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Spline: implement JmeCloneable and test

stephengold пре 6 месеци
родитељ
комит
3d703536b4

+ 40 - 1
jme3-core/src/main/java/com/jme3/math/Spline.java

@@ -32,6 +32,8 @@
 package com.jme3.math;
 
 import com.jme3.export.*;
+import com.jme3.util.clone.Cloner;
+import com.jme3.util.clone.JmeCloneable;
 import java.io.IOException;
 import java.util.ArrayList;
 import java.util.Iterator;
@@ -41,7 +43,7 @@ import java.util.List;
  *
  * @author Nehon
  */
-public class Spline implements Savable {
+public class Spline implements JmeCloneable, Savable {
 
     public enum SplineType {
         Linear,
@@ -536,4 +538,41 @@ public class Spline implements Savable {
         weights = in.readFloatArray("weights", null);
         basisFunctionDegree = in.readInt("basisFunctionDegree", 0);
     }
+
+    /**
+     * Callback from {@link com.jme3.util.clone.Cloner} to convert this
+     * shallow-cloned spline into a deep-cloned one, using the specified cloner
+     * and original to resolve copied fields.
+     *
+     * @param cloner the cloner that's cloning this spline (not null)
+     * @param original the object from which this spline was shallow-cloned (not
+     * null, unaffected)
+     */
+    @Override
+    public void cloneFields(Cloner cloner, Object original) {
+        this.controlPoints = cloner.clone(controlPoints);
+        if (segmentsLength != null) {
+            this.segmentsLength = new ArrayList<>(segmentsLength);
+        }
+        this.CRcontrolPoints = cloner.clone(CRcontrolPoints);
+        if (knots != null) {
+            this.knots = new ArrayList<>(knots);
+        }
+        this.weights = cloner.clone(weights);
+    }
+
+    /**
+     * Creates a shallow clone for the JME cloner.
+     *
+     * @return a new object
+     */
+    @Override
+    public Spline jmeClone() {
+        try {
+            Spline clone = (Spline) clone();
+            return clone;
+        } catch (CloneNotSupportedException exception) {
+            throw new RuntimeException(exception);
+        }
+    }
 }

+ 132 - 41
jme3-core/src/test/java/com/jme3/math/SplineTest.java

@@ -34,6 +34,7 @@ package com.jme3.math;
 import com.jme3.asset.AssetManager;
 import com.jme3.asset.DesktopAssetManager;
 import com.jme3.export.binary.BinaryExporter;
+import com.jme3.util.clone.Cloner;
 import java.util.ArrayList;
 import java.util.List;
 import org.junit.Assert;
@@ -52,6 +53,47 @@ public class SplineTest {
     // *************************************************************************
     // tests
 
+    /**
+     * Verifies that spline cloning works correctly.
+     */
+    @Test
+    public void cloneSplines() {
+        // Clone a Bézier spline:
+        {
+            Spline test1 = createBezier();
+            Spline copy1 = Cloner.deepClone(test1);
+            assertSplineEquals(test1, copy1);
+        }
+
+        // Clone a NURB spline:
+        {
+            Spline test2 = createNurb();
+            Spline copy2 = Cloner.deepClone(test2);
+            assertSplineEquals(test2, copy2);
+        }
+
+        // Clone a Catmull-Rom spline:
+        {
+            Spline test3 = createCatmullRom();
+            Spline copy3 = Cloner.deepClone(test3);
+            assertSplineEquals(test3, copy3);
+        }
+
+        // Clone a linear spline:
+        {
+            Spline test4 = createLinear();
+            Spline copy4 = Cloner.deepClone(test4);
+            assertSplineEquals(test4, copy4);
+        }
+
+        // Clone a default spline:
+        {
+            Spline test5 = new Spline();
+            Spline copy5 = Cloner.deepClone(test5);
+            assertSplineEquals(test5, copy5);
+        }
+    }
+
     /**
      * Verifies that spline serialization/deserialization works correctly.
      */
@@ -59,63 +101,28 @@ public class SplineTest {
     public void saveAndLoadSplines() {
         // Serialize and deserialize a Bezier spline:
         {
-            Vector3f[] controlPoints1 = {
-                new Vector3f(0f, 1f, 0f), new Vector3f(1f, 2f, 1f),
-                new Vector3f(1.5f, 1.5f, 1.5f), new Vector3f(2f, 0f, 1f)
-            };
-
-            Spline test1 = new Spline(
-                    Spline.SplineType.Bezier, controlPoints1, 0.1f, true);
+            Spline test1 = createBezier();
             Spline copy1 = BinaryExporter.saveAndLoad(assetManager, test1);
             assertSplineEquals(test1, copy1);
         }
 
