|
@@ -1,314 +1,316 @@
|
|
|
-/*
|
|
|
- * Copyright (c) 2009-2012 jMonkeyEngine
|
|
|
- * All rights reserved.
|
|
|
- *
|
|
|
- * Redistribution and use in source and binary forms, with or without
|
|
|
- * modification, are permitted provided that the following conditions are
|
|
|
- * met:
|
|
|
- *
|
|
|
- * * Redistributions of source code must retain the above copyright
|
|
|
- * notice, this list of conditions and the following disclaimer.
|
|
|
- *
|
|
|
- * * Redistributions in binary form must reproduce the above copyright
|
|
|
- * notice, this list of conditions and the following disclaimer in the
|
|
|
- * documentation and/or other materials provided with the distribution.
|
|
|
- *
|
|
|
- * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
|
|
|
- * may be used to endorse or promote products derived from this software
|
|
|
- * without specific prior written permission.
|
|
|
- *
|
|
|
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
|
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
|
|
- * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
|
|
- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
|
|
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
|
|
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
|
|
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
|
|
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
|
|
- * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
|
|
- * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
|
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
|
- */
|
|
|
-package com.jme3.scene.shape;
|
|
|
-
|
|
|
-import com.jme3.math.CurveAndSurfaceMath;
|
|
|
-import com.jme3.math.FastMath;
|
|
|
-import com.jme3.math.Spline.SplineType;
|
|
|
-import com.jme3.math.Vector3f;
|
|
|
-import com.jme3.math.Vector4f;
|
|
|
-import com.jme3.scene.Mesh;
|
|
|
-import com.jme3.scene.VertexBuffer;
|
|
|
-import com.jme3.util.BufferUtils;
|
|
|
-import java.util.HashMap;
|
|
|
-import java.util.List;
|
|
|
-import java.util.Map;
|
|
|
-
|
|
|
-/**
|
|
|
- * This class represents a surface described by knots, weights and control points.
|
|
|
- * Currently the following types are supported:
|
|
|
- * a) NURBS
|
|
|
- * @author Marcin Roguski (Kealthas)
|
|
|
- */
|
|
|
-public class Surface extends Mesh {
|
|
|
-
|
|
|
- private SplineType type; //the type of the surface
|
|
|
- private List<List<Vector4f>> controlPoints; //space control points and their weights
|
|
|
- private List<Float>[] knots; //knots of the surface
|
|
|
- private int basisUFunctionDegree; //the degree of basis U function
|
|
|
- private int basisVFunctionDegree; //the degree of basis V function
|
|
|
- private int uSegments; //the amount of U segments
|
|
|
- private int vSegments; //the amount of V segments
|
|
|
-
|
|
|
- /**
|
|
|
- * Constructor. Constructs required surface.
|
|
|
- * @param controlPoints space control points
|
|
|
- * @param nurbKnots knots of the surface
|
|
|
- * @param uSegments the amount of U segments
|
|
|
- * @param vSegments the amount of V segments
|
|
|
- * @param basisUFunctionDegree the degree of basis U function
|
|
|
- * @param basisVFunctionDegree the degree of basis V function
|
|
|
- */
|
|
|
- private Surface(List<List<Vector4f>> controlPoints, List<Float>[] nurbKnots,
|
|
|
- int uSegments, int vSegments, int basisUFunctionDegree, int basisVFunctionDegree) {
|
|
|
- this.validateInputData(controlPoints, nurbKnots, uSegments, vSegments);
|
|
|
- this.type = SplineType.Nurb;
|
|
|
- this.uSegments = uSegments;
|
|
|
- this.vSegments = vSegments;
|
|
|
- this.controlPoints = controlPoints;
|
|
|
- this.knots = nurbKnots;
|
|
|
- this.basisUFunctionDegree = basisUFunctionDegree;
|
|
|
- CurveAndSurfaceMath.prepareNurbsKnots(nurbKnots[0], basisUFunctionDegree);
|
|
|
- if (nurbKnots[1] != null) {
|
|
|
- this.basisVFunctionDegree = basisVFunctionDegree;
|
|
|
- CurveAndSurfaceMath.prepareNurbsKnots(nurbKnots[1], basisVFunctionDegree);
|
|
|
- }
|
|
|
-
|
|
|
- this.buildSurface();
|
|
|
- }
|
|
|
-
|
|
|
- /**
|
|
|
- * This method creates a NURBS surface.
