2
0
Эх сурвалжийг харах

- improve AssetQuadGrid
- add test for TerrainQuadGrid
- add test data for TerrainGrid

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8678 75d07b2b-3a1a-0410-a2c5-0572b91ccdca

nor..67 14 жил өмнө
parent
commit
4105689fea

+ 15 - 6
engine/src/terrain/com/jme3/terrain/geomipmap/grid/AssetQuadGrid.java

@@ -13,6 +13,8 @@ import com.jme3.math.Vector3f;
 import com.jme3.terrain.geomipmap.TerrainQuad;
 import com.jme3.terrain.geomipmap.TerrainQuadGrid;
 import java.io.IOException;
+import java.util.logging.Level;
+import java.util.logging.Logger;
 
 /**
  *
@@ -30,19 +32,26 @@ public class AssetQuadGrid implements TerrainQuadGrid {
     public AssetQuadGrid() {
     }
 
-    public AssetQuadGrid(AssetManager manager, String name, String assetPath, int size, int patchSize, int quadSize) {
+    public AssetQuadGrid(AssetManager manager, String name, String assetPath) {
         this.manager = manager;
         this.name = name;
         this.assetPath = assetPath;
-        this.size = size;
-        this.patchSize = patchSize;
-        this.quadSize = quadSize;
     }
 
     public TerrainQuad getTerrainQuadAt(Vector3f location) {
-        TerrainQuad quad = (TerrainQuad) manager.loadModel(assetPath + "/" + name + "-" + Math.round(location.x) + "/" + Math.round(location.y) + "/" + Math.round(location.z));
+        String modelName = assetPath + "/" + name + "_" + Math.round(location.x) + "_" + Math.round(location.y) + "_" + Math.round(location.z) + ".j3o";
+        Logger.getLogger(this.getClass().getName()).log(Level.INFO, "Load terrain grid tile: {0}", modelName);
+        TerrainQuad quad = null;
+        try {
+            quad = (TerrainQuad) manager.loadModel(modelName);
+        } catch (Exception e) {
+//            e.printStackTrace();
+        }
         if (quad == null) {
-            createNewQuad(location);
+            Logger.getLogger(this.getClass().getName()).log(Level.WARNING, "Could not load terrain grid tile: {0}", modelName);
+            quad = createNewQuad(location);
+        } else {
+            Logger.getLogger(this.getClass().getName()).log(Level.INFO, "Loaded terrain grid tile: {0}", modelName);
         }
         return quad;
     }

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engine/src/test-data/TerrainGrid/testgrid_-1_0_-1.j3o


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engine/src/test-data/TerrainGrid/testgrid_-1_0_-2.j3o


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engine/src/test-data/TerrainGrid/testgrid_-1_0_0.j3o


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engine/src/test-data/TerrainGrid/testgrid_-1_0_1.j3o


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engine/src/test-data/TerrainGrid/testgrid_0_0_-1.j3o


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engine/src/test-data/TerrainGrid/testgrid_0_0_-2.j3o


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engine/src/test-data/TerrainGrid/testgrid_0_0_0.j3o


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engine/src/test-data/TerrainGrid/testgrid_0_0_1.j3o


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engine/src/test-data/TerrainGrid/testgrid_0_0_2.j3o


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engine/src/test-data/TerrainGrid/testgrid_1_0_-1.j3o


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engine/src/test-data/TerrainGrid/testgrid_1_0_-2.j3o


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engine/src/test-data/TerrainGrid/testgrid_1_0_0.j3o


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engine/src/test-data/TerrainGrid/testgrid_1_0_1.j3o


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engine/src/test-data/TerrainGrid/testgrid_1_0_2.j3o


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engine/src/test-data/TerrainGrid/testgrid_2_0_-1.j3o


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engine/src/test-data/TerrainGrid/testgrid_2_0_0.j3o


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engine/src/test-data/TerrainGrid/testgrid_2_0_1.j3o


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engine/src/test-data/TerrainGrid/testgrid_2_0_2.j3o


+ 27 - 20
engine/src/test/jme3test/terrain/TerrainFractalGridTest.java

@@ -1,8 +1,6 @@
 package jme3test.terrain;
 
 import com.jme3.terrain.geomipmap.TerrainQuad;
-import java.util.ArrayList;
-import java.util.List;
 
