فهرست منبع

GLRenderer: fix incorrect gl3 check

Should check against caps; since gl3 is always
set on desktop regardless if GL3 is available or not.
Also add FBO blit support if we have GL3.
Kirill Vainer 10 سال پیش
والد
کامیت
4fef16ee9f
1فایلهای تغییر یافته به همراه3 افزوده شده و 3 حذف شده
  1. 3 3
      jme3-core/src/main/java/com/jme3/renderer/opengl/GLRenderer.java

+ 3 - 3
jme3-core/src/main/java/com/jme3/renderer/opengl/GLRenderer.java

@@ -380,14 +380,14 @@ public final class GLRenderer implements Renderer {
         }
 
         if (hasExtension("GL_EXT_framebuffer_object") 
-                || gl3 != null
+                || caps.contains(Caps.OpenGL30)
                 || caps.contains(Caps.OpenGLES20)) {
             caps.add(Caps.FrameBuffer);
 
             limits.put(Limits.RenderBufferSize, getInteger(GLFbo.GL_MAX_RENDERBUFFER_SIZE_EXT));
             limits.put(Limits.FrameBufferAttachments, getInteger(GLFbo.GL_MAX_COLOR_ATTACHMENTS_EXT));
 
-            if (hasExtension("GL_EXT_framebuffer_blit")) {
+            if (hasExtension("GL_EXT_framebuffer_blit") || caps.contains(Caps.OpenGL30)) {
                 caps.add(Caps.FrameBufferBlit);
             }
 
@@ -406,7 +406,7 @@ public final class GLRenderer implements Renderer {
                 }
             }
 
-            if (hasExtension("GL_ARB_draw_buffers") || gl3 != null) {
+            if (hasExtension("GL_ARB_draw_buffers") || caps.contains(Caps.OpenGL30)) {
                 limits.put(Limits.FrameBufferMrtAttachments, getInteger(GLExt.GL_MAX_DRAW_BUFFERS_ARB));
                 if (limits.get(Limits.FrameBufferMrtAttachments) > 1) {
                     caps.add(Caps.FrameBufferMRT);