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@@ -33,112 +33,53 @@ package com.jme3.app;
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import com.jme3.app.state.AppStateManager;
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import com.jme3.app.state.AppStateManager;
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import com.jme3.asset.AssetManager;
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import com.jme3.asset.AssetManager;
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-import com.jme3.audio.AudioContext;
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import com.jme3.audio.AudioRenderer;
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import com.jme3.audio.AudioRenderer;
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import com.jme3.audio.Listener;
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import com.jme3.audio.Listener;
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-import com.jme3.input.*;
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-import com.jme3.math.Vector3f;
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+import com.jme3.input.InputManager;
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import com.jme3.profile.AppProfiler;
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import com.jme3.profile.AppProfiler;
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-import com.jme3.profile.AppStep;
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import com.jme3.renderer.Camera;
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import com.jme3.renderer.Camera;
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import com.jme3.renderer.RenderManager;
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import com.jme3.renderer.RenderManager;
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import com.jme3.renderer.Renderer;
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import com.jme3.renderer.Renderer;
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import com.jme3.renderer.ViewPort;
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import com.jme3.renderer.ViewPort;
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import com.jme3.system.*;
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import com.jme3.system.*;
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-import com.jme3.system.JmeContext.Type;
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-import java.net.MalformedURLException;
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-import java.net.URL;
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import java.util.concurrent.Callable;
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import java.util.concurrent.Callable;
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-import java.util.concurrent.ConcurrentLinkedQueue;
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import java.util.concurrent.Future;
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import java.util.concurrent.Future;
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-import java.util.logging.Level;
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-import java.util.logging.Logger;
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/**
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/**
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- * The <code>Application</code> class represents an instance of a
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- * real-time 3D rendering jME application.
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- *
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- * An <code>Application</code> provides all the tools that are commonly used in jME3
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- * applications.
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- *
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- * jME3 applications *SHOULD NOT EXTEND* this class but extend {@link com.jme3.app.SimpleApplication} instead.
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- *
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+ * The <code>Application</code> interface represents the minimum exposed
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+ * capabilities of a concrete jME3 application.
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*/
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*/
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-public class Application implements SystemListener {
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-
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- private static final Logger logger = Logger.getLogger(Application.class.getName());
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-
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- protected AssetManager assetManager;
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-
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- protected AudioRenderer audioRenderer;
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- protected Renderer renderer;
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- protected RenderManager renderManager;
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- protected ViewPort viewPort;
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- protected ViewPort guiViewPort;
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-
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- protected JmeContext context;
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- protected AppSettings settings;
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- protected Timer timer = new NanoTimer();
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- protected Camera cam;
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- protected Listener listener;
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-
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- protected boolean inputEnabled = true;
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- protected LostFocusBehavior lostFocusBehavior = LostFocusBehavior.ThrottleOnLostFocus;
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- protected float speed = 1f;
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- protected boolean paused = false;
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- protected MouseInput mouseInput;
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- protected KeyInput keyInput;
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- protected JoyInput joyInput;
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- protected TouchInput touchInput;
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- protected InputManager inputManager;
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- protected AppStateManager stateManager;
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-
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- protected AppProfiler prof;
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-
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- private final ConcurrentLinkedQueue<AppTask<?>> taskQueue = new ConcurrentLinkedQueue<AppTask<?>>();
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-
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- /**
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- * Create a new instance of <code>Application</code>.
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- */
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- public Application(){
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- initStateManager();
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- }
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+public interface Application {
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/**
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/**
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* Determine the application's behavior when unfocused.
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* Determine the application's behavior when unfocused.
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- *
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+ *
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* @return The lost focus behavior of the application.
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* @return The lost focus behavior of the application.
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*/
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*/
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- public LostFocusBehavior getLostFocusBehavior() {
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- return lostFocusBehavior;
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- }
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-
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+ public LostFocusBehavior getLostFocusBehavior();
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+
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/**
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/**
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* Change the application's behavior when unfocused.
