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@@ -774,7 +774,7 @@ public class RenderManager {
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// check culling first.
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if (!scene.checkCulling(vp.getCamera())) {
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// move on to shadow-only render
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- if (scene.getShadowMode() != RenderQueue.ShadowMode.Off || scene instanceof Node) {
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+ if ((scene.getShadowMode() != RenderQueue.ShadowMode.Off || scene instanceof Node) && scene.getCullHint()!=Spatial.CullHint.Always) {
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renderShadow(scene, vp.getQueue());
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}
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return;
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