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@@ -46,6 +46,7 @@ import com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorMusgra
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* This generator is responsible for creating various noises used to create
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* generated textures loaded from blender.
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* It is only used by TextureHelper.
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+ * Take note that these functions are not thread safe.
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* @author Marcin Roguski (Kaelthas)
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*/
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/* package */class NoiseGenerator {
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@@ -137,71 +138,71 @@ import com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorMusgra
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}
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});
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noiseFunctions.put(Integer.valueOf(3), new NoiseFunction() {
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+ private float[] da = new float[4];
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+ private float[] pa = new float[12];
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// voronoi_F1
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public float execute(float x, float y, float z) {
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- float[] da = new float[4], pa = new float[12];
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NoiseFunctions.voronoi(x, y, z, da, pa, 1, 0);
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return da[0];
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}
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public float executeSigned(float x, float y, float z) {
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- float[] da = new float[4], pa = new float[12];
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NoiseFunctions.voronoi(x, y, z, da, pa, 1, 0);
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return 2.0f * da[0] - 1.0f;
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}
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});
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noiseFunctions.put(Integer.valueOf(4), new NoiseFunction() {
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+ private float[] da = new float[4];
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+ private float[] pa = new float[12];
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// voronoi_F2
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public float execute(float x, float y, float z) {
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- float[] da = new float[4], pa = new float[12];
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NoiseFunctions.voronoi(x, y, z, da, pa, 1, 0);
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return da[1];
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}
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public float executeSigned(float x, float y, float z) {
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- float[] da = new float[4], pa = new float[12];
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NoiseFunctions.voronoi(x, y, z, da, pa, 1, 0);
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return 2.0f * da[1] - 1.0f;
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}
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});
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noiseFunctions.put(Integer.valueOf(5), new NoiseFunction() {
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+ private float[] da = new float[4];
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+ private float[] pa = new float[12];
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// voronoi_F3
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public float execute(float x, float y, float z) {
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- float[] da = new float[4], pa = new float[12];
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NoiseFunctions.voronoi(x, y, z, da, pa, 1, 0);
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return da[2];
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}
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public float executeSigned(float x, float y, float z) {
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- float[] da = new float[4], pa = new float[12];
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NoiseFunctions.voronoi(x, y, z, da, pa, 1, 0);
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return 2.0f * da[2] - 1.0f;
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}
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});
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noiseFunctions.put(Integer.valueOf(6), new NoiseFunction() {
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+ private float[] da = new float[4];
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+ private float[] pa = new float[12];
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// voronoi_F4
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public float execute(float x, float y, float z) {
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- float[] da = new float[4], pa = new float[12];
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NoiseFunctions.voronoi(x, y, z, da, pa, 1, 0);
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return da[3];
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}
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public float executeSigned(float x, float y, float z) {
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- float[] da = new float[4], pa = new float[12];
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NoiseFunctions.voronoi(x, y, z, da, pa, 1, 0);
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return 2.0f * da[3] - 1.0f;
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}
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});
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noiseFunctions.put(Integer.valueOf(7), new NoiseFunction() {
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+ private float[] da = new float[4];
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+ private float[] pa = new float[12];
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// voronoi_F1F2
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public float execute(float x, float y, float z) {
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- float[] da = new float[4], pa = new float[12];
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NoiseFunctions.voronoi(x, y, z, da, pa, 1, 0);