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* Change the application's behavior when unfocused.
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- *
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- * By default, the application will
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- * {@link LostFocusBehavior#ThrottleOnLostFocus throttle the update loop}
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+ *
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+ * By default, the application will
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+ * {@link LostFocusBehavior#ThrottleOnLostFocus throttle the update loop}
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* so as to not take 100% CPU usage when it is not in focus, e.g.
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* so as to not take 100% CPU usage when it is not in focus, e.g.
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* alt-tabbed, minimized, or obstructed by another window.
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* alt-tabbed, minimized, or obstructed by another window.
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- *
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+ *
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* @param lostFocusBehavior The new lost focus behavior to use.
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* @param lostFocusBehavior The new lost focus behavior to use.
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- *
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+ *
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* @see LostFocusBehavior
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* @see LostFocusBehavior
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*/
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*/
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- public void setLostFocusBehavior(LostFocusBehavior lostFocusBehavior) {
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- this.lostFocusBehavior = lostFocusBehavior;
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- }
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-
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+ public void setLostFocusBehavior(LostFocusBehavior lostFocusBehavior);
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+
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/**
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/**
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* Returns true if pause on lost focus is enabled, false otherwise.
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* Returns true if pause on lost focus is enabled, false otherwise.
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*
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*
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* @return true if pause on lost focus is enabled
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* @return true if pause on lost focus is enabled
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*
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*
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- * @see #getLostFocusBehavior()
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+ * @see #getLostFocusBehavior()
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*/
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*/
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- public boolean isPauseOnLostFocus() {
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- return getLostFocusBehavior() == LostFocusBehavior.PauseOnLostFocus;
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- }
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+ public boolean isPauseOnLostFocus();
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/**
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/**
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* Enable or disable pause on lost focus.
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* Enable or disable pause on lost focus.
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@@ -153,52 +94,10 @@ public class Application implements SystemListener {
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*
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*
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* @param pauseOnLostFocus True to enable pause on lost focus, false
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* @param pauseOnLostFocus True to enable pause on lost focus, false
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* otherwise.
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* otherwise.
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- *
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+ *
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* @see #setLostFocusBehavior(com.jme3.app.LostFocusBehavior)
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* @see #setLostFocusBehavior(com.jme3.app.LostFocusBehavior)
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*/
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*/
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- public void setPauseOnLostFocus(boolean pauseOnLostFocus) {
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- if (pauseOnLostFocus) {
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- setLostFocusBehavior(LostFocusBehavior.PauseOnLostFocus);
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- } else {
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- setLostFocusBehavior(LostFocusBehavior.Disabled);
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- }
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- }
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-
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- @Deprecated
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- public void setAssetManager(AssetManager assetManager){
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- if (this.assetManager != null)
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- throw new IllegalStateException("Can only set asset manager"
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- + " before initialization.");
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-
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- this.assetManager = assetManager;
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- }
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-
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- private void initAssetManager(){
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- URL assetCfgUrl = null;
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-
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- if (settings != null){
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- String assetCfg = settings.getString("AssetConfigURL");
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- if (assetCfg != null){
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- try {
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- assetCfgUrl = new URL(assetCfg);
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- } catch (MalformedURLException ex) {
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- }
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- if (assetCfgUrl == null) {
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- assetCfgUrl = Application.class.getClassLoader().getResource(assetCfg);
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- if (assetCfgUrl == null) {
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- logger.log(Level.SEVERE, "Unable to access AssetConfigURL in asset config:{0}", assetCfg);
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- return;
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- }
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- }
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- }
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- }
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- if (assetCfgUrl == null) {
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- assetCfgUrl = JmeSystem.getPlatformAssetConfigURL();
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- }
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- if (assetManager == null){
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- assetManager = JmeSystem.newAssetManager(assetCfgUrl);
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- }
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- }
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+ public void setPauseOnLostFocus(boolean pauseOnLostFocus);
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/**
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/**
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* Set the display settings to define the display created.