 import com.jme3.app.SimpleApplication;
 import com.jme3.app.state.ScreenshotAppState;
@@ -11,14 +9,13 @@ import com.jme3.bullet.collision.shapes.CapsuleCollisionShape;
 import com.jme3.bullet.collision.shapes.HeightfieldCollisionShape;
 import com.jme3.bullet.control.CharacterControl;
 import com.jme3.bullet.control.RigidBodyControl;
+import com.jme3.export.binary.BinaryExporter;
 import com.jme3.input.KeyInput;
 import com.jme3.input.controls.ActionListener;
 import com.jme3.input.controls.KeyTrigger;
 import com.jme3.material.Material;
 import com.jme3.math.ColorRGBA;
-import com.jme3.math.Vector2f;
 import com.jme3.math.Vector3f;
-import com.jme3.renderer.Camera;
 import com.jme3.terrain.geomipmap.TerrainGrid;
 import com.jme3.terrain.geomipmap.TerrainGridListener;
 import com.jme3.terrain.geomipmap.TerrainLodControl;
@@ -26,6 +23,10 @@ import com.jme3.terrain.geomipmap.lodcalc.DistanceLodCalculator;
 import com.jme3.terrain.heightmap.FractalHeightMapGrid;
 import com.jme3.texture.Texture;
 import com.jme3.texture.Texture.WrapMode;
+import java.io.File;
+import java.io.IOException;
+import java.util.logging.Level;
+import java.util.logging.Logger;
 import org.novyon.noise.ShaderUtils;
 import org.novyon.noise.basis.FilteredBasis;
 import org.novyon.noise.filter.IterativeFilter;
@@ -176,6 +177,13 @@ public class TerrainFractalGridTest extends SimpleApplication {
                 }
 
                 public void tileAttached(Vector3f cell, TerrainQuad quad) {
+                    //uncomment to create data for TerrainQuadGridTest
+//                    try {
+//                        BinaryExporter.getInstance().save(quad, new File("/Users/normenhansen/Documents/Code/jme3/engine/src/test-data/TerrainGrid/"
+//                                + "testgrid_" + Math.round(cell.x) + "_" + Math.round(cell.y) + "_" + Math.round(cell.z) + ".j3o"));
+//                    } catch (IOException ex) {
+//                        Logger.getLogger(TerrainFractalGridTest.class.getName()).log(Level.SEVERE, null, ex);
+//                    }
                     quad.addControl(new RigidBodyControl(new HeightfieldCollisionShape(quad.getHeightMap(), terrain.getLocalScale()), 0));
                     bulletAppState.getPhysicsSpace().add(quad);
                 }
@@ -184,7 +192,6 @@ public class TerrainFractalGridTest extends SimpleApplication {
                     bulletAppState.getPhysicsSpace().remove(quad);
                     quad.removeControl(RigidBodyControl.class);
                 }
-
             });
         }
         this.terrain.initialize(cam.getLocation());
@@ -247,21 +254,21 @@ public class TerrainFractalGridTest extends SimpleApplication {
 
     @Override
     public void simpleUpdate(final float tpf) {
-            Vector3f camDir = this.cam.getDirection().clone().multLocal(0.6f);
-            Vector3f camLeft = this.cam.getLeft().clone().multLocal(0.4f);
-            this.walkDirection.set(0, 0, 0);
-            if (this.left) {
-                this.walkDirection.addLocal(camLeft);
-            }
-            if (this.right) {
-                this.walkDirection.addLocal(camLeft.negate());
-            }
-            if (this.up) {
-                this.walkDirection.addLocal(camDir);
-            }
-            if (this.down) {
-                this.walkDirection.addLocal(camDir.negate());
-            }
+        Vector3f camDir = this.cam.getDirection().clone().multLocal(0.6f);
+        Vector3f camLeft = this.cam.getLeft().clone().multLocal(0.4f);
+        this.walkDirection.set(0, 0, 0);
+        if (this.left) {
+            this.walkDirection.addLocal(camLeft);
+        }
+        if (this.right) {
+            this.walkDirection.addLocal(camLeft.negate());
+        }
+        if (this.up) {
+            this.walkDirection.addLocal(camDir);
+        }
+        if (this.down) {
+            this.walkDirection.addLocal(camDir.negate());
+        }
 
         if (usePhysics) {
             this.player3.setWalkDirection(this.walkDirection);

