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@@ -100,7 +100,7 @@ public class EnvironmentProbeControl extends LightProbe implements Control {
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}
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}
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/**
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/**
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- * Create a new environment probe control.
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+ * Creates a new environment probe control.
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*
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*
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* @param assetManager
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* @param assetManager
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* the asset manager used to load the shaders needed for the
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* the asset manager used to load the shaders needed for the
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@@ -115,7 +115,7 @@ public class EnvironmentProbeControl extends LightProbe implements Control {
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}
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}
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/**
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/**
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- * Tag spatial as part of the environment for this EnvironmentProbeControl.
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+ * Tags the specified spatial as part of the environment for this EnvironmentProbeControl.
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* Only tagged spatials will be rendered in the environment map.
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* Only tagged spatials will be rendered in the environment map.
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*
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*
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* @param s
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* @param s
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@@ -133,7 +133,7 @@ public class EnvironmentProbeControl extends LightProbe implements Control {
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}
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}
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/**
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/**
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- * Untag spatial as part of the environment for this
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+ * Untags the specified spatial as part of the environment for this
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* EnvironmentProbeControl.
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* EnvironmentProbeControl.
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*
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*
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* @param s
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* @param s
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@@ -151,7 +151,7 @@ public class EnvironmentProbeControl extends LightProbe implements Control {
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}
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}
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/**
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/**
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- * Tag spatial as part of the environment for every EnvironmentProbeControl.
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+ * Tags the specified spatial as part of the environment for every EnvironmentProbeControl.
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* Only tagged spatials will be rendered in the environment map.
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* Only tagged spatials will be rendered in the environment map.
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*
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*
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* @param s
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* @param s
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@@ -169,7 +169,7 @@ public class EnvironmentProbeControl extends LightProbe implements Control {
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}
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}
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/**
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/**
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- * Untag spatial as part of the environment for every
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+ * Untags the specified spatial as part of the environment for every
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* EnvironmentProbeControl.
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* EnvironmentProbeControl.
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*
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*
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* @param s the spatial
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* @param s the spatial
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@@ -191,7 +191,7 @@ public class EnvironmentProbeControl extends LightProbe implements Control {
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}
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}
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/**
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/**
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- * Request savable results from the baking process. This will make the
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+ * Requests savable results from the baking process. This will make the
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* baking process slower and more memory intensive but will allow to
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* baking process slower and more memory intensive but will allow to
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* serialize the results with the control.
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* serialize the results with the control.
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*
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*
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@@ -203,7 +203,7 @@ public class EnvironmentProbeControl extends LightProbe implements Control {
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}
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}
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/**
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/**
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- * Return true if savable results are required by this control.
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+ * Returns true if savable results are required by this control.
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*
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*
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* @return true if savable results are required.
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* @return true if savable results are required.
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*/
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*/
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@@ -235,14 +235,14 @@ public class EnvironmentProbeControl extends LightProbe implements Control {
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}
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}
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/**
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/**
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- * Schedule a rebake of the environment map.
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+ * Schedules a rebake of the environment map.
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*/
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*/
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public void rebake() {
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public void rebake() {
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bakeNeeded = true;
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bakeNeeded = true;
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}
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}
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/**
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/**
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- * Set the minimum distance to render
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+ * Sets the minimum distance to render.
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*
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*
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* @param frustumNear the minimum distance to render
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* @param frustumNear the minimum distance to render
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*/
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*/
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@@ -251,7 +251,7 @@ public class EnvironmentProbeControl extends LightProbe implements Control {
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}
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}
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/**
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/**
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- * Set the maximum distance to render
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+ * Sets the maximum distance to render.
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*
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*
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* @param frustumFar the maximum distance to render
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* @param frustumFar the maximum distance to render
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*/
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*/
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@@ -269,7 +269,7 @@ public class EnvironmentProbeControl extends LightProbe implements Control {
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}
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}
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/**
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/**
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- * Get the maximum distance to render
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+ * Gets the maximum distance to render
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*
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*
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* @return frustum far
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* @return frustum far
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*/
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*/
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@@ -278,7 +278,7 @@ public class EnvironmentProbeControl extends LightProbe implements Control {
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}
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}
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/**
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/**
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- * Set the asset manager used to load the shaders needed for the baking
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+ * Sets the asset manager used to load the shaders needed for the baking
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*
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*
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* @param assetManager the asset manager
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* @param assetManager the asset manager
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*/
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*/
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