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* Set the display settings to define the display created.
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@@ -210,321 +109,83 @@ public class Application implements SystemListener {
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*
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*
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* @param settings The settings to set.
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* @param settings The settings to set.
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*/
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*/
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- public void setSettings(AppSettings settings){
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- this.settings = settings;
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- if (context != null && settings.useInput() != inputEnabled){
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- // may need to create or destroy input based
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- // on settings change
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- inputEnabled = !inputEnabled;
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- if (inputEnabled){
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- initInput();
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- }else{
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- destroyInput();
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- }
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- }else{
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- inputEnabled = settings.useInput();
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- }
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- }
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+ public void setSettings(AppSettings settings);
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/**
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/**
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* Sets the Timer implementation that will be used for calculating
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* Sets the Timer implementation that will be used for calculating
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* frame times. By default, Application will use the Timer as returned
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* frame times. By default, Application will use the Timer as returned
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* by the current JmeContext implementation.
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* by the current JmeContext implementation.
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*/
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*/
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- public void setTimer(Timer timer){
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- this.timer = timer;
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-
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- if (timer != null) {
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- timer.reset();
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- }
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-
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- if (renderManager != null) {
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- renderManager.setTimer(timer);
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- }
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- }
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-
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- public Timer getTimer(){
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- return timer;
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- }
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-
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- private void initDisplay(){
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- // aquire important objects
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- // from the context
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- settings = context.getSettings();
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-
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- // Only reset the timer if a user has not already provided one
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- if (timer == null) {
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- timer = context.getTimer();
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- }
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-
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- renderer = context.getRenderer();
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- }
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-
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- private void initAudio(){
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- if (settings.getAudioRenderer() != null && context.getType() != Type.Headless){
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- audioRenderer = JmeSystem.newAudioRenderer(settings);
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- audioRenderer.initialize();
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- AudioContext.setAudioRenderer(audioRenderer);
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-
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- listener = new Listener();
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- audioRenderer.setListener(listener);
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- }
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- }
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-
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- /**
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- * Creates the camera to use for rendering. Default values are perspective
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- * projection with 45° field of view, with near and far values 1 and 1000
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- * units respectively.
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- */
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- private void initCamera(){
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- cam = new Camera(settings.getWidth(), settings.getHeight());
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-
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- cam.setFrustumPerspective(45f, (float)cam.getWidth() / cam.getHeight(), 1f, 1000f);
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- cam.setLocation(new Vector3f(0f, 0f, 10f));
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- cam.lookAt(new Vector3f(0f, 0f, 0f), Vector3f.UNIT_Y);
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-
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- renderManager = new RenderManager(renderer);
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- //Remy - 09/14/2010 setted the timer in the renderManager
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- renderManager.setTimer(timer);
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-
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- if (prof != null) {
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- renderManager.setAppProfiler(prof);
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- }
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-
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- viewPort = renderManager.createMainView("Default", cam);
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- viewPort.setClearFlags(true, true, true);
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-
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- // Create a new cam for the gui
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- Camera guiCam = new Camera(settings.getWidth(), settings.getHeight());
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- guiViewPort = renderManager.createPostView("Gui Default", guiCam);
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- guiViewPort.setClearFlags(false, false, false);
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- }
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-
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- /**
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- * Initializes mouse and keyboard input. Also
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- * initializes joystick input if joysticks are enabled in the
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- * AppSettings.
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- */
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- private void initInput(){
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- mouseInput = context.getMouseInput();
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- if (mouseInput != null)
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- mouseInput.initialize();
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-
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- keyInput = context.getKeyInput();
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- if (keyInput != null)
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- keyInput.initialize();
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-
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- touchInput = context.getTouchInput();
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- if (touchInput != null)
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- touchInput.initialize();
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-
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- if (!settings.getBoolean("DisableJoysticks")){
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- joyInput = context.getJoyInput();
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- if (joyInput != null)
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- joyInput.initialize();
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- }
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+ public void setTimer(Timer timer);
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- inputManager = new InputManager(mouseInput, keyInput, joyInput, touchInput);
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- }
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-
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- private void initStateManager(){
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- stateManager = new AppStateManager(this);
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-
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- // Always register a ResetStatsState to make sure
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- // that the stats are cleared every frame
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- stateManager.attach(new ResetStatsState());
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- }
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+ public Timer getTimer();
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/**
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/**
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* @return The {@link AssetManager asset manager} for this application.