+ 226 - 0
engine/src/test/jme3test/terrain/TerrainQuadGridTest.java

@@ -0,0 +1,226 @@
+package jme3test.terrain;
+
+import com.jme3.app.SimpleApplication;
+import com.jme3.app.state.ScreenshotAppState;
+import com.jme3.asset.plugins.HttpZipLocator;
+import com.jme3.asset.plugins.ZipLocator;
+import com.jme3.bullet.BulletAppState;
+import com.jme3.bullet.collision.shapes.CapsuleCollisionShape;
+import com.jme3.bullet.collision.shapes.HeightfieldCollisionShape;
+import com.jme3.bullet.control.CharacterControl;
+import com.jme3.bullet.control.RigidBodyControl;
+import com.jme3.input.KeyInput;
+import com.jme3.input.controls.ActionListener;
+import com.jme3.input.controls.KeyTrigger;
+import com.jme3.material.Material;
+import com.jme3.math.ColorRGBA;
+import com.jme3.math.Vector3f;
+import com.jme3.terrain.geomipmap.TerrainGrid;
+import com.jme3.terrain.geomipmap.TerrainGridListener;
+import com.jme3.terrain.geomipmap.TerrainLodControl;
+import com.jme3.terrain.geomipmap.TerrainQuad;
+import com.jme3.terrain.geomipmap.grid.AssetQuadGrid;
+import com.jme3.terrain.geomipmap.lodcalc.DistanceLodCalculator;
+import com.jme3.texture.Texture;
+import com.jme3.texture.Texture.WrapMode;
+import java.io.File;
+
+public class TerrainQuadGridTest extends SimpleApplication {
+
+    private Material mat_terrain;
+    private TerrainGrid terrain;
+    private float grassScale = 64;
+    private float dirtScale = 16;
+    private float rockScale = 128;
+    private boolean usePhysics = true;
+    private boolean physicsAdded = false;
+
+    public static void main(final String[] args) {
+        TerrainQuadGridTest app = new TerrainQuadGridTest();
+        app.start();
+    }
+    private CharacterControl player3;
+
+    @Override
+    public void simpleInitApp() {
+        File file = new File("mountains.zip");
+        if (!file.exists()) {
+            assetManager.registerLocator("http://jmonkeyengine.googlecode.com/files/mountains.zip", HttpZipLocator.class);
+        } else {
+            assetManager.registerLocator("mountains.zip", ZipLocator.class);
+        }
+
+        this.flyCam.setMoveSpeed(100f);
+        ScreenshotAppState state = new ScreenshotAppState();
+        this.stateManager.attach(state);
+
+        // TERRAIN TEXTURE material
+        this.mat_terrain = new Material(this.assetManager, "Common/MatDefs/Terrain/HeightBasedTerrain.j3md");
+
+        // Parameters to material:
+        // regionXColorMap: X = 1..4 the texture that should be appliad to state X
+        // regionX: a Vector3f containing the following information:
+        //      regionX.x: the start height of the region
+        //      regionX.y: the end height of the region
+        //      regionX.z: the texture scale for the region
+        //  it might not be the most elegant way for storing these 3 values, but it packs the data nicely :)
+        // slopeColorMap: the texture to be used for cliffs, and steep mountain sites
+        // slopeTileFactor: the texture scale for slopes
+        // terrainSize: the total size of the terrain (used for scaling the texture)
+        // GRASS texture
+        Texture grass = this.assetManager.loadTexture("Textures/Terrain/splat/grass.jpg");
+        grass.setWrap(WrapMode.Repeat);
+        this.mat_terrain.setTexture("region1ColorMap", grass);
+        this.mat_terrain.setVector3("region1", new Vector3f(88, 200, this.grassScale));
+
+        // DIRT texture
+        Texture dirt = this.assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg");
+        dirt.setWrap(WrapMode.Repeat);
+        this.mat_terrain.setTexture("region2ColorMap", dirt);
+        this.mat_terrain.setVector3("region2", new Vector3f(0, 90, this.dirtScale));
+
+        // ROCK texture
+        Texture rock = this.assetManager.loadTexture("Textures/Terrain/Rock2/rock.jpg");
+        rock.setWrap(WrapMode.Repeat);
+        this.mat_terrain.setTexture("region3ColorMap", rock);
+        this.mat_terrain.setVector3("region3", new Vector3f(198, 260, this.rockScale));
+
+        this.mat_terrain.setTexture("region4ColorMap", rock);
+        this.mat_terrain.setVector3("region4", new Vector3f(198, 260, this.rockScale));
+
+        this.mat_terrain.setTexture("slopeColorMap", rock);
+        this.mat_terrain.setFloat("slopeTileFactor", 32);
+
+        this.mat_terrain.setFloat("terrainSize", 129);
+//quad.getHeightMap(), terrain.getLocalScale()), 0
+        AssetQuadGrid grid = new AssetQuadGrid(assetManager, "testgrid", "TerrainGrid");
+        this.terrain = new TerrainGrid("terrain", 33, 129, grid);
+
+        this.terrain.setMaterial(this.mat_terrain);
+        this.terrain.setLocalTranslation(0, 0, 0);
+        this.terrain.setLocalScale(2f, 1f, 2f);
+        this.rootNode.attachChild(this.terrain);
+
+        TerrainLodControl control = new TerrainLodControl(this.terrain, getCamera());
+        control.setLodCalculator( new DistanceLodCalculator(65, 2.7f) ); // patch size, and a multiplier
