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@@ -62,7 +62,7 @@ public class MotionEvent extends AbstractCinematicEvent implements Control {
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protected float currentValue;
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protected Vector3f direction = new Vector3f();
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protected Vector3f lookAt;
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- protected Vector3f upVector;
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+ protected Vector3f upVector = Vector3f.UNIT_Y;
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protected Quaternion rotation;
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protected Direction directionType = Direction.None;
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protected MotionPath path;
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