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* @return The {@link AssetManager asset manager} for this application.
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*/
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*/
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- public AssetManager getAssetManager(){
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- return assetManager;
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- }
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+ public AssetManager getAssetManager();
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/**
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/**
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* @return the {@link InputManager input manager}.
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* @return the {@link InputManager input manager}.
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*/
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*/
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- public InputManager getInputManager(){
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- return inputManager;
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- }
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+ public InputManager getInputManager();
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/**
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/**
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* @return the {@link AppStateManager app state manager}
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* @return the {@link AppStateManager app state manager}
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*/
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*/
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- public AppStateManager getStateManager() {
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- return stateManager;
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- }
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+ public AppStateManager getStateManager();
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/**
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/**
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* @return the {@link RenderManager render manager}
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* @return the {@link RenderManager render manager}
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*/
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*/
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- public RenderManager getRenderManager() {
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- return renderManager;
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- }
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+ public RenderManager getRenderManager();
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/**
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/**
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* @return The {@link Renderer renderer} for the application
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* @return The {@link Renderer renderer} for the application
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*/
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*/
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- public Renderer getRenderer(){
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- return renderer;
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- }
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+ public Renderer getRenderer();
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/**
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/**
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* @return The {@link AudioRenderer audio renderer} for the application
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* @return The {@link AudioRenderer audio renderer} for the application
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*/
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*/
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- public AudioRenderer getAudioRenderer() {
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|
|
|
- return audioRenderer;
|
|
|
|
- }
|
|
|
|
|
|
+ public AudioRenderer getAudioRenderer();
|
|
|
|
|
|
/**
|
|
/**
|
|
* @return The {@link Listener listener} object for audio
|
|
* @return The {@link Listener listener} object for audio
|
|
*/
|
|
*/
|
|
- public Listener getListener() {
|
|
|
|
- return listener;
|
|
|
|
- }
|
|
|
|
|
|
+ public Listener getListener();
|
|
|
|
|
|
/**
|
|
/**
|
|
* @return The {@link JmeContext display context} for the application
|
|
* @return The {@link JmeContext display context} for the application
|
|
*/
|
|
*/
|
|
- public JmeContext getContext(){
|
|
|
|
- return context;
|
|
|
|
- }
|
|
|
|
|
|
+ public JmeContext getContext();
|
|
|
|
|
|
/**
|
|
/**
|
|
- * @return The {@link Camera camera} for the application
|
|
|
|
|
|
+ * @return The main {@link Camera camera} for the application
|
|
*/
|
|
*/
|
|
- public Camera getCamera(){
|
|
|
|
- return cam;
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- /**
|
|
|
|
- * Starts the application in {@link Type#Display display} mode.
|
|
|
|
- *
|
|
|
|
- * @see #start(com.jme3.system.JmeContext.Type)
|
|
|
|
- */
|
|
|
|
- public void start(){
|
|
|
|
- start(JmeContext.Type.Display, false);
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- /**
|
|
|
|
- * Starts the application in {@link Type#Display display} mode.
|
|
|
|
- *
|
|
|
|
- * @see #start(com.jme3.system.JmeContext.Type)
|
|
|
|
- */
|
|
|
|
- public void start(boolean waitFor){
|
|
|
|
- start(JmeContext.Type.Display, waitFor);
|
|
|
|
- }
|
|
|
|
|
|
+ public Camera getCamera();
|
|
|
|
|
|
/**
|
|
/**
|
|
* Starts the application.