|
|
|
- * @param controlPoints space control points
|
|
|
- * @param nurbKnots knots of the surface
|
|
|
- * @param uSegments the amount of U segments
|
|
|
- * @param vSegments the amount of V segments
|
|
|
- * @param basisUFunctionDegree the degree of basis U function
|
|
|
- * @param basisVFunctionDegree the degree of basis V function
|
|
|
- * @return an instance of NURBS surface
|
|
|
- */
|
|
|
- public static final Surface createNurbsSurface(List<List<Vector4f>> controlPoints, List<Float>[] nurbKnots,
|
|
|
- int uSegments, int vSegments, int basisUFunctionDegree, int basisVFunctionDegree) {
|
|
|
- Surface result = new Surface(controlPoints, nurbKnots, uSegments, vSegments, basisUFunctionDegree, basisVFunctionDegree);
|
|
|
- result.type = SplineType.Nurb;
|
|
|
- return result;
|
|
|
- }
|
|
|
-
|
|
|
- /**
|
|
|
- * This method creates the surface.
|
|
|
- */
|
|
|
- private void buildSurface() {
|
|
|
- boolean smooth = true;//TODO: take smoothing into consideration
|
|
|
- float minUKnot = this.getMinUNurbKnot();
|
|
|
- float maxUKnot = this.getMaxUNurbKnot();
|
|
|
- float deltaU = (maxUKnot - minUKnot) / uSegments;
|
|
|
-
|
|
|
- float minVKnot = this.getMinVNurbKnot();
|
|
|
- float maxVKnot = this.getMaxVNurbKnot();
|
|
|
- float deltaV = (maxVKnot - minVKnot) / vSegments;
|
|
|
-
|
|
|
- Vector3f[] vertices = new Vector3f[(uSegments + 1) * (vSegments + 1)];
|
|
|
-
|
|
|
- float u = minUKnot, v = minVKnot;
|
|
|
- int arrayIndex = 0;
|
|
|
-
|
|
|
- for (int i = 0; i <= vSegments; ++i) {
|
|
|
- for (int j = 0; j <= uSegments; ++j) {
|
|
|
- Vector3f interpolationResult = new Vector3f();
|
|
|
- CurveAndSurfaceMath.interpolate(u, v, controlPoints, knots, basisUFunctionDegree, basisVFunctionDegree, interpolationResult);
|
|
|
- vertices[arrayIndex++] = interpolationResult;
|
|
|
- u += deltaU;
|
|
|
- }
|
|
|
- u = minUKnot;
|
|
|
- v += deltaV;
|
|
|
- }
|
|
|
-
|
|
|
- //adding indexes
|
|
|
- int uVerticesAmount = uSegments + 1;
|
|
|
- int[] indices = new int[uSegments * vSegments * 6];
|
|
|
- arrayIndex = 0;
|
|
|
- for (int i = 0; i < vSegments; ++i) {
|
|
|
- for (int j = 0; j < uSegments; ++j) {
|
|
|
- indices[arrayIndex++] = j + i * uVerticesAmount;
|
|
|
- indices[arrayIndex++] = j + i * uVerticesAmount + 1;
|
|
|
- indices[arrayIndex++] = j + i * uVerticesAmount + uVerticesAmount;
|
|
|
- indices[arrayIndex++] = j + i * uVerticesAmount + 1;
|
|
|
- indices[arrayIndex++] = j + i * uVerticesAmount + uVerticesAmount + 1;
|
|
|
- indices[arrayIndex++] = j + i * uVerticesAmount + uVerticesAmount;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- //normalMap merges normals of faces that will be rendered smooth
|
|
|
- Map<Vector3f, Vector3f> normalMap = new HashMap<Vector3f, Vector3f>(vertices.length);
