git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9204 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
@@ -126,6 +126,10 @@ vec2 computeLighting(in vec3 wvNorm, in vec3 wvViewDir, in vec3 wvLightDir){
float att = vLightDir.w;
#endif
+ if (m_Shininess <= 1.0) {
+ specularFactor = 0.0; // should be one instruction on most cards ..
+ }
+
specularFactor *= diffuseFactor;
return vec2(diffuseFactor, specularFactor) * vec2(att);