|
|
* Starts the application.
|
|
- * Creating a rendering context and executing
|
|
|
|
- * the main loop in a separate thread.
|
|
|
|
*/
|
|
*/
|
|
- public void start(JmeContext.Type contextType) {
|
|
|
|
- start(contextType, false);
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
|
|
+ public void start();
|
|
|
|
+
|
|
/**
|
|
/**
|
|
* Starts the application.
|
|
* Starts the application.
|
|
- * Creating a rendering context and executing
|
|
|
|
- * the main loop in a separate thread.
|
|
|
|
*/
|
|
*/
|
|
- public void start(JmeContext.Type contextType, boolean waitFor){
|
|
|
|
- if (context != null && context.isCreated()){
|
|
|
|
- logger.warning("start() called when application already created!");
|
|
|
|
- return;
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- if (settings == null){
|
|
|
|
- settings = new AppSettings(true);
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- logger.log(Level.FINE, "Starting application: {0}", getClass().getName());
|
|
|
|
- context = JmeSystem.newContext(settings, contextType);
|
|
|
|
- context.setSystemListener(this);
|
|
|
|
- context.create(waitFor);
|
|
|
|
- }
|
|
|
|
|
|
+ public void start(boolean waitFor);
|
|
|
|
|
|
/**
|
|
/**
|
|
* Sets an AppProfiler hook that will be called back for
|
|
* Sets an AppProfiler hook that will be called back for
|
|
* specific steps within a single update frame. Value defaults
|
|
* specific steps within a single update frame. Value defaults
|
|
* to null.
|
|
* to null.
|
|
*/
|
|
*/
|
|
- public void setAppProfiler(AppProfiler prof) {
|
|
|
|
- this.prof = prof;
|
|
|
|
- if (renderManager != null) {
|
|
|
|
- renderManager.setAppProfiler(prof);
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- /**
|
|
|
|
- * Returns the current AppProfiler hook, or null if none is set.
|
|
|
|
- */
|
|
|
|
- public AppProfiler getAppProfiler() {
|
|
|
|
- return prof;
|
|
|
|
- }
|
|
|
|
|
|
+ public void setAppProfiler(AppProfiler prof);
|
|
|
|
|
|
/**
|
|
/**
|
|
- * Initializes the application's canvas for use.
|
|
|
|
- * <p>
|
|
|
|
- * After calling this method, cast the {@link #getContext() context} to
|
|
|
|
- * {@link JmeCanvasContext},
|
|
|
|
- * then acquire the canvas with {@link JmeCanvasContext#getCanvas() }
|
|
|
|
- * and attach it to an AWT/Swing Frame.
|
|
|
|
- * The rendering thread will start when the canvas becomes visible on
|
|
|
|
- * screen, however if you wish to start the context immediately you
|
|
|
|
- * may call {@link #startCanvas() } to force the rendering thread
|
|
|
|
- * to start.
|
|
|
|
- *
|
|
|
|
- * @see JmeCanvasContext
|
|
|
|
- * @see Type#Canvas
|
|
|
|
- */
|
|
|
|
- public void createCanvas(){
|
|
|
|
- if (context != null && context.isCreated()){
|
|
|
|
- logger.warning("createCanvas() called when application already created!");
|
|
|
|
- return;
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- if (settings == null){
|
|
|
|
- settings = new AppSettings(true);
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- logger.log(Level.FINE, "Starting application: {0}", getClass().getName());
|
|
|
|
- context = JmeSystem.newContext(settings, JmeContext.Type.Canvas);
|
|
|
|
- context.setSystemListener(this);
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- /**
|
|
|
|
- * Starts the rendering thread after createCanvas() has been called.
|
|
|
|
- * <p>
|
|
|
|
- * Same as calling startCanvas(false)
|
|
|
|
- *
|
|
|
|
- * @see #startCanvas(boolean)
|
|
|
|
- */
|
|
|
|
- public void startCanvas(){
|
|
|
|
- startCanvas(false);
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- /**
|
|
|
|
- * Starts the rendering thread after createCanvas() has been called.