|
|
|
- for (int i = 0; i < indices.length; i += 3) {
|
|
|
- Vector3f n = FastMath.computeNormal(vertices[indices[i]], vertices[indices[i + 1]], vertices[indices[i + 2]]);
|
|
|
- this.addNormal(n, normalMap, smooth, vertices[indices[i]], vertices[indices[i + 1]], vertices[indices[i + 2]]);
|
|
|
- }
|
|
|
- //preparing normal list (the order of normals must match the order of vertices)
|
|
|
- float[] normals = new float[vertices.length * 3];
|
|
|
- arrayIndex = 0;
|
|
|
- for (int i = 0; i < vertices.length; ++i) {
|
|
|
- Vector3f n = normalMap.get(vertices[i]);
|
|
|
- normals[arrayIndex++] = n.x;
|
|
|
- normals[arrayIndex++] = n.y;
|
|
|
- normals[arrayIndex++] = n.z;
|
|
|
- }
|
|
|
-
|
|
|
- this.setBuffer(VertexBuffer.Type.Position, 3, BufferUtils.createFloatBuffer(vertices));
|
|
|
- this.setBuffer(VertexBuffer.Type.Index, 3, indices);
|
|
|
- this.setBuffer(VertexBuffer.Type.Normal, 3, normals);
|
|
|
- this.updateBound();
|
|
|
- this.updateCounts();
|
|
|
- }
|
|
|
-
|
|
|
- public List<List<Vector4f>> getControlPoints() {
|
|
|
- return controlPoints;
|
|
|
- }
|
|
|
-
|
|
|
- /**
|
|
|
- * This method returns the amount of U control points.
|
|
|
- * @return the amount of U control points
|
|
|
- */
|
|
|
- public int getUControlPointsAmount() {
|
|
|
- return controlPoints.size();
|
|
|
- }
|
|
|
-
|
|
|
- /**
|
|
|
- * This method returns the amount of V control points.
|
|
|
- * @return the amount of V control points
|
|
|
- */
|
|
|
- public int getVControlPointsAmount() {
|
|
|
- return controlPoints.get(0) == null ? 0 : controlPoints.get(0).size();
|
|
|
- }
|
|
|
-
|
|
|
- /**
|
|
|
- * This method returns the degree of basis U function.
|
|
|
- * @return the degree of basis U function
|
|
|
- */
|
|
|
- public int getBasisUFunctionDegree() {
|
|
|
- return basisUFunctionDegree;
|
|
|
- }
|
|
|
-
|
|
|
- /**
|
|
|
- * This method returns the degree of basis V function.
|
|
|
- * @return the degree of basis V function
|
|
|
- */
|
|
|
- public int getBasisVFunctionDegree() {
|
|
|
- return basisVFunctionDegree;
|
|
|
- }
|
|
|
-
|
|
|
- /**
|
|
|
- * This method returns the knots for specified dimension (U knots - value: '0',
|
|
|
- * V knots - value: '1').
|
|
|
- * @param dim an integer specifying if the U or V knots are required
|
|
|
- * @return an array of knots
|
|
|
- */
|
|
|
- public List<Float> getKnots(int dim) {
|
|
|
- return knots[dim];
|
|
|
- }
|
|
|
-
|
|
|
- /**
|
|
|
- * This method returns the type of the surface.
|
|
|
- * @return the type of the surface
|
|
|
- */
|
|
|
- public SplineType getType() {
|
|
|
- return type;
|
|
|
- }
|
|
|
-
|
|
|
- /**
|
|
|
- * This method returns the minimum nurb curve U knot value.