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return da[1] - da[0];
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}
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public float executeSigned(float x, float y, float z) {
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- float[] da = new float[4], pa = new float[12];
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NoiseFunctions.voronoi(x, y, z, da, pa, 1, 0);
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return 2.0f * (da[1] - da[0]) - 1.0f;
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}
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@@ -221,9 +222,9 @@ import com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorMusgra
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noiseFunctions.put(Integer.valueOf(14), new NoiseFunction() {
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// cellNoise
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public float execute(float x, float y, float z) {
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- int xi = (int) Math.floor(x);
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- int yi = (int) Math.floor(y);
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- int zi = (int) Math.floor(z);
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+ int xi = (int) FastMath.floor(x);
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+ int yi = (int) FastMath.floor(y);
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+ int zi = (int) FastMath.floor(z);
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long n = xi + yi * 1301 + zi * 314159;
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n ^= n << 13;
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return (n * (n * n * 15731 + 789221) + 1376312589) / 4294967296.0f;
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@@ -308,7 +309,7 @@ import com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorMusgra
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y *= musgraveData.lacunarity;
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z *= musgraveData.lacunarity;
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}
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- rmd = (float) (musgraveData.octaves - Math.floor(musgraveData.octaves));
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+ rmd = (float) (musgraveData.octaves - FastMath.floor(musgraveData.octaves));
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if (rmd != 0.0f) {
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value *= rmd * abstractNoiseFunc.executeSigned(x, y, z) * pwr + 1.0f;
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}
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@@ -381,7 +382,7 @@ import com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorMusgra
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z *= musgraveData.lacunarity;
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}
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- rmd = musgraveData.octaves - (float) Math.floor(musgraveData.octaves);
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+ rmd = musgraveData.octaves - (float) FastMath.floor(musgraveData.octaves);
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if (rmd != 0.0f) {
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result += rmd * (abstractNoiseFunc.executeSigned(x, y, z) + musgraveData.offset) * pwr;
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}
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@@ -406,7 +407,7 @@ import com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorMusgra
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z *= musgraveData.lacunarity;
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}
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- rmd = (float) (musgraveData.octaves - Math.floor(musgraveData.octaves));
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+ rmd = (float) (musgraveData.octaves - FastMath.floor(musgraveData.octaves));
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if (rmd != 0.f) {
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value += rmd * abstractNoiseFunc.executeSigned(x, y, z) * pwr;
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}
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@@ -438,7 +439,7 @@ import com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorMusgra
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z *= musgraveData.lacunarity;
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}
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- rmd = musgraveData.octaves - (float) Math.floor(musgraveData.octaves);
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+ rmd = musgraveData.octaves - (float) FastMath.floor(musgraveData.octaves);
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if (rmd != 0.0) {
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increment = (abstractNoiseFunc.executeSigned(x, y, z) + musgraveData.offset) * pwr * value;
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value += rmd * increment;
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@@ -469,7 +470,7 @@ import com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorMusgra
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z *= noiseSize;
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}
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float result = abstractNoiseFunc.execute(x, y, z);
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- return isHard ? Math.abs(2.0f * result - 1.0f) : result;
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+ return isHard ? FastMath.abs(2.0f * result - 1.0f) : result;
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}
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public static float turbulence(float x, float y, float z, float noiseSize, int noiseDepth, int noiseBasis, boolean isHard) {
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@@ -492,7 +493,7 @@ import com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorMusgra
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}
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float sum = 0, t, amp = 1, fscale = 1;
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- for (int i = 0; i <= noiseDepth; ++i, amp *= 0.5, fscale *= 2) {
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+ for (int i = 0; i <= noiseDepth; ++i, amp *= 0.5f, fscale *= 2f) {
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t = abstractNoiseFunc.execute(fscale * x, fscale * y, fscale * z);
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if (isHard) {
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t = FastMath.abs(2.0f * t - 1.0f);
