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@@ -31,16 +31,18 @@
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*/
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package com.jme3.scene.plugins.blender;
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+import java.io.IOException;
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+import java.util.logging.Level;
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+import java.util.logging.Logger;
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+
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import com.jme3.asset.AssetInfo;
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import com.jme3.asset.BlenderKey;
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-import com.jme3.light.Light;
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+import com.jme3.asset.BlenderKey.FeaturesToLoad;
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+import com.jme3.scene.LightNode;
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import com.jme3.scene.Node;
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import com.jme3.scene.Spatial;
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import com.jme3.scene.plugins.blender.exceptions.BlenderFileException;
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import com.jme3.scene.plugins.blender.file.FileBlockHeader;
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-import java.io.IOException;
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-import java.util.logging.Level;
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-import java.util.logging.Logger;
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/**
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* This is the main loading class. Have in notice that asset manager needs to have loaders for resources like textures.
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@@ -61,14 +63,16 @@ public class BlenderModelLoader extends BlenderLoader {
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for (FileBlockHeader block : blocks) {
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if (block.getCode() == FileBlockHeader.BLOCK_OB00) {
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Object object = this.toObject(block.getStructure(blenderContext));
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- if (object instanceof Node) {
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- LOGGER.log(Level.INFO, "{0}: {1}--> {2}", new Object[]{((Node) object).getName(), ((Node) object).getLocalTranslation().toString(), ((Node) object).getParent() == null ? "null" : ((Node) object).getParent().getName()});
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- if (((Node) object).getParent() == null) {
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- modelRoot.attachChild( (Node) object );
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+
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+ if(object instanceof LightNode && (blenderKey.getFeaturesToLoad() & FeaturesToLoad.LIGHTS) != 0) {
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+ modelRoot.addLight(((LightNode)object).getLight());
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+ modelRoot.attachChild((LightNode)object);
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+ } else if (object instanceof Node && (blenderKey.getFeaturesToLoad() & FeaturesToLoad.OBJECTS) != 0) {
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+ LOGGER.log(Level.INFO, "{0}: {1}--> {2}", new Object[] { ((Node) object).getName(), ((Node) object).getLocalTranslation().toString(), ((Node) object).getParent() == null ? "null" : ((Node) object).getParent().getName() });
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+ if (((Node) object).getParent() == null) {
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+ modelRoot.attachChild((Node)object);
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}
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- }else if (object instanceof Light){
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- modelRoot.addLight( (Light) object );
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- }
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+ }
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}
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}
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blenderContext.dispose();
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