|
|
|
- * @return the minimum nurb curve knot value
|
|
|
- */
|
|
|
- private float getMinUNurbKnot() {
|
|
|
- return knots[0].get(basisUFunctionDegree - 1);
|
|
|
- }
|
|
|
-
|
|
|
- /**
|
|
|
- * This method returns the maximum nurb curve U knot value.
|
|
|
- * @return the maximum nurb curve knot value
|
|
|
- */
|
|
|
- private float getMaxUNurbKnot() {
|
|
|
- return knots[0].get(knots[0].size() - basisUFunctionDegree);
|
|
|
- }
|
|
|
-
|
|
|
- /**
|
|
|
- * This method returns the minimum nurb curve U knot value.
|
|
|
- * @return the minimum nurb curve knot value
|
|
|
- */
|
|
|
- private float getMinVNurbKnot() {
|
|
|
- return knots[1].get(basisVFunctionDegree - 1);
|
|
|
- }
|
|
|
-
|
|
|
- /**
|
|
|
- * This method returns the maximum nurb curve U knot value.
|
|
|
- * @return the maximum nurb curve knot value
|
|
|
- */
|
|
|
- private float getMaxVNurbKnot() {
|
|
|
- return knots[1].get(knots[1].size() - basisVFunctionDegree);
|
|
|
- }
|
|
|
-
|
|
|
- /**
|
|
|
- * This method adds a normal to a normals' map. This map is used to merge normals of a vertor that should be rendered smooth.
|
|
|
- * @param normalToAdd
|
|
|
- * a normal to be added
|
|
|
- * @param normalMap
|
|
|
- * merges normals of faces that will be rendered smooth; the key is the vertex and the value - its normal vector
|
|
|
- * @param smooth
|
|
|
- * the variable that indicates wheather to merge normals (creating the smooth mesh) or not
|
|
|
- * @param vertices
|
|
|
- * a list of vertices read from the blender file
|
|
|
- */
|
|
|
- private void addNormal(Vector3f normalToAdd, Map<Vector3f, Vector3f> normalMap, boolean smooth, Vector3f... vertices) {
|
|
|
- for (Vector3f v : vertices) {
|
|
|
- Vector3f n = normalMap.get(v);
|
|
|
- if (!smooth || n == null) {
|
|
|
- normalMap.put(v, normalToAdd.clone());
|
|
|
- } else {
|
|
|
- n.addLocal(normalToAdd).normalizeLocal();
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- /**
|
|
|
- * This method validates the input data. It throws {@link IllegalArgumentException} if
|
|
|
- * the data is invalid.
|
|
|
- * @param controlPoints space control points
|
|
|
- * @param nurbKnots knots of the surface
|
|
|
- * @param uSegments the amount of U segments
|
|
|
- * @param vSegments the amount of V segments
|
|
|
- */
|
|
|
- private void validateInputData(List<List<Vector4f>> controlPoints, List<Float>[] nurbKnots,
|
|
|
- int uSegments, int vSegments) {
|
|
|
- int uPointsAmount = controlPoints.get(0).size();
|
|
|
- for (int i = 1; i < controlPoints.size(); ++i) {
|
|
|
- if (controlPoints.get(i).size() != uPointsAmount) {
|
|
|
- throw new IllegalArgumentException("The amount of 'U' control points is invalid!");
|
|
|
- }
|
|
|
- }
|
|
|
- if (uSegments <= 0) {
|
|
|
- throw new IllegalArgumentException("U segments amount should be positive!");
|
|
|
- }
|
|
|
- if (vSegments < 0) {
|
|
|
- throw new IllegalArgumentException("V segments amount cannot be negative!");
|
|
|
- }
|
|
|
- if (nurbKnots.length != 2) {
|
|
|
- throw new IllegalArgumentException("Nurb surface should have two rows of knots!");
|
|
|
- }
|
|
|
- for (int i = 0; i < nurbKnots.length; ++i) {
|
|
|
- for (int j = 0; j < nurbKnots[i].size() - 1; ++j) {
|
|
|
- if (nurbKnots[i].get(j) > nurbKnots[i].get(j + 1)) {
|
|
|
- throw new IllegalArgumentException("The knots' values cannot decrease!");
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
-}
|
|
|
+/*
|
|
|
+ * Copyright (c) 2009-2012 jMonkeyEngine
|
|
|
+ * All rights reserved.
