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@@ -220,6 +220,9 @@ public class PssmShadowRenderer implements SceneProcessor {
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//initializing render state for post shadow pass (modulade blending and cullmode of for back faces )
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state.setBlendMode(RenderState.BlendMode.Modulate);
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state.setFaceCullMode(RenderState.FaceCullMode.Off);
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+ state.setDepthWrite(false);
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+ state.setPolyOffset(-0.1f, 0);
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+
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}
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/**
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