+        this.terrain.addControl(control);
+
+        final BulletAppState bulletAppState = new BulletAppState();
+        stateManager.attach(bulletAppState);
+
+        this.getCamera().setLocation(new Vector3f(0, 256, 0));
+
+        this.viewPort.setBackgroundColor(new ColorRGBA(0.7f, 0.8f, 1f, 1f));
+
+        if (usePhysics) {
+            CapsuleCollisionShape capsuleShape = new CapsuleCollisionShape(0.5f, 1.8f, 1);
+            player3 = new CharacterControl(capsuleShape, 0.5f);
+            player3.setJumpSpeed(20);
+            player3.setFallSpeed(10);
+            player3.setGravity(10);
+
+            player3.setPhysicsLocation(new Vector3f(cam.getLocation().x, 256, cam.getLocation().z));
+
+            bulletAppState.getPhysicsSpace().add(player3);
+
+            terrain.addListener("physicsStartListener", new TerrainGridListener() {
+
+                public void gridMoved(Vector3f newCenter) {
+                }
+
+                public Material tileLoaded(Material material, Vector3f cell) {
+                    return material;
+                }
+
+                public void tileAttached(Vector3f cell, TerrainQuad quad) {
+                    quad.addControl(new RigidBodyControl(new HeightfieldCollisionShape(quad.getHeightMap(), terrain.getLocalScale()), 0));
+                    bulletAppState.getPhysicsSpace().add(quad);
+                }
+
+                public void tileDetached(Vector3f cell, TerrainQuad quad) {
+                    bulletAppState.getPhysicsSpace().remove(quad);
+                    quad.removeControl(RigidBodyControl.class);
+                }
+
+            });
+        }
+        this.terrain.initialize(cam.getLocation());
+        this.initKeys();
+    }
+
+    private void initKeys() {
+        // You can map one or several inputs to one named action
+        this.inputManager.addMapping("Lefts", new KeyTrigger(KeyInput.KEY_A));
+        this.inputManager.addMapping("Rights", new KeyTrigger(KeyInput.KEY_D));
+        this.inputManager.addMapping("Ups", new KeyTrigger(KeyInput.KEY_W));
+        this.inputManager.addMapping("Downs", new KeyTrigger(KeyInput.KEY_S));
+        this.inputManager.addMapping("Jumps", new KeyTrigger(KeyInput.KEY_SPACE));
+        this.inputManager.addListener(this.actionListener, "Lefts");
+        this.inputManager.addListener(this.actionListener, "Rights");
+        this.inputManager.addListener(this.actionListener, "Ups");
+        this.inputManager.addListener(this.actionListener, "Downs");
+        this.inputManager.addListener(this.actionListener, "Jumps");
+    }
+    private boolean left;
+    private boolean right;
+    private boolean up;
+    private boolean down;
+    private final ActionListener actionListener = new ActionListener() {
+
+        @Override
+        public void onAction(final String name, final boolean keyPressed, final float tpf) {
+            if (name.equals("Lefts")) {
+                if (keyPressed) {
+                    TerrainQuadGridTest.this.left = true;
+                } else {
+                    TerrainQuadGridTest.this.left = false;
+                }
+            } else if (name.equals("Rights")) {
+                if (keyPressed) {
+                    TerrainQuadGridTest.this.right = true;
+                } else {
+                    TerrainQuadGridTest.this.right = false;
+                }
+            } else if (name.equals("Ups")) {
+                if (keyPressed) {
+                    TerrainQuadGridTest.this.up = true;
+                } else {
+                    TerrainQuadGridTest.this.up = false;
+                }
+            } else if (name.equals("Downs")) {
+                if (keyPressed) {
+                    TerrainQuadGridTest.this.down = true;
+                } else {
+                    TerrainQuadGridTest.this.down = false;
+                }
+            } else if (name.equals("Jumps")) {
+                TerrainQuadGridTest.this.player3.jump();
+            }
+        }
+    };
+    private final Vector3f walkDirection = new Vector3f();
+
+    @Override
+    public void simpleUpdate(final float tpf) {
+        Vector3f camDir = this.cam.getDirection().clone().multLocal(0.6f);
+        Vector3f camLeft = this.cam.getLeft().clone().multLocal(0.4f);
+        this.walkDirection.set(0, 0, 0);
+        if (this.left) {
+            this.walkDirection.addLocal(camLeft);
+        }
+        if (this.right) {
+            this.walkDirection.addLocal(camLeft.negate());
+        }
+        if (this.up) {
+            this.walkDirection.addLocal(camDir);
+        }
+        if (this.down) {
+            this.walkDirection.addLocal(camDir.negate());
+        }
+
+        if (usePhysics) {
+            this.player3.setWalkDirection(this.walkDirection);
+            this.cam.setLocation(this.player3.getPhysicsLocation());
+        }
+    }
+}