         // Serialize and deserialize a NURB spline:
         {
-            List<Vector4f> controlPoints2 = new ArrayList<>(5);
-            controlPoints2.add(new Vector4f(0f, 1f, 2f, 3f));
-            controlPoints2.add(new Vector4f(3f, 1f, 4f, 0f));
-            controlPoints2.add(new Vector4f(2f, 5f, 3f, 0f));
-            controlPoints2.add(new Vector4f(3f, 2f, 3f, 1f));
-            controlPoints2.add(new Vector4f(0.5f, 1f, 0.6f, 5f));
-            List<Float> nurbKnots = new ArrayList<>(6);
-            nurbKnots.add(0.2f);
-            nurbKnots.add(0.3f);
-            nurbKnots.add(0.4f);
-            nurbKnots.add(0.43f);
-            nurbKnots.add(0.51f);
-            nurbKnots.add(0.52f);
-
-            Spline test2 = new Spline(controlPoints2, nurbKnots);
+            Spline test2 = createNurb();
             Spline copy2 = BinaryExporter.saveAndLoad(assetManager, test2);
             assertSplineEquals(test2, copy2);
         }
 
         // Serialize and deserialize a Catmull-Rom spline:
         {
-            List<Vector3f> controlPoints3 = new ArrayList<>(6);
-            controlPoints3.add(new Vector3f(0f, 1f, 2f));
-            controlPoints3.add(new Vector3f(3f, -1f, 4f));
-            controlPoints3.add(new Vector3f(2f, 5f, 3f));
-            controlPoints3.add(new Vector3f(3f, -2f, 3f));
-            controlPoints3.add(new Vector3f(0.5f, 1f, 0.6f));
-            controlPoints3.add(new Vector3f(-0.5f, 4f, 0.2f));
-
-            Spline test3 = new Spline(
-                    Spline.SplineType.CatmullRom, controlPoints3, 0.01f, false);
+            Spline test3 = createCatmullRom();
             Spline copy3 = BinaryExporter.saveAndLoad(assetManager, test3);
             assertSplineEquals(test3, copy3);
         }
 
         // Serialize and deserialize a linear spline:
         {
-            List<Vector3f> controlPoints4 = new ArrayList<>(3);
-            controlPoints4.add(new Vector3f(3f, -1f, 4f));
-            controlPoints4.add(new Vector3f(2f, 0f, 3f));
-            controlPoints4.add(new Vector3f(3f, -2f, 3f));
-
-            Spline test4 = new Spline(
-                    Spline.SplineType.Linear, controlPoints4, 0f, true);
+            Spline test4 = createLinear();
             Spline copy4 = BinaryExporter.saveAndLoad(assetManager, test4);
             assertSplineEquals(test4, copy4);
         }
@@ -131,14 +138,22 @@ public class SplineTest {
     // private helper methods
 
