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@@ -581,7 +581,7 @@ public class Glsl100ShaderGenerator extends ShaderGenerator {
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}
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}
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/**
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/**
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- * makes sure inPosition attribut is of type vec or vec4
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+ * makes sure inPosition attribute is of type vec3 or vec4
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* @param var the inPosition attribute
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* @param var the inPosition attribute
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*/
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*/
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private void fixInPositionType(ShaderNodeVariable var) {
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private void fixInPositionType(ShaderNodeVariable var) {
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