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Remove the fragile camNode.getControl(0).setEnabled()
and replaced it with camNode.setEnabled().
A) it is kind of scary to rely on the control index in
this case.
B) CameraNode.setEnabled() already calls setEnabled()
on the CameraControl.
An acceptable alternative would be:
camNode.getControl(CameraControl.class).setEnabled()
but I didn't see the point of it.


git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9267 75d07b2b-3a1a-0410-a2c5-0572b91ccdca

PSp..om 13 years ago
parent
commit
4e12127f27
1 changed files with 3 additions and 3 deletions
  1. 3 3
      engine/src/test/jme3test/animation/TestCameraMotionPath.java

+ 3 - 3
engine/src/test/jme3test/animation/TestCameraMotionPath.java

@@ -73,7 +73,7 @@ public class TestCameraMotionPath extends SimpleApplication {
         cam.setLocation(new Vector3f(8.4399185f, 11.189463f, 14.267577f));
         camNode = new CameraNode("Motion cam", cam);
         camNode.setControlDir(ControlDirection.SpatialToCamera);
-        camNode.getControl(0).setEnabled(false);
+        camNode.setEnabled(false);
         path = new MotionPath();
         path.setCycle(true);
         path.addWayPoint(new Vector3f(20, 3, 0));
@@ -170,11 +170,11 @@ public class TestCameraMotionPath extends SimpleApplication {
                         playing = false;
                         cameraMotionControl.stop();
                         chaser.setEnabled(true);
-                        camNode.getControl(0).setEnabled(false);
+                        camNode.setEnabled(false);
                     } else {
                         playing = true;
                         chaser.setEnabled(false);
-                        camNode.getControl(0).setEnabled(true);
+                        camNode.setEnabled(true);
                         cameraMotionControl.play();
                     }
                 }