terrain.setMaterial(this.matRock);
@@ -139,7 +146,9 @@ public class TerrainGridAlphaMapTest extends SimpleApplication {
             }
 
             public Material tileLoaded(Material material, Vector3f cell) {
-                material.setTexture("Alpha", assetManager.loadTexture("Textures/Terrain/grid/alphamap_" + (int)Math.abs(512 * (cell.x % 2)) + "_" + (int)Math.abs(512 * (cell.z % 2)) + ".png"));
+                int x = (int)Math.abs(512 * (cell.x % 2));
+                int z = (int)Math.abs(512 * (cell.z % 2));
+                material.setTexture("Alpha", assetManager.loadTexture("Scenes/TerrainAlphaTest/alphamap_" + x + "_" + z + ".png"));
                 return material;
             }
         });

+ 2 - 2
engine/src/test/jme3test/terrain/TerrainGridTest.java

@@ -61,9 +61,9 @@ public class TerrainGridTest extends SimpleApplication {
     public void simpleInitApp() {
         File file = new File("mountains.zip");
         if (!file.exists()) {
-            assetManager.registerLocator("http://jmonkeyengine.googlecode.com/files/mountains.zip", HttpZipLocator.class.getName());
+            assetManager.registerLocator("http://jmonkeyengine.googlecode.com/files/mountains.zip", HttpZipLocator.class);
         }else{
-            assetManager.registerLocator("mountains.zip", ZipLocator.class.getName());
+            assetManager.registerLocator("mountains.zip", ZipLocator.class);
         }
 
         this.flyCam.setMoveSpeed(100f);

+ 4 - 0
engine/src/tools/jme3tools/optimize/GeometryBatchFactory.java

@@ -2,6 +2,7 @@ package jme3tools.optimize;
 
 import com.jme3.material.Material;
 import com.jme3.math.Matrix4f;
+import com.jme3.math.Transform;
 import com.jme3.math.Vector3f;
 import com.jme3.scene.Geometry;
 import com.jme3.scene.Mesh;
@@ -348,6 +349,9 @@ public class GeometryBatchFactory {
             geometry.removeFromParent();
         }
 
+        // Since the scene is returned unaltered the transform must be reset
+        scene.setLocalTransform(Transform.IDENTITY);
+        
         return scene;
     }