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@@ -34,15 +34,11 @@ package jme3test.bullet;
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import com.jme3.animation.AnimChannel;
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import com.jme3.animation.AnimControl;
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import com.jme3.animation.AnimEventListener;
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-import com.jme3.animation.Bone;
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import com.jme3.animation.LoopMode;
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import com.jme3.bullet.BulletAppState;
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import com.jme3.app.SimpleApplication;
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import com.jme3.asset.TextureKey;
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import com.jme3.bullet.PhysicsSpace;
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-import com.jme3.bullet.collision.PhysicsCollisionEvent;
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-import com.jme3.bullet.collision.PhysicsCollisionObject;
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-import com.jme3.bullet.collision.RagdollCollisionListener;
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import com.jme3.bullet.control.KinematicRagdollControl;
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import com.jme3.bullet.control.RigidBodyControl;
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import com.jme3.input.KeyInput;
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@@ -62,7 +58,7 @@ import com.jme3.texture.Texture;
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/**
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* @author normenhansen
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*/
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-public class TestRagdollCharacter extends SimpleApplication implements RagdollCollisionListener, AnimEventListener, ActionListener {
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+public class TestRagdollCharacter extends SimpleApplication implements AnimEventListener, ActionListener {
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BulletAppState bulletAppState;
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Node model;
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@@ -83,22 +79,21 @@ public class TestRagdollCharacter extends SimpleApplication implements RagdollCo
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bulletAppState = new BulletAppState();
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bulletAppState.setEnabled(true);
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stateManager.attach(bulletAppState);
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- initWall(2,1,1);
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-
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- cam.setLocation(new Vector3f(-8,0,-4));
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- cam.lookAt(new Vector3f(4,0,-7), Vector3f.UNIT_Y);
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// bulletAppState.getPhysicsSpace().enableDebug(assetManager);
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PhysicsTestHelper.createPhysicsTestWorld(rootNode, assetManager, bulletAppState.getPhysicsSpace());
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+ initWall(2,1,1);
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setupLight();
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+ cam.setLocation(new Vector3f(-8,0,-4));
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+ cam.lookAt(new Vector3f(4,0,-7), Vector3f.UNIT_Y);
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+
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model = (Node) assetManager.loadModel("Models/Sinbad/Sinbad.mesh.xml");
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model.lookAt(new Vector3f(0,0,-1), Vector3f.UNIT_Y);
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model.setLocalTranslation(4, 0, -7f);
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ragdoll = new KinematicRagdollControl(0.5f);
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- ragdoll.addCollisionListener(this);
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model.addControl(ragdoll);
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getPhysicsSpace().add(ragdoll);
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@@ -125,9 +120,6 @@ public class TestRagdollCharacter extends SimpleApplication implements RagdollCo
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return bulletAppState.getPhysicsSpace();
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}
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- public void collide(Bone bone, PhysicsCollisionObject object, PhysicsCollisionEvent event) {
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- }
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-
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private void setupKeys() {
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inputManager.addMapping("Rotate Left",
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new KeyTrigger(KeyInput.KEY_H));
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