|
|
|
|
- * <p>
|
|
|
|
- * Calling this method is optional, the canvas will start automatically
|
|
|
|
- * when it becomes visible.
|
|
|
|
- *
|
|
|
|
- * @param waitFor If true, the current thread will block until the
|
|
|
|
- * rendering thread is running
|
|
|
|
- */
|
|
|
|
- public void startCanvas(boolean waitFor){
|
|
|
|
- context.create(waitFor);
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- /**
|
|
|
|
- * Internal use only.
|
|
|
|
|
|
+ * Returns the current AppProfiler hook, or null if none is set.
|
|
*/
|
|
*/
|
|
- public void reshape(int w, int h){
|
|
|
|
- renderManager.notifyReshape(w, h);
|
|
|
|
- }
|
|
|
|
|
|
+ public AppProfiler getAppProfiler();
|
|
|
|
|
|
/**
|
|
/**
|
|
* Restarts the context, applying any changed settings.
|
|
* Restarts the context, applying any changed settings.
|
|
@@ -533,10 +194,7 @@ public class Application implements SystemListener {
|
|
* applied immediately; calling this method forces the context
|
|
* applied immediately; calling this method forces the context
|
|
* to restart, applying the new settings.
|
|
* to restart, applying the new settings.
|
|
*/
|
|
*/
|
|
- public void restart(){
|
|
|
|
- context.setSettings(settings);
|
|
|
|
- context.restart();
|
|
|
|
- }
|
|
|
|
|
|
+ public void restart();
|
|
|
|
|
|
/**
|
|
/**
|
|
* Requests the context to close, shutting down the main loop
|
|
* Requests the context to close, shutting down the main loop
|
|
@@ -546,102 +204,14 @@ public class Application implements SystemListener {
|
|
*
|
|
*
|
|
* @see #stop(boolean)
|
|
* @see #stop(boolean)
|
|
*/
|
|
*/
|
|
- public void stop(){
|
|
|
|
- stop(false);
|
|
|
|
- }
|
|
|
|
|
|
+ public void stop();
|
|
|
|
|
|
/**
|
|
/**
|
|
* Requests the context to close, shutting down the main loop
|
|
* Requests the context to close, shutting down the main loop
|
|
* and making necessary cleanup operations.
|
|
* and making necessary cleanup operations.
|
|
* After the application has stopped, it cannot be used anymore.
|
|
* After the application has stopped, it cannot be used anymore.
|
|
*/
|
|
*/
|
|
- public void stop(boolean waitFor){
|
|
|
|
- logger.log(Level.FINE, "Closing application: {0}", getClass().getName());
|
|
|
|
- context.destroy(waitFor);
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- /**
|
|
|
|
- * Do not call manually.
|
|
|
|
- * Callback from ContextListener.
|
|
|
|
- * <p>
|
|
|
|
- * Initializes the <code>Application</code>, by creating a display and
|
|
|
|
- * default camera. If display settings are not specified, a default
|
|
|
|
- * 640x480 display is created. Default values are used for the camera;
|
|
|
|
- * perspective projection with 45° field of view, with near
|
|
|
|
- * and far values 1 and 1000 units respectively.
|
|
|
|
- */
|
|
|
|
- public void initialize(){
|
|
|
|
- if (assetManager == null){
|
|
|
|
- initAssetManager();
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- initDisplay();
|
|
|
|
- initCamera();
|
|
|
|
-
|
|
|
|
- if (inputEnabled){
|
|
|
|
- initInput();
|
|
|
|
- }
|
|
|
|
- initAudio();
|
|
|
|
-
|
|
|
|
- // update timer so that the next delta is not too large
|
|
|
|
-// timer.update();
|
|
|
|
- timer.reset();
|
|
|
|
-
|
|
|
|
- // user code here..