|
|
|
+ *
|
|
|
+ * Redistribution and use in source and binary forms, with or without
|
|
|
+ * modification, are permitted provided that the following conditions are
|
|
|
+ * met:
|
|
|
+ *
|
|
|
+ * * Redistributions of source code must retain the above copyright
|
|
|
+ * notice, this list of conditions and the following disclaimer.
|
|
|
+ *
|
|
|
+ * * Redistributions in binary form must reproduce the above copyright
|
|
|
+ * notice, this list of conditions and the following disclaimer in the
|
|
|
+ * documentation and/or other materials provided with the distribution.
|
|
|
+ *
|
|
|
+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
|
|
|
+ * may be used to endorse or promote products derived from this software
|
|
|
+ * without specific prior written permission.
|
|
|
+ *
|
|
|
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
|
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
|
|
+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
|
|
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
|
|
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
|
|
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
|
|
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
|
|
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
|
|
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
|
|
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
|
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
|
+ */
|
|
|
+package com.jme3.scene.shape;
|
|
|
+
|
|
|
+import com.jme3.math.CurveAndSurfaceMath;
|
|
|
+import com.jme3.math.FastMath;
|
|
|
+import com.jme3.math.Spline.SplineType;
|
|
|
+import com.jme3.math.Vector3f;
|
|
|
+import com.jme3.math.Vector4f;
|
|
|
+import com.jme3.scene.Mesh;
|
|
|
+import com.jme3.scene.VertexBuffer;
|
|
|
+import com.jme3.util.BufferUtils;
|
|
|
+import java.util.HashMap;
|
|
|
+import java.util.List;
|
|
|
+import java.util.Map;
|
|
|
+
|
|
|
+/**
|
|
|
+ * This class represents a surface described by knots, weights and control points.
|
|
|
+ * Currently the following types are supported:
|
|
|
+ * a) NURBS
|
|
|
+ * @author Marcin Roguski (Kealthas)
|
|
|
+ */
|
|
|
+public class Surface extends Mesh {
|
|
|
+
|
|
|
+ private SplineType type; //the type of the surface
|
|
|
+ private List<List<Vector4f>> controlPoints; //space control points and their weights
|
|
|
+ private List<Float>[] knots; //knots of the surface
|
|
|
+ private int basisUFunctionDegree; //the degree of basis U function
|
|
|
+ private int basisVFunctionDegree; //the degree of basis V function
|
|
|
+ private int uSegments; //the amount of U segments
|
|
|
+ private int vSegments; //the amount of V segments
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Constructor. Constructs required surface.
|
|
|
+ * @param controlPoints space control points
|
|
|
+ * @param nurbKnots knots of the surface
|
|
|
+ * @param uSegments the amount of U segments
|
|
|
+ * @param vSegments the amount of V segments
|
|
|
+ * @param basisUFunctionDegree the degree of basis U function
|
|
|
+ * @param basisVFunctionDegree the degree of basis V function
|
|
|
+ */
|
|
|
+ private Surface(List<List<Vector4f>> controlPoints, List<Float>[] nurbKnots,
|
|
|
+ int uSegments, int vSegments, int basisUFunctionDegree, int basisVFunctionDegree) {
|
|
|
+ this.validateInputData(controlPoints, nurbKnots, uSegments, vSegments);
|
|
|
+ this.type = SplineType.Nurb;
|
|
|
+ this.uSegments = uSegments;
|
|
|
+ this.vSegments = vSegments;
|
|
|
+ this.controlPoints = controlPoints;
|
|
|
+ this.knots = nurbKnots;
|
|
|
+ this.basisUFunctionDegree = basisUFunctionDegree;
|
|
|
+ CurveAndSurfaceMath.prepareNurbsKnots(nurbKnots[0], basisUFunctionDegree);
|
|
|
+ if (nurbKnots[1] != null) {
|
|
|
+ this.basisVFunctionDegree = basisVFunctionDegree;
|
|
|
+ CurveAndSurfaceMath.prepareNurbsKnots(nurbKnots[1], basisVFunctionDegree);
|
|
|
+ }
|
|
|
+
|
|
|
+ this.buildSurface();
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * This method creates a NURBS surface.
