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@@ -106,9 +106,11 @@ void main(){
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#ifdef ALPHAMAP
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alpha = alpha * texture2D(m_AlphaMap, newTexCoord).r;
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#endif
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- if(alpha < m_AlphaDiscardThreshold){
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- discard;
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- }
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+ #ifdef DISCARD_ALPHA
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+ if(alpha < m_AlphaDiscardThreshold){
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+ discard;
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+ }
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+ #endif
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// ***********************
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