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convert tabs to blanks in FixedScale100.frag

Stephen Gold 5 年之前
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415a52df51
共有 1 個文件被更改,包括 6 次插入6 次删除
  1. 6 6
      jme3-core/src/main/resources/Common/MatDefs/ShaderNodes/Common/FixedScale100.frag

+ 6 - 6
jme3-core/src/main/resources/Common/MatDefs/ShaderNodes/Common/FixedScale100.frag

@@ -1,8 +1,8 @@
 void main(){
-	vec4 worldPos = worldMatrix * vec4(0.0, 0.0, 0.0, 1.0);
-	vec3 dir = worldPos.xyz - cameraPos;
-	float distance = dot(cameraDir, dir);
-	float m11 = projectionMatrix[1][1];
-	float halfHeight = (viewport.w - viewport.y) * 0.5;	
-	scale = ((distance/halfHeight) * spriteHeight)/m11;
+    vec4 worldPos = worldMatrix * vec4(0.0, 0.0, 0.0, 1.0);
+    vec3 dir = worldPos.xyz - cameraPos;
+    float distance = dot(cameraDir, dir);
+    float m11 = projectionMatrix[1][1];
+    float halfHeight = (viewport.w - viewport.y) * 0.5;
+    scale = ((distance/halfHeight) * spriteHeight)/m11;
 }