|
|
|
+ * @param controlPoints space control points
|
|
|
+ * @param nurbKnots knots of the surface
|
|
|
+ * @param uSegments the amount of U segments
|
|
|
+ * @param vSegments the amount of V segments
|
|
|
+ * @param basisUFunctionDegree the degree of basis U function
|
|
|
+ * @param basisVFunctionDegree the degree of basis V function
|
|
|
+ * @return an instance of NURBS surface
|
|
|
+ */
|
|
|
+ public static final Surface createNurbsSurface(List<List<Vector4f>> controlPoints, List<Float>[] nurbKnots,
|
|
|
+ int uSegments, int vSegments, int basisUFunctionDegree, int basisVFunctionDegree) {
|
|
|
+ Surface result = new Surface(controlPoints, nurbKnots, uSegments, vSegments, basisUFunctionDegree, basisVFunctionDegree);
|
|
|
+ result.type = SplineType.Nurb;
|
|
|
+ return result;
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * This method creates the surface.
|
|
|
+ */
|
|
|
+ private void buildSurface() {
|
|
|
+ boolean smooth = true;//TODO: take smoothing into consideration
|
|
|
+ float minUKnot = this.getMinUNurbKnot();
|
|
|
+ float maxUKnot = this.getMaxUNurbKnot();
|
|
|
+ float deltaU = (maxUKnot - minUKnot) / uSegments;
|
|
|
+
|
|
|
+ float minVKnot = this.getMinVNurbKnot();
|
|
|
+ float maxVKnot = this.getMaxVNurbKnot();
|
|
|
+ float deltaV = (maxVKnot - minVKnot) / vSegments;
|
|
|
+
|
|
|
+ Vector3f[] vertices = new Vector3f[(uSegments + 1) * (vSegments + 1)];
|
|
|
+
|
|
|
+ float u = minUKnot, v = minVKnot;
|
|
|
+ int arrayIndex = 0;
|
|
|
+
|
|
|
+ for (int i = 0; i <= vSegments; ++i) {
|
|
|
+ for (int j = 0; j <= uSegments; ++j) {
|
|
|
+ Vector3f interpolationResult = new Vector3f();
|
|
|
+ CurveAndSurfaceMath.interpolate(u, v, controlPoints, knots, basisUFunctionDegree, basisVFunctionDegree, interpolationResult);
|
|
|
+ vertices[arrayIndex++] = interpolationResult;
|
|
|
+ u += deltaU;
|
|
|
+ }
|
|
|
+ u = minUKnot;
|
|
|
+ v += deltaV;
|
|
|
+ }
|
|
|
+
|
|
|
+ //adding indexes
|
|
|
+ int uVerticesAmount = uSegments + 1;
|
|
|
+ int[] indices = new int[uSegments * vSegments * 6];
|
|
|
+ arrayIndex = 0;
|
|
|
+ for (int i = 0; i < vSegments; ++i) {
|
|
|
+ for (int j = 0; j < uSegments; ++j) {
|
|
|
+ indices[arrayIndex++] = j + i * uVerticesAmount;
|
|
|
+ indices[arrayIndex++] = j + i * uVerticesAmount + 1;
|
|
|
+ indices[arrayIndex++] = j + i * uVerticesAmount + uVerticesAmount;
|
|
|
+ indices[arrayIndex++] = j + i * uVerticesAmount + 1;
|
|
|
+ indices[arrayIndex++] = j + i * uVerticesAmount + uVerticesAmount + 1;
|
|
|
+ indices[arrayIndex++] = j + i * uVerticesAmount + uVerticesAmount;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ //normalMap merges normals of faces that will be rendered smooth
|
|
|
+ Map<Vector3f, Vector3f> normalMap = new HashMap<Vector3f, Vector3f>(vertices.length);
|
|
|
+ for (int i = 0; i < indices.length; i += 3) {
|
|
|
+ Vector3f n = FastMath.computeNormal(vertices[indices[i]], vertices[indices[i + 1]], vertices[indices[i + 2]]);
