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Add RootNodeAppState, managing and updating a rootNode in an AppState

Normen Hansen 11 vuotta sitten
vanhempi
commit
3a3145df09
1 muutettua tiedostoa jossa 129 lisäystä ja 0 poistoa
  1. 129 0
      jme3-core/src/main/java/com/jme3/app/state/RootNodeAppState.java

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jme3-core/src/main/java/com/jme3/app/state/RootNodeAppState.java

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+/*
+ * Copyright (c) 2009-2014 jMonkeyEngine
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ *   notice, this list of conditions and the following disclaimer.
+ *
+ * * Redistributions in binary form must reproduce the above copyright
+ *   notice, this list of conditions and the following disclaimer in the
+ *   documentation and/or other materials provided with the distribution.
+ *
+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
+ *   may be used to endorse or promote products derived from this software
+ *   without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+package com.jme3.app.state;
+
+import com.jme3.app.Application;
+import com.jme3.renderer.ViewPort;
+import com.jme3.scene.Node;
+
+/**
+ * AppState that manages and updates a RootNode attached to a ViewPort, the
+ * default Application ViewPort is used by default, a RootNode is created by
+ * default.
+ * @author normenhansen
+ */
+public class RootNodeAppState extends AbstractAppState {
+
+    protected ViewPort viewPort;
+    protected Node rootNode;
+
+    /**
+     * Creates the AppState with a new, empty root Node, attaches it to the
+     * default Application ViewPort and updates it when attached to the
+     * AppStateManager.
+     */
+    public RootNodeAppState() {
+    }
+
+    /**
+     * Creates the AppState with the given ViewPort and creates a RootNode
+     * that is attached to the given ViewPort and updates it when attached to the
+     * AppStateManager.
+     * @param viewPort An existing ViewPort
+     */
+    public RootNodeAppState(ViewPort viewPort) {
+        this.viewPort = viewPort;
+    }
+
+    /**
+     * Creates the AppState with the given root Node, uses the default
+     * Application ViewPort and updates the root Node when attached to the
+     * AppStateManager.
+     * @param rootNode An existing root Node
+     */
+    public RootNodeAppState(Node rootNode) {
+        this.rootNode = rootNode;
+    }
+
+    /**
+     * Creates the AppState with the given ViewPort and root Node, attaches
+     * the root Node to the ViewPort and updates it.
+     * @param viewPort An existing ViewPort
+     * @param rootNode An existing root Node
+     */
+    public RootNodeAppState(ViewPort viewPort, Node rootNode) {
+        this.viewPort = viewPort;
+        this.rootNode = rootNode;
+    }
+
+    @Override
+    public void initialize(AppStateManager stateManager, Application app) {
+        if (rootNode == null) {
+            rootNode = new Node("Root Node");
+        }
+        if (viewPort == null) {
+            viewPort = app.getViewPort();
+        }
+        viewPort.attachScene(rootNode);
+        super.initialize(stateManager, app);
+    }
+
+    @Override
+    public void update(float tpf) {
+        super.update(tpf);
+        rootNode.updateLogicalState(tpf);
+        rootNode.updateGeometricState();
+    }
+
+    @Override
+    public void cleanup() {
+        viewPort.detachScene(rootNode);
+        super.cleanup();
+    }
+
+    /**
+     * Returns the managed rootNode.
+     * @return The managed rootNode
+     */
+    public Node getRootNode() {
+        return rootNode;
+    }
+
+    /**
+     * Returns the used ViewPort
+     * @return The used ViewPort
+     */
+    public ViewPort getViewPort() {
+        return viewPort;
+    }
+
+}