|
|
@@ -1,7 +1,7 @@
|
|
|
uniform mat4 g_WorldViewProjectionMatrix;
|
|
|
attribute vec3 inPosition;
|
|
|
|
|
|
-#if defined(HAS_COLORMAP) || (defined(HAS_LIGHTMAP) && !defined(SEPERATE_TEXCOORD))
|
|
|
+#if defined(HAS_COLORMAP) || (defined(HAS_LIGHTMAP) && !defined(SEPARATE_TEXCOORD))
|
|
|
#define NEED_TEXCOORD1
|
|
|
#endif
|
|
|
|
|
|
@@ -10,7 +10,7 @@ attribute vec3 inPosition;
|
|
|
varying vec2 texCoord1;
|
|
|
#endif
|
|
|
|
|
|
-#ifdef SEPERATE_TEXCOORD
|
|
|
+#ifdef SEPARATE_TEXCOORD
|
|
|
attribute vec2 inTexCoord2;
|
|
|
varying vec2 texCoord2;
|
|
|
#endif
|
|
|
@@ -25,7 +25,7 @@ void main(){
|
|
|
texCoord1 = inTexCoord;
|
|
|
#endif
|
|
|
|
|
|
- #ifdef SEPERATE_TEXCOORD
|
|
|
+ #ifdef SEPARATE_TEXCOORD
|
|
|
texCoord2 = inTexCoord2;
|
|
|
#endif
|
|
|
|