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PssmShadowRenderer : post shadow pas does not write depth anymore, also added a slight polyOffset to avoid z-fighting

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9293 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
rem..om преди 13 години
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ревизия
4155cacf74
променени са 1 файла, в които са добавени 3 реда и са изтрити 0 реда
  1. 3 0
      engine/src/core/com/jme3/shadow/PssmShadowRenderer.java

+ 3 - 0
engine/src/core/com/jme3/shadow/PssmShadowRenderer.java

@@ -220,6 +220,9 @@ public class PssmShadowRenderer implements SceneProcessor {
         //initializing render state for post shadow pass (modulade blending and cullmode of for back faces )
         state.setBlendMode(RenderState.BlendMode.Modulate);
         state.setFaceCullMode(RenderState.FaceCullMode.Off);
+        state.setDepthWrite(false);
+        state.setPolyOffset(-0.1f, 0);
+               
     }
 
     /**