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@@ -504,11 +505,9 @@ import com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorMusgra
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return sum;
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}
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- /**
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- * Not 'pure' Worley, but the results are virtually the same. Returns distances in da and point coords in pa
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- */
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+ private static float[] voronoiP = new float[3];
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public static void voronoi(float x, float y, float z, float[] da, float[] pa, float distanceExponent, int distanceType) {
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- float xd, yd, zd, d, p[] = new float[3];
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+ float xd, yd, zd, d;
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DistanceFunction distanceFunc = distanceFunctions.get(Integer.valueOf(distanceType));
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if (distanceFunc == null) {
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@@ -522,10 +521,10 @@ import com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorMusgra
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for (int i = xi - 1; i <= xi + 1; ++i) {
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for (int j = yi - 1; j <= yi + 1; ++j) {
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for (int k = zi - 1; k <= zi + 1; ++k) {
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- NoiseMath.hash(i, j, k, p);
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- xd = x - (p[0] + i);
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- yd = y - (p[1] + j);
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- zd = z - (p[2] + k);
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+ NoiseMath.hash(i, j, k, voronoiP);
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+ xd = x - (voronoiP[0] + i);
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+ yd = y - (voronoiP[1] + j);
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+ zd = z - (voronoiP[2] + k);
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d = distanceFunc.execute(xd, yd, zd, distanceExponent);
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if (d < da[0]) {
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da[3] = da[2];
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@@ -541,9 +540,9 @@ import com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorMusgra
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pa[3] = pa[0];
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pa[4] = pa[1];
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pa[5] = pa[2];
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- pa[0] = p[0] + i;
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- pa[1] = p[1] + j;
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- pa[2] = p[2] + k;
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+ pa[0] = voronoiP[0] + i;
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+ pa[1] = voronoiP[1] + j;
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+ pa[2] = voronoiP[2] + k;
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} else if (d < da[1]) {
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da[3] = da[2];
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da[2] = da[1];
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@@ -554,23 +553,23 @@ import com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorMusgra
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pa[6] = pa[3];
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pa[7] = pa[4];
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pa[8] = pa[5];
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- pa[3] = p[0] + i;
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- pa[4] = p[1] + j;
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- pa[5] = p[2] + k;
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+ pa[3] = voronoiP[0] + i;
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+ pa[4] = voronoiP[1] + j;
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+ pa[5] = voronoiP[2] + k;
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} else if (d < da[2]) {
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da[3] = da[2];
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da[2] = d;
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pa[9] = pa[6];
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pa[10] = pa[7];
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pa[11] = pa[8];
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- pa[6] = p[0] + i;
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- pa[7] = p[1] + j;
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- pa[8] = p[2] + k;
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+ pa[6] = voronoiP[0] + i;
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+ pa[7] = voronoiP[1] + j;
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+ pa[8] = voronoiP[2] + k;
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} else if (d < da[3]) {
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da[3] = d;
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- pa[9] = p[0] + i;
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- pa[10] = p[1] + j;
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- pa[11] = p[2] + k;
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+ pa[9] = voronoiP[0] + i;
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+ pa[10] = voronoiP[1] + j;
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+ pa[11] = voronoiP[2] + k;
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}
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}
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}
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@@ -580,7 +579,7 @@ import com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorMusgra
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// instead of adding another permutation array, just use hash table defined above
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public static float newPerlin(float x, float y, float z) {
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int A, AA, AB, B, BA, BB;
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- float floorX = (float) Math.floor(x), floorY = (float) Math.floor(y), floorZ = (float) Math.floor(z);
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+ float floorX = (float) FastMath.floor(x), floorY = (float) FastMath.floor(y), floorZ = (float) FastMath.floor(z);
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int intX = (int) floorX & 0xFF, intY = (int) floorY & 0xFF, intZ = (int) floorZ & 0xFF;