     /**
-     * Verify that the specified lists are equivalent.
+     * Verifies that the specified lists are equivalent but distinct.
      *
      * @param s1 the first list to compare (may be null, unaffected)
      * @param s2 the 2nd list to compare (may be null, unaffected)
      */
     private static void assertListEquals(List<?> a1, List<?> a2) {
-        if (a1 != a2) {
+        if (a1 == null || a2 == null) {
+            // If either list is null, verify that both are null:
+            Assert.assertNull(a1);
+            Assert.assertNull(a2);
+
+        } else {
+            // Verify that the lists are distinct and and of equal length:
+            Assert.assertTrue(a1 != a2);
             Assert.assertEquals(a1.size(), a2.size());
+
             for (int i = 0; i < a1.size(); ++i) {
                 Assert.assertEquals(a1.get(i), a2.get(i));
             }
@@ -172,4 +187,80 @@ public class SplineTest {
                 s1.getTotalLength(), s2.getTotalLength(), 0f);
         Assert.assertArrayEquals(s1.getWeights(), s2.getWeights(), 0f);
     }
+
+    /**
+     * Generates a simple cyclic Bézier spline for testing.
+     *
+     * @return a new Spline
+     */
+    private static Spline createBezier() {
+        Vector3f[] controlPoints1 = {
+            new Vector3f(0f, 1f, 0f), new Vector3f(1f, 2f, 1f),
+            new Vector3f(1.5f, 1.5f, 1.5f), new Vector3f(2f, 0f, 1f)
+        };
+
+        Spline result = new Spline(
+                Spline.SplineType.Bezier, controlPoints1, 0.1f, true);
+        return result;
+    }
+
+    /**
+     * Generates a simple acyclic Catmull-Rom spline for testing.
+     *
+     * @return a new Spline
+     */
+    private static Spline createCatmullRom() {
+        List<Vector3f> controlPoints3 = new ArrayList<>(6);
+        controlPoints3.add(new Vector3f(0f, 1f, 2f));
+        controlPoints3.add(new Vector3f(3f, -1f, 4f));
+        controlPoints3.add(new Vector3f(2f, 5f, 3f));
+        controlPoints3.add(new Vector3f(3f, -2f, 3f));
+        controlPoints3.add(new Vector3f(0.5f, 1f, 0.6f));
+        controlPoints3.add(new Vector3f(-0.5f, 4f, 0.2f));
+
+        Spline result = new Spline(
+                Spline.SplineType.CatmullRom, controlPoints3, 0.01f, false);
+        return result;
+    }
+
+    /**
+     * Generates a simple cyclic linear spline for testing.
+     *
+     * @return a new Spline
+     */
+    private static Spline createLinear() {
+        List<Vector3f> controlPoints4 = new ArrayList<>(3);
+        controlPoints4.add(new Vector3f(3f, -1f, 4f));
+        controlPoints4.add(new Vector3f(2f, 0f, 3f));
+        controlPoints4.add(new Vector3f(3f, -2f, 3f));
+
+        Spline result = new Spline(
+                Spline.SplineType.Linear, controlPoints4, 0f, true);
+        return result;
+    }
+
+    /**
+     * Generates a simple NURB spline for testing.
+     *
+     * @return a new Spline
+     */
+    private static Spline createNurb() {
+        List<Vector4f> controlPoints2 = new ArrayList<>(5);
+        controlPoints2.add(new Vector4f(0f, 1f, 2f, 3f));
+        controlPoints2.add(new Vector4f(3f, 1f, 4f, 0f));
+        controlPoints2.add(new Vector4f(2f, 5f, 3f, 0f));
+        controlPoints2.add(new Vector4f(3f, 2f, 3f, 1f));
+        controlPoints2.add(new Vector4f(0.5f, 1f, 0.6f, 5f));
+
+        List<Float> nurbKnots = new ArrayList<>(6);
+        nurbKnots.add(0.2f);
+        nurbKnots.add(0.3f);
+        nurbKnots.add(0.4f);
+        nurbKnots.add(0.43f);
+        nurbKnots.add(0.51f);
+        nurbKnots.add(0.52f);
+
+        Spline result = new Spline(controlPoints2, nurbKnots);
+        return result;
+    }
 }