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+/*
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+ * Copyright (c) 2009-2012 jMonkeyEngine
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+ * All rights reserved.
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+ *
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+ * Redistribution and use in source and binary forms, with or without
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+ * modification, are permitted provided that the following conditions are
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+ * met:
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+ *
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+ * * Redistributions of source code must retain the above copyright
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+ * notice, this list of conditions and the following disclaimer.
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+ *
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+ * * Redistributions in binary form must reproduce the above copyright
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+ * notice, this list of conditions and the following disclaimer in the
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+ * documentation and/or other materials provided with the distribution.
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+ *
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+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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+ * may be used to endorse or promote products derived from this software
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+ * without specific prior written permission.
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+ *
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+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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+ */
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+
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+package com.jme3.system.jogl;
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+
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+import com.jme3.input.KeyInput;
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+import com.jme3.input.MouseInput;
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+import com.jme3.input.TouchInput;
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+import com.jme3.renderer.jogl.JoglRenderer;
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+import com.jogamp.newt.opengl.GLWindow;
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+import com.jogamp.opengl.util.Animator;
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+import com.jogamp.opengl.util.AnimatorBase;
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+import com.jogamp.opengl.util.FPSAnimator;
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+import java.util.concurrent.atomic.AtomicBoolean;
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+import java.util.logging.Logger;
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+import javax.media.opengl.DebugGL4bc;
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+import javax.media.opengl.GL;
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+import javax.media.opengl.GLAutoDrawable;
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+import javax.media.opengl.GLCapabilities;
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+import javax.media.opengl.GLEventListener;
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+import javax.media.opengl.GLProfile;
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+import javax.media.opengl.GLRunnable;
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+
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+public abstract class JoglNewtAbstractDisplay extends JoglContext implements GLEventListener {
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+
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+ private static final Logger logger = Logger.getLogger(JoglNewtAbstractDisplay.class.getName());
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+
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+ protected GLWindow canvas;
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+
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+ protected AnimatorBase animator;
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+
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+ protected AtomicBoolean active = new AtomicBoolean(false);
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+
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+ protected boolean wasActive = false;
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+
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+ protected int frameRate;
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+
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+ protected boolean useAwt = true;
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+
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+ protected AtomicBoolean autoFlush = new AtomicBoolean(true);
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+
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+ protected boolean wasAnimating = false;
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+
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+ protected void initGLCanvas() {
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+ //FIXME use the settings to know whether to use the max programmable profile
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+ //then call GLProfile.getMaxProgrammable(true);
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+ GLCapabilities caps = new GLCapabilities(GLProfile.getMaxFixedFunc(true));
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+ caps.setHardwareAccelerated(true);
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+ caps.setDoubleBuffered(true);
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+ caps.setStencilBits(settings.getStencilBits());
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+ caps.setDepthBits(settings.getDepthBits());
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+
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+ if (settings.getSamples() > 1) {
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+ caps.setSampleBuffers(true);
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+ caps.setNumSamples(settings.getSamples());
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+ }
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+ canvas = GLWindow.create(caps);
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+ if (settings.isVSync()) {
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+ canvas.invoke(false, new GLRunnable() {
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+
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+ public boolean run(GLAutoDrawable glad) {
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+ canvas.getGL().setSwapInterval(1);
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+ return true;
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+ }
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+ });
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+ }
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+ canvas.requestFocus();
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+ canvas.setSize(settings.getWidth(), settings.getHeight());
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+ canvas.addGLEventListener(this);
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+
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+ if (settings.getBoolean("GraphicsDebug")) {
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+ canvas.invoke(false, new GLRunnable() {
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+
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+ public boolean run(GLAutoDrawable glad) {
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+ GL gl = glad.getGL();
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+ if (gl.isGL4bc()) {
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+ canvas.setGL(new DebugGL4bc(gl.getGL4bc()));
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+ }
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+ return true;
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+ }
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+ });
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+ }
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+
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+ renderer = new JoglRenderer();
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+ }
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+
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+ protected void startGLCanvas() {
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+ if (frameRate > 0) {
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+ animator = new FPSAnimator(canvas, frameRate);
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+ }
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+ else {
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+ animator = new Animator();
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+ animator.add(canvas);
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+ ((Animator) animator).setRunAsFastAsPossible(true);
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+ }
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+
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+ animator.start();
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+ wasAnimating = true;
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+
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+ //FIXME not sure it is the best place to do that
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+ renderable.set(true);
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+ }
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+
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+ protected void onCanvasAdded() {
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+ }
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+
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+ protected void onCanvasRemoved() {
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+ }
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+
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+ @Override
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+ public KeyInput getKeyInput() {
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+ //TODO
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+ return null;
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+ }
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+
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+ @Override
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+ public MouseInput getMouseInput() {
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+ //TODO
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+ return null;
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+ }
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+
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+ public TouchInput getTouchInput() {
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+ return null;
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+ }
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+
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+ public void setAutoFlushFrames(boolean enabled) {
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+ autoFlush.set(enabled);
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+ }
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+
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+ /**
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+ * Callback.
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+ */
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+ public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {
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+ listener.reshape(width, height);
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+ }
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+
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+ /**
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+ * Callback.
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+ */
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+ public void displayChanged(GLAutoDrawable drawable, boolean modeChanged, boolean deviceChanged) {
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+ }
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+
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+ /**
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+ * Callback
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+ */
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+ public void dispose(GLAutoDrawable drawable) {
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+
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+ }
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+}
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