|
|
|
+ this.addNormal(n, normalMap, smooth, vertices[indices[i]], vertices[indices[i + 1]], vertices[indices[i + 2]]);
|
|
|
+ }
|
|
|
+ //preparing normal list (the order of normals must match the order of vertices)
|
|
|
+ float[] normals = new float[vertices.length * 3];
|
|
|
+ arrayIndex = 0;
|
|
|
+ for (int i = 0; i < vertices.length; ++i) {
|
|
|
+ Vector3f n = normalMap.get(vertices[i]);
|
|
|
+ normals[arrayIndex++] = n.x;
|
|
|
+ normals[arrayIndex++] = n.y;
|
|
|
+ normals[arrayIndex++] = n.z;
|
|
|
+ }
|
|
|
+
|
|
|
+ this.setBuffer(VertexBuffer.Type.Position, 3, BufferUtils.createFloatBuffer(vertices));
|
|
|
+ this.setBuffer(VertexBuffer.Type.Index, 3, indices);
|
|
|
+ this.setBuffer(VertexBuffer.Type.Normal, 3, normals);
|
|
|
+ this.updateBound();
|
|
|
+ this.updateCounts();
|
|
|
+ }
|
|
|
+
|
|
|
+ public List<List<Vector4f>> getControlPoints() {
|
|
|
+ return controlPoints;
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * This method returns the amount of U control points.
|
|
|
+ * @return the amount of U control points
|
|
|
+ */
|
|
|
+ public int getUControlPointsAmount() {
|
|
|
+ return controlPoints.size();
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * This method returns the amount of V control points.
|
|
|
+ * @return the amount of V control points
|
|
|
+ */
|
|
|
+ public int getVControlPointsAmount() {
|
|
|
+ return controlPoints.get(0) == null ? 0 : controlPoints.get(0).size();
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * This method returns the degree of basis U function.
|
|
|
+ * @return the degree of basis U function
|
|
|
+ */
|
|
|
+ public int getBasisUFunctionDegree() {
|
|
|
+ return basisUFunctionDegree;
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * This method returns the degree of basis V function.
|
|
|
+ * @return the degree of basis V function
|
|
|
+ */
|
|
|
+ public int getBasisVFunctionDegree() {
|
|
|
+ return basisVFunctionDegree;
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * This method returns the knots for specified dimension (U knots - value: '0',
|
|
|
+ * V knots - value: '1').
|
|
|
+ * @param dim an integer specifying if the U or V knots are required
|
|
|
+ * @return an array of knots
|
|
|
+ */
|
|
|
+ public List<Float> getKnots(int dim) {
|
|
|
+ return knots[dim];
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * This method returns the type of the surface.
|
|
|
+ * @return the type of the surface
|
|
|
+ */
|
|
|
+ public SplineType getType() {
|
|
|
+ return type;
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * This method returns the minimum nurb curve U knot value.
|
|
|
+ * @return the minimum nurb curve knot value
|
|
|
+ */
|
|
|
+ private float getMinUNurbKnot() {
|
|
|
+ return knots[0].get(basisUFunctionDegree - 1);
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * This method returns the maximum nurb curve U knot value.
