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Fixed a bug in AnimChannel which would cause it to keep repeatedly issuing Animation Complete callbacks every frame once the animation did complete rather than issueing one once each time the animation completed.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10509 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
Zer..om 12 年之前
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4d16f05f23
共有 1 个文件被更改,包括 7 次插入3 次删除
  1. 7 3
      engine/src/core/com/jme3/animation/AnimChannel.java

+ 7 - 3
engine/src/core/com/jme3/animation/AnimChannel.java

@@ -60,6 +60,7 @@ public final class AnimChannel {
     private float speed;
     private float timeBlendFrom;
     private float speedBlendFrom;
+    private boolean notified=false;
 
     private LoopMode loopMode, loopModeBlendFrom;
     
@@ -262,6 +263,7 @@ public final class AnimChannel {
         time = 0;
         speed = 1f;
         loopMode = LoopMode.Loop;
+        notified = false;
     }
 
     /**
@@ -360,6 +362,7 @@ public final class AnimChannel {
             }
         }
         animation = null;
+        notified = false;
     }
 
     void update(float tpf, TempVars vars) {
@@ -392,10 +395,11 @@ public final class AnimChannel {
         time += tpf * speed;
 
         if (animation.getLength() > 0){
-            if (time >= animation.getLength()) {
-                control.notifyAnimCycleDone(this, animation.getName());
-            } else if (time < 0) {
+            if (!notified && (time >= animation.getLength() || time < 0)) {
                 control.notifyAnimCycleDone(this, animation.getName());
+                if (loopMode == LoopMode.DontLoop) {
+                    notified = true;
+                }
             } 
         }