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Fixed roughness fetch in the spec / gloss pipeline
See issue https://github.com/jMonkeyEngine/jmonkeyengine/issues/281

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4342d97439

+ 1 - 1
jme3-core/src/main/resources/Common/MatDefs/Light/PBRLighting.frag

@@ -167,7 +167,7 @@ void main(){
     #ifdef SPECGLOSSPIPELINE
           vec4 specularColor = texture2D(m_SpecularMap, newTexCoord);
           vec4 diffuseColor = albedo;
-          Roughness = 1.0 - texture2D(m_GlossMap, newTexCoord);          
+          Roughness = 1.0 - texture2D(m_GlossMap, newTexCoord).r;          
     #else      
         float nonMetalSpec = 0.08 * specular;
         vec4 specularColor = (nonMetalSpec - nonMetalSpec * Metallic) + albedo * Metallic;