|
|
|
+ * @return the maximum nurb curve knot value
|
|
|
+ */
|
|
|
+ private float getMaxUNurbKnot() {
|
|
|
+ return knots[0].get(knots[0].size() - basisUFunctionDegree);
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * This method returns the minimum nurb curve U knot value.
|
|
|
+ * @return the minimum nurb curve knot value
|
|
|
+ */
|
|
|
+ private float getMinVNurbKnot() {
|
|
|
+ return knots[1].get(basisVFunctionDegree - 1);
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * This method returns the maximum nurb curve U knot value.
|
|
|
+ * @return the maximum nurb curve knot value
|
|
|
+ */
|
|
|
+ private float getMaxVNurbKnot() {
|
|
|
+ return knots[1].get(knots[1].size() - basisVFunctionDegree);
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * This method adds a normal to a normal's map. This map is used to merge
|
|
|
+ * normals of a vector that should be rendered smooth.
|
|
|
+ *
|
|
|
+ * @param normalToAdd
|
|
|
+ * a normal to be added
|
|
|
+ * @param normalMap
|
|
|
+ * merges normals of faces that will be rendered smooth; the key is the vertex and the value - its normal vector
|
|
|
+ * @param smooth the variable that indicates whether to merge normals
|
|
|
+ * (creating the smooth mesh) or not
|
|
|
+ * @param vertices
|
|
|
+ * a list of vertices read from the blender file
|
|
|
+ */
|
|
|
+ private void addNormal(Vector3f normalToAdd, Map<Vector3f, Vector3f> normalMap, boolean smooth, Vector3f... vertices) {
|
|
|
+ for (Vector3f v : vertices) {
|
|
|
+ Vector3f n = normalMap.get(v);
|
|
|
+ if (!smooth || n == null) {
|
|
|
+ normalMap.put(v, normalToAdd.clone());
|
|
|
+ } else {
|
|
|
+ n.addLocal(normalToAdd).normalizeLocal();
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * This method validates the input data. It throws {@link IllegalArgumentException} if
|
|
|
+ * the data is invalid.
|
|
|
+ * @param controlPoints space control points
|
|
|
+ * @param nurbKnots knots of the surface
|
|
|
+ * @param uSegments the amount of U segments
|
|
|
+ * @param vSegments the amount of V segments
|
|
|
+ */
|
|
|
+ private void validateInputData(List<List<Vector4f>> controlPoints, List<Float>[] nurbKnots,
|
|
|
+ int uSegments, int vSegments) {
|
|
|
+ int uPointsAmount = controlPoints.get(0).size();
|
|
|
+ for (int i = 1; i < controlPoints.size(); ++i) {
|
|
|
+ if (controlPoints.get(i).size() != uPointsAmount) {
|
|
|
+ throw new IllegalArgumentException("The amount of 'U' control points is invalid!");
|
|
|
+ }
|
|
|
+ }
|
|
|
+ if (uSegments <= 0) {
|
|
|
+ throw new IllegalArgumentException("U segments amount should be positive!");
|
|
|
+ }
|
|
|
+ if (vSegments < 0) {
|
|
|
+ throw new IllegalArgumentException("V segments amount cannot be negative!");
|
|
|
+ }
|
|
|
+ if (nurbKnots.length != 2) {
|
|
|
+ throw new IllegalArgumentException("Nurb surface should have two rows of knots!");
|
|
|
+ }
|
|
|
+ for (int i = 0; i < nurbKnots.length; ++i) {
|
|
|
+ for (int j = 0; j < nurbKnots[i].size() - 1; ++j) {
|
|
|
+ if (nurbKnots[i].get(j) > nurbKnots[i].get(j + 1)) {
|
|
|
+ throw new IllegalArgumentException("The knots' values cannot decrease!");
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+}
|