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- /**
|
|
|
|
- * Internal use only.
|
|
|
|
- */
|
|
|
|
- public void handleError(String errMsg, Throwable t){
|
|
|
|
- // Print error to log.
|
|
|
|
- logger.log(Level.SEVERE, errMsg, t);
|
|
|
|
- // Display error message on screen if not in headless mode
|
|
|
|
- if (context.getType() != JmeContext.Type.Headless) {
|
|
|
|
- if (t != null) {
|
|
|
|
- JmeSystem.showErrorDialog(errMsg + "\n" + t.getClass().getSimpleName() +
|
|
|
|
- (t.getMessage() != null ? ": " + t.getMessage() : ""));
|
|
|
|
- } else {
|
|
|
|
- JmeSystem.showErrorDialog(errMsg);
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- stop(); // stop the application
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- /**
|
|
|
|
- * Internal use only.
|
|
|
|
- */
|
|
|
|
- public void gainFocus(){
|
|
|
|
- if (lostFocusBehavior != LostFocusBehavior.Disabled) {
|
|
|
|
- if (lostFocusBehavior == LostFocusBehavior.PauseOnLostFocus) {
|
|
|
|
- paused = false;
|
|
|
|
- }
|
|
|
|
- context.setAutoFlushFrames(true);
|
|
|
|
- if (inputManager != null) {
|
|
|
|
- inputManager.reset();
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- /**
|
|
|
|
- * Internal use only.
|
|
|
|
- */
|
|
|
|
- public void loseFocus(){
|
|
|
|
- if (lostFocusBehavior != LostFocusBehavior.Disabled){
|
|
|
|
- if (lostFocusBehavior == LostFocusBehavior.PauseOnLostFocus) {
|
|
|
|
- paused = true;
|
|
|
|
- }
|
|
|
|
- context.setAutoFlushFrames(false);
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- /**
|
|
|
|
- * Internal use only.
|
|
|
|
- */
|
|
|
|
- public void requestClose(boolean esc){
|
|
|
|
- context.destroy(false);
|
|
|
|
- }
|
|
|
|
|
|
+ public void stop(boolean waitFor);
|
|
|
|
|
|
/**
|
|
/**
|
|
* Enqueues a task/callable object to execute in the jME3
|
|
* Enqueues a task/callable object to execute in the jME3
|
|
@@ -650,15 +220,11 @@ public class Application implements SystemListener {
|
|
* Callables are executed right at the beginning of the main loop.
|
|
* Callables are executed right at the beginning of the main loop.
|
|
* They are executed even if the application is currently paused
|
|
* They are executed even if the application is currently paused
|
|
* or out of focus.
|
|
* or out of focus.
|
|
- *
|
|
|
|
|
|
+ *
|
|
* @param callable The callable to run in the main jME3 thread
|
|
* @param callable The callable to run in the main jME3 thread
|
|
*/
|
|
*/
|
|
- public <V> Future<V> enqueue(Callable<V> callable) {
|
|
|
|
- AppTask<V> task = new AppTask<V>(callable);
|
|
|
|
- taskQueue.add(task);
|
|
|
|
- return task;
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
|
|
+ public <V> Future<V> enqueue(Callable<V> callable);
|
|
|
|
+
|
|
/**
|
|
/**
|
|
* Enqueues a runnable object to execute in the jME3
|
|
* Enqueues a runnable object to execute in the jME3
|
|
* rendering thread.
|
|
* rendering thread.
|
|
@@ -666,109 +232,16 @@ public class Application implements SystemListener {
|
|
* Runnables are executed right at the beginning of the main loop.
|
|
* Runnables are executed right at the beginning of the main loop.
|
|
* They are executed even if the application is currently paused
|
|
* They are executed even if the application is currently paused
|
|
* or out of focus.
|
|
* or out of focus.