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x -= floorX;
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y -= floorY;
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@@ -659,13 +658,19 @@ import com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorMusgra
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float d = NoiseMath.lerp(sy, a, b);
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return 1.5f * NoiseMath.lerp(sz, c, d);
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}
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-
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+
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+ private static float[] cn = new float[8];
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+ private static int[] b1 = new int[8];
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+ private static int[] b2 = new int[2];
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+ private static float[] xFactor = new float[8];
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+ private static float[] yFactor = new float[8];
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+ private static float[] zFactor = new float[8];
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public static float originalBlenderNoise(float x, float y, float z) {
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float n = 0.5f;
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-
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- int ix = (int) Math.floor(x);
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- int iy = (int) Math.floor(y);
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- int iz = (int) Math.floor(z);
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+
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+ int ix = (int) FastMath.floor(x);
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+ int iy = (int) FastMath.floor(y);
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+ int iz = (int) FastMath.floor(z);
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float ox = x - ix;
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float oy = y - iy;
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@@ -688,21 +693,32 @@ import com.jme3.scene.plugins.blender.textures.generating.TextureGeneratorMusgra
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cn4 = 1.0f - 3.0f * cn4 - 2.0f * cn4 * jx;
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cn5 = 1.0f - 3.0f * cn5 - 2.0f * cn5 * jy;
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cn6 = 1.0f - 3.0f * cn6 - 2.0f * cn6 * jz;
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- float[] cn = new float[] { cn1 * cn2 * cn3, cn1 * cn2 * cn6, cn1 * cn5 * cn3, cn1 * cn5 * cn6, cn4 * cn2 * cn3, cn4 * cn2 * cn6, cn4 * cn5 * cn3, cn4 * cn5 * cn6, };
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-
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- int b00 = hash[hash[ix & 0xFF] + (iy & 0xFF)];
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- int b01 = hash[hash[ix & 0xFF] + (iy + 1 & 0xFF)];
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- int b10 = hash[hash[ix + 1 & 0xFF] + (iy & 0xFF)];
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- int b11 = hash[hash[ix + 1 & 0xFF] + (iy + 1 & 0xFF)];
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- int[] b1 = new int[] { b00, b00, b01, b01, b10, b10, b11, b11 };
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-
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- int[] b2 = new int[] { iz & 0xFF, iz + 1 & 0xFF };
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-
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- float[] xFactor = new float[] { ox, ox, ox, ox, jx, jx, jx, jx };
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- float[] yFactor = new float[] { oy, oy, jy, jy, oy, oy, jy, jy };
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- float[] zFactor = new float[] { oz, jz, oz, jz, oz, jz, oz, jz };
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-
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- for (int i = 0; i < 8; ++i) {
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+
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+ cn[0] = cn1 * cn2 * cn3;
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+ cn[1] = cn1 * cn2 * cn6;
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+ cn[2] = cn1 * cn5 * cn3;
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+ cn[3] = cn1 * cn5 * cn6;
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+ cn[4] = cn4 * cn2 * cn3;
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+ cn[5] = cn4 * cn2 * cn6;
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+ cn[6] = cn4 * cn5 * cn3;
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+ cn[7] = cn4 * cn5 * cn6;
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+
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+ b1[0] = b1[1] = hash[hash[ix & 0xFF] + (iy & 0xFF)];
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+ b1[2] = b1[3] = hash[hash[ix & 0xFF] + (iy + 1 & 0xFF)];
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+ b1[4] = b1[5] = hash[hash[ix + 1 & 0xFF] + (iy & 0xFF)];
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+ b1[6] = b1[7] = hash[hash[ix + 1 & 0xFF] + (iy + 1 & 0xFF)];
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+
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+ b2[0] = iz & 0xFF;
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+ b2[1] = iz + 1 & 0xFF;
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+
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+ xFactor[0] = xFactor[1] = xFactor[2] = xFactor[3] = ox;
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+ xFactor[4] = xFactor[5] = xFactor[6] = xFactor[7] = jx;
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+ yFactor[0] = yFactor[1] = yFactor[4] = yFactor[5] = oy;
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+ yFactor[2] = yFactor[3] = yFactor[6] = yFactor[7] = jy;
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+ zFactor[0] = zFactor[2] = zFactor[4] = zFactor[6] = oz;
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+ zFactor[1] = zFactor[3] = zFactor[5] = zFactor[7] = jz;
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+
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+ for (int i = 0; i < cn.length; ++i) {
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int hIndex = 3 * hash[b1[i] + b2[i % 2]];
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n += cn[i] * (hashvectf[hIndex] * xFactor[i] + hashvectf[hIndex + 1] * yFactor[i] + hashvectf[hIndex + 2] * zFactor[i]);
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}
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