|
|
- *
|
|
|
|
|
|
+ *
|
|
* @param runnable The runnable to run in the main jME3 thread
|
|
* @param runnable The runnable to run in the main jME3 thread
|
|
- */
|
|
|
|
- public void enqueue(Runnable runnable){
|
|
|
|
- enqueue(new RunnableWrapper(runnable));
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- /**
|
|
|
|
- * Runs tasks enqueued via {@link #enqueue(Callable)}
|
|
|
|
- */
|
|
|
|
- protected void runQueuedTasks() {
|
|
|
|
- AppTask<?> task;
|
|
|
|
- while( (task = taskQueue.poll()) != null ) {
|
|
|
|
- if (!task.isCancelled()) {
|
|
|
|
- task.invoke();
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- /**
|
|
|
|
- * Do not call manually.
|
|
|
|
- * Callback from ContextListener.
|
|
|
|
- */
|
|
|
|
- public void update(){
|
|
|
|
- // Make sure the audio renderer is available to callables
|
|
|
|
- AudioContext.setAudioRenderer(audioRenderer);
|
|
|
|
-
|
|
|
|
- if (prof!=null) prof.appStep(AppStep.QueuedTasks);
|
|
|
|
- runQueuedTasks();
|
|
|
|
-
|
|
|
|
- if (speed == 0 || paused)
|
|
|
|
- return;
|
|
|
|
-
|
|
|
|
- timer.update();
|
|
|
|
-
|
|
|
|
- if (inputEnabled){
|
|
|
|
- if (prof!=null) prof.appStep(AppStep.ProcessInput);
|
|
|
|
- inputManager.update(timer.getTimePerFrame());
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- if (audioRenderer != null){
|
|
|
|
- if (prof!=null) prof.appStep(AppStep.ProcessAudio);
|
|
|
|
- audioRenderer.update(timer.getTimePerFrame());
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- // user code here..
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- protected void destroyInput(){
|
|
|
|
- if (mouseInput != null)
|
|
|
|
- mouseInput.destroy();
|
|
|
|
-
|
|
|
|
- if (keyInput != null)
|
|
|
|
- keyInput.destroy();
|
|
|
|
-
|
|
|
|
- if (joyInput != null)
|
|
|
|
- joyInput.destroy();
|
|
|
|
-
|
|
|
|
- if (touchInput != null)
|
|
|
|
- touchInput.destroy();
|
|
|
|
-
|
|
|
|
- inputManager = null;
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- /**
|
|
|
|
- * Do not call manually.
|
|
|
|
- * Callback from ContextListener.
|
|
|
|
*/
|
|
*/
|
|
- public void destroy(){
|
|
|
|
- stateManager.cleanup();
|
|
|
|
-
|
|
|
|
- destroyInput();
|
|
|
|
- if (audioRenderer != null)
|
|
|
|
- audioRenderer.cleanup();
|
|
|
|
-
|
|
|
|
- timer.reset();
|
|
|
|
- }
|
|
|
|
|
|
+ public void enqueue(Runnable runnable);
|
|
|
|
|
|
/**
|
|
/**
|
|
* @return The GUI viewport. Which is used for the on screen
|
|
* @return The GUI viewport. Which is used for the on screen
|
|
* statistics and FPS.
|
|
* statistics and FPS.
|
|
*/
|
|
*/
|
|
- public ViewPort getGuiViewPort() {
|
|
|
|
- return guiViewPort;
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- public ViewPort getViewPort() {
|
|
|
|
- return viewPort;
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- private class RunnableWrapper implements Callable{
|
|
|
|
- private final Runnable runnable;
|
|
|
|
-
|
|
|
|
- public RunnableWrapper(Runnable runnable){
|
|
|
|
- this.runnable = runnable;
|
|
|
|
- }
|
|
|
|
|
|
+ public ViewPort getGuiViewPort();
|
|
|
|
|
|
- @Override
|
|
|
|
- public Object call(){
|
|
|
|
- runnable.run();
|
|
|
|
- return null;
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
|
|
+ public ViewPort getViewPort();
|
|
}
|
|
}
|